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    Synopsis:

    Zenovia Dawg, leader of the Rivington Rats, approaches the player after the refugee conflict at the merchant's house has been resolved - she doesn't take kindly to anyone interfering in her (or the Guild's) business.

    How to trigger:

    Zenovia approaches you automatically after the main merchant's house refugee conflict dialogue is resolved.

    BGO_Main_A
    goto 14; 50; -93
    proceed through the Conflict dialog. Do either of these:
    persuade to chase out the refugees for half-price or for free
    intimidate Arfur to let them stay
    dialog with Zenovia should start automatically after that



  • 8.
    Zenovia Dawg
    : Do you think you're clever coming in and undercutting us, sweetheart?devnoteWYR_MerchantsHouse_State_ChasingOutAgreedHalfPrice
    • 26.
      Zenovia Dawg
      : We were about to make a bit of extra cash before you butted in - you owe the Guild a cut.devnote
      • 95.
        Zenovia Dawg
        : [TagAnswer] SCE_Minthara_Inclusion_Start
        • 68.
          Nightwarden Minthara
          : Is the little dog trying to intimidate us? If it continues to bark, I will snap its neck.REALLY_MINTHARA
          • 0.
            Zenovia Dawg
            : [TagAnswer] SCE_Minthara_Inclusion_End
            • 134. Player: [PassiveRoll] GLO_Factions_Knows_Guild = False, BALDURIAN = FalseRoll (Intelligence, History) vs 15 (0)
              • 65. [RollResult] False
                • 82. [Jump] Jump to Node 94 (2)
              • 1. [RollResult] True
                • 94.
                  Narrator
                  : *The Guild: a loose coalition uniting every criminal outfit in the city under one collective rule, from cutpurses to contract killers.*GLO_Factions_Knows_Guild
                  • 31. Player: I had a look in your employer's basement - did you know he puts explosives in children's toys?WYR_MerchantsHouse_Knows_SecretInBasement
                    • 63.
                      Zenovia Dawg
                      : And I'm the Duke's personal bed warmer. I don't care what pies he's got his grimy little fingers in - just give me the gold.devnote
                      • 89. [Jump] Jump to Node 44 (1)
                      • 149. Player: How much gold are we talking?
                        • 121.
                          Zenovia Dawg
                          : Just a little something - consider it a gesture of good will. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])devnoteWYR_MerchantsHouse_ThugLeader_State_PriceHalved = False, WYR_MerchantsHouse_ThugLeader_State_PriceDoubled = False
                          • 92. Player: Fine, here's your gold. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])<br>WYR_MerchantsHouse_ThugLeader_State_PriceHalved = False, WYR_MerchantsHouse_ThugLeader_State_PriceDoubled = False, e678bd59-74f4-4a7b-8776-aca807d9ef22GEN_TransferNPCPayment
                            • 120. [Jump] Jump to Node 6 (1)
                          • 14. Player: I'll pay you, but I need some time to get the gold together.
                            • 87.
                              Zenovia Dawg
                              : You think I'm just a pretty face? You'll pay up now - and just for trying it on, you can pay me double.devnoteWYR_MerchantsHouse_ThugLeader_State_PriceDoubled = FalseWYR_MerchantsHouse_ThugLeader_State_PriceDoubled
                              • 40. [Jump] Jump to Node 73 (1)
                              • 118. [Jump] Jump to Node 148 (1)
                              • 17. Player: I don't think so.FactionHostileToPlayerGroupAfterDialog
                                End
                            • 57. [Jump] Jump to Node 84 (1)
                          • 24. Player: I'm not paying you that much - that's pure extortion.
                            • 61.
                              Zenovia Dawg
                              : You know, it's shocking how many people opt for the hard way when the easy way's right there. Any last words?devnote
                              • 77. [Jump] Jump to Node 54 (1)
                              • 18. Player: Do you think I was born yesterday? That's nowhere near Guild rates - half it and we'll call it a deal.GLO_Factions_Knows_Guild, WYR_MerchantsHouse_ThugLeader_State_PriceDoubled = False, ROGUERoll (Charisma, Persuasion) vs 10 (0)
                                • 99. [RollResult] True
                                  • 69.
