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    Synopsis:

    The player happens upon a conflict between merchant Arfur Gregorio and the gang he employed (Zenovia Dawg and the Rivington Rats) as he tries to persuade them to get rid of a family of refugees who took up residence in his house while he was away. The player can side with the merchant or the refugees and get paid for the trouble (as well as annoying Zenovia by meddling in Guild affairs).

    The scene according to the overview doc:
    Refugee Ben Golewits stands in the doorway of the house, looking pugnacious, while the rest of the Golewits family cluster anxiously behind him. Outside, merchant Arfur Gregorio is bickering with Zenovia Dawg about getting the Rivington Rats to clear the refugees out of his house. Nearby, several refugees watch the scene nervously, including the tiefling, Lakrissa, if she has survived.

    How to trigger:

    Walk up to the group of NPCs by the merchant's house near the start of Wyrm's Crossing.


  • 19.
    Arfur Gregorio
    : What do you want? I have filthy squatters decreasing the value of my property as we speak!devnoteWYR_MerchantsHouse_HasMet_Conflict
    • 48. [Jump] Jump to Node 179 (1)
    • 196. Player: This house looks huge - are you sure you don't have any spare rooms?WYR_MerchantsHouse_State_AskedBigHouse = FalseWYR_MerchantsHouse_State_AskedBigHouse
      • 117. [Jump] Jump to Node 143 (1)
    • 46. Player: I could help you get rid of them if you like.WYR_MerchantsHouse_State_ChasingOutAgreedHalfPrice = False, WYR_MerchantsHouse_State_ChasingOutNoAgreement = False
      • 171. [Jump] Jump to Node 59 (1)
    • 80. Player: The property won't have much value if I turn it to ash. Let them stay. , SORCERERWYR_MerchantsHouse_State_AskedBigHouseRoll (Charisma, Intimidation) vs 20 (0)
    • 80. Player: Let them stay or I'll decrease the value of your property by mounting your head above the door.WYR_MerchantsHouse_State_AskedBigHouseRoll (Charisma, Intimidation) vs 20 (0)
      • 24. [RollResult] True
        • 10. [Jump] Jump to Node 77 (1)
      • 88. [RollResult] False
        • 118. [Jump] Jump to Node 158 (1)
    • 194. [Jump] Jump to Node 85 (1)
    • 0. [Jump] Jump to Node 138 (1)
    • 147. [Jump] Jump to Node 170 (1)
  • 87.
    Zenovia Dawg
    : Not now, sweetheart.devnoteWYR_MerchantsHouse_Event_ThugLeaderGreeting, WYR_MerchantsHouse_HasMet_ConflictWYR_MerchantsHouse_Event_ThugLeaderGreeting = False
    • 45.
      Arfur Gregorio
      : Want to make yourself useful? Do something about these vermin running amok in my ancestral home!devnote
      • 207. [Jump] Jump to Node 19 (2)
  • 235.
    Ben Golewits
    : The place was empty! Keep those thugs away from my family!devnoteWYR_MerchantsHouse_HasMet_Conflict = False
    • 183.
      Arfur Gregorio
      : Zenovia, get these squatters out of my house now.devnote
      • 9.
        Zenovia Dawg
        : Arfur, sweetheart - you paid me and my boys to be caravan guards, not cattle wranglers.devnote
        • 155.
          Zenovia Dawg
          : If you want us to get our hands dirty, it'd be our pleasure - but that'll be extra.devnoteWYR_MerchantsHouse_Knows_Refugees, WYR_MerchantsHouse_HasMet_Conflict
          • 78. Player: Calm down and tell me what's going on.PALADIN = False
            • 216.
              Arfur Gregorio
              : I just want to remove these unlawful interlopers from my property!devnote
              • 179. Player: I've been in your basement - I know what you've been up to.WYR_MerchantsHouse_Knows_SecretInBasementWYR_MerchantsHouse_State_PushedBasementUnresolved
                • 107.
