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Synopsis:
A short dialog for the flaming fist guarding the Big Barn next to his manip. The barn holds donations for the refugees. Same dialog will be used in a case of this flaming fist catching the player inside the barn.
How to trigger:
BGO_Main_A, refugee camp, 64; 43; -108
0. [Alias]
WYR_RefugeeCamp_State_ManipInvestigatedToys, WYR_RefugeeCamp_State_BigBarnGainedAccess = False, WYR_RefugeeCamp_Event_BigBarnTrespassReact
- Alias to Node 7
21. [Jump]
Jump to Node 19 (2)
6. : Go poke around in the barn, then - isn't that what you wanted?devnoteWYR_RefugeeCamp_HasMet_FlamingFist_002_Access, WYR_RefugeeCamp_State_BigBarnGainedAccessEnd
7. : Stop right there, you! I've got a prison cell with your name on it.devnoteWYR_RefugeeCamp_FlamingFistManip_State_Defeated, WYR_RefugeeCamp_Event_BigBarnTrespassReact
9. [Jump]
Jump to Node 19 (2)
8. : Glad to hear you did something useful - I'm almost impressed.devnoteWYR_RefugeeCamp_HasMet_FlamingFist_002_Solved = False, WYR_RefugeeCamp_State_BigBarnSolved, WYR_RefugeeCamp_State_ManipInvestigatedToysWYR_RefugeeCamp_HasMet_FlamingFist_002_SolvedEnd
10. : I can see you over there, you know. What are you doing?devnoteWYR_RefugeeCamp_FlamingFistManip_State_Defeated = False, WYR_RefugeeCamp_Event_BigBarnTrespassReact
1. Player: There's dangerous things in here I need to investigate!WYR_MerchantsHouse_Knows_SecretInBasement
22. : I bet there are. Come on - let's see what Nestor thinks about these 'dangerous things'.devnoteWYR_RefugeeCamp_FlamingFistManip_State_Defeated = FalseWYR_RefugeeCamp_Event_ManipForceInterrogate, TeleportOutOfTrespassEnd
2. Player: Just taking a peek inside this barn, is all - I didn't realise it wasn't allowed.
5. : It is not. But I'll let Nestor teach you the rules.devnoteWYR_RefugeeCamp_FlamingFistManip_State_Defeated = FalseWYR_RefugeeCamp_Event_ManipForceInterrogate, TeleportOutOfTrespassEnd
16. Player: All right, all right - you got me. Now what?
4. : We go and have a little chat with Nestor. Well, you do.devnoteWYR_RefugeeCamp_FlamingFistManip_State_Defeated = FalseWYR_RefugeeCamp_Event_ManipForceInterrogate, TeleportOutOfTrespassEnd
11. Player: Attack before he raises the alarm.TemporaryHostilityAfterDialogEnd
13. : Stop stinking up my air, would you?devnoteWYR_RefugeeCamp_HasMet_FlamingFist_002End
14. [Alias]
WYR_RefugeeCamp_HasMet_FlamingFist_002 = False, WYR_RefugeeCamp_FlamingFistManip_State_DefeatedWYR_RefugeeCamp_HasMet_FlamingFist_002End
15. : I said I was almost impressed - what more do you want from me?devnoteWYR_RefugeeCamp_HasMet_FlamingFist_002_Solved, WYR_RefugeeCamp_State_BigBarnSolved, WYR_RefugeeCamp_State_ManipInvestigatedToysEnd
17. : Glad Nestor sorted out those trapped toys - nasty business, that. WYR_RefugeeCamp_State_ManipInvestigatedToysEnd
18. : Nestor let you in? Good. Means you'll be further away from me.<br>devnoteWYR_RefugeeCamp_HasMet_FlamingFist_002_Access = False, WYR_RefugeeCamp_State_BigBarnGainedAccessWYR_RefugeeCamp_HasMet_FlamingFist_002_AccessEnd
19. : Back again? Did you not learn the first time? Right - off to the cells with you.devnoteWYR_RefugeeCamp_HasMet_FlamingFistManip_Trespassing, WYR_RefugeeCamp_State_GuardsAlerted = False, WYR_RefugeeCamp_Event_BigBarnTrespassReact
3. Player: Allow yourself to be taken to prison.Allow_ArrestEnd
12. [Jump]
Jump to Node 11 (1)
20. : If you wanna chat, talk to Nestor - I like my personal space.devnoteWYR_RefugeeCamp_HasMet_FlamingFist_002 = False, WYR_RefugeeCamp_FlamingFistManip_State_Defeated = FalseWYR_RefugeeCamp_HasMet_FlamingFist_002End