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    Synopsis:

    Shadow the displacer beast is one of the animals who will participate in the doppelganger-dribbles attack. Player can try (and fail) to calm her, and realise the only way to stop her is to break the cage lock and trap her.

    How to trigger:

    Load act 3. Teleport to the circus. Shadow and Crimson are currently by Dribbles and in seperate cages. Feed Crimson and trap Shadow before triggering the fight in order for them to survive and have subsequent dialogues after the fight.


  • 19.
    Shadow-Whiskers
    : *Hiss.*SFX_OnlyWYR_Circus_HasMet_Beast_01, PETPAL = False
    • 9. [Jump] Jump to Node 37 (1)
    • 13. [Jump] Jump to Node 72 (1)
    • 0. [Jump] Jump to Node 63 (1)
    • 5. Player: Nice kitty.
      • 38.
        Shadow-Whiskers
        : *ROAR.*SFX_Only
        End
    • 33. Player: Leave.
      End
  • 22.
    Shadow-Whiskers
    : My kills. My prey. You took them. Run. I'll find you. Eat you. COWARD.WYR_Circus_State_PostCombat, PETPAL
    End
  • 25.
    Shadow-Whiskers
    : Soon.WYR_Circus_HasMet_Beast_01_SwA, PETPAL
    • 1. [Jump] Jump to Node 63 (1)
    • 62. [Jump] Jump to Node 72 (1)
    • 14. [Jump] Jump to Node 30 (1)
    • 36. [Jump] Jump to Node 71 (1)
  • 34.
    Narrator
    : *Teeth bared, she promises claws in your gut, and fangs on your throat.*WYR_Circus_State_PostCombat, PETPAL = False
    End
  • 43.
    Shadow-Whiskers
    : I thought you a hunter. Wrong. You're prey - small. Snivelling. Pathetic.WYR_Circus_Beast_01_State_CageBlocked, PETPAL
    End
  • 70.
    Shadow-Whiskers
    : Another? Good.WYR_Circus_HasMet_Beast_01_SwA = False, PETPALWYR_Circus_HasMet_Beast_01_SwA
    • 63. Player: Check if the cage's lock is secure.e19c9d51-d606-0e88-2cb5-327330cb40ea_NoticedBrokenLock = False, WYR_Circus_Beast_01_State_TriedCageCheck = False, WILDSHAPE = False, ROGUERoll (Intelligence, Investigation) vs 15 (1)
      • 10. [RollResult] True
        • 23.
          Narrator
          : *While the cage is sturdy, the lock is old. It could be jammed shut - so not even a key could open it.*devnotee19c9d51-d606-0e88-2cb5-327330cb40ea_NoticedBrokenLock, WYR_Circus_Beast_01_State_TriedCageCheck
      • 2. [RollResult] False
        • 45.
          Narrator
          : *The bars look sturdy.*devnoteWYR_Circus_Beast_01_State_TriedCageCheck
    • 72. Player: Examine the cage.e19c9d51-d606-0e88-2cb5-327330cb40ea_NoticedBrokenLock = False, WYR_Circus_Beast_01_State_TriedCageCheck = False, WILDSHAPE = False, ROGUE = FalseRoll (Intelligence, Investigation) vs 15 (0)
      • Link to Node 10
      • Link to Node 2
    • 51. [Jump] Jump to Node 30 (1)
    • 41. Player: Why good?
      • 39.
        Shadow-Whiskers
        : My time comes. I will show you. All of you.
        • Link to Node 68
        • Link to Node 4
        • 31. Player: Show me what? Come on - your secret is safe with me.WYR_Circus_Beast_01_State_FailedCalming = FalseRoll (Charisma, Persuasion) vs 10 (0)
          • Link to Node 77
          • Link to Node 42
    • 28. Player: That cage looks comfy.['Astarion -1', 'Gale -1', 'Lae'zel -1', 'Shadowheart -1', 'Wyll -1', 'Karlach -1', 'Jaheira -1', 'Minthara -1', 'Minsc -1', 'Halsin -1']
      • 32.
        Shadow-Whiskers
        : Mock me. Tease me. You will be the first.
        • 26. Player: First in what? Come on - your secret is safe with me.WYR_Circus_Beast_01_State_FailedCalming = FalseRoll (Charisma, Persuasion) vs 10 (0)
          • 77. [RollResult] True
            • 3.
              Shadow-Whiskers
              : Look. See. The crowd - they laugh. They shine with innocence. But it is a lie.
              • 64.
                Shadow-Whiskers
                : Every one of you is vicious. Cruel. You kill my mate. Steal my cubs.
                • 29. Player: [TagAnswer] GLO_Inclusion_Halsin
                  • 44.
                    Halsin
                    : Poor creature - locked in a cage, denied her true nature. Civilisation would call her a monstrosity, yet it treats her like this...?devnote
                    • 16. Player: [TagAnswer] GLO_Inclusion_End_Halsin
                      • 53.
                        Shadow-Whiskers
                        : I roar. Break my cage - and then you die. You all die.
                        • 17. [Jump] Jump to Node 63 (1)
                        • 11. [Jump] Jump to Node 72 (1)
                        • 30. Player: Break the lock with a well-time jab., ROGUEWYR_Circus_Beast_01_State_CageBlocked = False, e19c9d51-d606-0e88-2cb5-327330cb40ea_NoticedBrokenLock, WILDSHAPE = FalseWYR_Circus_Beast_01_State_CageBlocked['Astarion -1', 'Lae'zel 1', 'Gale 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1', 'Jaheira 1', 'Minthara 1', 'Minsc 1', 'Halsin 1']
