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    Synopsis:

    Crimson the dinosaur is one of the animals who will participate in the doppelganger-dribbles attack. Player can examine him and realise Crimson isn't angry, he's starving. If the player feeds him some meat, he is so busy eating during the attack that he doesn't participate.
    In the bottom branch, he's so hungry that he's on the brink of losing his mind - he's snapping, furious, and all he craves is meat.

    How to trigger:

    Load Act 3. Teleport to the circus. Shadow and Crimson are currently by Dribbles and in seperate cages. Feed Crimson and trap Shadow before triggering the fight in order for them to survive and have subsequent dialogues after the fight.


  • 0.
    Crimson
    : Mmmpf. Meat. MEAT.devnoteWYR_Circus_Beast_02_State_CalmedDown, PETPAL
    End
  • 7.
    Crimson
    : Your scent - your friend freed me from hunger's lust.WYR_Circus_Beast_02_State_PlayerFed = False, WYR_Circus_Beast_02_State_CalmedDown, WYR_Circus_State_PostCombat, PETPALWYR_Circus_HasMet_Beast_02_CalmedDown
    • 31.
      Crimson
      : Forgive me. I was close to killing you - killing everyone. I am ashamed.devnote
      • 29. Player: Your friend, the displacer beast, seemed hells-bent on killing everyone, too.WYR_Circus_HasMet_Beast_01
        • 3.
          Crimson
          : Her pain and fury are festering wounds - she sees the hunters who murdered her cubs in every face.devnote
          • 32.
            Crimson
            : Dribbles is - was - helping her see life anew. But she was not ready.devnote
            • 26.
              Crimson
              : You are like Dribbles. You chose to save her - from herself. She will not thank you - but I do.devnote
      • 16. Player: If anyone should feel ashamed, it's the circus - they were starving you!['Astarion 1', 'Lae'zel 1', 'Gale 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1', 'Jaheira 1', 'Minthara 1', 'Minsc 1', 'Halsin 1']
        • 52.
          Crimson
          : The circus is my family - they rescued me when I was but a youngling. They did not starve me - the other did.
          • 21.
            Crimson
            : He wore the face of Dribbles, but the scent of a stranger. He taunted me, waving bloodied rags under my nose. My mind was worn from the hunger.
            • 22.
              Crimson
              : Thank you for calming me - before I hurt my family.
              End
      • 34. Player: You deserve to be treated better - I'll open up your cage.['Astarion 1', 'Gale 1', 'Lae'zel 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1', 'Jaheira 1', 'Minthara 1', 'Minsc 1', 'Halsin 1']
        • 54.
          Crimson
          : You can, but I will not cross the threshold.devnote
          • Link to Node 52
      • 53. Player: I'd have killed you before you hurt anyone here.['Astarion -1', 'Lae'zel 1', 'Gale 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1', 'Jaheira 1', 'Minthara 1', 'Custom 1', 'Minsc 1', 'Halsin -1']
        • 25.
          Crimson
          : And with my dying breath I would have thanked you.devnote
          • Link to Node 52
  • 15.
    Narrator
    : *You meet a cold stare marked by ferocity.*WYR_Circus_Beast_02_State_FailedCalming = False, WYR_Circus_HasMet_Beast_02, PETPAL = False
    • 23. [Jump] Jump to Node 51 (2)
  • 24.
    Crimson
    : You - you freed me from hunger's lust. WYR_Circus_Beast_02_State_PlayerFed, WYR_Circus_Beast_02_State_CalmedDown, WYR_Circus_State_PostCombat, PETPALWYR_Circus_HasMet_Beast_02_CalmedDown
    • Link to Node 31
  • 27.
    Crimson
    : *Crunch. Crunch.*devnoteSFX_OnlyWYR_Circus_Beast_02_State_CalmedDown, PETPAL = False
    • 13.
      Narrator
      : *With every bite, the beast seems to calm.*
      End
  • 28.
    Crimson
    : May you and your family have full bellies and a warm place to rest - always. Be well.WYR_Circus_HasMet_Beast_02_CalmedDown, WYR_Circus_Beast_02_State_CalmedDown, WYR_Circus_State_PostCombat, PETPAL
    End
  • 40.
    Crimson
    : *Hiss.*SFX_OnlyWYR_Circus_Beast_02_State_FailedCalming, PETPAL = False
    End
  • 41. [Alias] WYR_Circus_HasMet_Beast_02, WYR_Circus_Beast_02_State_CalmedDown = False, WYR_Circus_Beast_02_State_PassedAnimalHandling, PETPAL = False
