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    Synopsis:

    General dialog for the refugee leader - father of the refugee family who stayed in the merchant's house when he was away.

    How to trigger:

    Talk to him either outside the merchant's house or at the refugee camp depending on state.


  • 31.
    Ben Golewits
    : You did your good deed, but Torm's still watching you - don't disappoint him now.devnoteWYR_MerchantsHouse_HasMet_RefugeeLeader_Housed, WYR_MerchantsHouse_Refugees_State_Housed
    End
  • 46.
    Ben Golewits
    : The poncy prat who owns this place is long gone - so I think we can both agree he doesn't need it anymore.devnoteWYR_MerchantsHouse_Refugees_State_Housed, WYR_RefugeeCamp_State_BigBarnSolved
    End
  • 47.
    Ben Golewits
    : Not quite sure why you stood up for us like that, but I won't say I'm not grateful. Thanks. And may Torm keep you.devnoteWYR_MerchantsHouse_Refugees_State_Housed = False, WYR_MerchantsHouse_Merchant_State_Intimidated, WYR_MerchantsHouse_Knows_RefugeesWYR_MerchantsHouse_Refugees_State_Housed
    • 61. [Jump] Jump to Node 43 (1)
    • 40. [Jump] Jump to Node 8 (1)
    • 79. [Jump] Jump to Node 64 (1)
    • 62. Player: One thing: stay out of the basement. It's not safe.WYR_MerchantsHouse_Knows_SecretInBasement
      • 37.
        Ben Golewits
        : We're much more interested in the beds and the pantry - but I'll make sure Cinta knows the basement's off-limits.devnote
        End
    • 54. Player: Leave.
      End
  • 49.
    Ben Golewits
    : Who are you? Some thug here to do that stuffed shirt's dirty work?devnoteWYR_MerchantsHouse_HasMet_RefugeeLeader = False, WYR_MerchantsHouse_Refugees_State_Housed = FalseWYR_MerchantsHouse_HasMet_RefugeeLeader
    • 67. Player: What exactly is going on here?WYR_MerchantsHouse_Knows_Refugees = False
      • 19. [Alias] WYR_MerchantsHouse_Knows_Refugees
        • Alias to Node 22
    • 41. Player: I'm trying to help you - wait here.WYR_MerchantsHouse_Merchant_State_GoneFromHouse = False, WYR_MerchantsHouse_Knows_Refugees
      • 72. [Jump] Jump to Node 26 (1)
    • 86. Player: The owner won't mind if you stay - you have my word.WYR_MerchantsHouse_Merchant_State_GoneFromHouse, WYR_MerchantsHouse_Knows_Refugees
      • 25.
        Ben Golewits
        : Your word? Well... if you're sure. And you're definitely not pulling my leg...devnote
        • 39.
          Ben Golewits
          : I don't know if it's your place to give us permission to stay here, but thank you. Really. My family needs this.devnoteWYR_MerchantsHouse_Refugees_State_Housed
          End
    • 59. Player: Take this coin, find a safe-house in the city. You don't want mercenaries near your kids. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54]), ROGUEWYR_MerchantsHouse_Merchant_State_GoneFromHouse = False, WYR_MerchantsHouse_Knows_Refugees, e678bd59-74f4-4a7b-8776-aca807d9ef22GEN_TransferNPCPayment
    • 59. Player: Here - take this. You'll be much better off in an inn than waiting to get chased out of here. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])WYR_MerchantsHouse_Merchant_State_GoneFromHouse = False, WYR_MerchantsHouse_Knows_Refugees, e678bd59-74f4-4a7b-8776-aca807d9ef22GEN_TransferNPCPayment
      • 38.
        Ben Golewits
        : I don't want to take charity from some stranger. But... I will. For the sake of my daughter.devnote
        • 15.
          Ben Golewits
          : ...Thank you.devnote
          • 82. [Jump] Jump to Node 83 (1)
    • 6. Player: You should leave - there'll be trouble if you stay.WYR_MerchantsHouse_RefugeeLeader_State_TriedPersuasion = False, WYR_MerchantsHouse_Merchant_State_GoneFromHouse = False, WYR_MerchantsHouse_Knows_Refugees, WYR_MerchantsHouse_State_ThugsGone = FalseWYR_MerchantsHouse_RefugeeLeader_State_TriedPersuasionRoll (Charisma, Persuasion) vs 15 (0)
      • 66. [RollResult] True
        • 21.
          Ben Golewits
          : I spend most of my life hunting things that'd kill you as soon as they looked at you and you're telling me about 'trouble'?!devnote
          • 36.
