Expand all | Hide all flags | Hide context | Hide tags | Hide checkflag | Hide setflag | Hide roll | Hide approv | Hide ruletag | Hide node id
Synopsis:
Ironhand gnome Thulla hiding in a smithy cellar (came from Act1).
How to trigger:
Load BGO_Main_A. Debug book "Quest Flags and Options" -> Act3 -> Ironhand Gnomes -> Setup allf gnomes OR Setup Barcus company -> 1. Set up Oppress Scene.
Debug Book -> Go To Region -> Act3 -> WYR -> Ironhand gnomes hideout.
Find Thulla gnome and talk to her. If a crime dialog is started, mention Barcus or Wulbren or "I'm here to trade" option.
1. : It's you... I might have time for a catch-up later.devnoteWYR_Ironhand_Event_TerroristQuest_Offered = False, WYR_Ironhand_InAct3_UnfortunateGnome = FalseWYR_Ironhand_HasMet_WYR_InjuredGnome_PreWulbren
16. : Wulbren will want to see you - we've been taking a beating, but he's ready to hit back.End
2. : Still here? Go talk to Wulbren - he'll take any help he can get. Just make sure you die for the cause.devnoteWYR_Ironhand_HasMet_WYR_InjuredGnome, DUERGARDWARFEnd
6. : Wulbren will want to see you - we've been taking a beating, but he's ready to hit back.WYR_Ironhand_HasMet_WYR_InjuredGnome_PreWulbren, WYR_Ironhand_Event_TerroristQuest_Offered = False, WYR_Ironhand_InAct3_UnfortunateGnomeEnd
13. : You're here? Good luck - this damned city's more treacherous than the Underdark.devnoteWYR_Ironhand_Event_TerroristQuest_Offered = False, WYR_Ironhand_InAct3_UnfortunateGnomeWYR_Ironhand_HasMet_WYR_InjuredGnome_PreWulbrenEnd
15. : Think you ought to be somewhere else, don't you?devnoteWYR_Ironhand_HasMet_WYR_InjuredGnome, WYR_Ironhand_Event_TerroristQuest_OfferedEnd
19. : Going to help us clear those Watchers from the streets?WYR_Ironhand_Event_TerroristQuest_OfferedWYR_Ironhand_HasMet_WYR_InjuredGnome
21. Player: They're your problem, not mine.WYR_Ironhand_Event_TerroristQuest_Accepted = False
8. : If you believe in freedom, they're your problem.
20. : I thought you had stones. Guess I was wrong.End
11. Player: No - Wulbren wants to kill innocents. He's a fanatic.WYR_Ironhand_Event_TerroristQuest_Accepted = False
17. : Rothéshit - Wulbren's the only person standing up to Gortash.devnote
10. Player: Yes, but I'll do it my own way.WYR_Ironhand_Event_TerroristQuest_Accepted = False
25. : Don't get cold feet - if you don't eliminate the Gondians, they'll rebuild.
12. [Jump]
Jump to Node 14 (1)
18. Player: Yes - but with a heavy heart. The collateral damage seems... unnecessary. ,
PALADINWYR_Ironhand_Event_TerroristQuest_Accepted, PALADIN_VENGEANCE = False
18. Player: That's the plan - I'm not comfortable with the collateral damage, though.WYR_Ironhand_Event_TerroristQuest_Accepted, PALADIN_VENGEANCE = False
9. : That bomb will save a lot more people than it kills.
4. : Trust me - I've seen what those Watchers can do.End
3. Player: It's time the Steel Watch and its creators faced some consequences. ,
PALADIN_VENGEANCEWYR_Ironhand_Event_TerroristQuest_Accepted
3. Player: Yes - and the bastards who created them.WYR_Ironhand_Event_TerroristQuest_Accepted
23. : Good - the Watchers are only a weapon.devnote
14. : If you want peace, you don't just break the sword - you kill the one who wields it.End
0. Player: Maybe. But I might find another use for this awesome bomb.WYR_Ironhand_Event_TerroristQuest_Accepted
7. : You're joking, right? That thing's one of a kind.
5. : Don't screw this up.End
22. : Keep walking, greyskin - if it were up to me, your kind wouldn't have any part in what we're doing.devnoteDUERGARDWARFWYR_Ironhand_HasMet_WYR_InjuredGnomeEnd
24. : It's Wulbren you should be speaking to, not me.devnoteWYR_Ironhand_HasMet_WYR_InjuredGnome_PreWulbren, WYR_Ironhand_Event_TerroristQuest_Offered = False, WYR_Ironhand_InAct3_UnfortunateGnome = FalseEnd