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    Synopsis:

    General dialogue for the merchant after the Rivington Rats leave and/or if the player makes a choice in the WYR_MerchantsHouse_Merchant_Conflict dialogue that ends it.

    How to trigger:

    Talk to the merchant outside his house after the main conflict dialogue.


  • 0.
    Arfur Gregorio
    : Who are you? And what do you want?devnoteWYR_MerchantsHouse_HasMet_Merchant_ThugsGone = False, WYR_MerchantsHouse_HasMet_Conflict = False, WYR_MerchantsHouse_State_ThugsGoneWYR_MerchantsHouse_HasMet_Merchant_ThugsGone
    • 2. Player: I changed my mind - I think the family should stay here after all.WYR_MerchantsHouse_State_TriedIntimidateHousing = False, WYR_MerchantsHouse_State_ChasingOutSuggested, WYR_MerchantsHouse_Merchant_State_Intimidated = False, WYR_MerchantsHouse_Knows_Refugees, WYR_MerchantsHouse_Refugees_State_ChasedOut = False, WYR_MerchantsHouse_State_RatsGoneCommittedToChaseOutWYR_MerchantsHouse_State_TriedIntimidateHousingRoll (Charisma, Intimidation) vs 10 (0)
      • 34. [RollResult] True
        • 107.
          Arfur Gregorio
          : But you said you'd get rid of them! And I believed you - more fool me.devnoteWYR_MerchantsHouse_State_ChasingOutSuggested, WYR_MerchantsHouse_State_PaidForRefugees = False
          • 185.
            Arfur Gregorio
            : Well... with Zenovia and the others gone, I don't suppose you'll take no for an answer.devnoteWYR_MerchantsHouse_Merchant_State_Intimidated
            • 186.
              Arfur Gregorio
              : All right - they can stay. Are you happy now?devnote
              • 104.
                Arfur Gregorio
                : Now I have to figure out what I'm going to do...devnote
                • 62. Player: I'm sure a man of your means can find room at an inn somewhere.
                  • 93.
                    Arfur Gregorio
                    : A room can wait. After what you've put me through, I need a drink.
                • 39. Player: You're going to jail - I found the explosive toy bears you 'donated'.WYR_MerchantsHouse_Knows_SecretInBasement, WYR_RefugeeCamp_State_FoundTrappedToys
                  • 133.
                    Arfur Gregorio
                    : What? How? Nine Hells...devnote
                    • 19.
                      Arfur Gregorio
                      : Whatever you think you know, I'm sure some gold would help you to forget.devnoteWYR_MerchantsHouse_State_MerchantConfessed
                      • 109. Player: I'm here to see you are brought to justice.
                        • 121. [Jump] Jump to Node 55 (1)
                      • 95. Player: Keep your gold - I want answers.
                        • 117.
                          Arfur Gregorio
                          : I'm just a simple toymaker - an artisan! I don't know anything!devnote
                          • Link to Node 124
                      • 131. Player: If I were after gold, I would have gutted you and taken it.
                        • 55.
                          Arfur Gregorio
                          : Please don't! What do you want from me? It's not my fault - I was forced to do this. Framed, even!devnote
                          • 124.
                            Arfur Gregorio
                            : They would've killed me if I refused to rig the toys - and they're definitely going to kill me now!devnote
                            • 129. Player: 'They'? Who's this 'they'?
                              • 130.
                                Arfur Gregorio
                                : I can't tell you. I won't tell you.devnote
                                • 179. [Jump] Jump to Node 142 (1)
                                • 23. Player: Tell me who 'they' are or you'll be dead before they even get to you.WYR_MerchantsHouse_State_TriedAskBoss = False, LOW_FireworksHouse_Knows_GortashBehind = FalseWYR_MerchantsHouse_State_TriedAskBossRoll (Charisma, Intimidation) vs 15 (0)
                                  • 173. [RollResult] True
                                    • 88.
                                      Arfur Gregorio
                                      : All right, all right - just don't hurt me!devnote
                                      • 52.
                                        Arfur Gregorio
                                        : The teddy bears were an experiment - my greatest invention. A clever little device in their chest allows them to speak.devnote
                                        • 58.