                                    Zenovia Dawg
                                    : Sharp little creature, aren't you? All right then - half.<br>devnoteWYR_MerchantsHouse_ThugLeader_State_PriceHalved
                                    • 132. Player: Fine, here's your gold. ([GEN_CheckMagicPocketGold_3_01f129ea-b4dc-44b6-8154-9a948f876a82])<br>WYR_MerchantsHouse_ThugLeader_State_PriceHalved, WYR_MerchantsHouse_ThugLeader_State_PriceDoubled = False, da0e2ddc-8a30-454e-b9c6-89e998a0d1dbGEN_TransferNPCPayment_3
                                      • 6.
                                        Zenovia Dawg
                                        : Smart decision, sweetheart.devnoteWYR_MerchantsHouse_Event_ThugsLeave, WYR_MerchantsHouse_ThugLeader_State_Paid
                                        • 80.
                                          Zenovia Dawg
                                          : Well, boys - we did what we were paid for. Let's leave this lot to their misery.devnote
                                          End
                                    • 15. Player: Works for me. And, as we're all friends now, maybe I could get some Guild assistance of my own at some point?Roll (Charisma, Persuasion) vs 15 (0)
                                      • 93. [RollResult] True
                                        • 79.
                                          Zenovia Dawg
                                          : Smooth talker, aren't you? What did you have in mind?devnote
                                          • 4. Player: Can you get me into the city proper?
                                            • 78.
                                              Zenovia Dawg
                                              : Not my personal area of expertise - but Nine-Fingers'll know how.devnote
                                              • Link to Node 56
                                          • 131. Player: I could do with a blade like yours - you ready for your next job?
                                            • 30.
                                              Zenovia Dawg
                                              : How presumptuous - it's almost endearin'. That'd be up to Nine-Fingers to decide.devnote
                                              • 56.
                                                Zenovia Dawg
                                                : She's at the Guildhall in the Lower City - you can't miss her.devnoteGLO_BG_Knows_HeardOfNineFingers, LOW_Guildhall_NineFingers_Knows_Location
                                                • 19. [Jump] Jump to Node 69 (2)
                                          • 145. Player: I want to meet your boss.
                                            • 51.
                                              Zenovia Dawg
                                              : Nine-Fingers herself?devnote
                                              • Link to Node 56
                                          • 67. Player: Nothing for now - I just wanted to make sure it was an option.
                                            • 62.
                                              Zenovia Dawg
                                              : It certainly could be - I'll be sure to let Nine-Fingers know you're interested in collaboratin'.devnote
                                              • Link to Node 56
                                      • 37. [RollResult] False
                                        • 11.
                                          Zenovia Dawg
                                          : Sweet of you to ask, but I don't think you can afford me.devnote
                                    • 111. Player: Actually I've changed my mind - no deal.
                                      • 84.
                                        Zenovia Dawg
                                        : You know, this was fun to begin with but now I'm getting bored.devnote
                                        • 113.
                                          Zenovia Dawg
                                          : Boys - how about a bit of the Rivington Rats' famous hospitality for our friend here?FactionHostileToPlayerGroupAfterDialog
                                          End
                                • 103. [RollResult] False
                                  • 55.
                                    Zenovia Dawg
                                    : As far as you're concerned, I am the Guild. And you know what? The price has just doubled. What a shame.devnoteWYR_MerchantsHouse_ThugLeader_State_PriceDoubled = FalseWYR_MerchantsHouse_ThugLeader_State_PriceDoubled
                                    • 73. Player: Fine, here's your gold. ([GEN_CheckMagicPocketGold_2_463b0f43-5410-412d-aba3-875cf81c38ca])<br>WYR_MerchantsHouse_ThugLeader_State_PriceHalved = False, WYR_MerchantsHouse_ThugLeader_State_PriceDoubled, d6480be7-500e-4160-927f-86acfd5c4e7bGEN_TransferNPCPayment_2
                                      • 76. [Jump] Jump to Node 6 (1)
                                    • 148. Player: Knock some sense into this upstart.Roll (, ) vs 00000000-0000-0000-0000-000000000000 (0)
                                      • 101. [RollResult] True
                                        • 46. [TagCinematic] devnote
                                          • 9.
                                            Zenovia Dawg
                                            : That... was a mistake on your part, sweetie. A mistake the Guild will hear about.devnote['Karlach 1', 'Lae'zel 1', 'Astarion 1', 'Minsc 1']
                                            • 29.
