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    Synopsis:

    Player interacts with statue when reaching the wyrmway, and professes themselves worthy in order to enter.

    How to trigger:

    Approach door to wyrmway and click on Statue of Balduran - S_WYR_EntranceStatue - 750036f3-7abc-41b8-8cd0-9b977500d5b3
    (goto -865 32 -1053)



  • 1.
    GROUP_Act3_WYR_WyrmwayAnnouncer
    : Enter and be judged.WYR_EntranceStatue_Event_HasMetOpen
    End
  • 2.
    GROUP_Act3_WYR_WyrmwayAnnouncer
    : Be you so bold to seek the wyrm? <br>WYR_Balduran_Event_OpenDoor = False, WYR_Wyrmway_State_EntryOpenedWYR_EntranceStatue_Event_HasMetOpen
    • 25.
      GROUP_Act3_WYR_WyrmwayAnnouncer
      : My domain imperilled, so it's claimed. <br>Enter, then, and prove thy merit, <br>Hero be? March forth and swear it.
      End
  • 20.
    GROUP_Act3_WYR_WyrmwayAnnouncer
    : Be you the hero, answer true: <br>Are you worthy?WYR_Balduran_HasMet, WYR_Wyrmway_State_EntryOpened = False
    • 26. Player: [TagAnswer] WYR_EntranceStatue_WyllOM_Event_OMHappened, 81a137d3-9f6f-3e68-2943-4c4343315c5f_WyllSpokeInclusion = FalseORI_Inclusion_Wyll
      • 34.
        Wyll
        : The great dragon lies beyond. He must be freed.81a137d3-9f6f-3e68-2943-4c4343315c5f_WyllSpokeInclusion = False81a137d3-9f6f-3e68-2943-4c4343315c5f_WyllSpokeInclusion
        • 17. Player: [TagAnswer] ORI_Inclusion_End_Wyll
          • 21. [Jump] Jump to Node 19 (2)
  • 28.
    GROUP_Act3_WYR_WyrmwayAnnouncer
    : The wyrm rises, if you be so true. <br>Breath of fire, righteous fury, <br>Ansur - take flight, judge and jury.<br>WYR_Balduran_Event_OpenDoor, WYR_Wyrmway_State_EntryOpenedWYR_EntranceStatue_Event_HasMetOpen
    End
  • 31.
    GROUP_Act3_WYR_WyrmwayAnnouncer
    : [TagGreeting] WYR_Balduran_HasMet = False, WYR_Wyrmway_State_EntryOpened = FalseWYR_Balduran_HasMet
    • 29. [Alias] WYR_Wyrmway_MuralHelper1_Knows_MadeCheck = False, WYR_EntranceStatue_State_Attempted
      • Alias to Node 11
      • 13. [Jump] Jump to Node 12 (1)
    • 18. [Alias] WYR_Wyrmway_MuralHelper1_Knows_MadeCheck
      • Alias to Node 8
      • Link to Node 11
    • 8.
      Narrator
      : *The statue before you bears a familiar likeness. It is Balduran, the celebrated adventurer who founded the city of Baldur's Gate.*devnoteWYR_Wyrmway_MuralHelper1_Knows_MadeCheck = False, BALDURIAN
      • 11.
        GROUP_Act3_WYR_WyrmwayAnnouncer
        : Peril floods my province, <br>The palisades fall, the earth does tremble, <br>The servants of shadow and blood assemble.
        • 12.
          GROUP_Act3_WYR_WyrmwayAnnouncer
          : Beyond lies the grand wyrm deep in slumber, <br>Awaiting a true hero's advent, <br>Should my domain drown in torment.
          • 10.
            GROUP_Act3_WYR_WyrmwayAnnouncer
            : Be you the deluge, turn away. <br>Be you the hero, answer true: <br>Are you worthy?
            • 19.
              GROUP_Emperors
              : Poetic nonsense. There is no wyrm, and no saviour.MINDMELD, TELEPATHY
              • 30. Player: Venerable Balduran, Father of the Gate, let it be known: I am worthy.REALLY_WYLL['Wyll 7']
                • 24. [Jump] Jump to Node 14 (1)
              • 35. Player: What are you? What is this place?WYR_EntranceStatue_Event_AskedAboutPlace = FalseWYR_EntranceStatue_Event_AskedAboutPlace
                • 16.
                  Narrator
                  : *The statue gives no response.*
              • 9. Player: Let me pass. I have come to free the city's great protector.ORI_Wyll_Knows_SentToFindAnsur, WYR_Balduran_State_AskedDragon = False
                • 15.
                  GROUP_Act3_WYR_WyrmwayAnnouncer
                  : Then answer, for it is asked: <br>Are you worthy?WYR_Balduran_State_AskedDragon
              • 33. Player: I am worthy. Open the way.REALLY_WYLL = False['Wyll 3']
                • 14.
                  GROUP_Act3_WYR_WyrmwayAnnouncer
                  : Ancient Ansur, hear me: A champion is proclaimed. <br>The test begins; Let your judgement follow.devnoteWYR_Balduran_Event_OpenDoor
                  End
              • 23. Player: Examine the statue. What magic might be at work?WYR_EntranceStatue_Event_ArcanaCheck = FalseWYR_EntranceStatue_Event_ArcanaCheckRoll (Intelligence, Arcana) vs 15 (0)
                • 27. [RollResult] True
                  • 4.
                    Narrator
                    : *You sense neither life nor spirit within the statue. A powerful variant of Magic Mouth has been cast on it, allowing it to speak only recorded messages.*
                • 3. [RollResult] False
                  • 37.
                    Narrator
                    : *Whatever magic allows this statue to speak, it lies beyond your grasp.*
              • 6. Player: Leave.
                End
    • 36. Player: [PassiveRoll] WYR_Wyrmway_MuralHelper1_Knows_MadeCheck = False, WYR_EntranceStatue_State_Attempted = False, REALLY_PLANAR = False, BALDURIAN = FalseRoll (Intelligence, History) vs 15 (0)
      • Link to Node 22
      • Link to Node 7
    • 5. Player: [PassiveRoll] WYR_Wyrmway_MuralHelper1_Knows_MadeCheck = False, WYR_EntranceStatue_State_Attempted = False, REALLY_PLANAR, BALDURIAN = FalseRoll (Intelligence, History) vs 15 (2)
      • 22. [RollResult] True
        • 0. [Alias] WYR_Wyrmway_MuralHelper1_Knows_MadeCheck
          • Alias to Node 8
          • 32.
            GROUP_Act3_WYR_WyrmwayAnnouncer
            : [TagAnswer] WYR_EntranceStatue_State_Attempted
            • Link to Node 11
      • 7. [RollResult] False
        • Link to Node 32