                                          Arfur Gregorio
                                          : But there's more. Smokepowder, inside the device. I collect packages from Felogyr's Fireworks in the Lower City, and stuff the bears with it.devnote
                                          • 98.
                                            Arfur Gregorio
                                            : Not because I want to - because I have to. Otherwise they'll kill me.devnote
                                            • 142. Player: I've been to Felogyr's. So you're in cahoots with Gortash.LOW_FireworksHouse_Knows_GortashBehind
                                              • 141.
                                                Arfur Gregorio
                                                : Would you keep it down? Or do you want to get us both killed?
                                                • 127.
                                                  Arfur Gregorio
                                                  : I'm no more 'in cahoots' with Gortash than you are. Which is to say I'm just as much under his thumb as anyone else in this city.
                                                  • 83.
                                                    Arfur Gregorio
                                                    : If you've been there, you know more than I do. Now will you please let me go?
                                                    • 8. [Jump] Jump to Node 161 (2)
                                            • 35. Player: You still haven't told me who 'they' are.
                                              • 73.
                                                Arfur Gregorio
                                                : I don't know who's in charge - but it starts at the fireworks shop. That's where the packages come from.devnote
                                                • 79.
                                                  Arfur Gregorio
                                                  : Go there - tell them Uncle Felogyr sent you, and they'll show you the smokepowder. Lots of it.devnoteLOW_FireworksHouse_Knows_Password, WYR_MerchantsHouse_Merchant_Event_GiveAccessPass
                                                  • 161.
                                                    Arfur Gregorio
                                                    : There, I told you what you wanted to know. Now will you let me go?devnote
                                                    • 169.
                                                      Narrator
                                                      : *His plea comes with an offering - a pass, granting you access to the Lower City.*devnote
                                                      • 17. Player: Get out of my sight.
                                                        • 94.
                                                          Arfur Gregorio
                                                          : Oh, I will! Thank you! Thank you so much!devnoteWYR_MerchantsHouse_Merchant_Event_DisappearAfterConfession
                                                          End
                                                      • 92. Player: Thanks, but I'll need all your gold too.
                                                        • 32.
                                                          Arfur Gregorio
                                                          : Here, take it - all of it, I don't care! You'll never see me again, I promise!devnoteWYR_MerchantsHouse_Merchant_Event_DisappearAfterConfession, WYR_MerchantsHouse_Merchant_Event_GiveAllGold
                                                          End
                                                      • 46. Player: What's this, bribery? The only place you're going is prison.
                                                        • 61.
                                                          Arfur Gregorio
                                                          : You can't be serious - they'll find me. A cell won't keep me safe! They run this city.devnote
                                                          • 49. Player: I could just kill you, but I'm giving you a chance. I suggest you take it.Roll (Charisma, Intimidation) vs 15 (0)
                                                            • 118. [RollResult] True
                                                              • 7.
                                                                Arfur Gregorio
                                                                : All right, all right, I'll go! But if I'm found hanging in my cell, it'll be on your conscience.devnoteWYR_MerchantsHouse_Merchant_Event_ToPrison
                                                                End
                                                            • 180. [RollResult] False
                                                              • 149.
                                                                Arfur Gregorio
                                                                : No! I'll be trapped like a rat.devnote
                                                                • Link to Node 172
                                                          • 140. Player: At least in a prison there'll be walls to break through before anyone can get to you. Roll (Charisma, Persuasion) vs 18 (0)
                                                            • Link to Node 118
                                                            • Link to Node 180
                                                          • 9. Player: Gortash doesn't run the city anymore. I dealt with him - he's no threat to you.LOW_FireworksHouse_Knows_GortashBehind, GLO_Gortash_State_PermaDefeatedRoll (Charisma, Persuasion) vs 10 (0)
                                                            • 42. [RollResult] False
                                                              • 81.
                                                                Arfur Gregorio
                                                                : It doesn't stop with Gortash - his people are everywhere, choking the life out of the city. If I stay here, they'll kill me.devnote
                                                                • 172.
                                                                  Arfur Gregorio
                                                                  : I've told you everything - and, in the end, no one was hurt. Please, just let me go!
                                                                  • 128. [Jump] Jump to Node 17 (1)
                                                                  • 145. Player: Sorry, but you had your chance. Now you die.
