Expand all | Hide all flags | Hide context | Hide tags | Hide checkflag | Hide setflag | Hide roll | Hide approv | Hide ruletag | Hide node id

    Synopsis:

    |Standing quietly behind the Big Barn, Rowan is just trying to do his job and maybe avoid getting too involved with the refugees and locals that are making a fuss on the other side of the building. He’s not the most courageous, and certainly not hard-working, but his job isn’t exactly fascinating right now. |

    How to trigger:

    1) Open debugbook
    2) Got to Region
    3) Act 3
    4) Wyrm's Crossing
    5) Refugee Camp
    6.0) oe OIStartOrinFlamingFist to start the dialog (do the other steps below first if you want them enabled)
    6.1) oe OIEnableOrinFlamingFist to enable journal as Orin
    6.2) oe OIMetOrinOnce to enable that you've met Orin in previous impersonation.



  • 49.
    GROUP_Act3_WYR_OrinsImpersonation_FlamingFist
    : Hail, friend. Fine day, isn't it?devnoteWYR_OrinsImpersonation_CanImpersonate_FlamingFist
    • 34.
      GROUP_Act3_WYR_OrinsImpersonation_FlamingFist
      : Forgive me - you're in no mood to talk about the weather. Your journey here was a hard one, no doubt.<br>devnote
      • 44.
        GROUP_Act3_WYR_OrinsImpersonation_FlamingFist
        : Is this your first time in Baldur's Gate?
        • 4. Player: It is. I can't believe I'm finally here.BALDURIAN = False
          • 3.
            GROUP_Act3_WYR_OrinsImpersonation_FlamingFist
            : Well, whatever you've heard - the reality might not be quite so rosy.devnote
            • 38.
              GROUP_Act3_WYR_OrinsImpersonation_FlamingFist
              : Used to be you'd arrive knowing you'd a full belly and a warm bed waiting for you. Not any more.
              • 60.
                GROUP_Act3_WYR_OrinsImpersonation_FlamingFist
                : These days, there's barely enough to go around. Add the refugees on top and... well, folk aren't feeling too generous.
                • 28. Player: I'm not surprised. Tensions seem high around here.
                  • 10.
                    GROUP_Act3_WYR_OrinsImpersonation_FlamingFist
                    : 'Tensions'? That's putting it mildly.
                    • 99.
                      GROUP_Act3_WYR_OrinsImpersonation_FlamingFist
                      : Some well-to-do's in the city donated enough to see the newcomers right for the time being. Only they didn't bother helping everyone else.
                      • 103.
                        GROUP_Act3_WYR_OrinsImpersonation_FlamingFist
                        : Locals going without while strangers feast - it's stoked the fire, all right. Some Baldurians are kicking up a fuss round the front of the barn as we speak.
                        • 35.
                          GROUP_Act3_WYR_OrinsImpersonation_FlamingFist
                          : If I wasn't wearing this uniform, I'd walk round there and teach them a lesson they'd never forget.
                          • 93. Player: The people of this city have grown selfish. They need reminding what true hardship is.3cfea613-6a23-5293-8226-3046a26cf629_SympathisedWithRefugees
                            • 32.
                              Nightwarden Minthara
                              : We can be the reminder. Soft citizens make easy targets.REALLY_MINTHARA
                              • 21.
                                GROUP_Act3_WYR_OrinsImpersonation_FlamingFist
                                : Too bloody right. They've gone soft behind those walls, forgotten what it's like to struggle, living hand-to-mouth.devnote
                                • 64. [Jump] Jump to Node 85 (1)
                          • 5. Player: If the refugees have more than they need, it's only fair they give some back.3cfea613-6a23-5293-8226-3046a26cf629_SympathisedWithBaldurians
                            • 53.
                              GROUP_Act3_WYR_OrinsImpersonation_FlamingFist
                              : Too bloody right. But will they share? Not a chance.
                              • 11.
                                GROUP_Act3_WYR_OrinsImpersonation_FlamingFist
                                : Those refugees have been leeching on our city for too long. If we don't show them we mean business, they'll bleed us dry.devnote3cfea613-6a23-5293-8226-3046a26cf629_SympathisedWithBaldurians
                                • 14. [Jump] Jump to Node 13 (1)
                          • 91. Player: I'm all in favour of re-education. It sounds like they have a lot to learn.
                            • 8.
                              GROUP_Act3_WYR_OrinsImpersonation_FlamingFist
                              : I knew you'd feel the same way.
