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Synopsis:
The dialog for the Flaming Fist manip who stands near the main entrance of the Big Barn that holds donations for the refugee camp. If any of the other Fists catch the player, they bring them to him for the interrogation.
How to trigger:
BGO_Main_A, Refugee Camp, Big Barn, 62; 43; -114
Approach and talk to the NPC.
8. : You might be a nuisance but at least neither of us got blown up, eh?devnoteWYR_RefugeeCamp_HasMet_FlamingFistManip_Solved, WYR_RefugeeCamp_State_BigBarnSolved, WYR_RefugeeCamp_State_ManipInvestigatedToysEnd
11. : Can't keep out of trouble, can you?devnoteWYR_RefugeeCamp_HasMet_FlamingFistManip_Trespassing, WYR_RefugeeCamp_State_BigBarnGainedAccess = FalseWYR_RefugeeCamp_HasMet_FlamingFistManip
65. [Jump]
Jump to Node 15 (1)
14. : I heard you tracked down the man responsible for those explosive toys - good work.devnoteWYR_RefugeeCamp_HasMet_FlamingFistManip_Solved = False, WYR_RefugeeCamp_State_BigBarnSolved, WYR_RefugeeCamp_State_ManipInvestigatedToysWYR_RefugeeCamp_HasMet_FlamingFistManip_SolvedEnd
16. [Alias]
WYR_RefugeeCamp_HasMet_FlamingFistManip_Trespassing, WYR_RefugeeCamp_State_BigBarnGainedAccessWYR_RefugeeCamp_HasMet_FlamingFistManip
- Alias to Node 67
122. [Jump]
Jump to Node 15 (2)
17. [Alias]
WYR_RefugeeCamp_Event_ManipForceInterrogate, WYR_RefugeeCamp_State_ManipInterrogationTarget = FalseEnd
25. [Alias]
WYR_RefugeeCamp_State_ToysExploded = False, WYR_RefugeeCamp_State_ManipAgreedInvestigate, WYR_RefugeeCamp_State_FoundTrappedToys, WYR_RefugeeCamp_State_ManipInvestigatedToys = False, WYR_RefugeeCamp_State_BigBarnGainedAccess, WYR_RefugeeCamp_FlamingFistManip_State_NearToys
- Alias to Node 40
157. : Now give me some room - I need to make sure the rest of these donations are safe.devnote
132. : You try and find whoever is responsible for this.devnoteWYR_RefugeeCamp_State_ManipInvestigatedToys
22. [Jump]
Jump to Node 129 (1)
123. [Jump]
Jump to Node 144 (1)
40. : You were right - explosives!devnoteWYR_RefugeeCamp_State_ToysExploded, WYR_RefugeeCamp_State_GuardsAlerted, WYR_RefugeeCamp_State_ManipAgreedInvestigate, WYR_RefugeeCamp_State_FoundTrappedToys, WYR_RefugeeCamp_State_ManipInvestigatedToys = False, WYR_RefugeeCamp_State_BigBarnGainedAccess
51. : What was that?! Are you all right?devnoteWYR_RefugeeCamp_State_ToysExploded, WYR_RefugeeCamp_State_GuardsAlerted, WYR_RefugeeCamp_State_ManipAgreedInvestigate = False, WYR_RefugeeCamp_State_ManipInvestigatedToys = False, WYR_RefugeeCamp_Event_BigBarnTrespassReactWYR_RefugeeCamp_Event_ManipInterrogationStarted
107. Player: As all right as I can be after being next to a fiery explosion.
194. Player: Not really, no.
74. : From the sound of that explosion, I'm not surprised.devnote
104. : What happened here?devnote
205. Player: I was just looking at the donations and some of them blew up.
168. Player: So it turns out those toy bears were explosive.
49. : What? Those are children's toys - which means if a child had picked one up... I don't want to think about it.devnote
75. : How do I know you're not the one who planted those explosives?devnoteWYR_RefugeeCamp_State_ManipInvestigatedToys
129. Player: Because I've already found and dealt with the real culprit: Arfur Gregorio. You're lucky I was here.WYR_RefugeeCamp_State_BigBarnSolved
69. : You might be a nuisance but at least neither of us got blown up, eh?devnoteWYR_RefugeeCamp_State_BigBarnGainedAccess, WYR_RefugeeCamp_Event_ManipInterrogationEndedEnd
