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    Synopsis:

    The dialog for the Flaming Fist manip who stands near the main entrance of the Big Barn that holds donations for the refugee camp. If any of the other Fists catch the player, they bring them to him for the interrogation.

    How to trigger:

    BGO_Main_A, Refugee Camp, Big Barn, 62; 43; -114
    Approach and talk to the NPC.



  • 8.
    Manip Nestor
    : You might be a nuisance but at least neither of us got blown up, eh?devnoteWYR_RefugeeCamp_HasMet_FlamingFistManip_Solved, WYR_RefugeeCamp_State_BigBarnSolved, WYR_RefugeeCamp_State_ManipInvestigatedToys
    End
  • 11.
    Manip Nestor
    : Can't keep out of trouble, can you?devnoteWYR_RefugeeCamp_HasMet_FlamingFistManip_Trespassing, WYR_RefugeeCamp_State_BigBarnGainedAccess = FalseWYR_RefugeeCamp_HasMet_FlamingFistManip
    • 65. [Jump] Jump to Node 15 (1)
  • 14.
    Manip Nestor
    : I heard you tracked down the man responsible for those explosive toys - good work.devnoteWYR_RefugeeCamp_HasMet_FlamingFistManip_Solved = False, WYR_RefugeeCamp_State_BigBarnSolved, WYR_RefugeeCamp_State_ManipInvestigatedToysWYR_RefugeeCamp_HasMet_FlamingFistManip_Solved
    End
  • 16. [Alias] WYR_RefugeeCamp_HasMet_FlamingFistManip_Trespassing, WYR_RefugeeCamp_State_BigBarnGainedAccessWYR_RefugeeCamp_HasMet_FlamingFistManip
    • Alias to Node 67
    • 122. [Jump] Jump to Node 15 (2)
  • 17. [Alias] WYR_RefugeeCamp_Event_ManipForceInterrogate, WYR_RefugeeCamp_State_ManipInterrogationTarget = False
    End
    • Alias to Node 58
  • 25. [Alias] WYR_RefugeeCamp_State_ToysExploded = False, WYR_RefugeeCamp_State_ManipAgreedInvestigate, WYR_RefugeeCamp_State_FoundTrappedToys, WYR_RefugeeCamp_State_ManipInvestigatedToys = False, WYR_RefugeeCamp_State_BigBarnGainedAccess, WYR_RefugeeCamp_FlamingFistManip_State_NearToys
    • Alias to Node 40
    • 157.
      Manip Nestor
      : Now give me some room - I need to make sure the rest of these donations are safe.devnote
      • 132.
        Manip Nestor
        : You try and find whoever is responsible for this.devnoteWYR_RefugeeCamp_State_ManipInvestigatedToys
        • 22. [Jump] Jump to Node 129 (1)
        • 123. [Jump] Jump to Node 144 (1)
  • 40.
    Manip Nestor
    : You were right - explosives!devnoteWYR_RefugeeCamp_State_ToysExploded, WYR_RefugeeCamp_State_GuardsAlerted, WYR_RefugeeCamp_State_ManipAgreedInvestigate, WYR_RefugeeCamp_State_FoundTrappedToys, WYR_RefugeeCamp_State_ManipInvestigatedToys = False, WYR_RefugeeCamp_State_BigBarnGainedAccess
    • Link to Node 157
  • 51.
    Manip Nestor
    : What was that?! Are you all right?devnoteWYR_RefugeeCamp_State_ToysExploded, WYR_RefugeeCamp_State_GuardsAlerted, WYR_RefugeeCamp_State_ManipAgreedInvestigate = False, WYR_RefugeeCamp_State_ManipInvestigatedToys = False, WYR_RefugeeCamp_Event_BigBarnTrespassReactWYR_RefugeeCamp_Event_ManipInterrogationStarted
    • 107. Player: As all right as I can be after being next to a fiery explosion.
      • Link to Node 104
    • 194. Player: Not really, no.
      • 74.
