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Synopsis:
A one-liner narrator dialog for all dancing skeletons in the circus.
How to trigger:
BGO_Main_A, Circus
-82; 45; -31, talk to any of the skeletons.
0. : *Little remains of the person this skeleton once was - only polished bone and brittle teeth.*WYR_Circus_HasMet_DancingSkeletonsEnd
1. : *The skeleton looks beyond you, frozen - awaiting command from its mistress.*WYR_Circus_HasMet_DancingSkeletons = FalseWYR_Circus_HasMet_DancingSkeletonsEnd