202. Player: I just wanted to see what was inside the barn.
3. : That's not good enough. You're under arrest.devnote
171. [Jump]
Jump to Node 87 (1)
130. [Jump]
Jump to Node 90 (1)
31. [Jump]
Jump to Node 198 (1)
166. [Jump]
Jump to Node 127 (1)
59. [Jump]
Jump to Node 192 (1)
183. Player: I almost died in the explosion myself! I want to find whoever's responsible.WYR_RefugeeCamp_State_ToysExplodedRoll (Charisma, Persuasion) vs 15 (0)
- Link to Node 188
- Link to Node 137
161. Player: Why would I disarm my own explosives? I just want to find whoever's responsible.WYR_RefugeeCamp_State_ToysExploded = FalseRoll (Charisma, Persuasion) vs 15 (0)
188. [RollResult] True
0. : All right. I guess it can't hurt. I'll check up on the rest of the goods. You try and find whoever is responsible for this.devnoteWYR_RefugeeCamp_State_BigBarnGainedAccess, WYR_RefugeeCamp_Event_ManipInterrogationEndedEnd
137. [RollResult] False
124. [Jump]
Jump to Node 42 (1)
114. Player: I was sent by the Council to check up on your operation.WYR_RefugeeCamp_FlamingFistManip_State_UsedDeception = FalseRoll (Charisma, Deception) vs 20 (0)
185. [RollResult] True
103. : I had a feeling something was wrong in the barn - I wanted to make sure nobody got hurt. Take a look if you must.devnoteWYR_RefugeeCamp_State_BigBarnGainedAccess, WYR_RefugeeCamp_FlamingFistManip_State_UsedDeception, WYR_RefugeeCamp_Event_ManipInterrogationEndedEnd
24. [RollResult] False
193. [Jump]
Jump to Node 42 (1)
90. Player: Activate the toy and toss it to him.WYR_RefugeeCamp_State_GuardsAlerted, WYR_RefugeeCamp_State_ToysCrateEmpty = False, WYR_RefugeeCamp_State_PlayerNearToys, 09ca858e-4bac-48ae-9aca-52602199f813 = False, REALLY_DARK_URGEWYR_RefugeeCamp_Event_DUTossToyEnd
198. Player: Activate the toy and toss it to him.WYR_RefugeeCamp_State_GuardsAlerted, 09ca858e-4bac-48ae-9aca-52602199f813, REALLY_DARK_URGEWYR_RefugeeCamp_Event_DUTossToyEnd
38. Player: I have no idea.
201. : It stinks of smokepowder in here...devnote
199. Player: Look at me - have my eyebrows been singed off?
125. : Well, you're still talking, so you can't be that bad.devnote
53. : The hells are you doing in here?devnoteWYR_RefugeeCamp_HasMet_FlamingFistManip_Trespassing = False, WYR_RefugeeCamp_Event_BigBarnTrespassReactWYR_RefugeeCamp_HasMet_FlamingFistManip_Trespassing, WYR_RefugeeCamp_Event_ManipInterrogationStarted
117. [Jump]
Jump to Node 146 (2)
56. : Show me where these explosive toys are, then.devnoteWYR_RefugeeCamp_FlamingFistManip_Knows_ExplosiveToys, WYR_RefugeeCamp_State_GuardsAlerted = False, WYR_RefugeeCamp_State_ManipAgreedInvestigate, WYR_RefugeeCamp_State_ManipInvestigatedToys = False, WYR_RefugeeCamp_State_BigBarnGainedAccess, WYR_RefugeeCamp_FlamingFistManip_State_NearToys = FalseEnd
57. : Gods - any one of us could've been blown to smithereens.devnoteWYR_RefugeeCamp_HasMet_FlamingFistManip_ToysInvestigated = False, WYR_RefugeeCamp_State_ManipInvestigatedToys, WYR_RefugeeCamp_State_BigBarnGainedAccessWYR_RefugeeCamp_HasMet_FlamingFistManip_ToysInvestigatedEnd
58. : What was that? Stay here - I'll take a look.devnoteWYR_RefugeeCamp_State_GuardsAlerted, WYR_RefugeeCamp_State_ManipAgreedInvestigate = False, WYR_RefugeeCamp_State_ManipInvestigatedToys = False, WYR_RefugeeCamp_FlamingFistManip_State_NearToys = FalseEnd
61. : I don't need you standing here gawking, thanks.devnoteWYR_RefugeeCamp_HasMet_FlamingFistManip_ToysInvestigated, WYR_RefugeeCamp_State_ManipInvestigatedToys, WYR_RefugeeCamp_State_BigBarnGainedAccessEnd
67. : Back again, are you?devnoteWYR_RefugeeCamp_HasMet_FlamingFistManip
152. [Jump]
Jump to Node 15 (1)
72. [Alias]
WYR_RefugeeCamp_HasMet_FlamingFistManip_Trespassing = False, WYR_RefugeeCamp_State_ManipInvestigatedToys, WYR_RefugeeCamp_State_BigBarnGainedAccess = False, WYR_RefugeeCamp_Event_BigBarnTrespassReactWYR_RefugeeCamp_HasMet_FlamingFistManip_Trespassing, WYR_RefugeeCamp_Event_ManipInterrogationStarted
- Alias to Node 53
174. [Jump]
Jump to Node 93 (1)
82. : Donations?devnoteWYR_RefugeeCamp_HasMet_FlamingFistManip, WYR_RefugeeCamp_Knows_Donations