                        • 30. Player: Break the lock, ensuring the cage can't be opened.WYR_Circus_Beast_01_State_CageBlocked = False, e19c9d51-d606-0e88-2cb5-327330cb40ea_NoticedBrokenLock, WILDSHAPE = FalseWYR_Circus_Beast_01_State_CageBlocked['Astarion -1', 'Lae'zel 1', 'Gale 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1', 'Jaheira 1', 'Minthara 1', 'Minsc 1', 'Halsin 1']
                          • 61.
                            Shadow-Whiskers
                            : NO. COWARD. devnote
                            • 65.
                              Shadow-Whiskers
                              : *ROAR.*SFX_Only
                              End
                        • 27. Player: When exactly do you plan on killing everyone?
                          • 35.
                            Shadow-Whiskers
                            : Soon.
                        • 60. Player: Murder whoever you want. I'll be long gone.['Astarion 1', 'Lae'zel 1', 'Gale -1', 'Shadowheart -1', 'Wyll -1', 'Karlach -1', 'Jaheira -1', 'Minthara 1', 'Minsc -1', 'Halsin -1']
                          • 12.
                            Shadow-Whiskers
                            : Unlikely.
                            End
                        • 69. Player: Sure thing, pussycat. Later.['Astarion 1', 'Lae'zel -1', 'Gale -1', 'Shadowheart -1', 'Wyll -1', 'Karlach -1', 'Jaheira -1', 'Minthara 1', 'Minsc -1', 'Halsin -1']
                          • 8.
                            Shadow-Whiskers
                            : *Growl.*SFX_Only
                            End
                        • 40. Player: Leave.
                          End
          • 42. [RollResult] False
            • 47.
              Shadow-Whiskers
              : No.WYR_Circus_Beast_01_State_FailedCalming
              End
        • 68. Player: Tell me what you're up to or I set this cage on fire.WYR_Circus_Beast_01_State_FailedCalming = FalseRoll (Charisma, Intimidation) vs 15 (0)
          • 67. [Jump] Jump to Node 77 (1)
          • 24. [Jump] Jump to Node 42 (1)
        • 4. Player: Whatever. Enjoying being cryptic.
          • 74.
            Shadow-Whiskers
            : Yes.
            End
    • 71. Player: Leave.
      End
  • 73.
    Shadow-Whiskers
    : *Grrr.*SFX_OnlyWYR_Circus_HasMet_Beast_01 = False, PETPAL = FalseWYR_Circus_HasMet_Beast_01
    • 20.
      Narrator
      : *The beast ignores you, her eyes locked on the crowd.*devnote
      • 52. Player: Make a noise, trying to catch her attention.WYR_Circus_Beast_01_State_FailedCalming = FalseRoll (Wisdom, AnimalHandling) vs 15 (0)
        • 56. [RollResult] True
          • 54.
            Narrator
            : *You see a tidal wave of hate and violence in her eyes, before she turns away.*devnote
            • 58. Player: [TagAnswer] GLO_Inclusion_Halsin
              • 49. [Alias]
                • Alias to Node 44
                • 46. Player: [TagAnswer] GLO_Inclusion_End_Halsin
                  • 66.
                    Narrator
                    : *She will attack, and kill, at the first opportunity.*
                    • 50. [Jump] Jump to Node 63 (1)
                    • 57. [Jump] Jump to Node 72 (1)
                    • 37. Player: Slip an old, broken lockpick into the keyhole, jamming the lock shut. , ROGUEWYR_Circus_Beast_01_State_CageBlocked = False, e19c9d51-d606-0e88-2cb5-327330cb40ea_NoticedBrokenLockWYR_Circus_Beast_01_State_CageBlocked['Astarion -1', 'Lae'zel 1', 'Gale 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1', 'Jaheira 1', 'Minthara 1', 'Minsc 1', 'Halsin 1']
                    • 37. Player: Break the lock, trapping the beast within.WYR_Circus_Beast_01_State_CageBlocked = False, e19c9d51-d606-0e88-2cb5-327330cb40ea_NoticedBrokenLockWYR_Circus_Beast_01_State_CageBlocked['Astarion -1', 'Lae'zel 1', 'Gale 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1', 'Jaheira 1', 'Minthara 1', 'Minsc 1', 'Halsin 1']
                      • 75.
                        Narrator
                        : *It jams shut - trapping her within.*devnote
                        • 7. [Jump] Jump to Node 65 (1)
                    • 59. Player: Kill them all, kitty.['Astarion 1', 'Lae'zel 1', 'Gale -1', 'Shadowheart -1', 'Karlach -1', 'Wyll -1', 'Jaheira -1', 'Minthara 1', 'Minsc -1', 'Halsin -1']
                      • 78.
                        Shadow-Whiskers
                        : *Purr.*SFX_Only
                        End
                    • 55. Player: Leave.
                      End
        • 21. [RollResult] False
          • 15.
            Shadow-Whiskers
            : *Growl.*devnoteSFX_OnlyWYR_Circus_Beast_01_State_FailedCalming
            End
      • 6. [Jump] Jump to Node 37 (1)
      • 48. [Jump] Jump to Node 63 (1)
      • 76. [Jump] Jump to Node 72 (1)
      • 18. [Jump] Jump to Node 55 (1)