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Synopsis:
When all the Attackers have been defeated, the Smuggler Leader will start barking to his remaining people commands to load up the ship.
How to trigger:
All attackers must have died.
The Smuggler Leader must survive.
Players are not seen by any remaining Smuggler - else combat will just begin again.
5. : Do not drop the cargo! Break a crate and I break your head!devnote115e3fd6-4b16-9a67-f7ff-2cfeb86ec261_TauntGroup2 = False, 115e3fd6-4b16-9a67-f7ff-2cfeb86ec261_TauntGroup1 = False115e3fd6-4b16-9a67-f7ff-2cfeb86ec261_TauntGroup1
7. : The Stone Lord is particular about his cargo, he is. devnote
2. : And I mean to stay on his more-or-less good side. devnoteEnd
8. : So much for the Guild shits. devnote
3. : Fun's over! Get this cargo on the ship. devnote
10. : Got to get this stuff to the Counting House pronto! Or the Stone Lord will have your hides!devnoteEnd
9. : Come on, come on, pick up the pace, you slugs. <br>devnote115e3fd6-4b16-9a67-f7ff-2cfeb86ec261_TauntGroup2 = False, 115e3fd6-4b16-9a67-f7ff-2cfeb86ec261_TauntGroup1115e3fd6-4b16-9a67-f7ff-2cfeb86ec261_TauntGroup2
0. : If we're late, I'm telling the Stone Lord it's your fault.devnote
1. : Is that what you want, you spineless ochre jellies?devnoteEnd
11. : Move it! Move it, for the love of dog!devnote115e3fd6-4b16-9a67-f7ff-2cfeb86ec261_TauntGroup2, 115e3fd6-4b16-9a67-f7ff-2cfeb86ec261_TauntGroup1115e3fd6-4b16-9a67-f7ff-2cfeb86ec261_TauntGroup2 = False, 115e3fd6-4b16-9a67-f7ff-2cfeb86ec261_TauntGroup1 = False
6. : If we make it, I got some fun waiting for me at the Blushing Mermaid.<br>devnote
4. : If we don't make it, you got some pain waiting for you!devnoteEnd