        Manip Nestor
        : From the sound of that explosion, I'm not surprised.devnote
        • 104.
          Manip Nestor
          : What happened here?devnote
          • 205. Player: I was just looking at the donations and some of them blew up.
            • Link to Node 49
          • 168. Player: So it turns out those toy bears were explosive.
            • 49.
              Manip Nestor
              : What? Those are children's toys - which means if a child had picked one up... I don't want to think about it.devnote
              • 75.
                Manip Nestor
                : How do I know you're not the one who planted those explosives?devnoteWYR_RefugeeCamp_State_ManipInvestigatedToys
                • 129. Player: Because I've already found and dealt with the real culprit: Arfur Gregorio. You're lucky I was here.WYR_RefugeeCamp_State_BigBarnSolved
                  • 69.
                    Manip Nestor
                    : You might be a nuisance but at least neither of us got blown up, eh?devnoteWYR_RefugeeCamp_State_BigBarnGainedAccess, WYR_RefugeeCamp_Event_ManipInterrogationEnded
                    End
                • 202. Player: I just wanted to see what was inside the barn.
                  • 3.
                    Manip Nestor
                    : That's not good enough. You're under arrest.devnote
                    • 171. [Jump] Jump to Node 87 (1)
                    • 130. [Jump] Jump to Node 90 (1)
                    • 31. [Jump] Jump to Node 198 (1)
                    • 166. [Jump] Jump to Node 127 (1)
                • 59. [Jump] Jump to Node 192 (1)
                • 183. Player: I almost died in the explosion myself! I want to find whoever's responsible.WYR_RefugeeCamp_State_ToysExplodedRoll (Charisma, Persuasion) vs 15 (0)
                  • Link to Node 188
                  • Link to Node 137
                • 161. Player: Why would I disarm my own explosives? I just want to find whoever's responsible.WYR_RefugeeCamp_State_ToysExploded = FalseRoll (Charisma, Persuasion) vs 15 (0)
                  • 188. [RollResult] True
                    • 0.
                      Manip Nestor
                      : All right. I guess it can't hurt. I'll check up on the rest of the goods. You try and find whoever is responsible for this.devnoteWYR_RefugeeCamp_State_BigBarnGainedAccess, WYR_RefugeeCamp_Event_ManipInterrogationEnded
                      End
                  • 137. [RollResult] False
                    • 124. [Jump] Jump to Node 42 (1)
                • 114. Player: I was sent by the Council to check up on your operation.WYR_RefugeeCamp_FlamingFistManip_State_UsedDeception = FalseRoll (Charisma, Deception) vs 20 (0)
                  • 185. [RollResult] True
                    • 103.
                      Manip Nestor
                      : I had a feeling something was wrong in the barn - I wanted to make sure nobody got hurt. Take a look if you must.devnoteWYR_RefugeeCamp_State_BigBarnGainedAccess, WYR_RefugeeCamp_FlamingFistManip_State_UsedDeception, WYR_RefugeeCamp_Event_ManipInterrogationEnded
                      End
                  • 24. [RollResult] False
                    • 193. [Jump] Jump to Node 42 (1)
                • 90. Player: Activate the toy and toss it to him.WYR_RefugeeCamp_State_GuardsAlerted, WYR_RefugeeCamp_State_ToysCrateEmpty = False, WYR_RefugeeCamp_State_PlayerNearToys, 09ca858e-4bac-48ae-9aca-52602199f813 = False, REALLY_DARK_URGEWYR_RefugeeCamp_Event_DUTossToy
                  End
                • 198. Player: Activate the toy and toss it to him.WYR_RefugeeCamp_State_GuardsAlerted, 09ca858e-4bac-48ae-9aca-52602199f813, REALLY_DARK_URGEWYR_RefugeeCamp_Event_DUTossToy
                  End
          • 38. Player: I have no idea.
            • 201.
              Manip Nestor
              : It stinks of smokepowder in here...devnote
              • Link to Node 75
    • 199. Player: Look at me - have my eyebrows been singed off?
