Expand all | Hide all flags | Hide context | Hide tags | Hide checkflag | Hide setflag | Hide roll | Hide approv | Hide ruletag | Hide node id
Synopsis:
The party comments on the resolution of the Sentient Amulet situation - the Mad Monk disappears into thin air and "moves on". We either suffered through his laughing madness (we were temporarily possessed) or fought him.
How to trigger:
- Load up GustavDev/BGO_Main_A
- Use ReCon command "oe SAM_Crypt"
- Interact with S_WYR_SentientAmulet_Tomb_Lid_97f1280f-f052-4988-b59d-5f972c9651d6
- Go through the dialogue - either suffering through the Mad Monk's madness or engaging in combat. After the Mad Monk disappears once and for all, a companion will react with this PAD.
0. Player: I'd almost feel sorry for him. If he wasn't viciously insane.,
REALLY_ASTARIONWYR_SentientAmulet_State_DefeatedZombiesEnd
0. Player: Fitting he'd die as he lived - in fits of laughter.,
REALLY_LAEZELWYR_SentientAmulet_State_DefeatedZombiesEnd
0. Player: The mad monk's passed on at last. At least he went with a smile on his face.,
REALLY_GALEWYR_SentientAmulet_State_DefeatedZombiesEnd
0. Player: That didn't sound very pleasant. You'd almost feel sorry for him.,
REALLY_SHADOWHEARTWYR_SentientAmulet_State_DefeatedZombiesEnd
0. Player: What a way to go. The mad bastard laughed all the way to the end.,
REALLY_WYLLWYR_SentientAmulet_State_DefeatedZombiesEnd
0. Player: Yikes. I almost feel bad for the poor man.,
REALLY_KARLACHWYR_SentientAmulet_State_DefeatedZombiesEnd
0. Player: We gave him peace - of a sort, at least.,
REALLY_JAHEIRAWYR_SentientAmulet_State_DefeatedZombiesEnd
0. Player: An unenviable fate. I almost feel sorry for him.,
REALLY_HALSINWYR_SentientAmulet_State_DefeatedZombiesEnd
0. Player: To laugh when killing is understandable. To laugh when dying is madness.,
REALLY_MINTHARAWYR_SentientAmulet_State_DefeatedZombiesEnd
0. Player: Minsc has been called less than sane, but that one... may silence bring him peace.,
REALLY_MINSCWYR_SentientAmulet_State_DefeatedZombiesEnd
0. Player: I hate it had to end like this. A torturous fate by any measure.WYR_SentientAmulet_State_DefeatedZombiesEnd
1. Player: Is... is he gone? Gods, I hope he's gone...,
REALLY_ASTARIONEnd
1. Player: He's finally free. A peaceful end to a mad existence.,
REALLY_LAEZELEnd
1. Player: He's finally at peace. Doubtful the same can be said for whoever's waiting on the other side...,
REALLY_GALEEnd
1. Player: I think he's taken his leave. Strange fellow.,
REALLY_SHADOWHEARTEnd
1. Player: His suffering's at an end. Truth be told, I'll miss that mad bastard.,
REALLY_WYLLEnd
1. Player: He's... gone. Hope he's in a better place now.,
REALLY_KARLACHEnd
1. Player: I think he has finally passed. I do believe he'll laugh his way through the City of Judgement entire.,
REALLY_JAHEIRAEnd
1. Player: I think he has parted from the mortal realm. Curious.,
REALLY_HALSINEnd
1. Player: I do not much care whether or not he is at peace, but I am ecstatic that we are.,
REALLY_MINTHARAEnd
1. Player: I am no longer tickled. He has finished with his laughing - I hope now he can smile. Quietly.,
REALLY_MINSCEnd
1. Player: He's gone. Well - he was always good for a laugh.End