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Synopsis:
General dialog for the refugee leader - father of the refugee family who stayed in the merchant's house when he was away.
How to trigger:
Talk to him either outside the merchant's house or at the refugee camp depending on state.
31. : You did your good deed, but Torm's still watching you - don't disappoint him now.devnoteWYR_MerchantsHouse_HasMet_RefugeeLeader_Housed, WYR_MerchantsHouse_Refugees_State_HousedEnd
46. : The poncy prat who owns this place is long gone - so I think we can both agree he doesn't need it anymore.devnoteWYR_MerchantsHouse_Refugees_State_Housed, WYR_RefugeeCamp_State_BigBarnSolvedEnd
47. : Not quite sure why you stood up for us like that, but I won't say I'm not grateful. Thanks. And may Torm keep you.devnoteWYR_MerchantsHouse_Refugees_State_Housed = False, WYR_MerchantsHouse_Merchant_State_Intimidated, WYR_MerchantsHouse_Knows_RefugeesWYR_MerchantsHouse_Refugees_State_Housed
61. [Jump]
Jump to Node 43 (1)
40. [Jump]
Jump to Node 8 (1)
79. [Jump]
Jump to Node 64 (1)
62. Player: One thing: stay out of the basement. It's not safe.WYR_MerchantsHouse_Knows_SecretInBasement
37. : We're much more interested in the beds and the pantry - but I'll make sure Cinta knows the basement's off-limits.devnoteEnd
54. Player: Leave.End
49. : Who are you? Some thug here to do that stuffed shirt's dirty work?devnoteWYR_MerchantsHouse_HasMet_RefugeeLeader = False, WYR_MerchantsHouse_Refugees_State_Housed = FalseWYR_MerchantsHouse_HasMet_RefugeeLeader
67. Player: What exactly is going on here?WYR_MerchantsHouse_Knows_Refugees = False
19. [Alias]
WYR_MerchantsHouse_Knows_Refugees
41. Player: I'm trying to help you - wait here.WYR_MerchantsHouse_Merchant_State_GoneFromHouse = False, WYR_MerchantsHouse_Knows_Refugees
72. [Jump]
Jump to Node 26 (1)
86. Player: The owner won't mind if you stay - you have my word.WYR_MerchantsHouse_Merchant_State_GoneFromHouse, WYR_MerchantsHouse_Knows_Refugees
25. : Your word? Well... if you're sure. And you're definitely not pulling my leg...devnote
39. : I don't know if it's your place to give us permission to stay here, but thank you. Really. My family needs this.devnoteWYR_MerchantsHouse_Refugees_State_HousedEnd
59. Player: Take this coin, find a safe-house in the city. You don't want mercenaries near your kids. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54]),
ROGUEWYR_MerchantsHouse_Merchant_State_GoneFromHouse = False, WYR_MerchantsHouse_Knows_Refugees, e678bd59-74f4-4a7b-8776-aca807d9ef22GEN_TransferNPCPayment
59. Player: Here - take this. You'll be much better off in an inn than waiting to get chased out of here. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])WYR_MerchantsHouse_Merchant_State_GoneFromHouse = False, WYR_MerchantsHouse_Knows_Refugees, e678bd59-74f4-4a7b-8776-aca807d9ef22GEN_TransferNPCPayment
38. : I don't want to take charity from some stranger. But... I will. For the sake of my daughter.devnote
15. : ...Thank you.devnote
82. [Jump]
Jump to Node 83 (1)
6. Player: You should leave - there'll be trouble if you stay.WYR_MerchantsHouse_RefugeeLeader_State_TriedPersuasion = False, WYR_MerchantsHouse_Merchant_State_GoneFromHouse = False, WYR_MerchantsHouse_Knows_Refugees, WYR_MerchantsHouse_State_ThugsGone = FalseWYR_MerchantsHouse_RefugeeLeader_State_TriedPersuasionRoll (Charisma, Persuasion) vs 15 (0)
66. [RollResult] True