                                              Zenovia Dawg
                                              : Come on, boys - we've got places to be.devnoteWYR_MerchantsHouse_ThugLeader_State_Intimidated, WYR_MerchantsHouse_Event_ThugsLeave
                                              End
                                      • 20. [RollResult] False
                                        • 86. [TagCinematic] devnote
                                          • 83.
                                            Zenovia Dawg
                                            : You're a clumsy little kitten, aren't you? Adorable.devnote
                                            • 58.
                                              Zenovia Dawg
                                              : I'll almost feel sorry grinding you into the dirt.devnoteFactionHostileToPlayerGroupAfterDialog
                                              End
                                    • 3. Player: I'm not giving you a single gold piece.
                                      • 13. [Jump] Jump to Node 84 (1)
                                  • 53. [Jump] Jump to Node 84 (1)
                              • 33. [Jump] Jump to Node 148 (1)
                              • 38. Player: Whatever you've been paid isn't worth dying to me - I know how to make it hurt.FIGHTERRoll (Charisma, Intimidation) vs 10 (1)
                                • 75. [Jump] Jump to Node 54 (2)
                              • 71. Player: I've always been a difficult person - I just can't help it.
                                • 98.
                                  Zenovia Dawg
                                  : You know, somehow I can believe that.devnoteFactionHostileToPlayerGroupAfterDialog
                                  End
                      • 104. Player: Then you're as much of a monster as he is.
                        • 141. [Jump] Jump to Node 84 (1)
                  • 21. Player: You can deal with those refugees yourself if you really want - I'm not invested.
                    • 2.
                      Zenovia Dawg
                      : Ah, but thanks to your little interference with our business, you are invested.devnote
                      • 41.
                        Zenovia Dawg
                        : And we can't have our mutual friend Arfur thinking he outsmarted us.devnote
                        • 23.
                          Zenovia Dawg
                          : Give me what you owe or maybe I'll just have to help myself to it when you're dead.devnote
                          • 74. [Jump] Jump to Node 90 (2)
                  • 49. Player: Suppose I agree - what is this cut exactly?
                    • 117. [Jump] Jump to Node 121 (1)
                  • 124. [Jump] Jump to Node 148 (1)
                  • 39. [Jump] Jump to Node 140 (1)
                  • 60. [Jump] Jump to Node 42 (1)
            • 64. [Jump] Jump to Node 94 (1)
  • 16.
    Zenovia Dawg
    : I see you're a charitable sort - perhaps you have some benevolence to spare for us poor souls?devnoteWYR_MerchantsHouse_State_ChasingOutAgreedFree
    • 146.
      Zenovia Dawg
      : We just lost a load of gold thanks to somebody interfering in our business, you see, and now we're a little out of pocket.devnote
      • 112. [Alias] SCE_Minthara_Inclusion_Start
        • Alias to Node 95
        • 143. [Alias] REALLY_MINTHARA
          • Alias to Node 68
          • 109. [Alias] SCE_Minthara_Inclusion_End
            • Alias to Node 0
            • 43. Player: [PassiveRoll] GLO_Factions_Knows_Guild = False, BALDURIAN = FalseRoll (Intelligence, History) vs 15 (0)
              • 110. [RollResult] False
                • 85. [Jump] Jump to Node 32 (2)
              • 81. [RollResult] True
                • 32. [Alias] GLO_Factions_Knows_Guild
                  • Alias to Node 94
                  • 48. [Jump] Jump to Node 31 (1)
                  • 22. [Jump] Jump to Node 97 (1)
                  • 35. [Jump] Jump to Node 21 (1)
                  • 28. Player: Real shame, that - but you'll have to find your charitable donation elsewhere.
                    • 90. [Alias]
                      • Alias to Node 61
                      • 54. Player: I am the child of Lord Bhaal, this filthy city's eternal terror. Do you have any last words?, REALLY_DARK_URGERoll (Charisma, Intimidation) vs 10 (0)
                      • 54. Player: I fought and killed an avatar of Myrkul recently. Do you have any last words?Roll (Charisma, Intimidation) vs 10 (0)
                        • 72. [RollResult] True
                          • 100.
                            Zenovia Dawg
                            : You're... serious. Let's forget this unpleasantness ever happened.
                            • 147. [Jump] Jump to Node 29 (1)
                        • 137. [RollResult] False
                          • 114.
                            Zenovia Dawg
                            : You're full of crap.