                                                                    • 164. [Jump] Jump to Node 106 (1)
                                                            • 105. [RollResult] True
                                                              • 132.
                                                                Arfur Gregorio
                                                                : It won't end with him - his people are everywhere. But I'll go quietly. Maybe I have a chance.devnoteWYR_MerchantsHouse_Merchant_Event_ToPrison
                                                                End
                                                          • 28. Player: All right, just run and never come back.
                                                            • 4. [Jump] Jump to Node 94 (1)
                                                      • 171. Player: Appreciate it. But now I know all that, I don't think I can let you go - sorry.
                                                        • 106.
                                                          Arfur Gregorio
                                                          : What? No, wait!devnoteFactionHostileToIndivPlayerAfterDialog
                                                          End
                                            • 60. Player: So you'd rather kill children than risk your own skin?
                                              • 114.
                                                Arfur Gregorio
                                                : It sounds terrible when you put it like that. But maybe you can put a stop to this whole operation.devnote
                                                • 181. [Jump] Jump to Node 73 (1)
                                            • 136. Player: I'm strongly considering killing you myself.
                                              • 43.
                                                Arfur Gregorio
                                                : Please don't - I'm not the villain here! You could put a stop to the whole operation.devnote
                                                • 157. [Jump] Jump to Node 73 (1)
                                  • 120. [RollResult] False
                                    • 67.
                                      Arfur Gregorio
                                      : You don't know what they're capable of. I'd rather die by your hand than let them get hold of me.devnote
                                      • 146.
                                        Arfur Gregorio
                                        : Uh... not that I want to die by your hand, of course. I'll leave - risk the roads - say goodbye to the city forever.devnote
                                        • 111. [Jump] Jump to Node 17 (1)
                                        • 178. Player: No. You'll die here.
                                          • 155. [Jump] Jump to Node 106 (1)
                                • 22. [Jump] Jump to Node 37 (1)
                                • 139. [Jump] Jump to Node 68 (1)
                                • 25. Player: Then I have no use for you. Die.
                                  • 36. [Jump] Jump to Node 106 (1)
                            • 37. Player: Sounds like you're in over your head. All right - get going.
                              • 70. [Jump] Jump to Node 94 (1)
                            • 68. Player: Fine - just give me the gold and I'll let you go.
                              • 119. [Alias] PALADINGLO_PaladinOathbreaker_Event_BrokeOath
                                • Alias to Node 134
                                • 151. [Jump] Jump to Node 32 (1)
                      • 97. Player: Give me the gold and we'll call it quits.
                        • 134.
                          Arfur Gregorio
                          : [TagAnswer] PALADINGLO_PaladinOathbreaker_Event_BrokeOath
                          • 90. [Jump] Jump to Node 32 (1)
                • 126. Player: Leave.
                  End
      • 168. [RollResult] False
        • 3.
          Arfur Gregorio
          : This is my house, not a home for waifs and strays!devnote
          End
    • 147. Player: I want the family to stay. You have room for them, surely?WYR_MerchantsHouse_State_TriedIntimidateHousing = False, WYR_MerchantsHouse_Merchant_State_Intimidated = False, WYR_MerchantsHouse_Knows_Refugees, WYR_MerchantsHouse_Refugees_State_ChasedOut = False, WYR_MerchantsHouse_State_RatsGoneCommittedToChaseOut = FalseWYR_MerchantsHouse_State_TriedIntimidateHousingRoll (Charisma, Intimidation) vs 10 (0)
      • Link to Node 34
      • Link to Node 168
    • 18. Player: I gave you a chance to let them stay. Since you didn't, I'll make you. WYR_MerchantsHouse_State_TriedIntimidateHousing
      • 99. [Jump] Jump to Node 106 (1)
    • 20. Player: I'll deal with your squatters - just make sure you have your purse ready.WYR_MerchantsHouse_Refugees_State_Housed = False, WYR_MerchantsHouse_Merchant_State_Intimidated = False, WYR_MerchantsHouse_Knows_Refugees, WYR_MerchantsHouse_Refugees_State_ChasedOut = False, WYR_MerchantsHouse_Merchant_State_Thanked = False, WYR_MerchantsHouse_State_RatsGoneCommittedToChaseOut = False
      • 44.
