Expand all | Hide all flags | Hide context | Hide tags | Hide checkflag | Hide setflag | Hide roll | Hide approv | Hide ruletag | Hide node id

    Synopsis:

    AD for players trying to get into (or out of) Ironhand gnomes' basement through the smithy hatch. Until they use a lever, the hatch is locked.


  • 0. Player: Locked from the other side. I wonder what it's hiding., REALLY_ASTARION
    End
  • 0. Player: Shut tight. Not that I would let a locked door deter me., REALLY_LAEZEL
    End
  • 0. Player: Sealed shut from the other side. I wonder where it leads..., REALLY_GALE
    End
  • 0. Player: Locked from the other side. Where does this lead to?, REALLY_SHADOWHEART
    End
  • 0. Player: Not budging. Nothing like a locked door to pique my interest., REALLY_WYLL
    End
  • 0. Player: Locked from the other side. Well well, a mystery., REALLY_KARLACH
    End
  • 0. Player: Locked from the far side., REALLY_JAHEIRA
    End
  • 0. Player: Locked from the other side. What lies beyond?, REALLY_HALSIN
    End
  • 0. Player: Locked from beyond, and no keyhole for Boo to squeeze through. No, I am not saying you are fat..., REALLY_MINSC
    End
  • 0. Player: It's locked - from the other side. Wonder where it leads?<br>
    End
  • 1. Player: It's locked, but I can't spy a keyhole. Some other mechanism must open it., REALLY_ASTARIONWYR_Ironhand_State_InBasement
    End
  • 1. Player: Locked, and no place for a key. Might use a switch or a lever., REALLY_LAEZELWYR_Ironhand_State_InBasement
    End
  • 1. Player: No keyhole. Some other mechanism is keeping this locked., REALLY_GALEWYR_Ironhand_State_InBasement
    End
  • 1. Player: Locked - and no keyhole. There must be a switch or something hidden around..., REALLY_SHADOWHEARTWYR_Ironhand_State_InBasement
    End
  • 1. Player: Locked shut. Look out for a lever or a switch., REALLY_WYLLWYR_Ironhand_State_InBasement
    End
  • 1. Player: Locked. No keyhole, though - what gives?, REALLY_KARLACHWYR_Ironhand_State_InBasement
    End
  • 1. Player: Locked tight, but nowhere for a key. There must be another way to open it nearby., REALLY_JAHEIRAWYR_Ironhand_State_InBasement
    End
  • 1. Player: Locked - and no keyhole in sight. This must open by other means., REALLY_HALSINWYR_Ironhand_State_InBasement
    End
  • 1. Player: Sealed, and no sign of a padlock. Must be another way to open it., REALLY_MINTHARAWYR_Ironhand_State_InBasement
    End
  • 1. Player: Locked, and no keyhole. A secret word, perhaps, or - yes, Boo, a lever does make more sense., REALLY_MINSCWYR_Ironhand_State_InBasement
    End
  • 1. Player: Locked - but there's no keyhole. Must be a switch or something nearby.WYR_Ironhand_State_InBasement
    End