21. : I spend most of my life hunting things that'd kill you as soon as they looked at you and you're telling me about 'trouble'?!devnote
36. : But... you're right. I can't risk those people getting a hold of my daughter.devnote
83. : We'll get going as soon as we've got our things together.devnoteWYR_MerchantsHouse_State_ChasedOutNoForce, WYR_MerchantsHouse_Event_RefugeesLeaveEnd
18. [RollResult] False
85. : Thanks for your concern, but it'll be safer for my family to have four walls and a roof over their heads.devnote
20. : More defensible, too...devnoteEnd
2. Player: This is private property. You need to leave - or I'll make you.WYR_MerchantsHouse_RefugeeLeader_State_TriedIntimidation = False, WYR_MerchantsHouse_Merchant_State_GoneFromHouse = False, WYR_MerchantsHouse_Knows_RefugeesWYR_MerchantsHouse_RefugeeLeader_State_TriedIntimidationRoll (Charisma, Intimidation) vs 7 (0)
1. [RollResult] True
29. : [TagAnswer]
PALADIN_DEVOTION, PALADIN_ANCIENTSGLO_PaladinOathbreaker_Event_BrokeOath
60. : You're seriously gonna throw us out? Throw my child out?devnote
55. : You're just as bad as the rest of them.devnote
76. : Don't worry - we'll go. May Torm split open that hard, blackened heart of yours some day.devnoteWYR_MerchantsHouse_Event_RefugeesLeaveEnd
44. [RollResult] False
78. [Alias]
PALADIN_DEVOTION, PALADIN_ANCIENTSGLO_PaladinOathbreaker_Event_BrokeOath
- Alias to Node 29
45. : You city thugs are all the same. I'll protect my family with my life if I have to!devnoteTemporaryHostilityAfterDialogEnd
56. Player: Leave.End
50. : What's the word? Can we stay?devnoteWYR_MerchantsHouse_HasMet_RefugeeLeader_ThugsGone, WYR_MerchantsHouse_State_ThugsGone
27. [Jump]
Jump to Node 80 (2)
58. [Alias]
WYR_MerchantsHouse_Refugees_State_Housed = False, WYR_MerchantsHouse_Merchant_State_GoneFromHouse, WYR_MerchantsHouse_Knows_Refugees, WYR_MerchantsHouse_State_ThugsGoneWYR_MerchantsHouse_Refugees_State_Housed
- Alias to Node 47
81. [Jump]
Jump to Node 47 (2)
63. : Back again, are you? What do you want with us now?devnoteWYR_MerchantsHouse_HasMet_RefugeeLeader, WYR_MerchantsHouse_Refugees_State_Housed = False
30. [Jump]
Jump to Node 49 (2)
77. : I don't like being cooped up inside, but it's what's best for Cinta - I'll make sure she knows you had a hand in it.devnoteWYR_MerchantsHouse_HasMet_RefugeeLeader_Housed = False, WYR_MerchantsHouse_Refugees_State_HousedWYR_MerchantsHouse_HasMet_RefugeeLeader_HousedEnd
80. : I see those animals are out of the picture - can we stay now, or are you going to turn on us next?devnoteWYR_MerchantsHouse_HasMet_RefugeeLeader_ThugsGone = False, WYR_MerchantsHouse_State_ThugsGoneWYR_MerchantsHouse_HasMet_RefugeeLeader_ThugsGone
65. Player: Stay? What are you talking about?WYR_MerchantsHouse_Knows_Refugees = False
22. : The selfish ponce who owns this place was trying to hire some gang to throw us out - but it looks like you got rid of them.devnoteWYR_MerchantsHouse_Knows_Refugees
3. Player: There's no one here to throw you out - I don't see why you can't stay.WYR_MerchantsHouse_Merchant_State_GoneFromHouse, WYR_MerchantsHouse_Knows_Refugees, WYR_MerchantsHouse_State_ThugsGone
32. : We will stay. For now. I just hope he doesn't pay anyone else to come sniffing round.devnoteWYR_MerchantsHouse_Merchant_State_Defeated = False, WYR_MerchantsHouse_Merchant_State_PermaDefeated = FalseWYR_MerchantsHouse_Refugees_State_Housed
17. : Thank you - and may Torm keep you.