        Arfur Gregorio
        : Purse? You said you'd get rid of them free of charge!devnoteWYR_MerchantsHouse_State_ChasingOutAgreedFreeWYR_MerchantsHouse_State_ChasingOutAgreedFree = False, WYR_MerchantsHouse_State_ChasingOutAgreedHalfPrice
        • 14.
          Arfur Gregorio
          : Ugh... but if that's what it takes to get them out of my house, fine. Get on with it.devnoteWYR_MerchantsHouse_State_ChasingOutSuggested
          End
    • 122. Player: Sorry for the interruption. I have a tendency to pounce on people I don't like.WYR_MerchantsHouse_HasMet_Conflict = False, WYR_MerchantsHouse_State_ThugsGone, WYR_MerchantsHouse_Merchant_State_Thanked = False, WYR_MerchantsHouse_State_ReportedThugsGone = False
      • 112.
        Arfur Gregorio
        : If the Guild come asking, I'll be making it very clear that you took it upon yourself to kill their thugs. I had nothing to do with it.devnoteWYR_MerchantsHouse_ThugLeader_State_KilledWYR_MerchantsHouse_State_ReportedThugsGone
        • 116. [Alias]
          End
          • Alias to Node 1
      • 135.
        Arfur Gregorio
        : All's well that ends well, eh? I'm sure the Guild will be in touch with any concerns.devnoteWYR_MerchantsHouse_ThugLeader_State_Killed = FalseWYR_MerchantsHouse_State_ReportedThugsGone
    • 75. Player: The squatters are gone - the house is all yours.WYR_MerchantsHouse_Knows_Refugees, WYR_MerchantsHouse_Refugees_State_ChasedOut, WYR_MerchantsHouse_State_ThugsChasedOutRefuges = False, WYR_MerchantsHouse_Merchant_State_Thanked = False
      • 159.
        Arfur Gregorio
        : At long last!devnote
        • 40. [Jump] Jump to Node 138 (2)
    • 16. Player: I found some rather sinister things in your basement.WYR_MerchantsHouse_Merchant_State_PushedAngry = False, WYR_MerchantsHouse_Knows_SecretInBasement, WYR_RefugeeCamp_State_FoundTrappedToys = FalseWYR_MerchantsHouse_Merchant_Knows_BeenToBasement
      • 91.
        Arfur Gregorio
        : Sinister? Nonsense. Those are experimental toys - guaranteed to bring a smile to the face of even the unhappiest child.WYR_MerchantsHouse_Merchant_State_PushedAngry
        • 5.
          Arfur Gregorio
          : They're extremely precious, and you shouldn't be poking around in my workshop and tampering with them!
          • 137. Player: I'll get to the bottom of this one way or another.
            • 74.
              Arfur Gregorio
              : Really - there's no 'this' and nothing to get to the bottom of!devnote
              End
          • 30. Player: Whatever you're up to, it's definitely not good. I'm taking you down.WYR_MerchantsHouse_State_ReadMerchantThoughts = False
            • 41. [Alias] TemporaryHostilityAfterDialog
              End
              • Alias to Node 106
          • 113. Player: Yes you locked the basement, but it didn't help. Whatever you're up to, it ends now. I'm taking you down. WYR_MerchantsHouse_State_ReadMerchantThoughts
            • Link to Node 41
          • 56. Player: Probe his mind for the truth.WYR_MerchantsHouse_State_ReadMerchantThoughts = False, 44f9fbf3-735d-8eaf-94dc-6c1d1cf5382dRoll (Intelligence, ) vs 00000000-0000-0000-0000-000000000000 (0)
            • 175. [RollResult] True
              • 47.
                Arfur Gregorio
                : Keep it together, Arfur. There's no evidence that links this back to you, and you definitely locked the basement before you left.devnoteDETECTTHOUGHTSWYR_MerchantsHouse_State_ReadMerchantThoughts
            • 123. [RollResult] False
              • 162.
                Arfur Gregorio
                : Trying to use magic on me, are you? This conversation is over if you can't take a professional craftsman at his word.devnote
                End
          • 66. Player: Leave.