                              • 70. [Alias] BALDURIAN3cfea613-6a23-5293-8226-3046a26cf629_SympathisedWithBaldurians
                                • Alias to Node 11
                                • 13.
                                  GROUP_Act3_WYR_OrinsImpersonation_FlamingFist
                                  : We need to march round the front, and kill every last one of them. Let's see them eat our food with their guts on the floor. What do you say?
                                  • 41. Player: They're innocent people. You can't just kill them!['Karlach 1', 'Wyll 1', 'Gale 1', 'Shadowheart 1', 'Astarion -1', 'Halsin 1', 'Minsc 1', 'Jaheira 1']
                                    • 15.
                                      GROUP_Act3_WYR_OrinsImpersonation_FlamingFist
                                      : Why does it matter? Innocence makes the blood run clearer.
                                      • 68.
                                        GROUP_Act3_WYR_OrinsImpersonation_FlamingFist
                                        : [TagCinematic] devnoteWYR_OrinsImpersonation_State_MetOrinOnce = FalseWYR_OrinsImpersonation_Event_TransformToOrin
                                        • 101.
                                          GROUP_Act3_WYR_OrinsImpersonation_Orin
                                          : Look at it, come crawling home, hands stained with the Bone Lord's soot. And you carry his stone.devnoteREALLY_DARK_URGEWYR_OrinsImpersonation_State_MetOrinOnce
                                          • 48.
                                            GROUP_Act3_WYR_OrinsImpersonation_Orin
                                            : Yours is a crude and clumsy violence, sibling. You'll hack a jagged path through this city to reach me.devnote3cfea613-6a23-5293-8226-3046a26cf629_PlayerAgreedToKill
                                            • 81.
                                              GROUP_Act3_WYR_OrinsImpersonation_Orin
                                              : I could end it now - but I'll be patient. Father will see us together again. He will see you bleed.devnote
                                              End
                                          • 78.
                                            GROUP_Act3_WYR_OrinsImpersonation_Orin
                                            : Have you lost your nerve, my blood-starved sibling? Did I mangle your skull too terribly?devnote3cfea613-6a23-5293-8226-3046a26cf629_PlayerAgreedToKill = False
                                            • Link to Node 81
                                        • 37.
                                          GROUP_Act3_WYR_OrinsImpersonation_Orin
                                          : So you're the lickspittle who crushed the Bone Lord's thrall.devnoteREALLY_DARK_URGE = FalseWYR_OrinsImpersonation_State_MetOrinOnce
                                          • 52.
                                            GROUP_Act3_WYR_OrinsImpersonation_Orin
                                            : Have you come beg-begging, sniffing for our stones? Gortash won't like that. A throat his black hand can't choke the spit from. devnote
                                            • 67.
                                              GROUP_Act3_WYR_OrinsImpersonation_Orin
                                              : He will tremble at your slaughter. So eager to spill the guts from this city.devnote3cfea613-6a23-5293-8226-3046a26cf629_PlayerAgreedToKill
                                              • Link to Node 77
                                            • 39.
                                              GROUP_Act3_WYR_OrinsImpersonation_Orin
                                              : You'll need to bleed and carve this city if you want to turn him to grave meat. He shivers at the thought.3cfea613-6a23-5293-8226-3046a26cf629_PlayerAgreedToKill = False
                                              • 77.
                                                GROUP_Act3_WYR_OrinsImpersonation_Orin
                                                : When you find the lordling, tell him Orin is watching.devnote
                                                End
                                      • 55.
                                        GROUP_Act3_WYR_OrinsImpersonation_FlamingFist
                                        : [TagCinematic] devnoteWYR_OrinsImpersonation_State_MetOrinOnceWYR_OrinsImpersonation_Event_TransformToOrin
                                        • 54.
                                          GROUP_Act3_WYR_OrinsImpersonation_Orin
                                          : I see how you slip-slither closer, belly dragging in the filth. Father is laughing at you.devnoteREALLY_DARK_URGE
                                          • 90. [Alias] 3cfea613-6a23-5293-8226-3046a26cf629_PlayerAgreedToKill
                                            • Alias to Node 48
                                            • Link to Node 84
                                          • 82. [Alias] 3cfea613-6a23-5293-8226-3046a26cf629_PlayerAgreedToKill = False
                                            • Alias to Node 78
                                            • 84.
                                              GROUP_Act3_WYR_OrinsImpersonation_Orin
                                              : Do not worry, slaughter kin. My blades are still sharp and sweet. They will greet you soon enough.devnote
                                              End
                                        • 17.