                  Arfur Gregorio
                  : I have absolutely no idea what you're talking about. But that does rather sound like a threat...devnote
                  • 63. [Jump] Jump to Node 158 (1)
              • 66. Player: This 'home' already steals so much land from nature - surely you can share it. , DRUIDWYR_MerchantsHouse_State_AskedBigHouse
              • 66. Player: This is a pretty big house - are you sure you don't have a single spare room?WYR_MerchantsHouse_State_AskedBigHouse
                • 96.
                  Ben Golewits
                  : My point exactly!devnote
                  • 143.
                    Arfur Gregorio
                    : Pft, they're like kobolds - you let one in and soon the place will be crawling with them!devnote
                    • 11. Player: [TagAnswer] ORI_Inclusion_Karlach
                      • 214.
                        Karlach
                        : Ye gods, this guy is begging to get smacked.devnote
                        • 22. Player: [TagAnswer] ORI_Inclusion_End_Karlach
                          • 228. Player: [PassiveRoll] Roll (Wisdom, Insight) vs 18 (0)
                            • 40. [RollResult] True
                              • 83.
                                Narrator
                                : *This man's indignant demeanour barely masks a seething anxiety. There's more to this situation than he's letting on.*WYR_MerchantsHouse_Conflict_State_SucceedInsight
                                • Link to Node 76
                            • 12. [RollResult] False
                              • 76.
                                Arfur Gregorio
                                : I'm a very magnanimous individual, but this is my home. Either they leave, or I'll make them.devnote
                                • 1. Player: You seem to be a little on edge - are you all right?WYR_MerchantsHouse_Conflict_State_SucceedInsight, WYR_MerchantsHouse_State_AskedAfterInsight = FalseWYR_MerchantsHouse_State_AskedAfterInsight
                                  • 106.
                                    Arfur Gregorio
                                    : Well, wouldn't you be on edge if your beautiful home had been defiled by such brazen interlopers?devnote
                                    • 129. [Jump] Jump to Node 112 (1)
                                    • 212. [Jump] Jump to Node 72 (1)
                                    • 36. Player: How about you live and let live and I let you live in return?SORCERER = FalseRoll (Charisma, Intimidation) vs 20 (0)
                                      • 114. [RollResult] True
                                        • 172. [Jump] Jump to Node 77 (1)
                                      • 229. [RollResult] False
                                        • 178. [Jump] Jump to Node 158 (1)
                                    • 232. [Jump] Jump to Node 219 (1)
                                    • 55. [Jump] Jump to Node 221 (1)
                                    • 115. [Jump] Jump to Node 224 (1)
                                • 103. Player: In that case, perhaps I can help you out.WYR_MerchantsHouse_State_ChasingOutAgreedHalfPrice = False, WYR_MerchantsHouse_State_ChasingOutNoAgreement = False
                                  • 145.
                                    Ben Golewits
                                    : What d'you mean by that?devnote
                                    • 59.
                                      Zenovia Dawg
                                      : Shhh, sweetheart - adults are talking. This is Guild business and we'll handle it - as soon as we get paid.devnote
                                      • 169.
                                        Arfur Gregorio
                                        : Enough of this bickering! You - what's your proposal?devnote
                                        • 144. [Jump] Jump to Node 112 (1)
                                        • 190. [Jump] Jump to Node 72 (1)
                                        • 8. [Jump] Jump to Node 221 (1)
                                        • 31. Player: Have you tried talking it out with them? Perhaps you could come to some sort of agreement.
                                          • 230.
                                            Arfur Gregorio
                                            : Agreement? Why should I negotiate with the vermin who've stolen my house?!devnote
                                            • 7.
                                              Arfur Gregorio
                                              : I've got nothing to say to them.devnote
                                              • 112. Player: I'll get them out of your house for free.WYR_MerchantsHouse_State_ChasingOutAgreedHalfPrice = False, WYR_MerchantsHouse_State_ChasingOutNoAgreement = FalseWYR_MerchantsHouse_State_ChasingOutSuggested
                                                • 223.
