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Synopsis:
Ulma, the leader of Gur Tribe, talks to the player while Astarion is not around. If Gandrel (Gur Hunter from Act 1) is alive, also present. Ulma speaks in an accented lilt - English is not her first language.
Scene Trigger - WYR_GurCamp_Intro_SceneTrigger_8c9acc78-9d97-4d0f-919e-3997c015ed7f
How to trigger:
Ctrl+Shift+7 (Origin Debug Book)
Astarion - Origin Moments - Gur Camp
14. : If you will not help us, we do not need you here.End
51. : Rech té i hathran roost.devnote
28. Player: [PassiveRoll]
8a4a686d-6c47-411f-a0b3-d79ff33e2922, RANGERRoll (Intelligence, Religion) vs 7 (1)
74. [RollResult] True
9. : *You recognise the words - Gur funeral rites. To hear them is rare: the Gur monster hunters are as formidable as they are secretive.*WYR_GurCump_Intro_Knows_Funeral
159. : My friend from the hag swamp? You are a bright light on a dark day.HAG_GurHunter_HasMet
85. Player: Why, what happened?
167. : We underestimated an enemy. Much like I underestimated you and your vampiric companion.GLO_Origin_PartOfTheTeam_Astarion, HAG_GurHunter_HasMet
42. : Oh yes, I know you hid him from me. But this is not the moment to discuss it. This is about the dead, not the undead. WYR_GurCamp_Intro_NoAstarion_Knows_ProtectedAstarion
172. : We underestimated an enemy.
1. Player: What's she saying?
162. : Prayers for the fallen - we are burning their belongings so they may fight on in the next life. Battling monsters like your pale friend, perhaps.GLO_Origin_PartOfTheTeam_Astarion, HAG_GurHunter_HasMet
168. [Jump]
Jump to Node 42 (1)
8. : Prayers for the fallen. We are burning their belongings so they may fight on in the afterlife.
197. : Frey vald isk durovna. Frey vald isk ablast.devnote
65. : Our tribe left camp on a rescue mission. Only Ulma and those you see here returned.devnote
145. Player: Did they save whoever they set out to rescue?
32. : They could not.
151. : Im orak ne tay. Krasin ne trah!devnote
47. : I will say no more. It is not my tale to tell.
45. : No, that shame is mine alone.devnote
138. [Alias]
- Alias to Node 150
27. : [TagAnswer]
HAG_GurHunter_HasMet = False
48. [Jump]
Jump to Node 194 (1)
11. : I thought I knew the faces of all your friends, Gandrel, but this one is new to me.
114. Player: I'm [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53].
199. : A friend met on the road, my lady. I told you of the stranger in the swamp?devnote
- Link to Node 98
- Link to Node 141
44. Player: I didn't know this was a funeral. I'm sorry for your loss.WYR_GurCump_Intro_Knows_Funeral = False
196. : Those who have left us will be celebrated, not mourned. They died well, after all.
107. : As we all hope to.
21. : And this is the one I spoke of, my lady - the stranger I met while hunting the spawn.
98. : They killed not only that fen's hag, but also the undying General Thorm, if the rumours are true.HAG_Hag_State_HagDefeated, HAG_Hag_State_HagGivenMercy = False
54. : Two fine trophies. Perhaps I can interest you in a third?
89. Player: Perhaps. What do you have in mind?
18. : Baldur's Gate is haunted by many things, but one of its most insidious is the vampire Cazador.
153. : For years, his foul spawn have stolen away innocents at night, whisking them back to his palace. Recently, they struck our camp.
134. : They took our children. Every last one - our whole future. devnote
204. : We are monster hunters all - our purpose is to kill beasts like these. But in our haste to save our little ones, we were rash. We charged straight into an ambush.8a4a686d-6c47-411f-a0b3-d79ff33e2922
203. : They tore us to pieces - vampire spawn and werewolves - I have never seen a vampire's lair so heavily guarded.
