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Synopsis:
Group dialog with priestess Yannis and the hollyphant detective.
The tollyphant tells Yannis that she has solved the crime and leaves afterwards.
!!! It is possible for the player to solve the murder case before this dialog happens, so we need to have a reactivity to it.
How to trigger:
BGO_Main_A
Click on
S_GLO_HollyphantDetective_acf70307-3bb9-4b91-b894-fa2120916f58
OR
S_WYR_OpenHand_Yannis_cb5ad2e6-40e9-4377-9669-1c4e4b1106e0
31. : Look, Investigator, Brilgor might have been a criminal, but he was no murderer. You're missing something, you have to be -devnoteWYR_OpenHand_HasMet_Yannis, GLO_HasMet_HollyphantDetective
37. : Enough, Yannis! Listen to yourself. You are defending a man who ritually slaughtered your high priest.
57. : The evidence speaks for itself. Brilgor killed Father Lorgan, then be it out of shame, or profane duty, offed himself with the same blade. Case closed, Sister Yannis.devnoteWYR_OpenHand_Knows_Murder
34. : ls::TranslatedStringRepository::s_HandleUnknownWYR_OpenHand_Event_SendHollyphantToTavern
14. [Visual State]
18. : Shitey little elephant. Oh, um. I apologise, stranger, language like that hardly befits a rector of Ilmater.devnote
17. Player: Sounded like you were having quite the disagreement.
49. : You could certainly say that.
73. [Jump]
Jump to Node 40 (1)
10. Player: Apology accepted.
56. : Thank you. I normally wouldn't speak so harshly, but these are rather unique circumstances.
23. Player: Don't apologise, sounded like a load of bollocks anyway. WYR_OpenHand_Knows_KillersDescription = False
79. : I wouldn't go that far, but the Investigator is being particularly challenging right now.
20. Player: Don't apologise. Brilgor couldn't have killed Father Lorgan. He doesn't fit the killer's profile. WYR_OpenHand_Knows_KillersDescription
35. [Jump]
Jump to Node 1 (1)
72. Player: I don't imagine Ilmater cares about you swearing.CLERIC = False
29. Player: Queen Vlaakith would never forgive such an infraction, but I'm sure your weakling god would. ,
CLERIC_VLAAKITHCLERIC
29. Player: I'm sure our god would grant you clemency, sister. He understands pain better than most. ,
CLERIC_ILMATERCLERIC
29. Player: You're in pain, Sister. Ilmater would forgive you. So would the rest of the Triad.,
CLERIC_HELM,
CLERIC_TYRCLERIC
29. Player: Then your god is a hypocrite. Ilmater has done much worse than swear in his time. ,
CLERIC_EVILCLERIC
29. Player: Given the circumstances, I think Ilmater will forgive you. My god would. CLERIC
41. : He who shoulders the suffering of others can never be weak. But...CLERIC_VLAAKITH
36. : Thank you, friend. I am grateful for your compassion. ,
CLERIC_HELM,
CLERIC_ILMATER,
CLERIC_TYR
32. : Better to occasionally contradict one's morals than to have none. That being said...CLERIC_EVIL
15. : I suppose you're right. The Crying One has much more on his plate than curse words, given what just happened here.
82. Player: What did happen here?
9. Player: Ah, yes, Father Lorgan's passing. My condolences.
54. : It wasn't just Father Lorgan.
40. : Two people just died on temple grounds. Our high priest, Father Lorgan, and one of the new refugees, Brilgor.
4. : Investigator Valeria thinks it a murder, and is content to blame Brilgor. The politically convenient target.
59. Player: If you think the Investigator did a shoddy job, I can look into the murder for you.RANGER = False, PALADIN = False
16. [Jump]
Jump to Node 0 (1)
61. Player: What makes Brilgor politically convenient?
1. : Brilgor was a refugee. No one sticks up for them at the best of times, and with Gortash in power...
70. Player: [TagAnswer]
GLO_Jaheira_Inclusion_Start
80. : They make a fine target for the real culprit, too - unlikely to be missed where they weren't wanted to begin with.devnote
38. Player: [TagAnswer]
GLO_Jaheira_Inclusion_End
77. : Well, I expect the Flaming Fist will ban refugee aid now one of them's blamed for murder.