      • 125.
        Manip Nestor
        : Well, you're still talking, so you can't be that bad.devnote
        • Link to Node 104
  • 53.
    Manip Nestor
    : The hells are you doing in here?devnoteWYR_RefugeeCamp_HasMet_FlamingFistManip_Trespassing = False, WYR_RefugeeCamp_Event_BigBarnTrespassReactWYR_RefugeeCamp_HasMet_FlamingFistManip_Trespassing, WYR_RefugeeCamp_Event_ManipInterrogationStarted
    • 117. [Jump] Jump to Node 146 (2)
  • 56.
    Manip Nestor
    : Show me where these explosive toys are, then.devnoteWYR_RefugeeCamp_FlamingFistManip_Knows_ExplosiveToys, WYR_RefugeeCamp_State_GuardsAlerted = False, WYR_RefugeeCamp_State_ManipAgreedInvestigate, WYR_RefugeeCamp_State_ManipInvestigatedToys = False, WYR_RefugeeCamp_State_BigBarnGainedAccess, WYR_RefugeeCamp_FlamingFistManip_State_NearToys = False
    End
  • 57.
    Manip Nestor
    : Gods - any one of us could've been blown to smithereens.devnoteWYR_RefugeeCamp_HasMet_FlamingFistManip_ToysInvestigated = False, WYR_RefugeeCamp_State_ManipInvestigatedToys, WYR_RefugeeCamp_State_BigBarnGainedAccessWYR_RefugeeCamp_HasMet_FlamingFistManip_ToysInvestigated
    End
  • 58.
    Manip Nestor
    : What was that? Stay here - I'll take a look.devnoteWYR_RefugeeCamp_State_GuardsAlerted, WYR_RefugeeCamp_State_ManipAgreedInvestigate = False, WYR_RefugeeCamp_State_ManipInvestigatedToys = False, WYR_RefugeeCamp_FlamingFistManip_State_NearToys = False
    End
  • 61.
    Manip Nestor
    : I don't need you standing here gawking, thanks.devnoteWYR_RefugeeCamp_HasMet_FlamingFistManip_ToysInvestigated, WYR_RefugeeCamp_State_ManipInvestigatedToys, WYR_RefugeeCamp_State_BigBarnGainedAccess
    End
  • 67.
    Manip Nestor
    : Back again, are you?devnoteWYR_RefugeeCamp_HasMet_FlamingFistManip
    • 152. [Jump] Jump to Node 15 (1)
  • 72. [Alias] WYR_RefugeeCamp_HasMet_FlamingFistManip_Trespassing = False, WYR_RefugeeCamp_State_ManipInvestigatedToys, WYR_RefugeeCamp_State_BigBarnGainedAccess = False, WYR_RefugeeCamp_Event_BigBarnTrespassReactWYR_RefugeeCamp_HasMet_FlamingFistManip_Trespassing, WYR_RefugeeCamp_Event_ManipInterrogationStarted
    • Alias to Node 53
    • 174. [Jump] Jump to Node 93 (1)
  • 82.
    Manip Nestor
    : Donations?devnoteWYR_RefugeeCamp_HasMet_FlamingFistManip, WYR_RefugeeCamp_Knows_Donations
    • 12. Player: Donations for what?
      • 99.
        Manip Nestor
        : Do you not have eyes? The refugees.devnote
        • 15.
          Manip Nestor
          : If you don't have anything to donate, you can get going.devnote
          • 83. Player: I need to get into the barn - right now. Something dangerous might be among the donations.WYR_RefugeeCamp_State_TriedDonationsDangerous = False, WYR_MerchantsHouse_Knows_SecretInBasement, WYR_RefugeeCamp_State_FoundTrappedToys = FalseWYR_RefugeeCamp_State_TriedDonationsDangerousRoll (Charisma, Persuasion) vs 10 (0)
            • 6. [RollResult] True
              • 79.