                                          GROUP_Act3_WYR_OrinsImpersonation_Orin
                                          : Still rolling in the muck, I see.devnoteREALLY_DARK_URGE = False
                                          • 12.
                                            GROUP_Act3_WYR_OrinsImpersonation_Orin
                                            : Gortash knows you are coming. Knows you have the Bone Lord's stone. Do not let him hiss hot air into your worm-weakened brain.devnote
                                            • 102. [Alias] 3cfea613-6a23-5293-8226-3046a26cf629_PlayerAgreedToKill
                                              • Alias to Node 67
                                              • Link to Node 57
                                            • 61. [Alias] 3cfea613-6a23-5293-8226-3046a26cf629_PlayerAgreedToKill = False
                                              • Alias to Node 39
                                              • 57.
                                                GROUP_Act3_WYR_OrinsImpersonation_Orin
                                                : Remember - his throat spits lies, but my blade carves the truth. You will read it on your skin soon enough.devnote
                                                End
                                  • 16. Player: You're speaking my language. I'm in., REALLY_DARK_URGEREALLY_LAEZEL3cfea613-6a23-5293-8226-3046a26cf629_PlayerAgreedToKill['Karlach -1', 'Gale -1', 'Wyll -1', 'Astarion -1', 'Lae'zel 1', 'Minthara 1', 'Minsc -1', 'Jaheira -1', 'Halsin -1', 'Shadowheart -1']
                                    • 22.
                                      GROUP_Act3_WYR_OrinsImpersonation_FlamingFist
                                      : What a wonderful language it is. Bleeding. Slicing. Snapping. Goring. They taste divine on my tongue.
                                      • 62. [Jump] Jump to Node 15 (2)
                                  • 88. Player: Both sides need teaching a lesson: let's kill them all.3cfea613-6a23-5293-8226-3046a26cf629_PlayerAgreedToKill['Karlach -1', 'Gale -1', 'Wyll -1', 'Astarion -1', 'Lae'zel 1', 'Minthara 1', 'Minsc -1', 'Jaheira -1', 'Halsin -1', 'Shadowheart -1']
                                    • 69.
                                      GROUP_Act3_WYR_OrinsImpersonation_FlamingFist
                                      : Yes, yes, yes! Slit and slice and chop and bleed them. Not a soul left alive!
                                      • Link to Node 62
                                  • 18. Player: You're a monster. I'm reporting you to your commanding officer.['Karlach 1', 'Wyll 1', 'Gale 1', 'Shadowheart 1', 'Astarion -1', 'Halsin 1', 'Minsc 1', 'Jaheira 1']
                                    • 26.
                                      GROUP_Act3_WYR_OrinsImpersonation_FlamingFist
                                      : Tell them! I'll cut out their eyes and make them watch.
                                      • Link to Node 62
                                  • 25. Player: I'm not against a slaughter in principle, but is that really the best use of our time?, REALLY_ASTARION3cfea613-6a23-5293-8226-3046a26cf629_SympathisedWithBaldurians['Karlach -1', 'Gale -1', 'Wyll -1', 'Astarion -1', 'Lae'zel 1', 'Minthara 1', 'Minsc -1', 'Jaheira -1', 'Halsin -1', 'Shadowheart -1']
                                  • 25. Player: The people deserve sovereignty. But violence only begets more violence., REALLY_WYLL3cfea613-6a23-5293-8226-3046a26cf629_SympathisedWithBaldurians['Karlach -1', 'Gale -1', 'Wyll -1', 'Astarion -1', 'Lae'zel 1', 'Minthara 1', 'Minsc -1', 'Jaheira -1', 'Halsin -1', 'Shadowheart -1']
                                  • 25. Player: I get people are desperate, but taking it out on refugees? I don't think so., REALLY_KARLACH3cfea613-6a23-5293-8226-3046a26cf629_SympathisedWithBaldurians['Karlach -1', 'Gale -1', 'Wyll -1', 'Astarion -1', 'Lae'zel 1', 'Minthara 1', 'Minsc -1', 'Jaheira -1', 'Halsin -1', 'Shadowheart -1']
                                  • 25. Player: I could wipe them all out in an instant, if I wished. But I do not.<br>, REALLY_GALE3cfea613-6a23-5293-8226-3046a26cf629_SympathisedWithBaldurians['Karlach -1', 'Gale -1', 'Wyll -1', 'Astarion -1', 'Lae'zel 1', 'Minthara 1', 'Minsc -1', 'Jaheira -1', 'Halsin -1', 'Shadowheart -1']
                                  • 25. Player: I kill discreetly and with purpose. Openly murdering refugees seems rather clumsy., REALLY_SHADOWHEART3cfea613-6a23-5293-8226-3046a26cf629_SympathisedWithBaldurians['Karlach -1', 'Gale -1', 'Wyll -1', 'Astarion -1', 'Lae'zel 1', 'Minthara 1', 'Minsc -1', 'Jaheira -1', 'Halsin -1', 'Shadowheart -1']
                                    • 50.