                                                  Arfur Gregorio
                                                  : Old family motto: never trust anyone who works for free. What's in it for you?devnote
                                                  • 29. Player: I really just quite enjoy brutalising the poor.REALLY_DARK_URGE['Gale -1', 'Astarion 1', 'Karlach -1', 'Wyll -1']
                                                    • 108.
                                                      Arfur Gregorio
                                                      : I never said anyone needed to get hurt - as long as they get out as soon as possible.devnote
                                                      • 126.
                                                        Arfur Gregorio
                                                        : But other than that, I don't care what methods you use. As long as you get rid of them - and fast - it's fine by me.devnoteWYR_MerchantsHouse_State_ChasingOutAgreedFree
                                                        End
                                                  • 187. Player: You're the rightful owner and they're trespassing. I want to see justice done.
                                                    • 81.
                                                      Arfur Gregorio
                                                      : A vigilante, eh? But you definitely have your head screwed on straight - a rarity these days.devnote
                                                      • 69.
                                                        Arfur Gregorio
                                                        : Get those criminals out of my house and you'll have my profound gratitude.devnoteWYR_MerchantsHouse_State_ChasingOutAgreedFree
                                                        End
                                                  • 197. Player: Handling this myself is the only way I can guarantee there won't be any blood spilled.
                                                    • Link to Node 108
                                                  • 159. Player: My reasons are my own. Do you want to save some money or not?
                                                    • 41.
                                                      Arfur Gregorio
                                                      : Think you can do it? Fine. Be my guest.devnoteWYR_MerchantsHouse_State_ChasingOutAgreedFree
                                                      End
                                              • 157. Player: Let them stay or I'll make you leave and never come back.SORCERER = FalseRoll (Charisma, Intimidation) vs 25 (0)
                                                • 89. [RollResult] True
                                                  • 77.
                                                    Arfur Gregorio
                                                    : Fine, fine - they can stay. Just don't blame me when they turn on you like the mongrels they are!devnoteWYR_MerchantsHouse_Merchant_State_Intimidated
                                                    End
                                                • 181. [RollResult] False
                                                  • 158.
                                                    Arfur Gregorio
                                                    : Are you threatening me?devnote
                                                    • 220.
                                                      Arfur Gregorio
                                                      : Zenovia - why are you just standing there? Do what I'm paying you for!devnote
                                                      • 51.
                                                        Zenovia Dawg
                                                        : You paid us to protect you and your high-quality merchandise on the road - and we've since arrived at our destination.devnote
                                                        • 193.
                                                          Zenovia Dawg
                                                          : As I said - anything else is extra.devnote
                                                          • 18.
                                                            Arfur Gregorio
                                                            : Ugh, this is the last time I hire someone from the Guild.devnote
                                                            • 206.
                                                              Arfur Gregorio
                                                              : Fine - here's the extra. Finish. The job. devnote
                                                              • 182.
                                                                Arfur Gregorio
                                                                : Now please show this meddler some of that famous Rivington hospitality.devnoteWYR_MerchantsHouse_State_TrickedReadThoughts = False, d6480be7-500e-4160-927f-86acfd5c4e7bWYR_MerchantsHouse_Merchant_Event_Hostility, WYR_MerchantsHouse_Event_PayZenovia
                                                                End
                                                              • 13.
                                                                Zenovia Dawg
                                                                : Come on, boys - let's take out the trash.devnoteWYR_MerchantsHouse_State_TrickedReadThoughts, d6480be7-500e-4160-927f-86acfd5c4e7bWYR_MerchantsHouse_Event_ThugsStartChasingOut, WYR_MerchantsHouse_Event_PayZenovia
                                                                End
                                                              • 94.
                                                                Arfur Gregorio
                                                                : My gold - it's gone! Zenovia, how could you let this happen?!devnote
                                                                • 25.
                                                                  Zenovia Dawg
                                                                  : We did our job, Arfur. Looks like your eyes were bigger than your purse.devnote
                                                                  • 161.