13. : What's left of my tribe is wounded and broken - we cannot stand against him to save our children. But perhaps the slayer of Ketheric could?WYR_GurCamp_State_GaveQuestToKillCazador
53. [Jump]
Jump to Node 94 (2)
175. Player: I'm already hunting another monster.
64. : A noble goal. I will not ask you to deviate from it, but know that this city holds other dangers too.
99. : In the city lives Cazador Szarr, a powerful man - a respected man. A man known to host lavish, hedonistic banquets in his palace.
112. : But behind the façade, there is a monster. A vampire who has made Baldur's Gate a feeding ground and his palace an abattoir.
126. [Alias]
- Alias to Node 153
122. [Alias]
- Alias to Node 134
171. : We suspect he holds his victims somewhere below his mansion. And we fear our missing children are among them.
189. : We tried to save them and paid a heavy price. But perhaps the slayer of Ketheric could succeed where we failed?
50. [Alias]
WYR_GurCamp_Intro_NoAstarion_Knows_ProtectedAstarion, 8a4a686d-6c47-411f-a0b3-d79ff33e2922WYR_GurCamp_State_GaveQuestToKillCazador
- Alias to Node 24
176. : I admit, I am surprised. I thought your pale companion would kill for a chance to face his old master.
58. : This is the one who hid the spawn from you?devnote
31. Player: Astarion isn't responsible for the crimes Cazador forced him to commit.
96. : A vampire spawn is doubly cursed - first to be a slave, but still to be a monster. He is not so innocent.
101. : No, but he may be useful.
109. Player: I thought you were going to kill him!
17. : I admit, I would have relished it. But his death would not have served us well.
55. : His life may, however.
130. : The spawn can infiltrate Cazador's palace in a way we never could. And he could take you with him.
94. : Together you could save those stolen from us and help your companion destroy his old master. We would all be free.WYR_GurCamp_State_GaveQuestToKillCazador
125. Player: I'll do whatever I can.
169. : If you do this, our entire tribe will be in your debt. On our honour, it will be repaid.
77. : May the gods keep you and damn your enemies.End
183. Player: How am I meant to get in if this palace is so well guarded?
155. : The main entrance is blockaded, but there is another way. Near the park, you will find a broken tower, mid-repair. Climb the scaffolding and you can enter his palace.
137. : It may be watched, but you will not walk into the slaughter that we did.
4. Player: And if it's too late to save your children?
180. : Then we will settle for blood.
111. : Cazador must be destroyed. For the safety of the city, and to make sure no one else must feel our pain.
40. Player: I'll chop him into so many bits you won't know he was a vampire. BARBARIAN
117. [Jump]
Jump to Node 169 (1)
136. Player: I have other battles to fight.
142. : Very well, but I pray you do not save yourself from one terror only to fall to the next.End
49. Player: Please, will you take him now? He's so annoying.
87. : Alas, now he is more valuable with you.
24. : Slay the vampire, claim his head, and free our children. Please.WYR_GurCamp_State_GaveQuestToKillCazador
16. Player: I'll see what can be done.
127. [Jump]
Jump to Node 169 (1)
78. Player: I'm sorry for your loss, but I have my own fight.
63. Player: Yeah, I'm definitely not doing that.
66. [Jump]
Jump to Node 142 (1)
33. Player: I take no pride in killing nor trophies from it. Sometimes it simply must be done.MONK
190. : It is a solemn task - one this city forces us to undertake time and again.
103. [Jump]
Jump to Node 18 (1)
43. Player: I'm not interested.WYR_GurCamp_State_RefusedToListen
163. [Jump]
Jump to Node 142 (1)
141. : And they went on to kill the undying General Thorm, if the rumours are true.
108. : A fine trophy. Perhaps you would like to claim another?
131. [Jump]
Jump to Node 54 (2)
191. Player: You said those rites beautifully - I'm sorry for your loss. WYR_GurCump_Intro_Knows_Funeral, RANGER
160. Player: Gandrel was just telling me how you got your arse kicked.