            End
    • 165. Player: I found the explosive toy bears you 'donated' to the refugees.WYR_MerchantsHouse_Knows_SecretInBasement, WYR_RefugeeCamp_State_FoundTrappedToys
      • 148. [Jump] Jump to Node 133 (1)
    • 6. [Jump] Jump to Node 66 (1)
  • 10.
    Arfur Gregorio
    : Not now - I'm trying to think.devnote
    End
  • 27. [Alias] WYR_MerchantsHouse_HasMet_Merchant_Angry = False, WYR_MerchantsHouse_Refugees_State_Housed = False, WYR_MerchantsHouse_State_UsedPersuasionToHouseRefugees = False, WYR_MerchantsHouse_Merchant_State_Intimidated, WYR_MerchantsHouse_Refugees_State_ChasedOut = False, WYR_MerchantsHouse_HasMet_ConflictWYR_MerchantsHouse_HasMet_Merchant_Angry
    • Alias to Node 152
    • 13. [Jump] Jump to Node 0 (2)
  • 29.
    Arfur Gregorio
    : Look, I really don't have time to chat - I'm sure you can find someone less busy to listen to you somewhere.devnoteWYR_MerchantsHouse_HasMet_Merchant_RefugeesResolved = False, WYR_MerchantsHouse_Merchant_State_BackInHouse, WYR_MerchantsHouse_Refugees_State_ChasedOutWYR_MerchantsHouse_HasMet_Merchant_RefugeesResolved
    • 72. Player: I've found the toys you donated - care to explain before everything blows up in your face?WYR_MerchantsHouse_Knows_SecretInBasement, WYR_RefugeeCamp_State_FoundTrappedToys
      • 150.
        Arfur Gregorio
        : How do you...?devnote
        • 143. [Jump] Jump to Node 19 (1)
    • 50. [Jump] Jump to Node 16 (1)
    • 77. Player: So what are your plans now?WYR_MerchantsHouse_Knows_Refugees, WYR_MerchantsHouse_Refugees_State_ChasedOut, WYR_MerchantsHouse_State_ThugsChasedOutRefuges = False, WYR_MerchantsHouse_State_AskedWhatsNext = FalseWYR_MerchantsHouse_State_AskedWhatsNext
      • 108.
        Arfur Gregorio
        : Thank you so much for your interest but it's really none of your concern, is it, hm? Excuse me.devnote
        End
    • 167. [Jump] Jump to Node 66 (1)
  • 33.
    Arfur Gregorio
    : All right - you won, you won! What more do you want from me?devnoteWYR_MerchantsHouse_HasMet_Merchant_ThugsGone = False, WYR_MerchantsHouse_Merchant_Event_Hostility, WYR_MerchantsHouse_Merchant_State_Intimidated = False, WYR_MerchantsHouse_State_ThugsGoneWYR_MerchantsHouse_HasMet_Merchant_ThugsGone, WYR_MerchantsHouse_Merchant_Event_Hostility = False
    • 89. [Jump] Jump to Node 0 (2)
  • 45.
    Arfur Gregorio
    : All's well that ends well, eh? I'm sure the Guild will be in touch with any concerns.devnoteWYR_MerchantsHouse_HasMet_Merchant_ThugsGone = False, WYR_MerchantsHouse_Refugees_State_Housed = False, WYR_MerchantsHouse_ThugLeader_State_Killed = False, WYR_MerchantsHouse_Merchant_Event_Hostility = False, WYR_MerchantsHouse_HasMet_Conflict, WYR_MerchantsHouse_State_ThugsChasedOutRefuges = False, WYR_MerchantsHouse_State_ThugsGone, WYR_MerchantsHouse_Merchant_Knows_ConfrontedThugs, WYR_MerchantsHouse_State_ReportedThugsGone = FalseWYR_MerchantsHouse_HasMet_Merchant_ThugsGone, WYR_MerchantsHouse_State_ReportedThugsGone
    • 86. [Jump] Jump to Node 0 (2)
  • 53.
