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Synopsis:
General dialogue for the merchant after the Rivington Rats leave and/or if the player makes a choice in the WYR_MerchantsHouse_Merchant_Conflict dialogue that ends it.
How to trigger:
Talk to the merchant outside his house after the main conflict dialogue.
0. : Who are you? And what do you want?devnoteWYR_MerchantsHouse_HasMet_Merchant_ThugsGone = False, WYR_MerchantsHouse_HasMet_Conflict = False, WYR_MerchantsHouse_State_ThugsGoneWYR_MerchantsHouse_HasMet_Merchant_ThugsGone
2. Player: I changed my mind - I think the family should stay here after all.WYR_MerchantsHouse_State_TriedIntimidateHousing = False, WYR_MerchantsHouse_State_ChasingOutSuggested, WYR_MerchantsHouse_Merchant_State_Intimidated = False, WYR_MerchantsHouse_Knows_Refugees, WYR_MerchantsHouse_Refugees_State_ChasedOut = False, WYR_MerchantsHouse_State_RatsGoneCommittedToChaseOutWYR_MerchantsHouse_State_TriedIntimidateHousingRoll (Charisma, Intimidation) vs 10 (0)
34. [RollResult] True
107. : But you said you'd get rid of them! And I believed you - more fool me.devnoteWYR_MerchantsHouse_State_ChasingOutSuggested, WYR_MerchantsHouse_State_PaidForRefugees = False
185. : Well... with Zenovia and the others gone, I don't suppose you'll take no for an answer.devnoteWYR_MerchantsHouse_Merchant_State_Intimidated
186. : All right - they can stay. Are you happy now?devnote
104. : Now I have to figure out what I'm going to do...devnote
62. Player: I'm sure a man of your means can find room at an inn somewhere.
93. : A room can wait. After what you've put me through, I need a drink.
39. Player: You're going to jail - I found the explosive toy bears you 'donated'.WYR_MerchantsHouse_Knows_SecretInBasement, WYR_RefugeeCamp_State_FoundTrappedToys
133. : What? How? Nine Hells...devnote
19. : Whatever you think you know, I'm sure some gold would help you to forget.devnoteWYR_MerchantsHouse_State_MerchantConfessed
109. Player: I'm here to see you are brought to justice.
121. [Jump]
Jump to Node 55 (1)
95. Player: Keep your gold - I want answers.
117. : I'm just a simple toymaker - an artisan! I don't know anything!devnote
131. Player: If I were after gold, I would have gutted you and taken it.
55. : Please don't! What do you want from me? It's not my fault - I was forced to do this. Framed, even!devnote
124. : They would've killed me if I refused to rig the toys - and they're definitely going to kill me now!devnote
129. Player: 'They'? Who's this 'they'?
130. : I can't tell you. I won't tell you.devnote
179. [Jump]
Jump to Node 142 (1)
23. Player: Tell me who 'they' are or you'll be dead before they even get to you.WYR_MerchantsHouse_State_TriedAskBoss = False, LOW_FireworksHouse_Knows_GortashBehind = FalseWYR_MerchantsHouse_State_TriedAskBossRoll (Charisma, Intimidation) vs 15 (0)
173. [RollResult] True
88. : All right, all right - just don't hurt me!devnote
52. : The teddy bears were an experiment - my greatest invention. A clever little device in their chest allows them to speak.devnote
58. : But there's more. Smokepowder, inside the device. I collect packages from Felogyr's Fireworks in the Lower City, and stuff the bears with it.devnote
98. : Not because I want to - because I have to. Otherwise they'll kill me.devnote
142. Player: I've been to Felogyr's. So you're in cahoots with Gortash.LOW_FireworksHouse_Knows_GortashBehind
141. : Would you keep it down? Or do you want to get us both killed?
127. : I'm no more 'in cahoots' with Gortash than you are. Which is to say I'm just as much under his thumb as anyone else in this city.
83. : If you've been there, you know more than I do. Now will you please let me go?
8. [Jump]
Jump to Node 161 (2)
35. Player: You still haven't told me who 'they' are.
73. : I don't know who's in charge - but it starts at the fireworks shop. That's where the packages come from.devnote
79. : Go there - tell them Uncle Felogyr sent you, and they'll show you the smokepowder. Lots of it.devnoteLOW_FireworksHouse_Knows_Password, WYR_MerchantsHouse_Merchant_Event_GiveAccessPass
161. : There, I told you what you wanted to know. Now will you let me go?devnote
169. : *His plea comes with an offering - a pass, granting you access to the Lower City.*devnote
