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    Synopsis:

    SwD with one of the Shifters that were sent to retrieve the dagger of the serial killer from the tunnels underneath the Open Hand temple.

    How to trigger:

    TBD
    for now - goto 39; -8; -1012
    kill the shifters
    cast SwD on the main shifter.



  • 29.
    Narrator
    : *The corpse does not stir. It will answer no more questions.*GLO_SpeakWithDead_State_QuestionsLimitReached
    End
  • 32.
    Narrator
    : *The corpse regards you lifelessly.*GLO_SpeakWithDead_State_QuestionsLimitReached = False
    • 19. Player: Who are you?GLO_SpeakWithDead_State_QuestionsLimitReached = FalseGLO_SpeakWithDead_Event_QuestionAsked
      • 36.
        Zomm
        : Zomm... Faceless... Eater of men...
        • 21.
          Zomm
          : [TagAnswer]
    • 27. Player: Did you kill Father Lorgan?GLO_SpeakWithDead_State_QuestionsLimitReached = FalseGLO_SpeakWithDead_Event_QuestionAsked
      • 28.
        Zomm
        : No... Dolor did... Splendid... Kill...WYR_OpenHand_Knows_KillersName
        • 31.
          Zomm
          : [TagAnswer]
    • 3. Player: What were you doing here?GLO_SpeakWithDead_State_QuestionsLimitReached = FalseGLO_SpeakWithDead_Event_QuestionAsked
      • 17.
        Zomm
        : Cleaning up... Dolor... Messy...WYR_OpenHand_Knows_KillersName, WYR_OpenHand_Knows_ShiftersMission
        • 2.
          Zomm
          : Left his dagger... Careless...
          • 20.
            Zomm
            : [TagAnswer]
    • 11. Player: Who is Dolor?WYR_OpenHand_Knows_KillersName, GLO_SpeakWithDead_State_QuestionsLimitReached = FalseGLO_SpeakWithDead_Event_QuestionAsked
      • 37.
        Zomm
        : Our blood-red dwarf... Tricky... Hungry...WYR_OpenHand_Knows_KillersDescription, db18744f-c8e0-dcc1-8f2a-247990e94ceb_DolorMention
        • 0.
          Zomm
          : [TagAnswer]
    • 15. Player: Where is Dolor now?WYR_OpenHand_Knows_KillersName, GLO_SpeakWithDead_State_QuestionsLimitReached = FalseGLO_SpeakWithDead_Event_QuestionAsked
      • 35. [Jump] Jump to Node 10 (1)
    • 33. Player: Is Dolor one of you? db18744f-c8e0-dcc1-8f2a-247990e94ceb_DolorMention, GLO_SpeakWithDead_State_QuestionsLimitReached = FalseGLO_SpeakWithDead_Event_QuestionAsked
      • 13.
        Zomm
        : Yes... But wants... More...db18744f-c8e0-dcc1-8f2a-247990e94ceb_DolorWantsMore
        • 16.
          Zomm
          : [TagAnswer]
    • 8. Player: What does Dolor want?db18744f-c8e0-dcc1-8f2a-247990e94ceb_DolorWantsMore, GLO_SpeakWithDead_State_QuestionsLimitReached = FalseGLO_SpeakWithDead_Event_QuestionAsked
      • 26.
        Zomm
        : Transcendence...devnote
        • 5.
          Zomm
          : [TagAnswer]
    • 7. Player: Who do you work for?GLO_SpeakWithDead_State_QuestionsLimitReached = FalseGLO_SpeakWithDead_Event_QuestionAsked
      • 18.
        Zomm
        : We... We...devnote
        • 25.
          Narrator
          : *The corpse tries to speak, but something prevents it.*
          • 23.
            Zomm
            : [TagAnswer]
    • 9. Player: Why did you want this dagger so much?WYR_OpenHand_Knows_ShiftersMission, GLO_SpeakWithDead_State_QuestionsLimitReached = FalseGLO_SpeakWithDead_Event_QuestionAsked
      • 6.
        Zomm
        : Strong... Paralyses... WYR_OpenHand_Knows_DaggerIsCursed
        • 12.
          Zomm
          : [TagAnswer]
    • 1. Player: How many more of you are there? GLO_SpeakWithDead_State_QuestionsLimitReached = FalseGLO_SpeakWithDead_Event_QuestionAsked
      • 10.
        Narrator
        : *The corpse remains silent. It does not know.*
        • 14.
          Zomm
          : [TagAnswer]
    • 22. Player: I found this flowery key. What is it for?WYR_OpenHand_State_PickedUpBloodiedKey, GLO_SpeakWithDead_State_QuestionsLimitReached = FalseGLO_SpeakWithDead_Event_QuestionAsked
      • 24.
        Zomm
        : Flophouse... Dolor's secrets...WYR_OpenHand_State_GoToFlophouse, WYR_OpenHand_Knows_KillersName
        • 30.
          Zomm
          : [TagAnswer]
    • 34.
      Narrator
      : *The spell's power wanes. You can ask no more questions.*GLO_SpeakWithDead_State_QuestionsLimitReached
      End
    • 4. Player: Leave.GLO_SpeakWithDead_State_QuestionsLimitReached = False
      End