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Synopsis:
Dialog with a priest cleaning the kitchen.
Donnick is feeling sorry for Father Lorgan, but also for himself - he'd hoped to find in this temple a sanctuary from the world's troubles (and his poor life choices), but the world's troubles have come knocking at his door.
How to trigger:
BGO_Main_A
Click on |Brother Donnick| - S_WYR_OpenHand_Donnick 9aa8c488-10a6-4b7e-b076-0421785876dc - (-62; 45; 10)
1. : It'll be nice to be back on soup duty. People really smile at you when they get hot soup. WYR_OpenHand_State_TempleOpenForRefugeesEnd
8. [Alias]
WYR_OpenHand_HasMet_Donnick
- Alias to Node 30
7. Player: There are secret tunnels in the cellar. How do I open them?WYR_OpenHand_Knows_HowToOpenSecretTunnels = False, WYR_OpenHand_Knows_SecretTunnelsExist
44. : Not a clue. Rivington's riddled with old smuggler's tunnels and the like. I wouldn't go poking around in them if I were you.End
49. Player: I found this key in the cellar. Any idea what it opens?WYR_OpenHand_State_PickedUpBloodiedKey
19. : Looks like a room key, maybe? Nothing in here, that's for sure. End
37. Player: I found intruders in the tunnels - it got messy.WYR_OpenHand_State_AllShiftersDefeated
46. : Oh, good. More blood to clean up, I suppose.devnoteEnd
39. Player: Leave.End
17. : I've said all I have to say already - now I just want to pack up my kitchen and leave.WYR_OpenHand_HasMet_Donnick
32. Player: I'm investigating Lorgan's murder. What do you know?WYR_OpenHand_State_YannisAskedToInvestigate
33. : I know it's not fair. This was the best job I ever had. Lorgan was kinder than most.
28. : And now they're blaming a refugee for his death. Typical.
23. Player: I spoke with Lorgan's corpse, where can I find Brilgor?WYR_OpenHand_State_SpokeWithLorgan, WYR_OpenHand_State_SpokeWithBrilgor = False
9. [Alias]
WYR_OpenHand_Knows_RefugeeCorpseOutsideEnd
11. Player: I spoke with Brilgor's corpse, where can I find Lorgan?WYR_OpenHand_State_SpokeWithLorgan = False, WYR_OpenHand_State_SpokeWithBrilgor
40. [Alias]
- Alias to Node 0
4. [Jump]
Jump to Node 25 (1)
3. Player: Which refugee?WYR_OpenHand_Event_SendHollyphantToTavern = False
5. : Brilgor. I think he'd nicked something - apparently the Fists were after him.
13. : He came a couple times for soup. Potato chowder was his favourite. Didn't seem the murderous type - but what do I know...
10. Player: Where are the bodies?WYR_OpenHand_State_SpokeWithLorgan = False, WYR_OpenHand_State_SpokeWithBrilgor = False
48. : We tossed Brilgor out back.WYR_OpenHand_Knows_RefugeeCorpseOutside
0. : Sister Rose has Lorgan in the infirmary. Preparing him for a decent burial.
25. : You could pop your head in and pay your respects.End
35. [Jump]
Jump to Node 50 (2)
22. Player: You already talked to the Investigator?WYR_OpenHand_Event_SendHollyphantToTavern
36. : Investigator? That miniature mastodon is about as much use as rats in the pantry or flies in the soup.
43. [Jump]
Jump to Node 50 (1)
31. Player: Why are you packing up your kitchen?
16. : Soup kitchen's no good if we've no one to feed soup to. Besides...
50. : Father Lorgan's gone. Murdered - and now they're blaming a refugee for it.WYR_OpenHand_Knows_Murder
20. Player: So you don't think Brilgor killed him? WYR_OpenHand_Event_SendHollyphantToTavern
42. : No! Brilgor was a nice bloke.
2. [Jump]
Jump to Node 13 (1)
47. Player: Can you think of anyone who'd want to kill Lorgan?
15. : Some folk didn't like how he looked after the refugees, but I don't think they'd kill him for it.
21. : At least, I hope they wouldn't. That's a scary thought. End
27. Player: Where did the attack happen?WYR_OpenHand_Knows_SecretTunnelsExist = False
41. : He was attacked in the cellar. He had a private altar down there - used to like the solitude.WYR_OpenHand_State_DonnikToldPlayersCellar
24. : The man ate like a horse. A soup-hungry horse. Usually took enough to feed a small clergy down there. End
29. Player: I heard about some 'secret tunnels' where the attack took place - know anything about that?WYR_OpenHand_Knows_HowToOpenSecretTunnels = False, WYR_OpenHand_Knows_SecretTunnelsExist
12. Player: Leave.End
26. Player: You should probably clean up the massive blood trail before you go.
6. : I'm not touching it. Not with a mop ten yards long - that's Father Lorgan's blood.WYR_OpenHand_Knows_Murder
14. [Jump]
Jump to Node 32 (1)
38. [Jump]
Jump to Node 47 (1)
34. Player: Why've you got a priest's blood on the floor?
45. [Jump]
Jump to Node 41 (1)
51. [Jump]
Jump to Node 12 (1)
18. Player: Leave.End
30. : Look, I need to finish up here. Lots of soup to clean up. Blood, too.WYR_OpenHand_HasMet_Donnick, WYR_OpenHand_Knows_HowToOpenSecretTunnels = False, WYR_OpenHand_Knows_SecretTunnelsExist = False, WYR_OpenHand_State_PickedUpBloodiedKey = False, WYR_OpenHand_State_AllShiftersDefeated = FalseEnd