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Synopsis:
Mattis expresses gratitude of having survived the harsh path behind.
How to trigger:
Level BGO_Main_A, 58; 39; -127
2. : Pardon if my eyes are all saucer-like. I didn't realise Baldur's Gate was so big.WYR_RefugeeCamp_HasMet_PickpocketTrader = FalseWYR_RefugeeCamp_HasMet_PickpocketTrader
11. Player: It's unnerving to see a city almost as large as a great forest.DRUID['Halsin 1']
28. : I prefer cities to forests - pull a con on a squirrel, and all you get is nuts.
27. Player: Big and dangerous. Watch yourself, kid.['Wyll 1', 'Karlach 1', 'Shadowheart 1', 'Halsin 1', 'Minsc 1', 'Astarion -1', 'Gale 1', 'Jaheira 1']
25. : Dangerous? It's a goldmine. So many pockets to pick.
32. Player: Where are you from?
33. : Elturel. It wasn't near as big as the Gate even before half of it burned up in the Hells.
18. Player: Wonderful, isn't it?
24. : You can say that again... So many pockets to pick.
0. : Wait, I know you! You're the reason some of us got here in one piece. Thanks!
34. : And you're in luck, because we're having a special sale on some of the choice items I picked up on our way here. Fancy stuff. Wanna see?WYR_RefugeeCamp_HasMet_PickpocketTrader
10. Player: Tell me these items aren't stolen from the goods donated to the refugees. WYR_RefugeeCamp_FlamingFistManip_State_Defeated = False, WYR_RefugeeCamp_Knows_Donations, WYR_RefugeeCamp_State_AskedMattisBigBarn = FalseWYR_RefugeeCamp_State_AskedMattisBigBarn
29. : Don't be a goose! They couldn't be - bloody Flaming Fists are guarding that barn like it was a bank.
30. : But even if they were liberated from the barn, all profits go to the refugees anyway, so it's legit, right?
9. [Jump]
Jump to Node 35 (1)
26. Player: Leave.End
15. : I heard you helped a refugee family stay in the home they found. Good for you! As a trader, I'm going to look for a place, too.WYR_RefugeeCamp_HasMet_PickpocketTrader_MerchantsHouse = False, WYR_RefugeeCamp_HasMet_PickpocketTrader, WYR_MerchantsHouse_Refugees_State_Housed, WYR_MerchantsHouse_Refugees_State_ChasedOut = FalseWYR_RefugeeCamp_HasMet_PickpocketTrader_MerchantsHouse
5. [Jump]
Jump to Node 31 (2)
22. : You did me a real favour clearing all those ghouls out of Moonrise.WYR_RefugeeCamp_HasMet_PickpocketTrader = False, GLO_Thieflings_State_MetMattisWYR_RefugeeCamp_HasMet_PickpocketTrader
23. : That old bone-bag Ketheric had some fancy junk stashed behind all the cobwebs and piles of gore.
6. Player: What do you think of Baldur's Gate?
19. : Wish I could tell you. We're stuck out here, but most of the action is beyond Wyrm's Crossing.
16. : Heard Mol made it inside already. Figures she'd not only wiggle her way out of Moonrise, but also slip into the city ahead of the rest of us.HAV_MolsDeal_State_MolLeftWithHarpersWYR_RefugeeCamp_Event_MattisMentionedMolInBG
13. Player: You looted Moonrise Towers?
12. : Didn't you? Figured we only got the scraps you didn't have the strength to carry.
14. : Still - we got some decent stuff. Made a nice change from picking through your dusty pockets.DEN_Thieflings_Event_PlayerRobbed
1. : And in case you're thinking of trying to scam me out of my hard-earned loot, think again. I already sold it.DEN_Thieflings_State_RippedOffPickpocketKid
35. Player: Show me these 'fancy' items you have on offer. Anything magical?
20. : Would I try to fool a sharpy like you? Have a look!
7. : [Trade]
4. : Stay away from trapped chests!End
21. Player: Leave.End
31. : Hello again. Looking for something different? You've come to the right merchant!WYR_RefugeeCamp_HasMet_PickpocketTrader
17. [Jump]
Jump to Node 6 (1)
8. [Jump]
Jump to Node 35 (1)
3. [Jump]
Jump to Node 21 (1)