            Ben Golewits
            : But... you're right. I can't risk those people getting a hold of my daughter.devnote
            • 83.
              Ben Golewits
              : We'll get going as soon as we've got our things together.devnoteWYR_MerchantsHouse_State_ChasedOutNoForce, WYR_MerchantsHouse_Event_RefugeesLeave
              End
      • 18. [RollResult] False
        • 85.
          Ben Golewits
          : Thanks for your concern, but it'll be safer for my family to have four walls and a roof over their heads.devnote
          • 20.
            Ben Golewits
            : More defensible, too...devnote
            End
    • 2. Player: This is private property. You need to leave - or I'll make you.WYR_MerchantsHouse_RefugeeLeader_State_TriedIntimidation = False, WYR_MerchantsHouse_Merchant_State_GoneFromHouse = False, WYR_MerchantsHouse_Knows_RefugeesWYR_MerchantsHouse_RefugeeLeader_State_TriedIntimidationRoll (Charisma, Intimidation) vs 7 (0)
      • 1. [RollResult] True
        • 29.
          Ben Golewits
          : [TagAnswer] PALADIN_DEVOTION, PALADIN_ANCIENTSGLO_PaladinOathbreaker_Event_BrokeOath
          • 60.
            Ben Golewits
            : You're seriously gonna throw us out? Throw my child out?devnote
            • 55.
              Ben Golewits
              : You're just as bad as the rest of them.devnote
              • 76.
                Ben Golewits
                : Don't worry - we'll go. May Torm split open that hard, blackened heart of yours some day.devnoteWYR_MerchantsHouse_Event_RefugeesLeave
                End
      • 44. [RollResult] False
        • 78. [Alias] PALADIN_DEVOTION, PALADIN_ANCIENTSGLO_PaladinOathbreaker_Event_BrokeOath
          • Alias to Node 29
          • 45.
            Ben Golewits
            : You city thugs are all the same. I'll protect my family with my life if I have to!devnoteTemporaryHostilityAfterDialog
            End
    • 56. Player: Leave.
      End
  • 50.
    Ben Golewits
    : What's the word? Can we stay?devnoteWYR_MerchantsHouse_HasMet_RefugeeLeader_ThugsGone, WYR_MerchantsHouse_State_ThugsGone
    • 27. [Jump] Jump to Node 80 (2)
  • 58. [Alias] WYR_MerchantsHouse_Refugees_State_Housed = False, WYR_MerchantsHouse_Merchant_State_GoneFromHouse, WYR_MerchantsHouse_Knows_Refugees, WYR_MerchantsHouse_State_ThugsGoneWYR_MerchantsHouse_Refugees_State_Housed
    • Alias to Node 47
    • 81. [Jump] Jump to Node 47 (2)
  • 63.
    Ben Golewits
    : Back again, are you? What do you want with us now?devnoteWYR_MerchantsHouse_HasMet_RefugeeLeader, WYR_MerchantsHouse_Refugees_State_Housed = False
    • 30. [Jump] Jump to Node 49 (2)
  • 77.
    Ben Golewits
    : I don't like being cooped up inside, but it's what's best for Cinta - I'll make sure she knows you had a hand in it.devnoteWYR_MerchantsHouse_HasMet_RefugeeLeader_Housed = False, WYR_MerchantsHouse_Refugees_State_HousedWYR_MerchantsHouse_HasMet_RefugeeLeader_Housed
    End
  • 80.
    Ben Golewits
    : I see those animals are out of the picture - can we stay now, or are you going to turn on us next?devnoteWYR_MerchantsHouse_HasMet_RefugeeLeader_ThugsGone = False, WYR_MerchantsHouse_State_ThugsGoneWYR_MerchantsHouse_HasMet_RefugeeLeader_ThugsGone
    • 65. Player: Stay? What are you talking about?WYR_MerchantsHouse_Knows_Refugees = False
      • 22.
        Ben Golewits
        : The selfish ponce who owns this place was trying to hire some gang to throw us out - but it looks like you got rid of them.devnoteWYR_MerchantsHouse_Knows_Refugees
    • 3. Player: There's no one here to throw you out - I don't see why you can't stay.WYR_MerchantsHouse_Merchant_State_GoneFromHouse, WYR_MerchantsHouse_Knows_Refugees, WYR_MerchantsHouse_State_ThugsGone
      • 32.
        Ben Golewits
        : We will stay. For now. I just hope he doesn't pay anyone else to come sniffing round.devnoteWYR_MerchantsHouse_Merchant_State_Defeated = False, WYR_MerchantsHouse_Merchant_State_PermaDefeated = FalseWYR_MerchantsHouse_Refugees_State_Housed
        • 17.
