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Synopsis:
SwD with Ravengard
How to trigger:
Debug Book - Go To Region - Act 3 - Wyrm Rock Fortress - Audience Hall
Approach the ceremony, start the fight, kill everyone (killcombat) and cast SwD on Ravengard.
30. : *The corpse does not stir. It will answer no more questions.*GLO_SpeakWithDead_State_QuestionsLimitReachedEnd
32. : *The corpse regards you lifelessly.*GLO_SpeakWithDead_State_QuestionsLimitReached = False
25. Player: [TagAnswer]
ORI_Inclusion_Wyll
34. : Father, I'm... sorry. But this fight's not over. Baldur's Gate won't fall, not while I still draw breath.
21. Player: [TagAnswer]
ORI_Inclusion_End_Wyll
16. Player: Father. Can you ever forgive me?GLO_SpeakWithDead_State_QuestionsLimitReached = False, REALLY_WYLLGLO_SpeakWithDead_Event_QuestionAsked
33. : *The Grand Duke's corpse is silent. Perhaps it can't offer forgiveness. Perhaps it won't.*
5. : [TagAnswer]
35. Player: How did the Absolute's cult capture you?4bf3da44-a8db-da2d-dc32-f81eace67b0f_TalkedAboutWyrm = False, GLO_SpeakWithDead_State_QuestionsLimitReached = FalseGLO_SpeakWithDead_Event_QuestionAsked
28. : Attack on Waukeen's Rest... dragged to Moonrise...4bf3da44-a8db-da2d-dc32-f81eace67b0f_WaukeensRest
7. : [TagAnswer]
0. Player: Is there any way to defeat the Absolute?4bf3da44-a8db-da2d-dc32-f81eace67b0f_TalkedAboutWyrm = False, GLO_SpeakWithDead_State_QuestionsLimitReached = FalseGLO_SpeakWithDead_Event_QuestionAsked
27. : Awaken the wyrm... drive the Absolute from the city...4bf3da44-a8db-da2d-dc32-f81eace67b0f_TalkedAboutWyrm
18. : [TagAnswer]
24. Player: Why were you at Waukeen's Rest?4bf3da44-a8db-da2d-dc32-f81eace67b0f_WaukeensRest, GLO_SpeakWithDead_State_QuestionsLimitReached = FalseGLO_SpeakWithDead_Event_QuestionAsked
36. : Return to Baldur's Gate... awaken the wyrm... drive the Absolute from the city...4bf3da44-a8db-da2d-dc32-f81eace67b0f_TalkedAboutWyrm
22. : [TagAnswer]
17. Player: Awaken the wyrm? What wyrm do you mean?GLO_State_KnowsAboutWyrm = False, 4bf3da44-a8db-da2d-dc32-f81eace67b0f_TalkedAboutWyrm, GLO_SpeakWithDead_State_QuestionsLimitReached = False4bf3da44-a8db-da2d-dc32-f81eace67b0f_WyrmUnderCity, GLO_SpeakWithDead_Event_QuestionAsked
38. : Under the city... draconic protector...
23. : [TagAnswer]
26. Player: How do I find the wyrm beneath the city?GLO_State_KnowsAboutWyrm = False, 4bf3da44-a8db-da2d-dc32-f81eace67b0f_WyrmUnderCity, GLO_SpeakWithDead_State_QuestionsLimitReached = FalseGLO_SpeakWithDead_State_QuestionsLimitReached
11. [Alias]
- Alias to Node 29
15. : [TagAnswer]
8. Player: How do I find the wyrm beneath the city?GLO_State_KnowsAboutWyrm, 4bf3da44-a8db-da2d-dc32-f81eace67b0f_TalkedAboutWyrm = False, GLO_SpeakWithDead_State_QuestionsLimitReached = FalseGLO_SpeakWithDead_State_QuestionsLimitReached
29. : Hidden entrance... Wyrm's Rock Prison... spark the torches...
10. : [TagAnswer]
1. Player: Where can I find Counsellor Florrick?WYR_WyrmRockPrison_Knows_FlorrickInPrison = False, GLO_Florrick_State_PermaDefeated = False, GLO_SpeakWithDead_State_QuestionsLimitReached = FalseGLO_SpeakWithDead_Event_QuestionAsked
13. : Wyrm's Rock Prison... awaiting execution...WYR_WyrmRockPrison_Knows_FlorrickInPrison
19. : [TagAnswer]
6. Player: Where can I find the elder brain?GLO_SpeakWithDead_State_QuestionsLimitReached = False4bf3da44-a8db-da2d-dc32-f81eace67b0f_MorphicPool, GLO_SpeakWithDead_Event_QuestionAsked
3. : The Morphic Pool... beneath Baldur's Gate...
9. : [TagAnswer]
14. Player: How do I get to the Morphic Pool?4bf3da44-a8db-da2d-dc32-f81eace67b0f_MorphicPool, GLO_SpeakWithDead_State_QuestionsLimitReached = FalseGLO_SpeakWithDead_Event_QuestionAsked
4. : *The corpse remains silent. It does not know.*
20. : [TagAnswer]
2. Player: Leave.GLO_SpeakWithDead_State_QuestionsLimitReached = FalseEnd
37. : *The spell's power wanes. You can ask no more questions.*GLO_SpeakWithDead_State_QuestionsLimitReached
31. Player: [TagAnswer]
ORI_Inclusion_Wyll
40. : Goodbye, father. May your soul be at rest.
12. Player: [TagAnswer]
ORI_Inclusion_End_WyllEnd
39. : *The corpse seems willing to speak - but not to its killer.*GLO_SpeakWithDead_State_KillerEnd