                                                                    Zenovia Dawg
                                                                    : Come on, boys - let's go home.devnote
                                                                    • 110.
                                                                      Arfur Gregorio
                                                                      : Wait! Please!devnoteWYR_MerchantsHouse_State_StoleGoldAndProvoked, WYR_MerchantsHouse_Event_ThugsLeave
                                                                      • 5.
                                                                        Arfur Gregorio
                                                                        : This was your fault, I know it! The guards will hear about this, make no mistake!devnoteWYR_MerchantsHouse_State_PushedBasementUnresolved = False
                                                                        End
                                                                      • 64.
                                                                        Arfur Gregorio
                                                                        : You'll pay for this, you meddling reject!devnoteWYR_MerchantsHouse_State_PushedBasementUnresolved
                                                                        End
                                              • 72. Player: I can make these squatters disappear for half as much as this lot are asking.WYR_MerchantsHouse_State_ChasingOutAgreedHalfPrice = False, WYR_MerchantsHouse_State_ChasingOutNoAgreement = False, ROGUE = FalseWYR_MerchantsHouse_State_ChasingOutSuggestedRoll (Charisma, Persuasion) vs 10 (0)
                                                • 34. [RollResult] True
                                                  • 210.
                                                    Arfur Gregorio
                                                    : You don't exactly look desperate for gold, but I can't help but admire such solid business acumen.devnote
                                                    • 215.
                                                      Arfur Gregorio
                                                      : Very well - get the job done and you'll be paid and be in my good graces.devnoteWYR_MerchantsHouse_State_ChasingOutAgreedHalfPrice
                                                      End
                                                • 153. [RollResult] False
                                                  • 174.
                                                    Arfur Gregorio
                                                    : I respect your candour, but I really don't want to upset my good friend Zenovia - or her lovely Rats.devnote
                                                    • 217.
                                                      Arfur Gregorio
                                                      : But if you happened to take things into your own hands first, well - I couldn't stop you.devnoteWYR_MerchantsHouse_State_ChasingOutNoAgreement
                                                      End
                                              • 141. Player: If you can't share, I will tear this house down and reclaim the land for nature. DRUIDRoll (Charisma, Intimidation) vs 20 (0)['Halsin 1']
                                                • 164. [Jump] Jump to Node 157 (2)
                                              • 86. Player: I can always ask the Flaming Fist to mediate - they love a wartime property requisition. FIGHTERRoll (Charisma, Persuasion) vs 20 (0)
                                                • 104. [RollResult] True
                                                  • 26.
                                                    Arfur Gregorio
                                                    : You want the Flaming Fist poking around my business - my property? Gods... devnote
                                                    • 146. [Jump] Jump to Node 77 (1)
                                                • 84. [RollResult] False
                                                  • 124. [Jump] Jump to Node 158 (1)
                                              • 221. Player: Look, I know the Guild's rates - I'll solve your problem for half the cost.WYR_MerchantsHouse_State_ChasingOutAgreedHalfPrice = False, WYR_MerchantsHouse_State_ChasingOutNoAgreement = False, ROGUEWYR_MerchantsHouse_State_ChasingOutSuggestedRoll (Charisma, Persuasion) vs 10 (1)
                                                • 132. [Jump] Jump to Node 72 (2)
                                              • 219. Player: I could just burn down the entire place. Then no one gets the house. SORCERER, REALLY_DARK_URGE = FalseRoll (Charisma, Intimidation) vs 20 (0)
                                                • 102. [RollResult] True
                                                  • Link to Node 53
                                                • 74. [RollResult] False
                                                  • 202. [Jump] Jump to Node 158 (1)
                                              • 68. Player: They stay, or I will burn this building until there is not a board left standing.REALLY_DARK_URGERoll (Charisma, Intimidation) vs 10 (0)
                                                • 49. [RollResult] True
                                                  • 53. [Jump] Jump to Node 77 (1)
                                                • 175. [RollResult] False
                                                  • Link to Node 202
                                              • 224. Player: Well, I tried. I have more important things to take care of than squatting squabbles.
