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Synopsis:
Zenovia Dawg, leader of the Rivington Rats, approaches the player after the refugee conflict at the merchant's house has been resolved - she doesn't take kindly to anyone interfering in her (or the Guild's) business.
How to trigger:
Zenovia approaches you automatically after the main merchant's house refugee conflict dialogue is resolved.
BGO_Main_A
goto 14; 50; -93
proceed through the Conflict dialog. Do either of these:
persuade to chase out the refugees for half-price or for free
intimidate Arfur to let them stay
dialog with Zenovia should start automatically after that
8. : Do you think you're clever coming in and undercutting us, sweetheart?devnoteWYR_MerchantsHouse_State_ChasingOutAgreedHalfPrice
26. : We were about to make a bit of extra cash before you butted in - you owe the Guild a cut.devnote
95. : [TagAnswer]
SCE_Minthara_Inclusion_Start
68. : Is the little dog trying to intimidate us? If it continues to bark, I will snap its neck.REALLY_MINTHARA
0. : [TagAnswer]
SCE_Minthara_Inclusion_End
134. Player: [PassiveRoll]
GLO_Factions_Knows_Guild = False, BALDURIAN = FalseRoll (Intelligence, History) vs 15 (0)
65. [RollResult] False
82. [Jump]
Jump to Node 94 (2)
1. [RollResult] True
94. : *The Guild: a loose coalition uniting every criminal outfit in the city under one collective rule, from cutpurses to contract killers.*GLO_Factions_Knows_Guild
31. Player: I had a look in your employer's basement - did you know he puts explosives in children's toys?WYR_MerchantsHouse_Knows_SecretInBasement
63. : And I'm the Duke's personal bed warmer. I don't care what pies he's got his grimy little fingers in - just give me the gold.devnote
89. [Jump]
Jump to Node 44 (1)
149. Player: How much gold are we talking?
121. : Just a little something - consider it a gesture of good will. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])devnoteWYR_MerchantsHouse_ThugLeader_State_PriceHalved = False, WYR_MerchantsHouse_ThugLeader_State_PriceDoubled = False
92. Player: Fine, here's your gold. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])<br>WYR_MerchantsHouse_ThugLeader_State_PriceHalved = False, WYR_MerchantsHouse_ThugLeader_State_PriceDoubled = False, e678bd59-74f4-4a7b-8776-aca807d9ef22GEN_TransferNPCPayment
120. [Jump]
Jump to Node 6 (1)
14. Player: I'll pay you, but I need some time to get the gold together.
87. : You think I'm just a pretty face? You'll pay up now - and just for trying it on, you can pay me double.devnoteWYR_MerchantsHouse_ThugLeader_State_PriceDoubled = FalseWYR_MerchantsHouse_ThugLeader_State_PriceDoubled
40. [Jump]
Jump to Node 73 (1)
118. [Jump]
Jump to Node 148 (1)
17. Player: I don't think so.FactionHostileToPlayerGroupAfterDialogEnd
57. [Jump]
Jump to Node 84 (1)
24. Player: I'm not paying you that much - that's pure extortion.
61. : You know, it's shocking how many people opt for the hard way when the easy way's right there. Any last words?devnote
77. [Jump]
Jump to Node 54 (1)
18. Player: Do you think I was born yesterday? That's nowhere near Guild rates - half it and we'll call it a deal.GLO_Factions_Knows_Guild, WYR_MerchantsHouse_ThugLeader_State_PriceDoubled = False, ROGUERoll (Charisma, Persuasion) vs 10 (0)
99. [RollResult] True
69. : Sharp little creature, aren't you? All right then - half.<br>devnoteWYR_MerchantsHouse_ThugLeader_State_PriceHalved
132. Player: Fine, here's your gold. ([GEN_CheckMagicPocketGold_3_01f129ea-b4dc-44b6-8154-9a948f876a82])<br>WYR_MerchantsHouse_ThugLeader_State_PriceHalved, WYR_MerchantsHouse_ThugLeader_State_PriceDoubled = False, da0e2ddc-8a30-454e-b9c6-89e998a0d1dbGEN_TransferNPCPayment_3
6. : Smart decision, sweetheart.devnoteWYR_MerchantsHouse_Event_ThugsLeave, WYR_MerchantsHouse_ThugLeader_State_Paid
80. : Well, boys - we did what we were paid for. Let's leave this lot to their misery.devnoteEnd
15. Player: Works for me. And, as we're all friends now, maybe I could get some Guild assistance of my own at some point?Roll (Charisma, Persuasion) vs 15 (0)