                Manip Nestor
                : I'm going to let you through because I don't want to take any risks. But you'd better not be lying.WYR_RefugeeCamp_State_ManipAgreedInvestigate, WYR_RefugeeCamp_State_BigBarnGainedAccess
                End
            • 186. [RollResult] False
              • 159.
                Manip Nestor
                : Nice try. But nothing gets past us. Now move along.
                End
          • 172. Player: Did you know that somebody's donated a load of toys filled with explosives?WYR_RefugeeCamp_State_ToysExploded = False, WYR_RefugeeCamp_State_FoundTrappedToys
            • 190. [Alias]
              • Alias to Node 141
              • 35. [Alias] WYR_RefugeeCamp_FlamingFistManip_Knows_ExplosiveToys, WYR_RefugeeCamp_State_ManipAgreedInvestigate, WYR_RefugeeCamp_State_BigBarnGainedAccess, WYR_RefugeeCamp_Event_ManipInterrogationEnded
                End
                • Alias to Node 85
          • 105. Player: Donate some gold. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])devnotee678bd59-74f4-4a7b-8776-aca807d9ef22GEN_TransferNPCPayment['Astarion -1', 'Lae'zel -1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1', 'Jaheira 2', 'Minthara -1', 'Halsin 1']
            • 96.
              Manip Nestor
              : Thank you. I'm sure your contribution will be greatly appreciated.devnoteWYR_RefugeeCamp_State_MadeDonation
              End
          • 182. Player: I want to donate some supplies.
            • 101.
              Manip Nestor
              : Let's see what you've got.
              • 111.
                Manip Nestor
                : [Trade]
                • 81. [Alias] WYR_RefugeeCamp_State_DonatedBarterWYR_RefugeeCamp_State_MadeDonation, WYR_RefugeeCamp_State_DonatedBarter = False
                  End
                  • Alias to Node 96
                • 32. [Jump] Jump to Node 30 (1)
          • 78. Player: I'd like to take the donation into the barn myself.WYR_RefugeeCamp_State_TriedDonateInside = False, WYR_RefugeeCamp_State_BigBarnGainedAccess = FalseWYR_RefugeeCamp_State_TriedDonateInsideRoll (Charisma, Persuasion) vs 20 (0)
            • 100. [RollResult] True
              • 108.
                Manip Nestor
                : Well... if you must. I suppose it saves me the walk. But if you're going to do it, hurry up.devnoteWYR_RefugeeCamp_State_BigBarnGainedAccess
                End
            • 119. [RollResult] False
              • 163.
                Manip Nestor
                : I'm not letting you into the barn. Give me what you've got to donate or leave.devnote
                • 98. [Jump] Jump to Node 105 (1)
                • 71. [Jump] Jump to Node 182 (1)
                • 165. [Jump] Jump to Node 47 (1)
                • 109. Player: Leave.
                  End
          • 153. Player: Maybe people would donate more if you weren't so rude.
            • 30.
              Manip Nestor
              : Nothing to donate? Then, again, do kindly leave.devnote
              End
          • 47. Player: Actually, I think I'll hang onto it for now.
            • 175.
              Manip Nestor
              : Very giving of you. Now go waste someone else's time.devnote
              End
          • 128. Player: I can heal folk, if that's any use. WYR_RefugeeCamp_FlamingFistManip_OfferedHealing = False, CLERICWYR_RefugeeCamp_FlamingFistManip_OfferedHealing
            • 145.
              Manip Nestor
              : These folks' empty bellies and purses need healing more than anything, priest.
          • 144. Player: Leave.
            End
    • 70. Player: It looks like you have plenty already.
      • 134.
        Manip Nestor
        : You wouldn't be saying that if you'd seen this inventory - or how many refugees we have here.devnote
        • Link to Node 15
    • 37. Player: I'll take a donation, please.['Astarion 1', 'Minthara 1']
      • 64.
        Manip Nestor
        : Very funny. You can make a donation to the refugees or you can leave.devnote
        • 86. [Jump] Jump to Node 15 (2)
    • 7. Player: I'll make a donation - what do you need?