                                                • 150.
                                                  Zenovia Dawg
                                                  : I guess we're all you've got, then, Arfur. Want your house squeaky clean? Cough up.devnote
                                                  • 160. [Alias]
                                                    • Alias to Node 18
                                                    • 209. [Alias]
                                                      • Alias to Node 206
                                                      • 39. [Alias] d6480be7-500e-4160-927f-86acfd5c4e7bWYR_MerchantsHouse_Event_ThugsStartChasingOut, WYR_MerchantsHouse_Event_PayZenovia
                                                        End
                                                        • Alias to Node 13
                                                      • 123. [Jump] Jump to Node 94 (1)
                                        • 3. Player: Actually, it looks like your caravan crew are eager to help out - I think I'll leave it to them.
                                          • 30. [Jump] Jump to Node 150 (1)
                                • 109. [Jump] Jump to Node 157 (1)
                                • 198. Player: Fine - but you make them leave. No thugs. No coward shit. OR ELSE.BARBARIANRoll (Charisma, Intimidation) vs 20 (0)
                                  • 163. [RollResult] True
                                    • 21.
                                      Arfur Gregorio
                                      : You want... me... to... um, hah. Buggery.devnote
                                      • 122. [Jump] Jump to Node 77 (1)
                                  • 65. [RollResult] False
                                    • 43. [Jump] Jump to Node 158 (1)
                                • 4. [Jump] Jump to Node 68 (1)
                                • 225. [Jump] Jump to Node 219 (1)
                                • 47. Player: Let them stay, a nearby church may give you coin for the trouble. Charity can pay.CLERICRoll (Charisma, Persuasion) vs 25 (0)
                                  • 156. [RollResult] True
                                    • 97.
                                      Arfur Gregorio
                                      : The clergy? Poking around my business - my home? devnote
                                      • 125.
                                        Arfur Gregorio
                                        : No, no - it's fine. I'd rather these mongrels stay, if that's the choice. devnoteWYR_MerchantsHouse_State_UsedPersuasionToHouseRefugees, WYR_MerchantsHouse_Merchant_State_Intimidated
                                        End
                                  • 52. [RollResult] False
                                    • 101.
                                      Arfur Gregorio
                                      : Oh gods no. No, no, no. I won't be having the clergy poking their noses around my home.
                                      • 57. [Jump] Jump to Node 150 (1)
                                • 180. [Jump] Jump to Node 141 (1)
                                • 67. Player: Well, good luck with that.
                                  • 136. [Jump] Jump to Node 150 (1)
              • 139. Player: The gods study our deeds during crises - now is a bad time to be uncharitable. , CLERICWYR_MerchantsHouse_State_AskedBigHouse
              • 139. Player: It's always heartening to see a true philanthropist out in the wild.WYR_MerchantsHouse_State_AskedBigHouse
                • 186.
                  Arfur Gregorio
                  : Excuse me? I'm exceedingly charitable - ask anyone in this wretched town!devnote
                  • 23.
                    Arfur Gregorio
                    : It's one thing to donate - extremely generously - to those less fortunate than oneself, and quite another to give away one's entire house!devnote
                    • 60. [Jump] Jump to Node 22 (2)
              • 131. Player: Squatters, is it? Maybe I'd be willing to lend a helping hand.
                • 113. [Jump] Jump to Node 145 (1)
              • 85. Player: Delve into this frustrated man's mind.WYR_MerchantsHouse_State_ReadMerchantThoughts = False, b97931a9-d470-98d3-ca09-6a18b8855243Roll (Intelligence, ) vs 00000000-0000-0000-0000-000000000000 (0)
                • 208. [RollResult] True
                  • 54.
                    Arfur Gregorio
                    : I can't let them stay here - what if the little brat gets into the basement?devnoteDETECTTHOUGHTSWYR_MerchantsHouse_State_ReadMerchantThoughts
                • 111. [RollResult] False
                  • 201.
