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Synopsis:
Repeated sequential AD for the toymaker Arfur, who plays it in a loop after the refugees has been chased out (with the help of the player or not). He walks around the house and tries to calculate the damage.
How to trigger:
BGO_Main_A, 8; 49; -98
Chase out the refugees.
0. : Bloody squatters... I should put bear traps under the windows next time.c6d72be3-16da-6abf-dba5-478e4711aef1_Ac6d72be3-16da-6abf-dba5-478e4711aef1_BEnd
1. : Where is my candelabra? Did they take my grandmother's candelabra?!c6d72be3-16da-6abf-dba5-478e4711aef1_Bc6d72be3-16da-6abf-dba5-478e4711aef1_CEnd
2. : Can they have found my - no. No, surely not. It's too well hidden.devnoteWYR_MerchantsHouse_Merchant_Knows_BeenToBasement = False, WYR_MerchantsHouse_Event_MerchantNearBasementEnd
3. : I go away for a few days, and the place is ruined.c6d72be3-16da-6abf-dba5-478e4711aef1_AEnd
4. : If they had any idea how much a cleaner costs these days... c6d72be3-16da-6abf-dba5-478e4711aef1_Cc6d72be3-16da-6abf-dba5-478e4711aef1_C = False, c6d72be3-16da-6abf-dba5-478e4711aef1_B = False, c6d72be3-16da-6abf-dba5-478e4711aef1_A = FalseEnd