                            • 127. [Jump] Jump to Node 58 (1)
                      • 96. Player: I am the child of Lord Bhaal, this filthy city's eternal terror. Do you have any last words?, REALLY_DARK_URGEORI_State_DarkUrge_KnowsBhaalspawn, REALLY_DARK_URGERoll (Charisma, Intimidation) vs 10 (1)
                        • Link to Node 72
                        • Link to Node 137
                      • 130. Player: Calm down - how much are you after exactly?
                        • 34. [Alias] WYR_MerchantsHouse_ThugLeader_State_PriceHalved = False, WYR_MerchantsHouse_ThugLeader_State_PriceDoubled = False
                          • Alias to Node 121
                          • 129. [Jump] Jump to Node 92 (1)
                          • 144. [Jump] Jump to Node 14 (1)
                          • 122. [Jump] Jump to Node 148 (1)
                          • 140. Player: Gold is nothing to me. My only pleasure in life is blood, and I'll be having yours., REALLY_DARK_URGERoll (Charisma, Intimidation) vs 20 (0)
                          • 140. Player: I could give you that gold - but then I'd just take it back after I killed you.Roll (Charisma, Intimidation) vs 20 (0)
                            • 133. [RollResult] True
                              • 126.
                                Zenovia Dawg
                                : I think you're overestimating your abilities somewhat - but I haven't got time for this.devnote
                                • 50. [Jump] Jump to Node 29 (1)
                            • 136. [RollResult] False
                              • 7. [Jump] Jump to Node 84 (1)
                          • 5. [Jump] Jump to Node 18 (1)
                          • 42. Player: Over my dead body.
                            • 135.
                              Zenovia Dawg
                              : You took the words right out of my mouth.devnoteFactionHostileToPlayerGroupAfterDialog
                              End
                      • 108. [Jump] Jump to Node 71 (1)
                      • 107. Player: I'm more of an 'actions' person.FactionHostileToPlayerGroupAfterDialog
                        End
            • 70. [Jump] Jump to Node 32 (1)
  • 102.
    Zenovia Dawg
    : You think you can just waltz in here and meddle with our livelihood?devnoteWYR_MerchantsHouse_Refugees_State_ChasedOut
    • 115. [Jump] Jump to Node 36 (1)
  • 138.
    Zenovia Dawg
    : I respect your hustle, sweetheart, but it won't work on me.devnoteWYR_MerchantsHouse_Merchant_State_Intimidated
    • 36.
      Zenovia Dawg
      : You've stepped on the Guild's toes - and we'd like a little something to make it better.devnote
      • 59. [Alias] SCE_Minthara_Inclusion_Start
        • Alias to Node 95
        • 91. [Alias] REALLY_MINTHARA
          • Alias to Node 68
          • 125. [Alias] SCE_Minthara_Inclusion_End
            • Alias to Node 0
            • 119. Player: [PassiveRoll] GLO_Factions_Knows_Guild = False, BALDURIAN = FalseRoll (Intelligence, History) vs 15 (0)
              • 106. [RollResult] False
                • 52. [Jump] Jump to Node 116 (2)
              • 128. [RollResult] True
                • 116. [Alias] GLO_Factions_Knows_Guild
                  • Alias to Node 94
                  • 139. [Jump] Jump to Node 31 (1)
                  • 142. [Jump] Jump to Node 97 (1)
                  • 66. Player: Or what?
                    • 25.
                      Zenovia Dawg
                      : I'd say 'you'll live to regret it' but honestly I'm not so sure you'd live.devnote
                      • 45. Player: I am the child of Lord Bhaal, this filthy city's eternal terror. Do you have any last words?, REALLY_DARK_URGEORI_State_DarkUrge_KnowsBhaalspawn, REALLY_DARK_URGERoll (Charisma, Intimidation) vs 10 (1)
                        • Link to Node 105
                      • 44. Player: I fought and killed an avatar of Myrkul recently. I think I can handle you.Roll (Charisma, Intimidation) vs 10 (0)
                        • 105. [Jump] Jump to Node 54 (2)
                      • 97. Player: All right, I get it - how much do you want?
                        • 123. [Jump] Jump to Node 121 (1)
                      • 47. [Jump] Jump to Node 148 (1)
                      • 12. [Jump] Jump to Node 140 (1)
                      • 27. Player: Let's find out, shall we?FactionHostileToPlayerGroupAfterDialog
                        End
                  • 10. [Jump] Jump to Node 42 (1)
            • 88. [Jump] Jump to Node 116 (1)