                    Arfur Gregorio
                    : You! You cast some kind of fell magic on me!devnote
                    • 149. Player: Just a little magic trick - nothing malevolent about it, I assure you.
                      • 6. [Jump] Jump to Node 135 (1)
                    • 90. Player: I'm merely a concerned bystander. That man standing in front of your house, however...Roll (Charisma, Deception) vs 15 (0)
                      • 99. [RollResult] True
                        • 44.
                          Arfur Gregorio
                          : It's worse than I thought - witchcraft.devnoteWYR_MerchantsHouse_State_TrickedReadThoughts
                          • 82.
                            Ben Golewits
                            : What? No - don't be ridiculous!devnote
                            • 100.
                              Arfur Gregorio
                              : Zenovia, get this evil creature and his coven out of my house before he tries to curse me again!devnote
                              • 226.
                                Zenovia Dawg
                                : You didn't hire us to piss about with spellcasters - that'll definitely cost you double.devnote
                                • 218. [Jump] Jump to Node 18 (1)
                      • 213. [RollResult] False
                        • 135.
                          Arfur Gregorio
                          : Do you think me a fool? Zenovia, that was an attempted assault on my person - time to do what I paid you for.devnote
                          • 33.
                            Zenovia Dawg
                            : I suppose you're right. Come on, boys - let's beat that magic out of 'em.WYR_MerchantsHouse_Merchant_Event_Hostility
                            End
                    • 185. Player: Attack.WYR_MerchantsHouse_Merchant_Event_Hostility
                      End
              • 138. Player: I hear these sorts of houses always have basements - what do you use yours for?WYR_MerchantsHouse_Knows_SecretInBasement = False, WYR_MerchantsHouse_State_ReadMerchantThoughts, WYR_MerchantsHouse_State_AskedWhatsInBasement = FalseWYR_MerchantsHouse_State_AskedWhatsInBasement
                • 227.
                  Arfur Gregorio
                  : My basement? Oh, nothing interesting! Just materials - I'm a craftsman, you see.devnote
                  • 70. Player: [PassiveRoll] Roll (Wisdom, Insight) vs 10 (0)
                    • 128. [RollResult] True
                      • 195.
                        Narrator
                        : *This man is definitely lying - and he's really hoping you don't pry any further.*
                        • Link to Node 148
                    • 98. [RollResult] False
                      • 148.
                        Arfur Gregorio
                        : Look, I have some very valuable components in there - I need to get that lot out before they damage something.devnote
                        • 16. Player: Mind if I take a look?
                          • 15.
                            Arfur Gregorio
                            : Who do you think you are? Zenovia, people are lining up to break into my property - do something about it!devnote
                            • 231. [Jump] Jump to Node 51 (1)
                        • 93. Player: I could help you out with that if you want.
                          • 61. [Jump] Jump to Node 145 (1)
                        • 170. Player: Leave.
                          End
              • 38. Player: You left, they took it - it's not yours. Unless you kill them in single combat, of course. BARBARIAN
                • 116.
                  Arfur Gregorio
                  : If it comes down to such barbaric measures... Well, that's what I hired Zenovia here for. devnote
                  • 130. [Jump] Jump to Node 228 (1)
              • 58. Player: Relax. You don't need all this space, these people do. Everyone wins. MONK
                • 168. [Jump] Jump to Node 96 (1)
              • 167. Player: None of this would have happened if you had a butler manning the house.REALLY_DARK_URGE
                • 27. [Jump] Jump to Node 148 (1)
              • 192. Player: Everyone calm. Explain your disagreement, and we shall find an accord. PALADIN
                • 233.
                  Arfur Gregorio
                  : I don't see why I should be explaining myself. It's my property. They are on it - unlawfully.
                  • 200.
                    Ben Golewits
                    : Look, we needed somewhere to live. This place was empty, and it had walls. I've got children, for Tyr's sake.
                    • 121. Player: Raise an eyebrow at Ben, is that all he has?
