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Synopsis:
Dialog for Yenna's cat.
How to trigger:
BGO_Main_A. First checkpoint in act 3. Walk down the hill and find Yenna and her cat to the right.
6. : *Purr.*SFX_OnlyWYR_MeetingYenna_HasMet_Cat, PETPAL = FalseEnd
8. : P-please don't look at me.WYR_MeetingYenna_HasMet_Cat_SwA, PETPALEnd
23. : *Mew!*SFX_OnlyWYR_MeetingYenna_HasMet_Cat = False, PETPAL = FalseWYR_MeetingYenna_HasMet_Cat
17. Player: Greetings, cat.
21. : *Hiss!*
10. Player: Peer into the cat's eyes. Does it know anything about Yenna's mother's fate?WYR_MeetingYenna_Cat_AnimalHandlingFail = False, WYR_MeetingYenna_HasMet_YennaRoll (Wisdom, AnimalHandling) vs 15 (0)
14. [RollResult] True
11. : *The cat peers back. You read something in its eyes: doubt. Resignation, perhaps.*fdb45066-04be-cd40-ec7d-a0fc274d8604_AnimalHandlingSuccess
7. [RollResult] False
4. : *Row!*SFX_OnlyWYR_MeetingYenna_Cat_AnimalHandlingFail
1. Player: You sense this is a reticent cat - gain its trust by ignoring it.WYR_MeetingYenna_Cat_AnimalHandlingFail = False, WYR_MeetingYenna_HasMet_Yenna = FalseRoll (Wisdom, AnimalHandling) vs 15 (0)
16. [RollResult] True
18. : *The cat remains cautious, but there's a look in its eyes: worry.*bb316129-64d6-2b53-e4d3-12b2487f158e_AnimalHandlingSuccess
24. [RollResult] False
0. : *Hiss!*WYR_MeetingYenna_Cat_AnimalHandlingFail
13. [Jump]
Jump to Node 9 (1)
27. : I'm just a Cat! P-please! Talk to Yenna.WYR_MeetingYenna_HasMet_Cat_SwA = False, PETPALWYR_MeetingYenna_HasMet_Cat_SwA
2. Player: I'm not going to hurt you, kitty.
25. : I d-don't like talking.
15. Player: Is Yenna mistreating you?
26. : Y-Yenna is my best friend. She's kind. H-help her, not me!
20. Player: May I pet you?
12. : P-please don't.
5. Player: Do you know what happened to Yenna's mother?WYR_MeetingYenna_HasMet_Yenna
29. : N-nothing good, I don't think. She was so very sick. M-maybe she made like a Cat and went off to... to spend her last life.devnote
22. [Jump]
Jump to Node 9 (1)
3. Player: Why are you so scared?
19. : W-why are you so nosy?
28. [Jump]
Jump to Node 25 (2)