93. [RollResult] True
79. : Smooth talker, aren't you? What did you have in mind?devnote
4. Player: Can you get me into the city proper?
78. : Not my personal area of expertise - but Nine-Fingers'll know how.devnote
131. Player: I could do with a blade like yours - you ready for your next job?
30. : How presumptuous - it's almost endearin'. That'd be up to Nine-Fingers to decide.devnote
56. : She's at the Guildhall in the Lower City - you can't miss her.devnoteGLO_BG_Knows_HeardOfNineFingers, LOW_Guildhall_NineFingers_Knows_Location
19. [Jump]
Jump to Node 69 (2)
145. Player: I want to meet your boss.
51. : Nine-Fingers herself?devnote
67. Player: Nothing for now - I just wanted to make sure it was an option.
62. : It certainly could be - I'll be sure to let Nine-Fingers know you're interested in collaboratin'.devnote
37. [RollResult] False
11. : Sweet of you to ask, but I don't think you can afford me.devnote
111. Player: Actually I've changed my mind - no deal.
84. : You know, this was fun to begin with but now I'm getting bored.devnote
113. : Boys - how about a bit of the Rivington Rats' famous hospitality for our friend here?FactionHostileToPlayerGroupAfterDialogEnd
103. [RollResult] False
55. : As far as you're concerned, I am the Guild. And you know what? The price has just doubled. What a shame.devnoteWYR_MerchantsHouse_ThugLeader_State_PriceDoubled = FalseWYR_MerchantsHouse_ThugLeader_State_PriceDoubled
73. Player: Fine, here's your gold. ([GEN_CheckMagicPocketGold_2_463b0f43-5410-412d-aba3-875cf81c38ca])<br>WYR_MerchantsHouse_ThugLeader_State_PriceHalved = False, WYR_MerchantsHouse_ThugLeader_State_PriceDoubled, d6480be7-500e-4160-927f-86acfd5c4e7bGEN_TransferNPCPayment_2
76. [Jump]
Jump to Node 6 (1)
148. Player: Knock some sense into this upstart.Roll (, ) vs 00000000-0000-0000-0000-000000000000 (0)
101. [RollResult] True
46. [TagCinematic]
devnote
9. : That... was a mistake on your part, sweetie. A mistake the Guild will hear about.devnote['Karlach 1', 'Lae'zel 1', 'Astarion 1', 'Minsc 1']
29. : Come on, boys - we've got places to be.devnoteWYR_MerchantsHouse_ThugLeader_State_Intimidated, WYR_MerchantsHouse_Event_ThugsLeaveEnd
20. [RollResult] False
86. [TagCinematic]
devnote
83. : You're a clumsy little kitten, aren't you? Adorable.devnote
58. : I'll almost feel sorry grinding you into the dirt.devnoteFactionHostileToPlayerGroupAfterDialogEnd
3. Player: I'm not giving you a single gold piece.
13. [Jump]
Jump to Node 84 (1)
53. [Jump]
Jump to Node 84 (1)
33. [Jump]
Jump to Node 148 (1)
38. Player: Whatever you've been paid isn't worth dying to me - I know how to make it hurt.FIGHTERRoll (Charisma, Intimidation) vs 10 (1)
75. [Jump]
Jump to Node 54 (2)
71. Player: I've always been a difficult person - I just can't help it.
98. : You know, somehow I can believe that.devnoteFactionHostileToPlayerGroupAfterDialogEnd
104. Player: Then you're as much of a monster as he is.
141. [Jump]
Jump to Node 84 (1)
21. Player: You can deal with those refugees yourself if you really want - I'm not invested.
2. : Ah, but thanks to your little interference with our business, you are invested.devnote
41. : And we can't have our mutual friend Arfur thinking he outsmarted us.devnote
23. : Give me what you owe or maybe I'll just have to help myself to it when you're dead.devnote
74. [Jump]
Jump to Node 90 (2)
49. Player: Suppose I agree - what is this cut exactly?
117. [Jump]
Jump to Node 121 (1)
124. [Jump]
Jump to Node 148 (1)
39. [Jump]
Jump to Node 140 (1)
60. [Jump]
Jump to Node 42 (1)
64. [Jump]
Jump to Node 94 (1)
16. : I see you're a charitable sort - perhaps you have some benevolence to spare for us poor souls?devnoteWYR_MerchantsHouse_State_ChasingOutAgreedFree
146. : We just lost a load of gold thanks to somebody interfering in our business, you see, and now we're a little out of pocket.devnote
112. [Alias]
SCE_Minthara_Inclusion_Start
- Alias to Node 95
143. [Alias]
REALLY_MINTHARA
- Alias to Node 68
109. [Alias]
SCE_Minthara_Inclusion_End
- Alias to Node 0
43. Player: [PassiveRoll]
GLO_Factions_Knows_Guild = False, BALDURIAN = FalseRoll (Intelligence, History) vs 15 (0)
110. [RollResult] False
85. [Jump]
Jump to Node 32 (2)
81. [RollResult] True
32. [Alias]
GLO_Factions_Knows_Guild