Expand all | Hide all flags | Hide context | Hide tags | Hide checkflag | Hide setflag | Hide roll | Hide approv | Hide ruletag | Hide node id
Synopsis:
Ferg is a Sharran lookout instructed to watch out for Shadowheart but also works as a fence and money launderer for the Sharran cult. Players can convince him to offer his unique and unusual wares for trade.
How to trigger:
1. Go to Refugee camp
2. Talk to Ferg
36. : If you're looking for companionship, I hear they can cater to almost every taste in Sharess' Caress. I'm not on offer, unfortunately.devnoteWYR_RefugeeCamp_State_InformerEndedOMWYR_RefugeeCamp_State_InformerEndedOM = False, WYR_RefugeeCamp_State_FoundShadowheart
77. Player: You mentioned you had wares to trade?WYR_RefugeeCamp_State_InformerGoodsAvailable
46. [Jump]
Jump to Node 1 (2)
38. [Jump]
Jump to Node 58 (1)
76. [Jump]
Jump to Node 87 (1)
27. [Jump]
Jump to Node 95 (1)
45. : I took you for one of them for a moment. The refugees, that is.devnoteWYR_RefugeeCamp_HasMet_SharranInformer = FalseWYR_RefugeeCamp_HasMet_SharranInformer
49. : You're a recent arrival for sure, still bearing dust from the road... but you have something they lack. Dignity.
52. : These wretches have nowhere to call home, nothing to live off but what they carry, and nobody to help them but themselves... and me, of course.
31. Player: How charitable of you.
47. : Charity is a luxury. Fickle, occasional gestures from guilty hearts. I run a business.
14. Player: You help them? How?
11. : Me? I lighten their load.
90. : You'd be shocked by the sort of things they bring with them. Gold and jewels they can't easily exchange. Heirlooms, rarities, sentimental items - even cremation urns...
2. : Alas, you cannot eat grandmother's ashes, nor can you easily trade a golden candelabra for a bowl of soup. That is where I come in - liquidity. Their heirlooms, for my gold.
94. Player: I have an acquaintance you might be more willing to deal with. Her name is Shadowheart.ORI_Shadowheart_State_PermaUnavailable = False, WYR_RefugeeCamp_State_FoundShadowheart = False, 8ef30372-b203-2cd2-5f45-dbf82f2eb777_MindHasBeenRead
70. : Is that so? Well perhaps you should retrieve her then.devnote
22. Player: So you buy their heirlooms and valuables at a low rate? Genius - I applaud you.WYR_RefugeeCamp_SharranInformer_State_ToldItsJustTrade = False, WYR_RefugeeCamp_State_SuspectInformer = False
63. : A pity more don't share your open mind. I always say it's just business, but some don't see it that way.devnote
- Link to Node 23
- Link to Node 24
67. Player: You're taking advantage of the desperate.WYR_RefugeeCamp_SharranInformer_State_ToldItsJustTrade = False, WYR_RefugeeCamp_State_SuspectInformer = False
9. : Your point being?devnote
23. Player: [TagAnswer]
WYR_RefugeeCamp_SharranInformer_State_ToldItsJustTrade = FalseGLO_Inclusion_Halsin
60. : A carrion bird would have more dignity. This city feeds on those that need it most.devnote
7. Player: [TagAnswer]
GLO_Inclusion_End_Halsin
89. : An exchange of objects, nothing more. We all lose everything in the end.WYR_RefugeeCamp_SharranInformer_State_ToldItsJustTrade
34. Player: [PassiveRoll]
CLERICRoll (Intelligence, Religion) vs 18 (1)
- Link to Node 83
- Link to Node 61
10. Player: [PassiveRoll]
Roll (Intelligence, Religion) vs 18 (0)
83. [RollResult] True
29. : *While it's an odd philosophy for a racketeer - the sentiment would fit a follower of the Nightbringer perfectly.*CLERICWYR_RefugeeCamp_State_SharranReligionHint, WYR_RefugeeCamp_State_SuspectInformer
3. : *A curious philosophy. Better suited to a follower of the Shar then some common racketeer.*WYR_RefugeeCamp_State_SharranReligionHint, WYR_RefugeeCamp_State_SuspectInformer
61. [RollResult] False
82. [Jump]
Jump to Node 2 (2)
24. [Jump]
Jump to Node 2 (2)
57. Player: And what do you do with all these goods you're acquiring?WYR_RefugeeCamp_State_SuspectInformer = False
53. : There is an enterprise within the city that I help to support. I know I said I wasn't given to charity, but this place is dear to my heart.devnote
37. : I'd tell you more, but they value discretion above all. As do I.WYR_RefugeeCamp_State_SuspectInformer
44. Player: This gemstone you sell bought seems to be a perfect fit for a ring I found on a dead body...WYR_RefugeeCamp_Knows_KilledRefugee, WYR_RefugeeCamp_Knows_StolenRing = False
17. : Is that so? What a remarkable coincidence... or perhaps not.devnote
32. : These are desperate people - who is to say what lengths some of them may have gone to, just to earn the money to survive?devnote
16. : A tragedy, really - but we must not judge. Perhaps I could show you some of my special goods to take your mind off this ugliness?devnoteWYR_RefugeeCamp_State_InformerGoodsAvailable
79. Player: Sure, show me what you have.
28. [Jump]
Jump to Node 78 (1)
51. Player: You're a little too eager to brush off that dead body.
6. : Of course I am. Dead bodies are bad for business - as are people asking the wrong sort of question.devnote
68. : Now. would you like to see what I have to offer, or would you like to leave? I'll be quite content, either way.
