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Synopsis:
The player happens upon a conflict between merchant Arfur Gregorio and the gang he employed (Zenovia Dawg and the Rivington Rats) as he tries to persuade them to get rid of a family of refugees who took up residence in his house while he was away. The player can side with the merchant or the refugees and get paid for the trouble (as well as annoying Zenovia by meddling in Guild affairs).
The scene according to the overview doc:
Refugee Ben Golewits stands in the doorway of the house, looking pugnacious, while the rest of the Golewits family cluster anxiously behind him. Outside, merchant Arfur Gregorio is bickering with Zenovia Dawg about getting the Rivington Rats to clear the refugees out of his house. Nearby, several refugees watch the scene nervously, including the tiefling, Lakrissa, if she has survived.
How to trigger:
Walk up to the group of NPCs by the merchant's house near the start of Wyrm's Crossing.
19. : What do you want? I have filthy squatters decreasing the value of my property as we speak!devnoteWYR_MerchantsHouse_HasMet_Conflict
48. [Jump]
Jump to Node 179 (1)
196. Player: This house looks huge - are you sure you don't have any spare rooms?WYR_MerchantsHouse_State_AskedBigHouse = FalseWYR_MerchantsHouse_State_AskedBigHouse
117. [Jump]
Jump to Node 143 (1)
46. Player: I could help you get rid of them if you like.WYR_MerchantsHouse_State_ChasingOutAgreedHalfPrice = False, WYR_MerchantsHouse_State_ChasingOutNoAgreement = False
171. [Jump]
Jump to Node 59 (1)
80. Player: The property won't have much value if I turn it to ash. Let them stay. ,
SORCERERWYR_MerchantsHouse_State_AskedBigHouseRoll (Charisma, Intimidation) vs 20 (0)
80. Player: Let them stay or I'll decrease the value of your property by mounting your head above the door.WYR_MerchantsHouse_State_AskedBigHouseRoll (Charisma, Intimidation) vs 20 (0)
24. [RollResult] True
10. [Jump]
Jump to Node 77 (1)
88. [RollResult] False
118. [Jump]
Jump to Node 158 (1)
194. [Jump]
Jump to Node 85 (1)
0. [Jump]
Jump to Node 138 (1)
147. [Jump]
Jump to Node 170 (1)
87. : Not now, sweetheart.devnoteWYR_MerchantsHouse_Event_ThugLeaderGreeting, WYR_MerchantsHouse_HasMet_ConflictWYR_MerchantsHouse_Event_ThugLeaderGreeting = False
45. : Want to make yourself useful? Do something about these vermin running amok in my ancestral home!devnote
207. [Jump]
Jump to Node 19 (2)
235. : The place was empty! Keep those thugs away from my family!devnoteWYR_MerchantsHouse_HasMet_Conflict = False
183. : Zenovia, get these squatters out of my house now.devnote
9. : Arfur, sweetheart - you paid me and my boys to be caravan guards, not cattle wranglers.devnote
155. : If you want us to get our hands dirty, it'd be our pleasure - but that'll be extra.devnoteWYR_MerchantsHouse_Knows_Refugees, WYR_MerchantsHouse_HasMet_Conflict
78. Player: Calm down and tell me what's going on.PALADIN = False
216. : I just want to remove these unlawful interlopers from my property!devnote
179. Player: I've been in your basement - I know what you've been up to.WYR_MerchantsHouse_Knows_SecretInBasementWYR_MerchantsHouse_State_PushedBasementUnresolved
107. : I have absolutely no idea what you're talking about. But that does rather sound like a threat...devnote
63. [Jump]
Jump to Node 158 (1)
66. Player: This 'home' already steals so much land from nature - surely you can share it. ,
DRUIDWYR_MerchantsHouse_State_AskedBigHouse
66. Player: This is a pretty big house - are you sure you don't have a single spare room?WYR_MerchantsHouse_State_AskedBigHouse
96. : My point exactly!devnote
143. : Pft, they're like kobolds - you let one in and soon the place will be crawling with them!devnote
11. Player: [TagAnswer]
ORI_Inclusion_Karlach
214. : Ye gods, this guy is begging to get smacked.devnote
22. Player: [TagAnswer]
ORI_Inclusion_End_Karlach
228. Player: [PassiveRoll]
Roll (Wisdom, Insight) vs 18 (0)
40. [RollResult] True
83. : *This man's indignant demeanour barely masks a seething anxiety. There's more to this situation than he's letting on.*WYR_MerchantsHouse_Conflict_State_SucceedInsight
12. [RollResult] False
76. : I'm a very magnanimous individual, but this is my home. Either they leave, or I'll make them.devnote
1. Player: You seem to be a little on edge - are you all right?WYR_MerchantsHouse_Conflict_State_SucceedInsight, WYR_MerchantsHouse_State_AskedAfterInsight = FalseWYR_MerchantsHouse_State_AskedAfterInsight
106. : Well, wouldn't you be on edge if your beautiful home had been defiled by such brazen interlopers?devnote
129. [Jump]
Jump to Node 112 (1)
212. [Jump]
Jump to Node 72 (1)
36. Player: How about you live and let live and I let you live in return?SORCERER = FalseRoll (Charisma, Intimidation) vs 20 (0)
114. [RollResult] True
172. [Jump]
Jump to Node 77 (1)
229. [RollResult] False
178. [Jump]
Jump to Node 158 (1)
232. [Jump]
Jump to Node 219 (1)
55. [Jump]
Jump to Node 221 (1)
115. [Jump]
Jump to Node 224 (1)
103. Player: In that case, perhaps I can help you out.WYR_MerchantsHouse_State_ChasingOutAgreedHalfPrice = False, WYR_MerchantsHouse_State_ChasingOutNoAgreement = False
145. : What d'you mean by that?devnote
59. : Shhh, sweetheart - adults are talking. This is Guild business and we'll handle it - as soon as we get paid.devnote
169. : Enough of this bickering! You - what's your proposal?devnote
144. [Jump]
Jump to Node 112 (1)
190. [Jump]
Jump to Node 72 (1)
8. [Jump]
Jump to Node 221 (1)