    Arfur Gregorio
    : Nine Hells - you followed me all the way here? What could you possibly want with me now?devnoteWYR_MerchantsHouse_HasMet_Merchant_SharessCaress = False, WYR_MerchantsHouse_Merchant_State_InSharessCaressWYR_MerchantsHouse_HasMet_Merchant_SharessCaress, WYR_MerchantsHouse_Knows_InSharessCaress
    • 65. [Jump] Jump to Node 165 (1)
    • 82. [Jump] Jump to Node 16 (1)
    • 103. [Jump] Jump to Node 66 (1)
  • 59. [Alias] WYR_MerchantsHouse_HasMet_Merchant_RefugeesResolved, WYR_MerchantsHouse_Refugees_State_ChasedOut, WYR_MerchantsHouse_State_ThugsChasedOutRefuges, WYR_MerchantsHouse_Merchant_State_Thanked = False
    • Alias to Node 144
    • 15. [Jump] Jump to Node 29 (2)
  • 64.
    Arfur Gregorio
    : The Rivington Rats don't waste any time, do they? I can see why they were so highly recommended...devnoteWYR_MerchantsHouse_HasMet_Merchant_RefugeesResolved = False, WYR_MerchantsHouse_Merchant_Event_Hostility = False, WYR_MerchantsHouse_Refugees_State_ChasedOut, WYR_MerchantsHouse_State_ThugsChasedOutRefuges, WYR_MerchantsHouse_State_ThugsGoneWYR_MerchantsHouse_HasMet_Merchant_RefugeesResolved
    • 85.
      Arfur Gregorio
      : Anyway, I have a lot to do now those squatters are out of my hair. Goodbye.devnote
      • 174. [Jump] Jump to Node 29 (2)
  • 76.
    Arfur Gregorio
    : Bloody Zenovia and her bloody Rats - truly no honour among their kind. And you - what do you want?devnoteWYR_MerchantsHouse_HasMet_Merchant_ThugsGone = False, WYR_MerchantsHouse_State_StoleGoldAndProvoked, WYR_MerchantsHouse_State_ThugsGone, WYR_MerchantsHouse_State_PushedBasementUnresolvedWYR_MerchantsHouse_HasMet_Merchant_ThugsGone
    • 51. [Jump] Jump to Node 0 (2)
  • 80.
    Arfur Gregorio
    : A shame they had to die - but they brought it on themselves. And I'm the one who has to clean up the mess.WYR_MerchantsHouse_State_ChasedOutKilled, WYR_MerchantsHouse_Merchant_Event_Hostility = False, WYR_MerchantsHouse_Refugees_State_ChasedOut, WYR_MerchantsHouse_HasMet_Conflict, WYR_MerchantsHouse_State_ThugsChasedOutRefuges = False, WYR_MerchantsHouse_Merchant_State_Thanked = False
    • Link to Node 84
  • 96.
    Arfur Gregorio
    : I haven't got anything else to say to you. Leave me alone - do you think you can manage that?devnoteWYR_MerchantsHouse_Merchant_State_PushedAngry, WYR_MerchantsHouse_HasMet_Merchant_Angry, WYR_MerchantsHouse_Refugees_State_ChasedOut
    • 160. [Jump] Jump to Node 152 (2)
  • 100. [Alias] WYR_MerchantsHouse_HasMet_Merchant_ThugsGone = False, WYR_MerchantsHouse_ThugLeader_State_Killed, WYR_MerchantsHouse_Merchant_Event_Hostility = False, WYR_MerchantsHouse_Refugees_State_ChasedOut, WYR_MerchantsHouse_State_ThugsChasedOutRefuges = False, WYR_MerchantsHouse_State_ThugsGone, WYR_MerchantsHouse_Merchant_State_Thanked, WYR_MerchantsHouse_Merchant_Knows_ConfrontedThugs, WYR_MerchantsHouse_State_ReportedThugsGone = FalseWYR_MerchantsHouse_HasMet_Merchant_ThugsGone, WYR_MerchantsHouse_State_ReportedThugsGone
    • Alias to Node 176
    • Link to Node 71
  • 115.
