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Synopsis:
Ironhand gnome artificer hiding in a smithy cellar
How to trigger:
Load BGO_Main_A. Debug book "Quest Flags and Options" -> Act3 -> Ironhand Gnomes -> Setup a predefined company of gnomes -> 1. Set up Oppress Scene.
Debug Book -> Go To Region -> Act3 -> WYR -> Ironhand gnomes hideout.
Find artificer gnome and talk to him. If a crime dialog is started, mention Barcus or Wulbren or "I'm here to trade" option.
0. : Bet it's lovely strolling around not worrying about getting squished by a Steel Watcher, hm?devnoteWYR_Ironhand_HasMet_Artificer_002, GLO_SteelWatchers_State_WasEnemyAtLeastOnce = FalseEnd
1. : You know what it's like to have Steel Watchers stomping after you, I bet. Blasted things.devnoteWYR_Ironhand_HasMet_Artificer_002, GLO_SteelWatchers_State_WasEnemyAtLeastOnceEnd
2. : Two days just to get hold of a Steel Watcher optic module - and for what? Waste of time we don't have.devnoteWYR_Ironhand_HasMet_Artificer_002End