                                      GROUP_Act3_WYR_OrinsImpersonation_FlamingFist
                                      : You think there's a better way? Such sickening naivety, but I will cure you of it.
                                      • Link to Node 62
                                  • 20. Player: A quick solution to an annoying problem. Count me in., REALLY_LAEZEL3cfea613-6a23-5293-8226-3046a26cf629_SympathisedWithBaldurians3cfea613-6a23-5293-8226-3046a26cf629_PlayerAgreedToKill['Karlach -1', 'Gale -1', 'Wyll -1', 'Astarion -1', 'Lae'zel 1', 'Minthara 1', 'Minsc -1', 'Jaheira -1', 'Halsin -1', 'Shadowheart -1']
                                    • 87. [Alias]
                                      • Alias to Node 69
                                      • Link to Node 62
                                  • 98. Player: You should welcome people from all walks of life, not slaughter them for their differences., REALLY_WYLL3cfea613-6a23-5293-8226-3046a26cf629_SympathisedWithRefugees['Karlach 1', 'Wyll 1', 'Gale 1', 'Shadowheart 1', 'Astarion -1', 'Halsin 1', 'Minsc 1', 'Jaheira 1']
                                  • 98. Player: Desperate people do desperate things. We should make them see sense, not join the slaughter., REALLY_KARLACH3cfea613-6a23-5293-8226-3046a26cf629_SympathisedWithRefugees['Karlach 1', 'Wyll 1', 'Gale 1', 'Shadowheart 1', 'Astarion -1', 'Halsin 1', 'Minsc 1', 'Jaheira 1']
                                  • 98. Player: I could wipe them all out in an instant, if I wished. But I do not., REALLY_GALE3cfea613-6a23-5293-8226-3046a26cf629_SympathisedWithRefugees['Karlach 1', 'Wyll 1', 'Gale 1', 'Shadowheart 1', 'Astarion -1', 'Halsin 1', 'Minsc 1', 'Jaheira 1']
                                  • 98. Player: I kill discreetly and with purpose. Openly slaughtering civilians is hardly my chosen approach., REALLY_SHADOWHEART3cfea613-6a23-5293-8226-3046a26cf629_SympathisedWithRefugees['Karlach 1', 'Wyll 1', 'Gale 1', 'Shadowheart 1', 'Astarion -1', 'Halsin 1', 'Minsc 1', 'Jaheira 1']
                                    • Link to Node 31
                                  • 83. Player: I won't be party to your wanton fantasy., REALLY_LAEZEL3cfea613-6a23-5293-8226-3046a26cf629_SympathisedWithRefugees['Karlach 1', 'Wyll 1', 'Gale 1', 'Shadowheart 1', 'Astarion -1', 'Halsin 1', 'Minsc 1', 'Jaheira 1']
                                    • 31. [Jump] Jump to Node 50 (1)
                                  • 72. Player: You might be surprised. I've known people to bite - fight back., REALLY_ASTARION3cfea613-6a23-5293-8226-3046a26cf629_SympathisedWithRefugees
                                    • 76.
                                      GROUP_Act3_WYR_OrinsImpersonation_FlamingFist
                                      : I hope they do. The more they fight, the quicker the blood will spill.
                                      • Link to Node 62
                                  • 95. Player: I will do better than mindless slaughter: it is not the answer.ORI_DarkUrge_State_GivenSlayerForm = False, REALLY_DARK_URGE['Karlach 1', 'Wyll 1', 'Gale 1', 'Shadowheart 1', 'Astarion -1', 'Halsin 1', 'Minsc 1', 'Jaheira 1']
                                    • 65.
                                      GROUP_Act3_WYR_OrinsImpersonation_FlamingFist
                                      : Mindless slaughter is the only answer.