    • Alias to Node 15
    • 30. [Jump] Jump to Node 35 (2)
  • 45.
    Narrator
    : *Sated by his meal, the beast's eyes shine with gratitude.*devnoteWYR_Circus_Beast_02_State_CalmedDown, WYR_Circus_State_PostCombat, PETPAL = False
    End
  • 48.
    Crimson
    : The HUNGER. My stomach SCREAMS. Press your FLESH through BARS. A hand. A HEAD. BLOOD. Meat.devnoteWYR_Circus_HasMet_Beast_02_SwA = False, PETPALWYR_Circus_HasMet_Beast_02_SwA
    • 18. Player: Here - I have something else you can eat. 589b95d6-c3f6-0e2c-c651-7523003a56dc, WILDSHAPE = FalseWYR_Circus_Beast_02_State_PlayerFed, WYR_Circus_Beast_02_State_CalmedDown, WYR_Circus_State_GiveMeat['Astarion 1', 'Lae'zel 1', 'Gale 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1', 'Jaheira 1', 'Minthara 1', 'Halsin 1', 'Minsc 1']
      • 37.
        Crimson
        : *Gasp.* Mmmpf.devnote
        End
    • 5. Player: I don't have any food for you, but I'll be back - I promise.589b95d6-c3f6-0e2c-c651-7523003a56dc = False['Lae'zel 1', 'Gale 1', 'Astarion 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1', 'Jaheira 1', 'Minthara 1', 'Minsc 1', 'Halsin 1']
      • 46.
        Crimson
        : NO. Flesh. Meat. NOW. NOW. NOW.devnote
        End
    • 38. Player: You aren't getting a bite out of me.['Astarion -1', 'Gale -1', 'Lae'zel -1', 'Shadowheart -1', 'Wyll -1', 'Karlach -1', 'Jaheira -1', 'Minthara -1', 'Minsc -1', 'Halsin -1']
      • 47.
        Crimson
        : BLOOD soaked. JAW locked. FEAST ON ALL. ALL.devnote
        End
    • 50. Player: Leave.
      End
  • 49.
    Crimson
    : Let me BITE YOU. BLEED YOU. Meat. MEAT.devnoteWYR_Circus_HasMet_Beast_02_SwA, PETPAL
    • 19. [Jump] Jump to Node 48 (2)
  • 51.
    Narrator
    : *Teeth bared, the creature is near rabid in his bloodlust.*SFXWYR_Circus_HasMet_Beast_02 = False, PETPAL = FalseWYR_Circus_HasMet_Beast_02
    • 11. Player: Easy, I'm not going to hurt you.
      • 39.
        Narrator
        : *He growls a clear warning.*SFX
    • 9. Player: Mimic the beast's body language to get a closer look., DRUID, RANGERWYR_Circus_Beast_02_State_FailedCalming = False, WYR_Circus_Beast_02_State_PassedAnimalHandling = FalseRoll (Wisdom, AnimalHandling) vs 15 (1)
      • 43. [RollResult] True
        • 35.
          Narrator
          : *Hollow eyes, pale gums - this beast isn't angry, he's starving.*devnoteWYR_Circus_Beast_02_State_PassedAnimalHandling
          • 1. Player: You hungry, boy? You want some meat?
            • 4.
              Narrator
              : *At the mention of the word 'meat', his stance softens.*
          • 14. Player: Here, eat this.589b95d6-c3f6-0e2c-c651-7523003a56dcWYR_Circus_Beast_02_State_PlayerFed, WYR_Circus_Beast_02_State_CalmedDown, WYR_Circus_State_GiveMeat['Astarion 1', 'Lae'zel 1', 'Gale 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1', 'Jaheira 1', 'Minthara 1', 'Halsin 1', 'Minsc 1']
            • 42.
              Narrator
              : *He whimpers in gratitude and falls on the morsel instantly.*devnoteSFX
              End
          • 6. Player: I don't have any food for you, but I will be back - I promise.589b95d6-c3f6-0e2c-c651-7523003a56dc = False['Lae'zel 1', 'Gale 1', 'Astarion 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1', 'Jaheira 1', 'Minthara 1', 'Minsc 1', 'Halsin 1']
            • 2.
              Crimson
              : *Hiss.*SFX_Only
              End
          • 44. Player: Is someone hungry? TOO BAD.['Astarion -1', 'Gale -1', 'Lae'zel -1', 'Shadowheart -1', 'Wyll -1', 'Karlach -1', 'Jaheira -1', 'Minthara -1', 'Minsc -1', 'Halsin -1']
            • 20.
              Narrator
              : *The creature stares at you with unmitigated fury - marking you as his next meal.*SFX
              End
          • 12. [Jump] Jump to Node 36 (1)
      • 17. [RollResult] False
        • 10.
          Narrator
          : *You can tell only one thing - this beast will kill at the first opportunity.*devnoteSFXWYR_Circus_Beast_02_State_FailedCalming
          End
    • 33. Player: Examine the animal. , DRUID, RANGERWYR_Circus_Beast_02_State_FailedCalming = False, WYR_Circus_Beast_02_State_PassedAnimalHandling = FalseRoll (Wisdom, AnimalHandling) vs 15 (0)
      • Link to Node 43
      • Link to Node 17
    • 36. Player: Leave.
      End