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Synopsis:
A short dialog for the flaming fist guarding a back door of the Big Barn which holds donations for the refugees. Same dialog will be used in a case of this flaming fist catching the player inside the barn.
How to trigger:
BGO_Main_A, Refugee Camp, 102; 44; -116
Make sure it's not being impersonated by Orin and talk to the guard here.
3. [Alias]
WYR_RefugeeCamp_State_ManipInvestigatedToys, WYR_RefugeeCamp_State_BigBarnGainedAccess = False, WYR_RefugeeCamp_Event_BigBarnTrespassReact
- Alias to Node 31
0. [Jump]
Jump to Node 31 (2)
6. [Alias]
WYR_RefugeeCamp_State_ManipInvestigatedToysEnd
12. [Alias]
WYR_RefugeeCamp_FlamingFistManip_State_Defeated, WYR_RefugeeCamp_Event_BigBarnTrespassReact
- Alias to Node 31
25. [Jump]
Jump to Node 31 (2)
14. : Why are you talking to me when you have a whole barn to explore?devnoteWYR_RefugeeCamp_HasMet_FlamingFist_001_Access, WYR_RefugeeCamp_State_BigBarnGainedAccessEnd
15. : Thought I would've noticed some explosive teddy bears lying around - guess not. Well done, I suppose.devnoteWYR_RefugeeCamp_HasMet_FlamingFist_001_Investigated = False, WYR_RefugeeCamp_State_ManipInvestigatedToys, WYR_RefugeeCamp_State_BigBarnGainedAccessWYR_RefugeeCamp_HasMet_FlamingFist_001_InvestigatedEnd
18. : Give me one good reason why you're here - preferably in one word or less.devnoteWYR_RefugeeCamp_FlamingFistManip_State_Defeated = False, WYR_RefugeeCamp_Event_BigBarnTrespassReact
1. Player: Investigation.WYR_MerchantsHouse_Knows_SecretInBasement
30. : Right, off to the manip with you.devnoteWYR_RefugeeCamp_FlamingFistManip_State_Defeated = FalseWYR_RefugeeCamp_Event_ManipForceInterrogate, TeleportOutOfTrespassEnd
5. Player: Thievery.
22. : At least you're honest. The manip'll deal with you.devnoteWYR_RefugeeCamp_FlamingFistManip_State_Defeated = FalseWYR_RefugeeCamp_Event_ManipForceInterrogate, TeleportOutOfTrespassEnd
24. Player: Barn.['Karlach 1', 'Astarion 1', 'Wyll 1', 'Minsc 1', 'Shadowheart 1', 'Gale 1']
17. : What...? Well, here's a word for you: manip. Come on - let's go and see him.devnoteWYR_RefugeeCamp_FlamingFistManip_State_Defeated = FalseWYR_RefugeeCamp_Event_ManipForceInterrogate, TeleportOutOfTrespassEnd
19. Player: Attack before he raises the alarm.TemporaryHostilityAfterDialogEnd
21. : Oh look, it's the barn enthusiast.devnoteWYR_RefugeeCamp_HasMet_FlamingFist_001
4. [Jump]
Jump to Node 29 (2)
23. : Gods, imagine if a kid had gotten hold of one of those bears...devnoteWYR_RefugeeCamp_HasMet_FlamingFist_001_Investigated, WYR_RefugeeCamp_State_ManipInvestigatedToys, UND_MyconidCircle_State_GainedAccessEnd
26. : They let you into the barn? Well, try not to get overexcited.<br>devnoteWYR_RefugeeCamp_HasMet_FlamingFist_001_Access = False, WYR_RefugeeCamp_State_BigBarnGainedAccessWYR_RefugeeCamp_HasMet_FlamingFist_001_AccessEnd
29. : Thinking of trying to get into this barn? Don't.devnoteWYR_RefugeeCamp_HasMet_FlamingFist_001 = FalseWYR_RefugeeCamp_HasMet_FlamingFist_001
27. Player: Why not? I quite like barns.
9. : Not this one you won't. Now piss off.devnoteEnd
2. Player: I'm just curious about what's inside it.
16. : Could be anything, couldn't it? Now off you pop.devnoteEnd
10. Player: I was merely taking a stroll and happened to wander by.
20. : Yeah, I bet. Shoo.devnoteEnd
13. Player: Someone got up on the wrong side of the bed this morning.
8. : They're all wrong. Now go and be somewhere else.devnoteEnd
28. Player: Leave.End
31. : You like this barn a bit too much, don't you? I think you need to calm down in the cells.devnoteWYR_RefugeeCamp_HasMet_FlamingFistManip_Trespassing, WYR_RefugeeCamp_State_GuardsAlerted = False, WYR_RefugeeCamp_Event_BigBarnTrespassReact
7. Player: Allow yourself to be taken to prison.Allow_ArrestEnd
11. [Jump]
Jump to Node 19 (1)