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    Synopsis:

    Ironhand gnome Nickels hiding in a smithy cellar (came from Act2)

    How to trigger:

    Load BGO_Main_A. Debug book "Quest Flags and Options" -> Act3 -> Ironhand Gnomes -> Setup all gnomes -> 1. Set up Oppress Scene.
    Debug Book -> Go To Region -> Act3 -> WYR -> Ironhand gnomes hideout.
    Find Nickels and talk to him. If a crime dialog is started, mention Barcus or Wulbren or "I'm here to trade" option.



  • 3.
    Nickels
    : It's stopped... but it'll happen again. It keeps happening! The shivering-shaking-quaking! Don't you feel it?devnoteWYR_Ironhand_HasMet_GnomePrisoner_002
    • 2. Player: Yes! It keeps happening! What is it?
      • 5.
        Nickels
        : There's something underneath the city... inside the rock!devnote
        • 7.
          Nickels
          : But when I ask the stone why it shakes, it only screams.devnote
          • 6.
            Nickels
            : I want to go home...devnote
            End
    • 0. Player: I don't really know what you're talking about.
      • 11.
        Nickels
        : You must! You must! The whole world shakes and my head hurts and my stomach twists...devnote
        • 10. [Alias]
          • Alias to Node 5
          • Link to Node 6
    • 1. Player: Don't worry - it's probably just the world ending.
      • 4.
        Nickels
        : No, no, no! The stone, it wouldn't... Something is hurting it!devnote
        • 9.
          Nickels
          : Everything is going to crumble and fall away! We'll be dust!devnote
          • Link to Node 6
  • 8.
    Nickels
    : More shaking? The stone here shouldn't be so loud...devnoteWYR_Ironhand_HasMet_GnomePrisoner_002
    End