      • 126.
        Manip Nestor
        : Food, sundries, gold - these poor refugee sods need all the help they can get.devnote
        • Link to Node 86
    • 48. Player: I'm actually here to trade.
      • 179.
        Manip Nestor
        : [Trade]
        • 20.
          Manip Nestor
          : [TagAnswer]
          End
    • 112. [Jump] Jump to Node 46 (1)
  • 84. [Alias] WYR_RefugeeCamp_State_ToysExploded, WYR_RefugeeCamp_State_GuardsAlerted = False, WYR_RefugeeCamp_State_ManipAgreedInvestigate, WYR_RefugeeCamp_State_FoundTrappedToys, WYR_RefugeeCamp_State_ManipInvestigatedToys = False, WYR_RefugeeCamp_State_BigBarnGainedAccess, WYR_RefugeeCamp_FlamingFistManip_State_NearToys
    • Alias to Node 40
    • Link to Node 157
  • 88.
    Manip Nestor
    : Are you gonna search the barn or what?devnoteWYR_RefugeeCamp_State_ManipAgreedInvestigate, WYR_RefugeeCamp_State_ManipInvestigatedToys = False, WYR_RefugeeCamp_State_BigBarnGainedAccess
    End
  • 97.
    Manip Nestor
    : You - turn around and toddle your way right back out of here.devnoteWYR_RefugeeCamp_State_BigBarnGainedAccess = False, WYR_RefugeeCamp_FlamingFistManip_Event_BigBarnEntranceSpottedWYR_RefugeeCamp_HasMet_FlamingFistManip_BarnEnter, WYR_RefugeeCamp_HasMet_FlamingFistManip, WYR_RefugeeCamp_FlamingFistManip_Event_BigBarnEntranceSpotted = False
    • 13.
      Manip Nestor
      : Everything in this barn has been donated for the refugees - not you. Now piss off.devnote
      • 29. Player: Piss off? Charming.
        • 54.
          Manip Nestor
          : I'm doing my job - you can window-shop elsewhere.devnote
          • Link to Node 121
      • 167. Player: What kind of things have people donated?
        • 4.
          Manip Nestor
          : Food. Sundries. Toys, even. What would you expect for people who've lost everything?devnote
          • 121.
            Manip Nestor
            : Now are you going to clear off or not?devnote
            • 62. [Jump] Jump to Node 83 (1)
            • 138. Player: Did you know that somebody's donated a load of toys filled with explosives?WYR_RefugeeCamp_State_FoundTrappedToys
              • 9. [Alias]
                • Alias to Node 141
                • 136. [Alias] WYR_RefugeeCamp_FlamingFistManip_Knows_ExplosiveToys, WYR_RefugeeCamp_State_ManipAgreedInvestigate, WYR_RefugeeCamp_State_BigBarnGainedAccess, WYR_RefugeeCamp_Event_ManipInterrogationEnded
                  End
                  • Alias to Node 85
            • 92. Player: Why does a barn need the Flaming Fist to protect it?
              • 173.
                Manip Nestor
                : In case little weasels like you come sniffing around.devnote
            • 197. Player: Is there anything I can do to help?
              • 131.
                Manip Nestor
                : Not unless you want to make a donation.devnote
            • 180. Player: Why do you care about the refugees so much?
              • 44.
                Manip Nestor
                : And you don't after all they've been through? And with the army of the Absolute at their backs?devnote
                • 50.
                  Manip Nestor
                  : If you can't see it, I'm not going to waste my time explaining it to you.devnote
                  End
            • 91. Player: I'd like to make a donation to the refugees, actually.
              • 200.
                Manip Nestor
                : Guess you're not all bad. Give it here and I'll make sure it's kept safely with the other donations.devnote
                • 140. [Jump] Jump to Node 105 (1)
                • 28. [Jump] Jump to Node 182 (1)
                • 18. [Jump] Jump to Node 78 (1)
                • 94. Player: Ah, I meant I'd bring my donation later.