                      • 2. [Jump] Jump to Node 62 (1)
                    • 42. Player: Gesture at Gregorio - invite him to reply.
                      • 191.
                        Arfur Gregorio
                        : Well, I'm... That's all very sad, b-but I still don't see how -devnote
                        • 62.
                          Ben Golewits
                          : It gets cold out there at night, Mister Gregorio, my kids will get sick. Please, we'll stay out of your way, we just need a roof.
                          • 184. [Alias]
                            • Alias to Node 205
                            • 119. Player: [PassiveRoll] Roll (Wisdom, Insight) vs 18 (0)
                              • 166. [RollResult] True
                                • 203. [Alias] WYR_MerchantsHouse_Conflict_State_SucceedInsight
                                  • Alias to Node 83
                                  • 17.
                                    Arfur Gregorio
                                    : Look, time is money - and I'm losing both just standing here. Make your call, judge, before Zenovia makes it for you.
                                    • 35. [Jump] Jump to Node 1 (1)
                                    • 173. Player: The refugees must go. I'll remove them, if you so desire. WYR_MerchantsHouse_State_ChasingOutAgreedHalfPrice = False, WYR_MerchantsHouse_State_ChasingOutNoAgreement = False
                                      • 127. [Jump] Jump to Node 145 (1)
                                    • 177. [Jump] Jump to Node 138 (1)
                                    • 79. Player: They stay - and I will smite you down should you try and remove them. Roll (Charisma, Intimidation) vs 20 (0)
                                      • 75. [RollResult] True
                                        • 14. [Jump] Jump to Node 77 (1)
                                      • 71. [RollResult] False
                                        • 20. [Jump] Jump to Node 158 (1)
                                    • 162. [Jump] Jump to Node 85 (1)
                                    • 152. Player: I cannot make the call. Decide amongst yourselves.
                                      • 91. [Jump] Jump to Node 150 (1)
                              • 140. [RollResult] False
                                • 92. [Jump] Jump to Node 203 (2)
                    • 188. Player: The house seems big enough to share. Should be quite simple.
                      • 56. [Jump] Jump to Node 96 (1)
                    • 211. Player: Mister Gregorio's right - your presence here is unlawful. It's his choice if you stay.
                      • 50. [Jump] Jump to Node 184 (1)
              • 151. [Jump] Jump to Node 170 (1)
          • 234. Player: You certainly know how to make people feel welcome.
            • 105.
              Arfur Gregorio
              : You shouldn't have to make people feel welcome in places they don't belong.devnote
              • Link to Node 216
          • 204. Player: Does no one we meet ever get along?
            • 176.
              Arfur Gregorio
              : Not if they're trying to help themselves to other people's property!devnote
              • Link to Node 216
          • 73. Player: This is quite a pitiful estate to be fighting over.REALLY_DARK_URGE
            • 205.
              Arfur Gregorio
              : This is my home! I may pride myself on my philanthropy, but I draw the line at being a halfway house.devnote
              • 120. Player: [PassiveRoll] Roll (Wisdom, Insight) vs 18 (0)
                • 142. [RollResult] True
                  • 222. [Alias] WYR_MerchantsHouse_Conflict_State_SucceedInsight
                    • Alias to Node 83
                    • Link to Node 137
                • 189. [RollResult] False
                  • 137.
                    Arfur Gregorio
                    : Zenovia and I are just navigating a slight contractual disagreement - not that it's any of your concern.devnote
                    • 199. [Jump] Jump to Node 31 (1)
                    • 28. [Jump] Jump to Node 112 (1)
                    • 95. [Jump] Jump to Node 1 (1)
                    • 133. [Jump] Jump to Node 72 (1)
                    • 32. [Jump] Jump to Node 221 (1)
                    • 37. Player: You're right, it's not - I'll leave you to it.
                      • 134. [Jump] Jump to Node 150 (1)
          • 165. Player: The army of the Absolute is mere days away and you're bickering over property ownership?
            • Link to Node 205
          • 154. [Jump] Jump to Node 192 (1)