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Synopsis:
AD for players trying to get into (or out of) Ironhand gnomes' basement through the smithy hatch. Until they use a lever, the hatch is locked.
0. Player: Locked from the other side. I wonder what it's hiding.,
REALLY_ASTARIONEnd
0. Player: Shut tight. Not that I would let a locked door deter me.,
REALLY_LAEZELEnd
0. Player: Sealed shut from the other side. I wonder where it leads...,
REALLY_GALEEnd
0. Player: Locked from the other side. Where does this lead to?,
REALLY_SHADOWHEARTEnd
0. Player: Not budging. Nothing like a locked door to pique my interest.,
REALLY_WYLLEnd
0. Player: Locked from the other side. Well well, a mystery.,
REALLY_KARLACHEnd
0. Player: Locked from the far side.,
REALLY_JAHEIRAEnd
0. Player: Locked from the other side. What lies beyond?,
REALLY_HALSINEnd
0. Player: Locked from beyond, and no keyhole for Boo to squeeze through. No, I am not saying you are fat...,
REALLY_MINSCEnd
0. Player: It's locked - from the other side. Wonder where it leads?<br>End
1. Player: It's locked, but I can't spy a keyhole. Some other mechanism must open it.,
REALLY_ASTARIONWYR_Ironhand_State_InBasementEnd
1. Player: Locked, and no place for a key. Might use a switch or a lever.,
REALLY_LAEZELWYR_Ironhand_State_InBasementEnd
1. Player: No keyhole. Some other mechanism is keeping this locked.,
REALLY_GALEWYR_Ironhand_State_InBasementEnd
1. Player: Locked - and no keyhole. There must be a switch or something hidden around...,
REALLY_SHADOWHEARTWYR_Ironhand_State_InBasementEnd
1. Player: Locked shut. Look out for a lever or a switch.,
REALLY_WYLLWYR_Ironhand_State_InBasementEnd
1. Player: Locked. No keyhole, though - what gives?,
REALLY_KARLACHWYR_Ironhand_State_InBasementEnd
1. Player: Locked tight, but nowhere for a key. There must be another way to open it nearby.,
REALLY_JAHEIRAWYR_Ironhand_State_InBasementEnd
1. Player: Locked - and no keyhole in sight. This must open by other means.,
REALLY_HALSINWYR_Ironhand_State_InBasementEnd
1. Player: Sealed, and no sign of a padlock. Must be another way to open it.,
REALLY_MINTHARAWYR_Ironhand_State_InBasementEnd
1. Player: Locked, and no keyhole. A secret word, perhaps, or - yes, Boo, a lever does make more sense.,
REALLY_MINSCWYR_Ironhand_State_InBasementEnd
1. Player: Locked - but there's no keyhole. Must be a switch or something nearby.WYR_Ironhand_State_InBasementEnd