          Ben Golewits
          : Thank you - and may Torm keep you.
          • 43. Player: You are quite welcome.
            • 23.
              Ben Golewits
              : You're the first person in this city to have our backs. Thank you. Really.devnote
              End
          • 8. Player: And you'd better be grateful for it.
            • 51.
              Ben Golewits
              : I am. It's been days since my family slept under a roof - so thank you.devnote
              End
          • 11. [Jump] Jump to Node 62 (1)
          • 42. [Jump] Jump to Node 56 (1)
      • 71.
        Ben Golewits
        : Oh. Well. Thank you. I think?devnoteWYR_MerchantsHouse_Refugees_State_Housed
        • 14. [Jump] Jump to Node 17 (2)
    • 64. Player: How did you end up here?WYR_MerchantsHouse_Knows_Refugees, MerchantsHouse_State_AskedRefugeesOrigin = FalseMerchantsHouse_State_AskedRefugeesOrigin
      • 52.
        Ben Golewits
        : Same way lots of us did - trying to get away from the army of the Absolute.devnote
        • 69.
          Ben Golewits
          : If you had the chance to put a roof over your family's heads after being on the run for Torm knows how long, wouldn't you?devnote
          • 74. Player: No one's telling you to leave - have all the roof you want.WYR_MerchantsHouse_Merchant_State_GoneFromHouse, WYR_MerchantsHouse_Knows_Refugees
            • 34. [Jump] Jump to Node 3 (2)
          • 68. Player: I understand. Let me talk to the owner of this place - maybe I can help.WYR_MerchantsHouse_Refugees_State_Housed = False, WYR_MerchantsHouse_Merchant_State_GoneFromHouse = False
            • 48. [Alias]
              End
              • Alias to Node 26
          • 75. Player: I'm not interested in sob stories.
            • 53. [Alias]
              End
              • Alias to Node 5
          • 33. Player: Look, this place doesn't belong to you - get out or I'll have to throw you out.WYR_MerchantsHouse_RefugeeLeader_State_TriedIntimidation = False, WYR_MerchantsHouse_Refugees_State_Housed = False, WYR_MerchantsHouse_Merchant_State_GoneFromHouse = False, WYR_MerchantsHouse_Knows_RefugeesWYR_MerchantsHouse_RefugeeLeader_State_TriedIntimidationRoll (Charisma, Intimidation) vs 10 (0)
            • 4. [RollResult] True
              • 57. [Alias] PALADIN_DEVOTION, PALADIN_ANCIENTSGLO_PaladinOathbreaker_Event_BrokeOath
                • Alias to Node 29
                • 0. [Jump] Jump to Node 60 (1)
            • 24. [RollResult] False
              • 13. [Alias] PALADIN_DEVOTION, PALADIN_ANCIENTSGLO_PaladinOathbreaker_Event_BrokeOath
                • Alias to Node 29
                • 70. [Jump] Jump to Node 45 (1)
          • 9. [Jump] Jump to Node 56 (1)
    • 28. [Jump] Jump to Node 59 (1)
    • 35. Player: I'm trying to help you - I just need to talk to the man in charge.WYR_MerchantsHouse_Refugees_State_Housed = False, WYR_MerchantsHouse_Merchant_State_GoneFromHouse = False, WYR_MerchantsHouse_Knows_Refugees
      • 26.
        Ben Golewits
        : Make it quick if you can - I don't like the way he's looking at us.devnote
        End
    • 16. Player: I could not care less.
      • 87. [Alias] WYR_MerchantsHouse_Merchant_State_GoneFromHouse, WYR_MerchantsHouse_Knows_Refugees, WYR_MerchantsHouse_State_ThugsGoneWYR_MerchantsHouse_Refugees_State_Housed
        • Alias to Node 71
        • 73. [Jump] Jump to Node 17 (2)
      • 5.
        Ben Golewits
        : Off with you, then! We don't need an audience, that's for sure.devnote
        End
    • 12. [Jump] Jump to Node 2 (1)
    • 10. [Jump] Jump to Node 56 (1)
  • 84.
    Ben Golewits
    : I heard you talking about us - you gonna kick my little girl out onto the streets, are you?devnoteWYR_MerchantsHouse_HasMet_RefugeeLeader_HeardChasingOut = False, WYR_MerchantsHouse_Refugees_State_Housed = False, WYR_MerchantsHouse_State_ChasingOutSuggested, WYR_MerchantsHouse_Knows_RefugeesWYR_MerchantsHouse_HasMet_RefugeeLeader_HeardChasingOut
    • 7. [Jump] Jump to Node 49 (2)