72. [Jump]
Jump to Node 79 (1)
39. [Jump]
Jump to Node 95 (1)
96. Player: This gemstone I bought seems to be a perfect fit for a ring I found on a dead body...WYR_RefugeeCamp_Knows_StolenRing
92. Player: So, how long have you worshipped Shar?WYR_RefugeeCamp_State_InformerGoodsAvailable = False, WYR_RefugeeCamp_State_SharranReligionHint, WYR_RefugeeCamp_State_SuspectInformer, WYR_RefugeeCamp_State_AttemptedInformerPersuade = FalseWYR_RefugeeCamp_State_AttemptedInformerPersuadeRoll (Charisma, Persuasion) vs 18 (1)
- Link to Node 97
88. [RollResult] True
80. : Long enough to value discretion.devnote
78. : Perhaps you are cannier than I first gave credit to be. I have some very special wares reserved for exclusive clientele... but I think you've earned a peek.devnoteWYR_RefugeeCamp_State_InformerGoodsAvailable
20. Player: That's it? You're just a merchant?WYR_RefugeeCamp_SharranInformer_Event_AskedToTrade = False
0. : Just a merchant. At least look at what's on offer before you embarrass yourself.devnote
1. Player: Show me your wares.WYR_RefugeeCamp_State_InformerGoodsAvailableWYR_RefugeeCamp_SharranInformer_Event_AskedToTrade
4. : [Trade]
58. Player: There wares are too exotic to have been purchased from refugees, surely. Who's your supplier?WYR_RefugeeCamp_SharranInformer_Event_AskedToTrade
56. : Trade secrets. But I can guarantee you that nothing I have to offer was stolen - it was all given happily and willingly. Every last item.devnoteWYR_RefugeeCamp_SharranInformer_State_AskedAboutSupply
87. Player: What about that ring? Seems that was stolen.WYR_RefugeeCamp_SharranInformer_State_AskedAboutSupply, WYR_RefugeeCamp_Knows_StolenRing
55. : Well in that case, I can only assume whoever stole it then gave it to me willingly.devnote
5. : Dangerous places, camps like these. According to Baldur's Mouth, you never know who might be a cut-throat.devnote
95. Player: Leave.End
59. Player: It isn't just about gold for you, is it? There's more this that you're letting on...WYR_RefugeeCamp_State_InformerGoodsAvailable = False, WYR_RefugeeCamp_State_SuspectInformer, WYR_RefugeeCamp_State_AttemptedInformerPersuade = FalseWYR_RefugeeCamp_State_AttemptedInformerPersuadeRoll (Charisma, Persuasion) vs 18 (0)
19. [RollResult] True
91. : You're like a dog with a bone, aren't you?devnote
97. [RollResult] False
64. : My, your imagination runs hot, doesn't it? Perhaps you should turn to poetry, or offer your services to Baldur's Mouth. I hear those rag traders enjoy a bit of fiction.devnote
71. Player: A slippery fellow. Perhaps his thoughts will reveal what his lips won't.WYR_RefugeeCamp_State_FoundShadowheart = False, 8ef30372-b203-2cd2-5f45-dbf82f2eb777_MindHasBeenRead = False, 44f9fbf3-735d-8eaf-94dc-6c1d1cf5382dRoll (Intelligence, ) vs 00000000-0000-0000-0000-000000000000 (0)
62. [RollResult] False
86. : Fool. Think anyone will miss you if you vanish in a place like this? Let's find out...devnoteTemporaryHostilityAfterDialogEnd
33. [RollResult] True
8. : Difficult to get a good day's trade done when I'm expected to keep watch for Shadowheart at the same time. Who knows when she'll finally turn up?DETECTTHOUGHTS8ef30372-b203-2cd2-5f45-dbf82f2eb777_MindHasBeenRead
81. Player: That's despicable conduct - you should aid the needy, not exploit them. WYR_RefugeeCamp_State_SuspectInformer = False, CLERIC_GOOD
15. : Why, I am aiding them. They gain both the gold they need, and lose the material desires weighing them down.
69. Player: [TagAnswer]
GLO_Inclusion_Halsin
98. : Even carrion birds would not stoop so low.
43. Player: [TagAnswer]
GLO_Inclusion_End_Halsin
13. : It is a most welcome absence, in my estimation. devnote
50. Player: [PassiveRoll]
WYR_RefugeeCamp_State_SharranReligionHint = False, WYR_RefugeeCamp_State_SuspectInformer = FalseRoll (Intelligence, Religion) vs 18 (1)
84. [RollResult] True
21. : *The phrase 'welcome absence' catches in your mind - it is the refrain of a popular Sharran hymn.* WYR_RefugeeCamp_State_SharranReligionHint, WYR_RefugeeCamp_State_SuspectInformer
48. [RollResult] False
30. [Jump]
Jump to Node 21 (2)
18. : [TagAnswer]
74. Player: A tithe must always be paid - no matter how harsh. Such is life. ,
CLERIC_EVIL,
CLERIC_NEUTRALWYR_RefugeeCamp_State_SuspectInformer = False, CLERIC
66. : Hear hear. Though I'd keep your speech low, friend - not many share our outlook on the matter.
75. [Jump]
Jump to Node 13 (1)
26. Player: Sounds like you've got wares for sale. Mind if I take a look?
40. : [Trade]
35. Player: Leave.End
65. Player: That sounds... lucrative?
25. : Indeed.
54. : Welcome. You see to peruse the special goods, I take it?devnoteWYR_RefugeeCamp_HasMet_SharranInformer, WYR_RefugeeCamp_State_InformerGoodsAvailable
73. [Jump]
Jump to Node 1 (1)
12. [Jump]
Jump to Node 58 (1)