                                      • Link to Node 62
                                  • 0. Player: Let's soak the earth with entrails, kill and kill again!REALLY_DARK_URGE3cfea613-6a23-5293-8226-3046a26cf629_PlayerAgreedToKill['Karlach -1', 'Gale -1', 'Wyll -1', 'Astarion -1', 'Lae'zel 1', 'Minthara 1', 'Minsc -1', 'Jaheira -1', 'Halsin -1', 'Shadowheart -1']
                                    • 27. [Jump] Jump to Node 69 (1)
                                  • 80. Player: Hardly the most laudable application of my talents..., WIZARD
                                  • 80. Player: Such a course is an affront to life itself. A peaceful solution must be found., MONK
                                  • 80. Player: Such a brutal course is unnatural. I cannot allow you to pursue it., DRUID
                                  • 80. Player: My skills were not meant for such vulnerable prey. They make for ignoble sport., RANGER
                                  • 80. Player: I'm not against stepping outside the law on occasion, but this is more of a long jump..., ROGUE
                                  • 80. Player: I need time to pray. I'm not sure my god would choose this course., CLERIC
                                  • 80. Player: I'd rather not get my hands dirty. But I'll happily jot down my observations from a safe distance., BARD
                                  • 80. Player: No point fighting such a weak foe. Wouldn't break a sweat., BARBARIAN
                                  • 80. Player: Is this really the best use of my talents?, SORCERER
                                  • 80. Player: You have no grounds for such bloodshed. Attack, and I will intervene., PALADIN, OATHBREAKER
                                  • 80. Player: My powers were hard won. I'm hardly going to waste them killing civilians..., WARLOCK
                                  • 80. Player: Hardly the most satisfying opponents. I'll save my energy for a real fight., FIGHTER
                                    • 24. [Jump] Jump to Node 50 (1)
                              • 29.
                                GROUP_Act3_WYR_OrinsImpersonation_FlamingFist
                                : People here have gone soft living behind the city walls, forgotten what it's like live one day from destruction.devnote3cfea613-6a23-5293-8226-3046a26cf629_SympathisedWithRefugees
                                • 85.
                                  GROUP_Act3_WYR_OrinsImpersonation_FlamingFist
                                  : I say we march round there and slit a few bellies. Remind them how much worse things could be. What do you say?
                                  • 86. [Jump] Jump to Node 13 (2)
                          • 96. Player: You're supposed to keep the peace, not stoke the fire.
                            • 63.
                              GROUP_Act3_WYR_OrinsImpersonation_FlamingFist
                              : What peace? If no one steps in, there'll be bodies piled high in the streets before long.devnote
                              • Link to Node 70
                              • Link to Node 29
                          • 56. Player: I'd think your uniform would be enough to make them quieten down.
                            • 66.
                              GROUP_Act3_WYR_OrinsImpersonation_FlamingFist
                              : The Flaming Fist isn't what it used to be. It's grown weak, corruptible, soft.
                              • 104.
                                GROUP_Act3_WYR_OrinsImpersonation_FlamingFist
                                : It's down to honest citizens like me to stand up for what's right, uniform or no. That lot round front - they've got it coming to them.
                • 30. Player: I didn't come looking for handouts. I take care of myself.
                  • 89.
                    GROUP_Act3_WYR_OrinsImpersonation_FlamingFist
                    : That might be the simplest approach. Unfortunately, not everyone sees things that way.
                    • Link to Node 99
                • 1. Player: I've got ways of making people share.
                  • 46.
                    GROUP_Act3_WYR_OrinsImpersonation_FlamingFist
                    : The way things are going, it might well come to that.
                    • Link to Node 99
                • 40. Player: Is there anything I can do to ease these people's burden?
                  • 79.
                    GROUP_Act3_WYR_OrinsImpersonation_FlamingFist
                    : I've been asking myself the same question. I wouldn't be the first to interfere.
                    • Link to Node 99
                • 58. Player: Sounds like that's your problem, not mine.
                  • 47.
                    GROUP_Act3_WYR_OrinsImpersonation_FlamingFist
                    : If it were my problem, I'd do something about it. Instead they've stuck me guarding this door while they squabble over the donations.
                    • Link to Node 99
        • 19. Player: I've passed through, but my heart lies elsewhere in Faerûn., REALLY_GALEBALDURIAN = False
        • 19. Player: I've passed through, but I'm a Waterdeep man at heart., REALLY_GALEBALDURIAN = False
          • 100.
