Expand all | Hide all flags | Hide context | Hide tags | Hide checkflag | Hide setflag | Hide roll | Hide approv | Hide ruletag | Hide node id
Synopsis:
Dialog with Valeria in Sharess Caress.
She is very dismissive no matter what you found in Open Hand temple.
How to trigger:
goto > Act3 > WYR > Start
goto -44; 46; -4
talk to Valeria
goto 23; 47; 91
talk to Valeria again
73. : I presume you've found something interesting to discuss, if you're interrupting me again? WYR_SharessCaress_HasMet_HollyphantDetective
4. [Jump]
Jump to Node 27 (1)
76. [Jump]
Jump to Node 93 (1)
9. [Jump]
Jump to Node 51 (1)
61. [Jump]
Jump to Node 58 (1)
85. [Jump]
Jump to Node 41 (1)
60. [Jump]
Jump to Node 34 (1)
32. [Jump]
Jump to Node 80 (1)
0. [Jump]
Jump to Node 48 (1)
11. Player: Leave.End
98. : One more for the road and I'll get to it. Wyrm's Crossing... Blasted place...WYR_SerialKiller_State_ValeriaSendToDevellaEnd
99. : Another case closed, another bottle open! Huzzah to Valeri-AH! devnoteWYR_SharessCaress_HasMet_HollyphantDetective = FalseWYR_SharessCaress_HasMet_HollyphantDetective
17. : Hang on a tick, I recognise that face. You were talking to Yannis after I left the temple, I'll bet she's put you up to something.
44. Player: I'm just here to drink.
6. : Well, you won't get a sip for free, I insist you work for it.
66. : Propose a toast, and if it's worth drinking to, that is what we shall do.
100. Player: I'll toast you when we actually solve Father Lorgan's murder. Together.
3. : Why must you busybodies insist on interrupting a perfectly good night of...devnote
90. : Ugh. I know that look.
78. : You remind me of Devella. Fine - if you doubt my conclusions, out with it. What have you found?GLO_Daisy_State_TriggerDaisyStelmane
30. Player: Who's Devella? LOW_SerialKiller_State_PlayersTalkDevellaPrivateroom = False, c31c63ef-a2e8-14e2-84fe-c3df3e833937_ToldPlayerAboutDevella = False
12. : My assistant. She's posted in the Lower City investigating Duke Stelmane's murder. Now, back to it - what have you found?GLO_Daisy_State_TriggerDaisyStelmane, c31c63ef-a2e8-14e2-84fe-c3df3e833937_ToldPlayerAboutDevella
82. : [TagAnswer]
VISITEDREGION_CTY_Main_A = FalseORI_Inclusion_Wyll
104. : Gods. Stelmane is really gone, then.LOW_SerialKiller_Knows_TargetList
50. : Gods. Stelmane is... dead?
67. : [TagAnswer]
ORI_Inclusion_End_Wyll
72. [Jump]
Jump to Node 78 (2)
8. : [TagAnswer]
45. [Jump]
Jump to Node 78 (2)
27. Player: Father Lorgan's murder is just one part of a bigger plot, a Bhaal plot. LOW_SerialKiller_Knows_TargetList, WYR_SerialKiller_State_ToldValeriaAboutTargetList = False, WYR_SerialKiller_State_ToldValeriaAboutBhaalPlot = FalseWYR_SerialKiller_State_ToldValeriaAboutTargetList, WYR_SerialKiller_State_ToldValeriaAboutBhaalPlot
79. : A Bhaal plot? You as well?
15. [Jump]
Jump to Node 63 (1)
93. Player: I found the murder weapon you missed in a tunnel under the temple. WYR_SerialKiller_State_ToldValeriaAboutDagger = False, LOW_SerialKiller_State_DolorIsDead = False, WYR_OpenHand_State_HasDaggerWYR_SerialKiller_State_ToldValeriaAboutDagger
10. : That's quite the discovery. Doesn't tell me everything, though. Why was Lorgan killed?
