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Synopsis:
Gnome S_WYR_Ironhand_Artificer_002 stands near cave entrance into Ironhand basement lab. It greets player with a dialog. If player follows gnomes after checkpoint, they're included in the dialog.
How to trigger:
Load BGO_Main_A. Debug book "Quest Flags and Options" -> Act3 -> Ironhand Gnomes -> Setup all gnomes.
To test this dialog without inclusions:
Debug book -> Go to region -> Act3 -> WYR -> Ironhand gnomes hideout
Then walk into the hideout, the gnome at the entrance should stop you with this dialog.
To test with inclusions, use:
Debug book -> "Quest flags an Options" -> Act3 -> Ironhand Gnomes -> Test WYR_Ironhand_Welcome dialog.
Then choose which speaker you'd wish to include.
6. : [TagGreeting]
WYR_Ironhand_InAct3_Wulbren
0. [Jump]
Jump to Node 8 (1)
12. : Stop right there, stranger.
18. : Not a stranger - a friend.8a4a686d-6c47-411f-a0b3-d79ff33e2922
11. : Not a stranger - a friend.7fd98b6e-11d5-28e0-bc67-bb0925834fa3
15. : Not a stranger - a friend.ec46b5c3-2306-a90d-a05b-84e9abaebfda
2. : Not a stranger - a friend.b0a3c5e5-1bbe-7b76-76d9-6dec398a5297
14. : Then you're welcome here.
7. : The Ironhand Gnomes can always use more friends, particularly in times like these.WYR_Ironhand_Event_TrespassAllowedEnd
19. : Not a stranger - a friend.607bbdd2-9891-589d-d8b0-53cbd89f0367
16. : I'd advise you to go back the way you came.
3. Player: I'm looking for Wulbren.WYR_Ironhand_InAct3_Wulbren
5. : He's expecting you - hasn't forgotten what you did for him at Moonrise.WYR_Ironhand_Event_TrespassAllowedEnd
1. Player: I was hoping to find my old pal Barcus Wroot.WYR_Ironhand_InAct3_UnfortunateGnome
17. : He's inside - but catch up with him later.
4. Player: Just looking for a place to spend the night.
10. : Sure you are.
13. Player: Leave.
9. : Hold on.
8. : The boss is expecting you - hasn't forgotten what you did for him at Moonrise.WYR_Ironhand_Event_TrespassAllowedEnd