12. Player: Donations for what?
99. : Do you not have eyes? The refugees.devnote
15. : If you don't have anything to donate, you can get going.devnote
83. Player: I need to get into the barn - right now. Something dangerous might be among the donations.WYR_RefugeeCamp_State_TriedDonationsDangerous = False, WYR_MerchantsHouse_Knows_SecretInBasement, WYR_RefugeeCamp_State_FoundTrappedToys = FalseWYR_RefugeeCamp_State_TriedDonationsDangerousRoll (Charisma, Persuasion) vs 10 (0)
6. [RollResult] True
79. : I'm going to let you through because I don't want to take any risks. But you'd better not be lying.WYR_RefugeeCamp_State_ManipAgreedInvestigate, WYR_RefugeeCamp_State_BigBarnGainedAccessEnd
186. [RollResult] False
159. : Nice try. But nothing gets past us. Now move along.End
172. Player: Did you know that somebody's donated a load of toys filled with explosives?WYR_RefugeeCamp_State_ToysExploded = False, WYR_RefugeeCamp_State_FoundTrappedToys
190. [Alias]
- Alias to Node 141
35. [Alias]
WYR_RefugeeCamp_FlamingFistManip_Knows_ExplosiveToys, WYR_RefugeeCamp_State_ManipAgreedInvestigate, WYR_RefugeeCamp_State_BigBarnGainedAccess, WYR_RefugeeCamp_Event_ManipInterrogationEndedEnd
105. Player: Donate some gold. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])devnotee678bd59-74f4-4a7b-8776-aca807d9ef22GEN_TransferNPCPayment['Astarion -1', 'Lae'zel -1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1', 'Jaheira 2', 'Minthara -1', 'Halsin 1']
96. : Thank you. I'm sure your contribution will be greatly appreciated.devnoteWYR_RefugeeCamp_State_MadeDonationEnd
182. Player: I want to donate some supplies.
101. : Let's see what you've got.
111. : [Trade]
81. [Alias]
WYR_RefugeeCamp_State_DonatedBarterWYR_RefugeeCamp_State_MadeDonation, WYR_RefugeeCamp_State_DonatedBarter = FalseEnd
32. [Jump]
Jump to Node 30 (1)
78. Player: I'd like to take the donation into the barn myself.WYR_RefugeeCamp_State_TriedDonateInside = False, WYR_RefugeeCamp_State_BigBarnGainedAccess = FalseWYR_RefugeeCamp_State_TriedDonateInsideRoll (Charisma, Persuasion) vs 20 (0)
100. [RollResult] True
108. : Well... if you must. I suppose it saves me the walk. But if you're going to do it, hurry up.devnoteWYR_RefugeeCamp_State_BigBarnGainedAccessEnd
119. [RollResult] False
163. : I'm not letting you into the barn. Give me what you've got to donate or leave.devnote
98. [Jump]
Jump to Node 105 (1)
71. [Jump]
Jump to Node 182 (1)
165. [Jump]
Jump to Node 47 (1)
109. Player: Leave.End
153. Player: Maybe people would donate more if you weren't so rude.
30. : Nothing to donate? Then, again, do kindly leave.devnoteEnd
47. Player: Actually, I think I'll hang onto it for now.
175. : Very giving of you. Now go waste someone else's time.devnoteEnd
128. Player: I can heal folk, if that's any use. WYR_RefugeeCamp_FlamingFistManip_OfferedHealing = False, CLERICWYR_RefugeeCamp_FlamingFistManip_OfferedHealing
145. : These folks' empty bellies and purses need healing more than anything, priest.
144. Player: Leave.End
70. Player: It looks like you have plenty already.
134. : You wouldn't be saying that if you'd seen this inventory - or how many refugees we have here.devnote
37. Player: I'll take a donation, please.['Astarion 1', 'Minthara 1']
64. : Very funny. You can make a donation to the refugees or you can leave.devnote
86. [Jump]
Jump to Node 15 (2)
7. Player: I'll make a donation - what do you need?
126. : Food, sundries, gold - these poor refugee sods need all the help they can get.devnote
48. Player: I'm actually here to trade.