56. Player: I assume for the same reason as all the other people on the target list - to gain Bhaal's favour. LOW_SerialKiller_Knows_TargetListWYR_SerialKiller_State_ToldValeriaAboutTargetList
20. [Jump]
Jump to Node 65 (1)
5. Player: Maybe he gave really boring sermons.
22. : 'Maybe' doesn't quite cut it here, I'm afraid. I need a solid, provable motive.
18. : Come back when you've got some real evidence. LOW_SerialKiller_Knows_TargetList = FalseEnd
38. : [TagAnswer]
26. Player: You want to know why he was murdered? Bhaal. LOW_SerialKiller_Knows_TargetListWYR_SerialKiller_State_ToldValeriaAboutTargetList
65. : Really? You as well?
63. : Devella's been harping on about Bhaal for months. Fancies herself something of an expert.
81. : I assumed it was just a bunch of conspiracy codswallop and fearmongering, but she's been unusually insistent about this one, even for her.
43. : Ugh, fine. I'll bite. What's your theory?
62. Player: It's not a theory - I have proof. This document contains information connecting the murders to the Bhaalist resurgence. 09ca858e-4bac-48ae-9aca-52602199f813
2. : No need to wave documents at me. I'm already drowning in paperwork as it is.
13. : Constable Devella is going to be a real pain in the trunk about this.devnote
55. : Since you seem to be on an obnoxiously similar wavelength, why don't you seek her out. She'll be at the Elfsong Tavern. Show her the list, and I'll stay and inform the Fist here.WYR_SerialKiller_State_ValeriaSendToDevella
1. : Oh and you'll need this pass - it'll give you access to the Lower City. devnoteWYR_OpenHand_State_HasLowerCityPassWYR_OpenHand_Event_GiveLowerCityPass
94. : Well? What are you waiting for? You've a bloody conspiracy to solve - move! devnoteEnd
33. Player: Tell her about the murder target list you found.LOW_SerialKiller_Knows_TargetList, 09ca858e-4bac-48ae-9aca-52602199f813 = False
70. [Jump]
Jump to Node 13 (1)
29. Player: Father Bhaal is letting his children out to play. His acolytes are out running red and rampant.REALLY_DARK_URGE
24. : Well if that's true, that sounds dreadful. And complicated.
54. : As if this cult of the Absolute wasn't enough to worry about... devnote
42. Player: Bhaal's recruiting initiates to his cult. Committing murder is how they receive an invite.
25. Player: I reserve judgement until I undertake further investigation.
71. : What is it with you young people and this need to investigate everything.
23. Player: Why should I tell you? Doesn't sound like you even care.
36. : Well that's just insulting. I am an Investigator, you know. But I'm off the clock... and this is Devella's pet project...devnote
91. Player: Isn't it your job to come up with the theories?
14. : I'm off the clock. But this is Devella's pet project...
86. Player: If you want motive, perhaps you should look for it. Preferably not at the bottom of a bottle.
19. : And if you want to offload your judgement, I suggest you find someone else to bother.
101. : Until you have something useful to say, leave me to my bottle. It's better company than you are, that's for sure. End
46. Player: I don't have anything for you.
69. : Look, if you find something definitive, come back. Until then, leave me to my drink. End
97. Player: Could be to do with how he was helping the refugees.
49. : 'Could' doesn't quite cut it here, I'm afraid. I need a solid, provable motive.
- Link to Node 18
- Link to Node 38
103. Player: How about the shapeshifting assassins under the temple? That good enough?WYR_SerialKiller_State_ToldValeriaAboutShifters = False, WYR_OpenHand_State_AllShiftersDefeated, LOW_SerialKiller_State_DolorIsDead = False
84. : No. I want proof. If someone else killed Lorgan, I want you to tell me why they did it.