    Arfur Gregorio
    : Don't deny it - I know it was you! You stole my gold! Unless it was one of those filthy squatting vermin...devnoteWYR_MerchantsHouse_HasMet_Merchant_ThugsGone = False, WYR_MerchantsHouse_State_StoleGoldAndProvoked, WYR_MerchantsHouse_State_ThugsGone, WYR_MerchantsHouse_State_PushedBasementUnresolved = FalseWYR_MerchantsHouse_HasMet_Merchant_ThugsGone
    • 163. [Jump] Jump to Node 72 (1)
    • 110. [Jump] Jump to Node 147 (1)
    • 38. Player: Well, if you talk to me like that, I'm definitely not going to help you.WYR_MerchantsHouse_State_RatsGoneCommittedToChaseOut = FalseWYR_MerchantsHouse_State_RatsGoneCommittedToChaseOut
      • 170.
        Arfur Gregorio
        : Look, I'm sorry, all right? I just really need them out of my house as soon as possible. Please.devnoteWYR_MerchantsHouse_State_ChasingOutSuggested
        End
    • 78. [Jump] Jump to Node 75 (1)
    • 24. Player: You ought to watch those chancers you hired - I saw one of them a little too close to your pocket just now.ROGUE, WYR_MerchantsHouse_State_DidRogueJoke = FalseWYR_MerchantsHouse_State_DidRogueJokeRoll (Charisma, Deception) vs 10 (0)
      • 101. [RollResult] True
        • 177.
          Arfur Gregorio
          : It was the little one, wasn't it? Tch, knew I couldn't trust him.devnote
          • 63.
            Arfur Gregorio
            : And what is it that you want?devnote
      • 11. [RollResult] False
        • 184.
          Arfur Gregorio
          : You're only compounding your guilt! I have friends in high places - you'll pay dearly for this.devnote
          End
    • 87. [Jump] Jump to Node 66 (1)
  • 125. [Alias] WYR_MerchantsHouse_HasMet_Merchant_Angry, WYR_MerchantsHouse_Refugees_State_Housed = False, WYR_MerchantsHouse_State_UsedPersuasionToHouseRefugees = False, WYR_MerchantsHouse_Merchant_State_Intimidated, WYR_MerchantsHouse_Refugees_State_ChasedOut = False, WYR_MerchantsHouse_HasMet_Conflict
    • Alias to Node 96
    • Link to Node 13
  • 138.
    Arfur Gregorio
    : Finally, those awful squatters are gone! I can feel everything unclenching already.devnoteWYR_MerchantsHouse_State_ChasedOutKilled = False, WYR_MerchantsHouse_Merchant_Event_Hostility = False, WYR_MerchantsHouse_Refugees_State_ChasedOut, WYR_MerchantsHouse_HasMet_Conflict, WYR_MerchantsHouse_State_ThugsChasedOutRefuges = False, WYR_MerchantsHouse_Merchant_State_Thanked = False
    • 26.
      Arfur Gregorio
      : I must admit I'm not quite sure why you decided to change your mind, but all's well that ends well!devnoteWYR_MerchantsHouse_Merchant_State_Intimidated
      • 84.
        Arfur Gregorio
        : Here's your payment as we agreed.devnoteWYR_MerchantsHouse_State_ChasingOutAgreedHalfPriceWYR_MerchantsHouse_Merchant_Event_GiveReward
        • 102.
          Arfur Gregorio
          : I've got so much to do now - I'd really better get on with it. Excuse me, would you?devnoteWYR_MerchantsHouse_Merchant_State_Thanked
          End
  • 144.
    Arfur Gregorio
    : You again. Did you need something?devnoteWYR_MerchantsHouse_HasMet_Merchant_ThugsGone, WYR_MerchantsHouse_State_ThugsGone
    • 69. [Jump] Jump to Node 0 (2)
  • 152.
    Arfur Gregorio
    : Haven't you got anything better to do with your time than harass innocent craftspeople?devnoteWYR_MerchantsHouse_Merchant_State_PushedAngry, WYR_MerchantsHouse_HasMet_Merchant_Angry = False, WYR_MerchantsHouse_Refugees_State_ChasedOutWYR_MerchantsHouse_HasMet_Merchant_Angry
    • 54. [Jump] Jump to Node 165 (1)
    • 156. Player: How about putting you in the ground?