17. Player: Get out of my sight.
94. : Oh, I will! Thank you! Thank you so much!devnoteWYR_MerchantsHouse_Merchant_Event_DisappearAfterConfessionEnd
92. Player: Thanks, but I'll need all your gold too.
32. : Here, take it - all of it, I don't care! You'll never see me again, I promise!devnoteWYR_MerchantsHouse_Merchant_Event_DisappearAfterConfession, WYR_MerchantsHouse_Merchant_Event_GiveAllGoldEnd
46. Player: What's this, bribery? The only place you're going is prison.
61. : You can't be serious - they'll find me. A cell won't keep me safe! They run this city.devnote
49. Player: I could just kill you, but I'm giving you a chance. I suggest you take it.Roll (Charisma, Intimidation) vs 15 (0)
118. [RollResult] True
7. : All right, all right, I'll go! But if I'm found hanging in my cell, it'll be on your conscience.devnoteWYR_MerchantsHouse_Merchant_Event_ToPrisonEnd
180. [RollResult] False
149. : No! I'll be trapped like a rat.devnote
140. Player: At least in a prison there'll be walls to break through before anyone can get to you. Roll (Charisma, Persuasion) vs 18 (0)
- Link to Node 118
- Link to Node 180
9. Player: Gortash doesn't run the city anymore. I dealt with him - he's no threat to you.LOW_FireworksHouse_Knows_GortashBehind, GLO_Gortash_State_PermaDefeatedRoll (Charisma, Persuasion) vs 10 (0)
42. [RollResult] False
81. : It doesn't stop with Gortash - his people are everywhere, choking the life out of the city. If I stay here, they'll kill me.devnote
172. : I've told you everything - and, in the end, no one was hurt. Please, just let me go!
128. [Jump]
Jump to Node 17 (1)
145. Player: Sorry, but you had your chance. Now you die.
164. [Jump]
Jump to Node 106 (1)
105. [RollResult] True
132. : It won't end with him - his people are everywhere. But I'll go quietly. Maybe I have a chance.devnoteWYR_MerchantsHouse_Merchant_Event_ToPrisonEnd
28. Player: All right, just run and never come back.
4. [Jump]
Jump to Node 94 (1)
171. Player: Appreciate it. But now I know all that, I don't think I can let you go - sorry.
106. : What? No, wait!devnoteFactionHostileToIndivPlayerAfterDialogEnd
60. Player: So you'd rather kill children than risk your own skin?
114. : It sounds terrible when you put it like that. But maybe you can put a stop to this whole operation.devnote
181. [Jump]
Jump to Node 73 (1)
136. Player: I'm strongly considering killing you myself.
43. : Please don't - I'm not the villain here! You could put a stop to the whole operation.devnote
157. [Jump]
Jump to Node 73 (1)
120. [RollResult] False
67. : You don't know what they're capable of. I'd rather die by your hand than let them get hold of me.devnote
146. : Uh... not that I want to die by your hand, of course. I'll leave - risk the roads - say goodbye to the city forever.devnote
111. [Jump]
Jump to Node 17 (1)
178. Player: No. You'll die here.
155. [Jump]
Jump to Node 106 (1)
22. [Jump]
Jump to Node 37 (1)
139. [Jump]
Jump to Node 68 (1)
25. Player: Then I have no use for you. Die.
36. [Jump]
Jump to Node 106 (1)
37. Player: Sounds like you're in over your head. All right - get going.
70. [Jump]
Jump to Node 94 (1)
68. Player: Fine - just give me the gold and I'll let you go.
119. [Alias]
PALADINGLO_PaladinOathbreaker_Event_BrokeOath
- Alias to Node 134
151. [Jump]
Jump to Node 32 (1)
97. Player: Give me the gold and we'll call it quits.
134. : [TagAnswer]
PALADINGLO_PaladinOathbreaker_Event_BrokeOath
90. [Jump]
Jump to Node 32 (1)
126. Player: Leave.End
168. [RollResult] False
3. : This is my house, not a home for waifs and strays!devnoteEnd
147. Player: I want the family to stay. You have room for them, surely?WYR_MerchantsHouse_State_TriedIntimidateHousing = False, WYR_MerchantsHouse_Merchant_State_Intimidated = False, WYR_MerchantsHouse_Knows_Refugees, WYR_MerchantsHouse_Refugees_State_ChasedOut = False, WYR_MerchantsHouse_State_RatsGoneCommittedToChaseOut = FalseWYR_MerchantsHouse_State_TriedIntimidateHousingRoll (Charisma, Intimidation) vs 10 (0)
- Link to Node 34
- Link to Node 168
18. Player: I gave you a chance to let them stay. Since you didn't, I'll make you. WYR_MerchantsHouse_State_TriedIntimidateHousing
99. [Jump]
Jump to Node 106 (1)