31. Player: Have you tried talking it out with them? Perhaps you could come to some sort of agreement.
230. : Agreement? Why should I negotiate with the vermin who've stolen my house?!devnote
7. : I've got nothing to say to them.devnote
112. Player: I'll get them out of your house for free.WYR_MerchantsHouse_State_ChasingOutAgreedHalfPrice = False, WYR_MerchantsHouse_State_ChasingOutNoAgreement = FalseWYR_MerchantsHouse_State_ChasingOutSuggested
223. : Old family motto: never trust anyone who works for free. What's in it for you?devnote
29. Player: I really just quite enjoy brutalising the poor.REALLY_DARK_URGE['Gale -1', 'Astarion 1', 'Karlach -1', 'Wyll -1']
108. : I never said anyone needed to get hurt - as long as they get out as soon as possible.devnote
126. : But other than that, I don't care what methods you use. As long as you get rid of them - and fast - it's fine by me.devnoteWYR_MerchantsHouse_State_ChasingOutAgreedFreeEnd
187. Player: You're the rightful owner and they're trespassing. I want to see justice done.
81. : A vigilante, eh? But you definitely have your head screwed on straight - a rarity these days.devnote
69. : Get those criminals out of my house and you'll have my profound gratitude.devnoteWYR_MerchantsHouse_State_ChasingOutAgreedFreeEnd
197. Player: Handling this myself is the only way I can guarantee there won't be any blood spilled.
159. Player: My reasons are my own. Do you want to save some money or not?
41. : Think you can do it? Fine. Be my guest.devnoteWYR_MerchantsHouse_State_ChasingOutAgreedFreeEnd
157. Player: Let them stay or I'll make you leave and never come back.SORCERER = FalseRoll (Charisma, Intimidation) vs 25 (0)
89. [RollResult] True
77. : Fine, fine - they can stay. Just don't blame me when they turn on you like the mongrels they are!devnoteWYR_MerchantsHouse_Merchant_State_IntimidatedEnd
181. [RollResult] False
158. : Are you threatening me?devnote
220. : Zenovia - why are you just standing there? Do what I'm paying you for!devnote
51. : You paid us to protect you and your high-quality merchandise on the road - and we've since arrived at our destination.devnote
193. : As I said - anything else is extra.devnote
18. : Ugh, this is the last time I hire someone from the Guild.devnote
206. : Fine - here's the extra. Finish. The job. devnote
182. : Now please show this meddler some of that famous Rivington hospitality.devnoteWYR_MerchantsHouse_State_TrickedReadThoughts = False, d6480be7-500e-4160-927f-86acfd5c4e7bWYR_MerchantsHouse_Merchant_Event_Hostility, WYR_MerchantsHouse_Event_PayZenoviaEnd
13. : Come on, boys - let's take out the trash.devnoteWYR_MerchantsHouse_State_TrickedReadThoughts, d6480be7-500e-4160-927f-86acfd5c4e7bWYR_MerchantsHouse_Event_ThugsStartChasingOut, WYR_MerchantsHouse_Event_PayZenoviaEnd
94. : My gold - it's gone! Zenovia, how could you let this happen?!devnote
25. : We did our job, Arfur. Looks like your eyes were bigger than your purse.devnote
161. : Come on, boys - let's go home.devnote
110. : Wait! Please!devnoteWYR_MerchantsHouse_State_StoleGoldAndProvoked, WYR_MerchantsHouse_Event_ThugsLeave
5. : This was your fault, I know it! The guards will hear about this, make no mistake!devnoteWYR_MerchantsHouse_State_PushedBasementUnresolved = FalseEnd
64. : You'll pay for this, you meddling reject!devnoteWYR_MerchantsHouse_State_PushedBasementUnresolvedEnd
72. Player: I can make these squatters disappear for half as much as this lot are asking.WYR_MerchantsHouse_State_ChasingOutAgreedHalfPrice = False, WYR_MerchantsHouse_State_ChasingOutNoAgreement = False, ROGUE = FalseWYR_MerchantsHouse_State_ChasingOutSuggestedRoll (Charisma, Persuasion) vs 10 (0)
34. [RollResult] True
210. : You don't exactly look desperate for gold, but I can't help but admire such solid business acumen.devnote
215. : Very well - get the job done and you'll be paid and be in my good graces.devnoteWYR_MerchantsHouse_State_ChasingOutAgreedHalfPriceEnd