                  • 80. [Jump] Jump to Node 175 (1)
            • 149. Player: Clearing off now.
              End
      • 151. Player: Is this really going to help the refugees?
        • 102.
          Manip Nestor
          : Look around you - these poor sods need all the help they can get.devnote
          • Link to Node 121
      • 76. Player: I'm sorry - I didn't realise.
        • 115.
          Manip Nestor
          : You sure? This lot have been through enough without your ignorance.devnote
          • Link to Node 121
      • 46. Player: Fist [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53] reporting for duty, SIR! I was asked to check on the barn.WYR_RefugeeCamp_State_BigBarnGainedAccess = False, WYR_RefugeeCamp_FlamingFistManip_State_UsedDeception = False, FIGHTERWYR_RefugeeCamp_FlamingFistManip_State_UsedDeceptionRoll (Charisma, Deception) vs 18 (0)
        • 204. [RollResult] True
          • 133.
            Manip Nestor
            : And I wasn't informed? Bloody meddling Flames... What are you still looking at? You've got a job to do, hop to it! devnoteWYR_RefugeeCamp_State_BigBarnGainedAccess
            End
        • 23. [RollResult] False
          • 33.
            Manip Nestor
            : Hang about - your uniform's not regulation. Neither are those weapons...
            • 27. [Jump] Jump to Node 42 (1)
  • 110.
    Manip Nestor
    : What are you still flapping your lips at me for? Get on with it.devnoteWYR_RefugeeCamp_State_ToysExploded = False, WYR_RefugeeCamp_State_GuardsAlerted = False, WYR_RefugeeCamp_State_ManipAgreedInvestigate = False, WYR_RefugeeCamp_State_FoundTrappedToys = False, WYR_RefugeeCamp_State_BigBarnGainedAccess
    End
  • 139.
    Manip Nestor
    : Got something else to donate, have you?devnoteWYR_RefugeeCamp_State_MadeDonation, WYR_RefugeeCamp_HasMet_FlamingFistManip, WYR_RefugeeCamp_HasMet_FlamingFistManip_Trespassing = False, WYR_RefugeeCamp_State_BigBarnGainedAccess = False
    • 60. [Jump] Jump to Node 15 (2)
  • 146.
    Manip Nestor
    : So you were sniffing round the barn, were you? Why?devnoteWYR_RefugeeCamp_HasMet_FlamingFistManip_Trespassing = False, WYR_RefugeeCamp_Event_ManipForceInterrogateWYR_RefugeeCamp_HasMet_FlamingFistManip_Trespassing, WYR_RefugeeCamp_Event_ManipInterrogationStarted
    • 10. Player: Did you know that somebody's donated a load of toys filled with explosives?WYR_RefugeeCamp_State_FoundTrappedToys
      • 141.
        Manip Nestor
        : What? Who'd put explosives in toys?devnote
        • 85.
          Manip Nestor
          : Very well. Show me these explosive toys, then.devnoteWYR_RefugeeCamp_FlamingFistManip_Knows_ExplosiveToys, WYR_RefugeeCamp_State_ManipAgreedInvestigate, WYR_RefugeeCamp_State_BigBarnGainedAccess, WYR_RefugeeCamp_Event_ManipInterrogationEnded
          End
    • 142. Player: I was investigating a crime - I think some of the donations might be dangerous.WYR_MerchantsHouse_Knows_SecretInBasement, WYR_RefugeeCamp_State_FoundTrappedToys = False
      • 36.
        Manip Nestor
        : What? Dangerous? Is this a joke?
        • 189. Player: So you're fine with innocent people getting hurt just because you won't own up to your guards' negligence?Roll (Charisma, Intimidation) vs 18 (0)
          • 143. [RollResult] True
            • 45.
              Manip Nestor
              : Look, we're doing our best here - we're just stretched pretty thin, in case you hadn't noticed.devnote
              • 43.
