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Synopsis:
A repeated sequential AD for the manip Nestor, where he talks to himself after it was revealed that there were explosives inside donated toys. He stays near the chest (or in the place where it was, if the player blew it up).
Note: toys may be taken from the crate or the crate itself could be exploded, so we should not refer to them rather than vaguely.
How to trigger:
BGO_Main_A, Refugee Camp, Big Barn
Trigger the toys inside the barn, proceed through Nestor's crime dialog (don't get into a prison!)
0. : Toys, trapped to injure children - it's abominable!9569b3a5-ab44-0725-5e67-5e665d2cd0c9_A9569b3a5-ab44-0725-5e67-5e665d2cd0c9_BEnd
1. : Who would do such a thing? 9569b3a5-ab44-0725-5e67-5e665d2cd0c9_B9569b3a5-ab44-0725-5e67-5e665d2cd0c9_B = False, 9569b3a5-ab44-0725-5e67-5e665d2cd0c9_A = FalseEnd
2. : I thought this assignment was going to be dull. No such luck. 9569b3a5-ab44-0725-5e67-5e665d2cd0c9_AEnd