43. Player: You are quite welcome.
23. : You're the first person in this city to have our backs. Thank you. Really.devnoteEnd
8. Player: And you'd better be grateful for it.
51. : I am. It's been days since my family slept under a roof - so thank you.devnoteEnd
11. [Jump]
Jump to Node 62 (1)
42. [Jump]
Jump to Node 56 (1)
71. : Oh. Well. Thank you. I think?devnoteWYR_MerchantsHouse_Refugees_State_Housed
14. [Jump]
Jump to Node 17 (2)
64. Player: How did you end up here?WYR_MerchantsHouse_Knows_Refugees, MerchantsHouse_State_AskedRefugeesOrigin = FalseMerchantsHouse_State_AskedRefugeesOrigin
52. : Same way lots of us did - trying to get away from the army of the Absolute.devnote
69. : If you had the chance to put a roof over your family's heads after being on the run for Torm knows how long, wouldn't you?devnote
74. Player: No one's telling you to leave - have all the roof you want.WYR_MerchantsHouse_Merchant_State_GoneFromHouse, WYR_MerchantsHouse_Knows_Refugees
34. [Jump]
Jump to Node 3 (2)
68. Player: I understand. Let me talk to the owner of this place - maybe I can help.WYR_MerchantsHouse_Refugees_State_Housed = False, WYR_MerchantsHouse_Merchant_State_GoneFromHouse = False
48. [Alias]
End
75. Player: I'm not interested in sob stories.
53. [Alias]
End
33. Player: Look, this place doesn't belong to you - get out or I'll have to throw you out.WYR_MerchantsHouse_RefugeeLeader_State_TriedIntimidation = False, WYR_MerchantsHouse_Refugees_State_Housed = False, WYR_MerchantsHouse_Merchant_State_GoneFromHouse = False, WYR_MerchantsHouse_Knows_RefugeesWYR_MerchantsHouse_RefugeeLeader_State_TriedIntimidationRoll (Charisma, Intimidation) vs 10 (0)
4. [RollResult] True
57. [Alias]
PALADIN_DEVOTION, PALADIN_ANCIENTSGLO_PaladinOathbreaker_Event_BrokeOath
- Alias to Node 29
0. [Jump]
Jump to Node 60 (1)
24. [RollResult] False
13. [Alias]
PALADIN_DEVOTION, PALADIN_ANCIENTSGLO_PaladinOathbreaker_Event_BrokeOath
- Alias to Node 29
70. [Jump]
Jump to Node 45 (1)
9. [Jump]
Jump to Node 56 (1)
28. [Jump]
Jump to Node 59 (1)
35. Player: I'm trying to help you - I just need to talk to the man in charge.WYR_MerchantsHouse_Refugees_State_Housed = False, WYR_MerchantsHouse_Merchant_State_GoneFromHouse = False, WYR_MerchantsHouse_Knows_Refugees
26. : Make it quick if you can - I don't like the way he's looking at us.devnoteEnd
16. Player: I could not care less.
87. [Alias]
WYR_MerchantsHouse_Merchant_State_GoneFromHouse, WYR_MerchantsHouse_Knows_Refugees, WYR_MerchantsHouse_State_ThugsGoneWYR_MerchantsHouse_Refugees_State_Housed
- Alias to Node 71
73. [Jump]
Jump to Node 17 (2)
5. : Off with you, then! We don't need an audience, that's for sure.devnoteEnd
12. [Jump]
Jump to Node 2 (1)
10. [Jump]
Jump to Node 56 (1)
84. : I heard you talking about us - you gonna kick my little girl out onto the streets, are you?devnoteWYR_MerchantsHouse_HasMet_RefugeeLeader_HeardChasingOut = False, WYR_MerchantsHouse_Refugees_State_Housed = False, WYR_MerchantsHouse_State_ChasingOutSuggested, WYR_MerchantsHouse_Knows_RefugeesWYR_MerchantsHouse_HasMet_RefugeeLeader_HeardChasingOut
7. [Jump]
Jump to Node 49 (2)