                Manip Nestor
                : Fine, you can look around. But if there's any funny business, it'll be straight to Wyrm's Rock with you.devnoteWYR_RefugeeCamp_State_BigBarnGainedAccess, WYR_RefugeeCamp_Event_ManipInterrogationEnded
                End
          • 66. [RollResult] False
            • 113. [Jump] Jump to Node 42 (1)
        • 191. Player: Please, go and check. It won't take much of your time, but it could save lives.Roll (Charisma, Persuasion) vs 15 (0)
          • 2. [RollResult] True
            • 155.
              Manip Nestor
              : Fine, I'll look - but I'm doing it for the refugees, not you.devnoteWYR_RefugeeCamp_State_ManipAgreedInvestigate, WYR_RefugeeCamp_State_BigBarnGainedAccess, WYR_RefugeeCamp_Event_ManipInterrogationEnded
              End
          • 63. [RollResult] False
            • 52. [Jump] Jump to Node 42 (1)
        • 39. Player: I'll just be leaving, actually.
          End
    • 118. Player: I was just curious about what's inside this barn.
      • 116.
        Manip Nestor
        : This is a barn, not a museum - now get gone.devnoteTeleportOutOfTrespass, WYR_RefugeeCamp_Event_ManipInterrogationEnded
        End
    • 192. Player: All right, all right - I was looking for stuff to steal.
      • 120.
        Manip Nestor
        : Appreciate the candour. Gonna have to arrest you, though.devnote
        • 5. [Jump] Jump to Node 87 (1)
        • 187. [Jump] Jump to Node 127 (1)
    • 68. Player: I'll be honest with you: I'm hot on the trail of my client's prize pig Lulabelle.WYR_RefugeeCamp_FlamingFistManip_State_UsedDeception = FalseWYR_RefugeeCamp_FlamingFistManip_State_UsedDeceptionRoll (Charisma, Deception) vs 20 (0)
      • 21. [RollResult] True
        • 55.
          Manip Nestor
          : A... pig? You're looking for a pig?devnote
          • 156. Player: Oh, yes - and she's a wily one. There's not a sty that can hold her.
            • 150.
              Manip Nestor
              : You ought to be careful - I hear pigs eat people if given the chance.devnote
              • Link to Node 154
          • 41. Player: Lulabelle's been stolen. I've been told to check every barn in the city - no exceptions.
            • 77.
              Manip Nestor
              : Well, there is a pig here, I suppose.devnote
              • Link to Node 154
          • 34. Player: She's an extremely rare Chionthar Swordback - I don't need to tell you how much they're worth.
            • 170.
              Manip Nestor
              : I'm not one for animal husbandry - but I know Rivington certainly has its enthusiasts.devnote
              • Link to Node 154
          • 147. Player: I'm sorry, but if I tell you any more I could be putting Lulabelle's life in danger. She has piglets depending on her.
            • 1.
              Manip Nestor
              : Piglets? Oh. Well. I hope you find her in time. For the little ones' sakes.devnote
              • 154.
                Manip Nestor
                : You can have a look. Just don't touch anything.devnoteWYR_RefugeeCamp_State_BigBarnGainedAccess, WYR_RefugeeCamp_FlamingFistManip_State_UsedDeception, WYR_RefugeeCamp_Event_ManipInterrogationEnded
                End
      • 160. [RollResult] False
        • 42.
          Manip Nestor
          : You're a rotten liar, mate.devnote
          • 93.
            Manip Nestor
            : I'll let the boys at Wyrm's Rock deal with you.devnote
            • 203. [Jump] Jump to Node 87 (1)
            • 106. [Jump] Jump to Node 90 (1)
            • 162. [Jump] Jump to Node 198 (1)
            • 148. [Jump] Jump to Node 127 (1)
    • 19. [Jump] Jump to Node 46 (1)
    • 158. [Jump] Jump to Node 127 (1)
  • 169.
