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Synopsis:
Dibbs dog knows a war is brewing, and is always vigilant, to keep his masters safe.
How to trigger:
Teleport to S_WYR_RefugeeCamp_Dog_01 and talk to the dog
7. : Look, I know you're not going to say it, so you might as well be on your way. WYR_RefugeeCamp_DibbsDog_State_LikesPlayer = False, WYR_RefugeeCamp_DibbsDog_State_HatesPlayer, PETPAL
12. Player: You're a good dog, Biscotti.
22. : I'm a... Oh, goodness! You said it! Wondrous day! I am a good dog.
20. : You can come back. I like you. WYR_RefugeeCamp_DibbsDog_State_LikesPlayerEnd
21. Player: Leave. End
9. : Ooh... Oh gods... Are they going to say it? What happens if they don't say it...PETPAL
24. Player: Sit.
13. : ...Sit? Really? No. devnote
17. : No, that just won't do. WYR_RefugeeCamp_DibbsDog_State_HatesPlayerEnd
6. Player: Want to play some fetch?
27. : ...Fetch? Oh gods. No no no no...devnote
30. Player: Who's a good dog? You're a good dog.['Minsc 1', 'Halsin 1']
14. : YES! OH GOODNESS YES! I am a good dog... Fantastic stuff.
25. : Oh yes, you're lovely. You can come back.WYR_RefugeeCamp_DibbsDog_State_LikesPlayerEnd
5. Player: Leave.End
10. : *Sniff.*SFX_OnlyPETPAL = False
26. : *The dog seems wary, sniffing you intently.*
11. Player: Expose your teeth to the dog and growl.['Astarion 1']
29. [Jump]
Jump to Node 4 (1)
16. Player: Offer your hand to the dog to sniff, being careful to not spook it. Roll (Wisdom, AnimalHandling) vs 15 (0)
18. [RollResult] True
1. : *The dog sniffs your hand and seems more at ease.*WYR_RefugeeCamp_DibbsDog_AnimalHandlingPassed, WYR_RefugeeCamp_DibbsDog_State_LikesPlayer
32. : *Bark!*SFX_OnlyEnd
23. [RollResult] False
4. : *Growl.*SFX_OnlyWYR_RefugeeCamp_DibbsDog_State_HatesPlayerEnd
3. Player: Leave. End
19. : *Bark!*SFX_OnlyWYR_RefugeeCamp_DibbsDog_State_LikesPlayer, PETPAL = FalseEnd
28. : Ohohohoho... Here we go, here it comes...WYR_RefugeeCamp_DibbsDog_State_LikesPlayer, PETPAL
15. Player: Good dog.
8. : YES! YES! YESSSSS! Amazing. Perfect. No notes. End
2. Player: Leave.
0. : What a tease. I can't believe it. Maybe next time...End
31. : *Growl.*SFX_OnlyWYR_RefugeeCamp_DibbsDog_State_HatesPlayer, PETPAL = FalseEnd