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Synopsis:
Zorru is furious after being left behind by Zevlor who is supposed to lead them
How to trigger:
BGO_Main_A
Teleport to:
S_WYR_RefugeeCamp_Point_Tiefling_011
5d65381b-a949-4034-9252-d0cbb9cac1cc
If Zorru is not there use ReCon:
oe WYR_TieflingRefugee_Spawn
Speak to Zorru
7. : So, you survived. That's more than many of my kin can say. WYR_RefugeeCamp_HasMet_Tiefling_011 = False, DEN_Tiefling011_State_MetWYR_RefugeeCamp_HasMet_Tiefling_011
1. Player: At least you made it. How are you holding up?WYR_RefugeeCamp_State_ZorruDoneTalkingAboutZevlor = False, WYR_RefugeeCamp_State_ZorruConvincedZevlorsLeadership = False
51. : It's mainly anger that keeps me going. Zevlor was supposed to lead us, but he froze when we needed him most.
22. : I haven't seen him since the massacre on the road. Which is lucky for him. End
36. Player: Zevlor is dead - murdered. His severed head was sent to my camp. WYR_RefugeeCamp_State_ZorruDoneTalkingAboutZevlor = False, NIGHT_TieflingLeadersAppeal, WYR_RefugeeCamp_State_ZorruConvincedZevlorsLeadership = False
42. : He's dead? Then there's some justice in the world, after all.
50. Player: I spoke with him before his death. He felt he had no choice but to act as he did. WYR_RefugeeCamp_State_ZorruDoneTalkingAboutZevlor = False, WYR_ZevlorsAppeal_Knows_ZevlorStory, WYR_RefugeeCamp_State_ZorruConvincedZevlorsLeadership = False
52. : No choice? We could have fought, and would have if he'd led the way. We might have lost, but it was a chance. Surrendering was certain death.
18. Player: It's easy to second-guess a leader afterwards. At the time, he hoped to avoid a massacre.
45. : It's not too much to ask a leader to lead. When the crisis came, he failed us.
32. Player: A leader makes the hard decisions so you don't have to. You owe Zevlor a debt.
29. : We owe Zevlor...? For what?
6. Player: For taking those matters of life and death on himself. That burden weighed on his conscience instead of yours.
38. : Those are... just words. I'm talking about lives. Go away and leave me to my grief. WYR_RefugeeCamp_State_ZorruConvincedZevlorsLeadershipEnd
53. Player: He led you, fought for you, and ultimately died for you.
21. : Spare me your sanctimony. He died a failure, with the blood of the tieflings he should have protected on his hands. WYR_RefugeeCamp_State_ZorruDoneTalkingAboutZevlorEnd
9. Player: He made a mistake. Everyone does, now and then.
17. : His mistake cost lives - tieflings died who should be alive today. I can't forgive that. WYR_RefugeeCamp_State_ZorruDoneTalkingAboutZevlorEnd
14. Player: He was afraid for your lives and made a frightened man's decision.
2. : He was weak. He broke, and made a broken man's decision. And we all suffered for it. WYR_RefugeeCamp_State_ZorruDoneTalkingAboutZevlorEnd
34. Player: I spoke to him before his death. He admitted his failure, but had no convincing explanation for his surrender. WYR_RefugeeCamp_State_ZorruDoneTalkingAboutZevlor = False, WYR_ZevlorsAppeal_Knows_ZevlorStory, WYR_RefugeeCamp_State_ZorruConvincedZevlorsLeadership = False
28. : None is possible. At least now he's paid for his betrayal. WYR_RefugeeCamp_State_ZorruDoneTalkingAboutZevlorEnd
11. Player: What did Zevlor do that makes you say that?
40. Player: That seems harsh.
4. : Oh, he deserves it. Trust me.
3. : We were in a bad place and walked into an ambush. Our only options were fight or surrender.
19. : Zevlor froze. I shook him, demanded orders, answers, but he just stared at me.
46. : When the attackers closed in, he woke up - and told our fighters to stand down.
48. : He wouldn't fight, so we did what he said and surrendered. They rounded us up and marched us to Moonrise.
54. : Most of us never marched out again.
37. Player: No wonder you're furious. I'm furious just hearing about it.
23. : For all the good that does either of us. And now you say Zevlor's dead. Well, I say good riddance. End
8. Player: I am sorry. It sounds like Zevlor was just overwhelmed.
13. : No need for you to apologise. The news of his death is some consolation, at least. Though not much. End
49. [Jump]
Jump to Node 50 (1)
27. [Jump]
Jump to Node 34 (1)
5. Player: I wanted to ask you about Zevlor. WYR_RefugeeCamp_State_ZorruDoneTalkingAboutZevlor
33. : That loser? Don't bother. I don't even want to think about him after what he did. End
43. Player: I wanted to ask you about Zevlor. WYR_RefugeeCamp_State_ZorruConvincedZevlorsLeadership
30. : It's all right, I'm not mad about it anymore. He tried his best to lead us in a terrible situation. I see that now.End
20. Player: Leave.End
12. : I'm not in the mood. Leave me alone.HAV_SavingPrisoners_State_TieflingsReturned = FalseEnd
31. : I have nothing more to say to you. Leave me to mourn our dead. WYR_RefugeeCamp_HasMet_Tiefling_011_MadEnd
35. : Oh. Hello again. WYR_RefugeeCamp_HasMet_Tiefling_011
16. [Jump]
Jump to Node 7 (2)
41. : What do you make of those protestors?WYR_RefugeeCamp_HasMet_Tiefling_011 = False, DEN_Tiefling011_State_Met = FalseWYR_RefugeeCamp_HasMet_Tiefling_011
44. Player: I think they're grabbing the wrong end of the rothé.
39. : Ha! A jest is welcome in times like these. I'm Zorru.
47. Player: Reactions like that are inevitable. People are afraid.
0. : A philosopher... Who could've thought. Name's Zorru.
24. : I heard about you. You're the one that helped us with the goblins.
25. : You know most of us didn't make it, right? Zevlor failed us.
15. [Jump]
Jump to Node 7 (2)
10. Player: They may have a point. The city can't handle all these refugees.
26. : Really? Then we have nothing to say to each other. WYR_RefugeeCamp_HasMet_Tiefling_011_MadEnd