    Manip Nestor
    : Right, that's it - off to the cells with you.devnoteWYR_RefugeeCamp_HasMet_FlamingFistManip_Trespassing, WYR_RefugeeCamp_Event_BigBarnTrespassReactWYR_RefugeeCamp_Event_ManipInterrogationStarted
    • 181. [Jump] Jump to Node 87 (1)
    • 26. [Jump] Jump to Node 127 (1)
  • 176. [Alias] WYR_RefugeeCamp_HasMet_FlamingFistManip_Trespassing, WYR_RefugeeCamp_Event_ManipForceInterrogateWYR_RefugeeCamp_Event_ManipInterrogationStarted
    • Alias to Node 169
    • Link to Node 181
    • Link to Node 26
  • 177.
    Manip Nestor
    : [TagGreeting] devnoteWYR_RefugeeCamp_State_ToysExploded = False, WYR_RefugeeCamp_State_GuardsAlerted, WYR_RefugeeCamp_State_TalkedAlerted = False, WYR_RefugeeCamp_State_ManipAgreedInvestigate = False, WYR_RefugeeCamp_State_ManipInvestigatedToys = False, WYR_RefugeeCamp_Event_BigBarnTrespassReact, WYR_RefugeeCamp_FlamingFistManip_State_UsedDeception, WYR_RefugeeCamp_FlamingFistManip_State_NearToys = FalseWYR_RefugeeCamp_Event_ManipInterrogationStarted
    • Link to Node 164
  • 178.
    Manip Nestor
    : Did I not just tell you you weren't allowed in here? What are you doing?devnoteWYR_RefugeeCamp_HasMet_FlamingFistManip_BarnEnter, WYR_RefugeeCamp_HasMet_FlamingFistManip_Trespassing = False, WYR_RefugeeCamp_Event_BigBarnTrespassReactWYR_RefugeeCamp_HasMet_FlamingFistManip_Trespassing, WYR_RefugeeCamp_Event_ManipInterrogationStarted
    • 184. [Jump] Jump to Node 146 (2)
  • 195.
    Manip Nestor
    : What are you...? Explosives? In toys?devnoteWYR_RefugeeCamp_State_ToysExploded = False, WYR_RefugeeCamp_State_GuardsAlerted, WYR_RefugeeCamp_State_ManipAgreedInvestigate = False, WYR_RefugeeCamp_State_ManipInvestigatedToys = False, WYR_RefugeeCamp_Event_BigBarnTrespassReact, WYR_RefugeeCamp_FlamingFistManip_State_NearToysWYR_RefugeeCamp_Event_ManipInterrogationStarted
    • 95. [Jump] Jump to Node 73 (1)
  • 196.
    Manip Nestor
    : Who's that rummaging around in there? Show yourself!devnoteWYR_RefugeeCamp_State_ToysExploded = False, WYR_RefugeeCamp_State_GuardsAlerted, WYR_RefugeeCamp_State_TalkedAlerted = False, WYR_RefugeeCamp_State_ManipAgreedInvestigate = False, WYR_RefugeeCamp_State_ManipInvestigatedToys = False, WYR_RefugeeCamp_Event_BigBarnTrespassReact, WYR_RefugeeCamp_FlamingFistManip_State_UsedDeception = False, WYR_RefugeeCamp_FlamingFistManip_State_NearToys = FalseWYR_RefugeeCamp_Event_ManipInterrogationStarted
    • 73.
      Manip Nestor
      : Why am I not surprised?devnoteWYR_RefugeeCamp_HasMet_FlamingFistManip_Trespassing
      • 164.
        Manip Nestor
        : You have two seconds to explain yourself before you're under arrest.devnote
        • 89. Player: I found a load of toy bears rigged to explode - but don't worry, I disarmed them.
          • 135. [Jump] Jump to Node 49 (1)
        • 87. Player: Allow yourself to be taken to prison.Allow_Arrest, WYR_RefugeeCamp_Event_ManipInterrogationEnded
          End
        • 127. Player: Attack.TemporaryHostilityAfterDialog, WYR_RefugeeCamp_Event_ManipInterrogationEnded
          End