            GROUP_Act3_WYR_OrinsImpersonation_FlamingFist
            : A word of advice then - you might not get as warm a welcome as in days gone by.devnote
            • Link to Node 38
        • 9. Player: No - I'm Baldurian, born and bred. It's good to be home., REALLY_DARK_URGE, REALLY_KARLACH, REALLY_SHADOWHEART, REALLY_WYLLBALDURIAN
        • 9. Player: Far from it. This is home, and it's good to be back., REALLY_KARLACHBALDURIAN
        • 9. Player: Not at all. My family has lived here for generations., REALLY_WYLLBALDURIAN
        • 9. Player: No. It's the only place I know, in a sense., REALLY_SHADOWHEARTBALDURIAN
        • 9. Player: Yes. I'm almost entirely sure I'm a Baldurian., REALLY_DARK_URGEBALDURIAN
          • 51.
            GROUP_Act3_WYR_OrinsImpersonation_FlamingFist
            : It's a fine city, isn't it? No better place to hail from.
            • Link to Node 38
        • 97. Player: Do I look like a tourist? I live here., REALLY_ASTARION, REALLY_DARK_URGEBALDURIAN
        • 97. Player: Oh no, I know this place inside and out., REALLY_ASTARIONBALDURIAN
        • 97. Player: My home is somewhere. I must live here., REALLY_DARK_URGEBALDURIAN
          • 6.
            GROUP_Act3_WYR_OrinsImpersonation_FlamingFist
            : You do? My apologies. It's usually newcomers who seek my aid, though with the way the city's been recently, they've been staying away in droves.
            • Link to Node 38
        • 105. Player: I think... I think I have been here. Although I don't remember it much.REALLY_DARK_URGE
          • 43.
            GROUP_Act3_WYR_OrinsImpersonation_FlamingFist
            : Is that so? Enigmatic soul, aren't you?
            • 45. [Alias]
              • Alias to Node 100
              • Link to Node 38
        • 23. Player: Yes - and it lives up to its reputation. Hardly a compliment.<br>, REALLY_LAEZELBALDURIAN = False
        • 23. Player: Not my first, but hopefully my last. It's not the most salubrious of destinations., REALLY_LAEZELBALDURIAN = False
          • 7.
            GROUP_Act3_WYR_OrinsImpersonation_FlamingFist
            : Ah. Maybe our city's finer qualities can win you over yet, though I'll admit, they're in short supply at the moment.
            • 36. [Jump] Jump to Node 38 (1)
        • 73. Player: It is. I find the chaos of cities to be disruptive for my focus., MONKBALDURIAN = False
        • 73. Player: It is. I prefer the peace of nature to the hubub of such crowded cities., DRUIDBALDURIAN = False
        • 73. Player: Yes, I heard the streets were paved with gold... the coin purses, too., ROGUEBALDURIAN = False
          • Link to Node 2
        • 71. Player: No, but I don't visit often. I find the city... disruptive for my focus., MONKBALDURIAN
        • 71. Player: No, but I prefer the peace of nature to the city's hubub., DRUIDBALDURIAN
        • 71. Player: Sure. Never been before - anyone tells you differently, they're lying., ROGUEBALDURIAN
          • 2. [Jump] Jump to Node 100 (1)
        • 75. Player: Not my first, though in times past I've seen little more than the walls of its libraries., WIZARD
        • 75. Player: I've had cause to pursue my quarry here from time to time., RANGER
        • 75. Player: I've had cause to visit its temples from time to time., CLERIC
        • 75. Player: Of course not. I've graced its stages with many a song in my time., BARD
        • 75. Player: I've been before. Big fights, small spaces. Lots of fun., BARBARIAN
        • 75. Player: Only when my oath compelled me to. I find the city... distracting., PALADIN, OATHBREAKER
        • 75. Player: Plenty of times. Got the scars to prove it., FIGHTER
          • Link to Node 2
        • 74. Player: I've seen wonders you couldn't comprehend. You think I haven't seen Baldur's Gate?, SORCERER
        • 74. Player: It's best to not ask where I conduct my... business. For your own safety. , WARLOCK
          • 92. [Jump] Jump to Node 43 (1)
        • 94. Player: My past is none of your concern.
          • 42.
            GROUP_Act3_WYR_OrinsImpersonation_FlamingFist
            : No offence intended, just being friendly. You won't find many make others making the effort.
            • Link to Node 38
        • 59. Player: Do they pay you extra to act so godsdamned cheerful?
          • 33.
            GROUP_Act3_WYR_OrinsImpersonation_FlamingFist
            : Of course not. But most folk appreciate a kind word these days.
            • Link to Node 38