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Synopsis:
Speak with dead dialog for Arfur the toymaker, who worked for Orin to place explosive toys to the refugee donations.
How to trigger:
BGO_Main_A, 13; 49; -92
kill Arfur, use SwD on him
28. : *The corpse does not stir. It will answer no more questions.*GLO_SpeakWithDead_State_QuestionsLimitReachedEnd
29. : *The corpse regards you lifelessly.*GLO_SpeakWithDead_State_QuestionsLimitReached = False
7. Player: Who killed you?WYR_MerchantsHouse_Merchant_State_InPrison, GLO_SpeakWithDead_State_QuestionsLimitReached = FalseGLO_SpeakWithDead_Event_QuestionAsked
13. : His people... I... warned you...
11. : [TagAnswer]
30. Player: Who are you?WYR_MerchantsHouse_HasMet_Conflict = False, GLO_SpeakWithDead_State_QuestionsLimitReached = FalseGLO_SpeakWithDead_Event_QuestionAsked
27. : Arfur... a toymaker...
10. : [TagAnswer]
16. Player: Why did you hate those refugees so much?WYR_MerchantsHouse_Knows_Refugees, GLO_SpeakWithDead_State_QuestionsLimitReached = FalseGLO_SpeakWithDead_Event_QuestionAsked
33. : They might... find... the basement...fe3f8f7a-f55f-d091-779f-0ee4aaa56cdc_toldBasement
22. : [TagAnswer]
24. Player: What's in this basement? WYR_MerchantsHouse_Knows_SecretInBasement = False, fe3f8f7a-f55f-d091-779f-0ee4aaa56cdc_toldBasement, GLO_SpeakWithDead_State_QuestionsLimitReached = FalseGLO_SpeakWithDead_Event_QuestionAsked
31. : The toys... are there...
20. : [TagAnswer]
2. Player: What secret were you hiding?WYR_MerchantsHouse_Knows_SecretInBasement = False, GLO_SpeakWithDead_State_QuestionsLimitReached = False, 61b24248-d1dc-d385-22fa-feee140e75eeGLO_SpeakWithDead_Event_QuestionAsked
26. : The basement... the toys...
17. : [TagAnswer]
0. Player: What was your connection to the Guild?WYR_MerchantsHouse_HasMet_Conflict, GLO_SpeakWithDead_State_QuestionsLimitReached = FalseGLO_SpeakWithDead_Event_QuestionAsked
21. : None... just... hired... their local thugs...
8. : [TagAnswer]
3. Player: You donated explosive toys to the refugees - why?WYR_MerchantsHouse_Knows_SecretInBasement, WYR_RefugeeCamp_State_FoundTrappedToys, GLO_SpeakWithDead_State_QuestionsLimitReached = FalseGLO_SpeakWithDead_Event_QuestionAsked
15. : I'm just... an artisan... they... made me... do it...WYR_MerchantsHouse_State_MerchantConfessed, fe3f8f7a-f55f-d091-779f-0ee4aaa56cdc_toldShe
18. : [TagAnswer]
23. Player: Who do you mean by 'they'?LOW_FireworksHouse_Knows_GortashBehind = False, fe3f8f7a-f55f-d091-779f-0ee4aaa56cdc_toldShe, GLO_SpeakWithDead_State_QuestionsLimitReached = FalseGLO_SpeakWithDead_Event_QuestionAsked
6. : Banites... said to... put explosives... in the toys... or else...
14. : [TagAnswer]
1. Player: Why did they want you to put explosives in the toys?fe3f8f7a-f55f-d091-779f-0ee4aaa56cdc_toldShe, GLO_SpeakWithDead_State_QuestionsLimitReached = FalseGLO_SpeakWithDead_Event_QuestionAsked
19. : To prove... Steel Watchers... are needed...
4. : [TagAnswer]
9. Player: Where were you getting these explosives from?LOW_FireworksHouse_Knows_GortashBehind = False, WYR_MerchantsHouse_Knows_SecretInBasement, LOW_FireworksHouse_Event_UsedPassword = False, WYR_RefugeeCamp_State_FoundTrappedToys, LOW_FireworksHouse_Knows_Password = False, GLO_SpeakWithDead_State_QuestionsLimitReached = FalseGLO_SpeakWithDead_Event_QuestionAsked
25. : Fireworks shop... Lower City... password is... 'I'm here to visit... Uncle Felogyr...'LOW_FireworksHouse_Knows_Password
12. : [TagAnswer]
5. Player: Leave.GLO_SpeakWithDead_State_QuestionsLimitReached = FalseEnd
32. : *The spell's power wanes. You can ask no more questions.*GLO_SpeakWithDead_State_QuestionsLimitReachedEnd
34. : *The corpse seems willing to speak - but not to its killer.*GLO_SpeakWithDead_State_KillerEnd