- Link to Node 18
- Link to Node 38
31. Player: I'm not sure.
89. [Jump]
Jump to Node 69 (1)
51. Player: I spoke to both corpses. They were killed by a dwarf dressed in red. <br>WYR_OpenHand_State_LearnedAboutKillerFromRefugee, WYR_SerialKiller_State_ToldValeriaAboutTrueKiller = False, WYR_OpenHand_State_LearnedAboutKillerFromFatherLorgan, WYR_OpenHand_Knows_KillersDescription, LOW_SerialKiller_State_DolorIsDead = FalseWYR_SerialKiller_State_ToldValeriaAboutTrueKiller
58. Player: I spoke with Father Lorgan's corpse. He was killed by a dwarf dressed in red, not Brilgor. WYR_OpenHand_State_LearnedAboutKillerFromRefugee = False, WYR_SerialKiller_State_ToldValeriaAboutTrueKiller = False, WYR_OpenHand_State_LearnedAboutKillerFromFatherLorgan, WYR_OpenHand_Knows_KillersDescription, LOW_SerialKiller_State_DolorIsDead = FalseWYR_SerialKiller_State_ToldValeriaAboutTrueKiller
41. Player: I spoke to Brilgor's spirit. A red-clad dwarf killed them both. WYR_OpenHand_State_LearnedAboutKillerFromRefugee, WYR_SerialKiller_State_ToldValeriaAboutTrueKiller = False, WYR_OpenHand_State_LearnedAboutKillerFromFatherLorgan = False, WYR_OpenHand_Knows_KillersDescription, LOW_SerialKiller_State_DolorIsDead = FalseWYR_SerialKiller_State_ToldValeriaAboutTrueKiller
68. : That doesn't make sense. Why would this dwarf kill Father Lorgan? I need something more than vague allegations.
16. : Look, I appreciate the 'amateur investigator' act. It's oddly flattering, with emphasis on the 'odd'. But without hard evidence and an alternate motive, I consider this case closed. LOW_SerialKiller_Knows_TargetList = False, WYR_OpenHand_State_HasDagger = FalseEnd
64. : I want something compelling. Hard, tangible evidence, and nothing less.
34. Player: I found another body in the Flophouse nearby. I think it's related. WYR_SerialKiller_State_ToldValeriaMother = False, WYR_Flophouse_State_FoundMotherWYR_SerialKiller_State_ToldValeriaMother
39. : You're telling me more than one person has been killed? In Baldur's Gate? You must have something better than that.
74. : I need proof. Hard proof. A motive too - otherwise I'm afraid the case remains closed. LOW_SerialKiller_Knows_TargetList = False, WYR_OpenHand_State_HasDagger = FalseEnd
87. : I need hard evidence and a motive. Why would someone else kill Lorgan? How can we be sure it wasn't Brilgor?
80. Player: A group of shapeshifting assassins were under the temple. Along with more murder victims. WYR_SerialKiller_State_ToldValeriaAboutShifters = False, WYR_OpenHand_State_AllShiftersDefeated, LOW_SerialKiller_State_DolorIsDead = FalseWYR_SerialKiller_State_ToldValeriaAboutShifters
52. : While that is startling, it still doesn't disprove my theory that Brilgor killed Father Lorgan, does it?
83. [Alias]
LOW_SerialKiller_Knows_TargetList = False, WYR_OpenHand_State_HasDagger = FalseEnd
35. : That's what you need if you want to change my mind. Hard evidence. A reason, too, if you're at it. Why was Lorgan killed?
48. Player: I haven't found anything of note.
95. : It was the height of arrogance, then, to disturb me. Don't come back unless you've got something worth saying.End
75. Player: Leave.End
102. Player: To lazy conclusions, and even lazier detectives!
57. Player: To ADVENTURE!Roll (Charisma, Performance) vs 15 (0)['Karlach 1', 'Wyll 1', 'Astarion -1', 'Shadowheart 1', 'Lae'zel -1', 'Gale 1', 'Jaheira 1', 'Minsc 1', 'Halsin 1', 'Minthara -1']
77. [RollResult] True
53. : A tad cliché, but I've drunk to worse. To adventure, and all the dull investigation work it leaves in its wake.
47. : Now scram - I'm about to become terrible company. devnoteEnd