      • 57. [Jump] Jump to Node 41 (1)
    • 183. [Jump] Jump to Node 66 (1)
  • 153. [Alias] WYR_MerchantsHouse_HasMet_Merchant_ThugsGone = False, WYR_MerchantsHouse_ThugLeader_State_Killed, WYR_MerchantsHouse_Merchant_Event_Hostility = False, WYR_MerchantsHouse_Refugees_State_ChasedOut, WYR_MerchantsHouse_State_ThugsChasedOutRefuges, WYR_MerchantsHouse_State_ThugsGone, WYR_MerchantsHouse_Merchant_Knows_ConfrontedThugs, WYR_MerchantsHouse_State_ReportedThugsGone = FalseWYR_MerchantsHouse_HasMet_Merchant_RefugeesResolved, WYR_MerchantsHouse_HasMet_Merchant_ThugsGone, WYR_MerchantsHouse_State_ReportedThugsGone
    • Alias to Node 176
    • Link to Node 71
  • 154. [Alias] WYR_MerchantsHouse_HasMet_Merchant_SharessCaress, WYR_MerchantsHouse_Merchant_State_InSharessCaress
    • Alias to Node 96
    • 12. [Jump] Jump to Node 53 (2)
  • 158. [Alias] WYR_MerchantsHouse_HasMet_Merchant_ThugsGone = False, WYR_MerchantsHouse_HasMet_Merchant_ThugsGone = False, WYR_MerchantsHouse_ThugLeader_State_Killed = False, WYR_MerchantsHouse_Merchant_Event_Hostility = False, WYR_MerchantsHouse_Refugees_State_ChasedOut, WYR_MerchantsHouse_State_ThugsChasedOutRefuges = False, WYR_MerchantsHouse_State_ThugsGone, WYR_MerchantsHouse_Merchant_State_Thanked, WYR_MerchantsHouse_Merchant_Knows_ConfrontedThugs, WYR_MerchantsHouse_State_ReportedThugsGone = FalseWYR_MerchantsHouse_HasMet_Merchant_ThugsGone, WYR_MerchantsHouse_State_ReportedThugsGone
    • Alias to Node 45
    • 21. [Alias]
      • Alias to Node 1
      • 71. [Jump] Jump to Node 29 (2)
  • 166. [Alias] WYR_MerchantsHouse_HasMet_Merchant_ThugsGone = False, WYR_MerchantsHouse_ThugLeader_State_Killed = False, WYR_MerchantsHouse_Merchant_Event_Hostility = False, WYR_MerchantsHouse_Refugees_State_ChasedOut, WYR_MerchantsHouse_State_ThugsChasedOutRefuges, WYR_MerchantsHouse_State_ThugsGone, WYR_MerchantsHouse_Merchant_Knows_ConfrontedThugs, WYR_MerchantsHouse_State_ReportedThugsGone = FalseWYR_MerchantsHouse_HasMet_Merchant_RefugeesResolved, WYR_MerchantsHouse_HasMet_Merchant_ThugsGone, WYR_MerchantsHouse_State_ReportedThugsGone
    • Alias to Node 45
    • Link to Node 21
  • 176.
    Arfur Gregorio
    : If the Guild come asking, I'll be making it very clear that you took it upon yourself to kill their thugs. I had nothing to do with it.devnoteWYR_MerchantsHouse_HasMet_Merchant_ThugsGone = False, WYR_MerchantsHouse_Refugees_State_Housed = False, WYR_MerchantsHouse_ThugLeader_State_Killed, WYR_MerchantsHouse_Merchant_Event_Hostility = False, WYR_MerchantsHouse_HasMet_Conflict, WYR_MerchantsHouse_State_ThugsChasedOutRefuges = False, WYR_MerchantsHouse_State_ThugsGone, WYR_MerchantsHouse_Merchant_Knows_ConfrontedThugs, WYR_MerchantsHouse_State_ReportedThugsGone = FalseWYR_MerchantsHouse_HasMet_Merchant_ThugsGone, WYR_MerchantsHouse_State_ReportedThugsGone
    • 1.
      Arfur Gregorio
      : So you should probably get away from the scene of the crime.
      • 31. [Jump] Jump to Node 0 (2)
  • 182. [Alias] WYR_MerchantsHouse_HasMet_Merchant_RefugeesResolved, WYR_MerchantsHouse_Refugees_State_ChasedOut
    • Alias to Node 144
    • 48. [Jump] Jump to Node 29 (2)