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Synopsis:
Ironhand gnome Nickels hiding in a smithy cellar (came from Act2)
How to trigger:
Load BGO_Main_A. Debug book "Quest Flags and Options" -> Act3 -> Ironhand Gnomes -> Setup all gnomes -> 1. Set up Oppress Scene.
Debug Book -> Go To Region -> Act3 -> WYR -> Ironhand gnomes hideout.
Find Nickels and talk to him. If a crime dialog is started, mention Barcus or Wulbren or "I'm here to trade" option.
3. : It's stopped... but it'll happen again. It keeps happening! The shivering-shaking-quaking! Don't you feel it?devnoteWYR_Ironhand_HasMet_GnomePrisoner_002
2. Player: Yes! It keeps happening! What is it?
5. : There's something underneath the city... inside the rock!devnote
7. : But when I ask the stone why it shakes, it only screams.devnote
6. : I want to go home...devnoteEnd
0. Player: I don't really know what you're talking about.
11. : You must! You must! The whole world shakes and my head hurts and my stomach twists...devnote
10. [Alias]
- Alias to Node 5
- Link to Node 6
1. Player: Don't worry - it's probably just the world ending.
4. : No, no, no! The stone, it wouldn't... Something is hurting it!devnote
9. : Everything is going to crumble and fall away! We'll be dust!devnote
8. : More shaking? The stone here shouldn't be so loud...devnoteWYR_Ironhand_HasMet_GnomePrisoner_002End