66. Player: Let me help you - I'll look around, see if there's anything to prove Brilgor innocent.CLERIC = False, RANGER = False, PALADIN = False, BARD = False
0. : Feel free to look around the temple - but fair warning. The Investigator won't change her mind without significant new evidence. WYR_OpenHand_State_YannisAskedToInvestigate['Wyll 1', 'Karlach 1', 'Gale 1', 'Minsc 1', 'Jaheira 1', 'Halsin 1']
6. Player: Where can I find the Investigator?
8. : Sharess' Caress would be my best bet. That's her usual haunt after 'closing' a case.
19. Player: Any idea what I should be looking for?
60. : Valeria never found the murder weapon, so that could be a start. Anything disproving the refugee murder-suicide angle, really.
78. Player: Can you tell me where to find Shirra Clarwen?UND_MonkAmulet_Event_OfferedQuest, WYR_SentientAmulet_Knows_ShirraIsInCrypt = False
33. : I can tell you where to find her, but she won't be very chatty, I'm afraid.
2. : Shirra passed away last year - peacefully, mind. We buried her in the crypt under the temple, if you wish to visit.WYR_SentientAmulet_Knows_ShirraIsInCrypt
24. Player: I best get going.
21. : I really hope you find something. For all our sakes. End
68. Player: I'm sure there are plenty of people from Baldur's Gate who still need your help.
44. : You think Ilmater looks at a Baldurian differently to anyone else? I like to think the gods are smarter than that.
53. : Now, if you'll excuse me, I've a temple to run and a high priest to replace. End
39. Player: Stick to being a place of worship. Helping people got your high priest killed. ['Shadowheart 1', 'Lae'zel 1']
52. : If we don't help them, who will? The kind Lord Gortash? Don't make me laugh.
67. Player: Aiding others is Ilmater's will. If I proved Brilgor's innocence, would that help?CLERIC_ILMATER
28. [Jump]
Jump to Node 0 (1)
75. Player: No murder story I've ever read has ended simply - I bet there's more afoot here. BARD
71. [Jump]
Jump to Node 0 (1)
62. Player: Allow me to help you - my god would bid me aid a follower of Ilmater. CLERIC_GOOD, CLERIC_ILMATER = False
26. Player: I may not care for the Crying God, but I see your turmoil, priest. Let me help.CLERIC_NEUTRAL
50. [Jump]
Jump to Node 0 (1)
63. Player: It would be a delicious irony if the hollyphant - a celestial - was wrong. I'll look into it. CLERIC_EVIL
30. Player: You doubt her verdict. I will investigate - see where the true blame falls. PALADIN
22. Player: If there's a trail to follow, I can track it. Let me look into it. RANGER
69. [Jump]
Jump to Node 0 (1)
12. Player: Leave. End
76. Player: You should worry more about your temple's safety than this 'Brilgor' person. ['Shadowheart 1', 'Lae'zel 1']
42. : I am worried about this temple. Ilmater wills that we try and help people. With Gortash in power...
7. [Jump]
Jump to Node 77 (1)
51. Player: Don't be disrespectful, killing is a form of worship.REALLY_DARK_URGE
5. : Not for any God worthy of the name.
74. [Jump]
Jump to Node 53 (1)
45. [Jump]
Jump to Node 75 (1)
3. [Jump]
Jump to Node 62 (1)
25. [Jump]
Jump to Node 26 (1)
58. [Jump]
Jump to Node 63 (1)
64. [Jump]
Jump to Node 30 (1)
55. [Jump]
Jump to Node 22 (1)
43. Player: Leave. End
65. Player: You mean your high priest harbouring criminals?
81. : Brilgor was a criminal, sure, but there's no way he killed Lorgan.
13. : Investigator Valeria might be content to blame the politically convenient target, but I'm not.
27. [Jump]
Jump to Node 4 (2)
46. Player: Leave. End
11. Player: Hah! If more priests spoke muck like you I'd join a church. Nice one. BARBARIAN['Karlach 1', 'Minsc 1']
48. [Jump]
Jump to Node 56 (1)
47. Player: I know how annoying planar beings can be. Especially ones from Celestia. WARLOCK