Expand all | Hide all flags | Hide context | Hide tags | Hide checkflag | Hide setflag | Hide roll | Hide approv | Hide ruletag | Hide node id
Synopsis:
Players will approach a dead body. A simple Medicine check DC 5 will inform the player that the corpse is still warm, thereby his death was very recent.
A failed attempt will cause a more general statement about how very dead the body looks.
How to trigger:
Walk near the dead body in Smuggler's Cave.
0. Player: Blood's still warm. Whatever happened to his head happened recently.,
REALLY_ASTARIONdevnoteWYR_SmugglersCave_Event_DeadBodyCheckSuccessEnd
0. Player: Warm body, head smashed. A recent kill.,
REALLY_LAEZELdevnoteWYR_SmugglersCave_Event_DeadBodyCheckSuccessEnd
0. Player: Freshly-spilled blood. A recent decapitation if I ever saw one. ,
REALLY_GALEdevnoteWYR_SmugglersCave_Event_DeadBodyCheckSuccessEnd
0. Player: A recent kill - I can still see blood pulsing out of that headless stump.<br>,
REALLY_SHADOWHEARTdevnoteWYR_SmugglersCave_Event_DeadBodyCheckSuccessEnd
0. Player: Skull, smashed- but the corpse is warm. A terrible fate.,
REALLY_WYLLdevnoteWYR_SmugglersCave_Event_DeadBodyCheckSuccessEnd
0. Player: Still warm.,
REALLY_KARLACHdevnoteWYR_SmugglersCave_Event_DeadBodyCheckSuccessEnd
0. Player: A fresh wound. Whoever took their trophy, they can't be far away.<br>,
REALLY_JAHEIRAdevnoteWYR_SmugglersCave_Event_DeadBodyCheckSuccessEnd
0. Player: That blood smells fresh. Whoever took his head did so recently.<br>,
REALLY_HALSINdevnoteWYR_SmugglersCave_Event_DeadBodyCheckSuccessEnd
0. Player: Boo knows the smell of fresh blood. The doer of this deed is still near at hand.,
REALLY_MINSCdevnoteWYR_SmugglersCave_Event_DeadBodyCheckSuccessEnd
0. Player: Decapitated - but still warm. This happened recently.,
REALLY_MINTHARAdevnoteWYR_SmugglersCave_Event_DeadBodyCheckSuccessEnd
0. Player: Decapitated - but still warm.devnoteWYR_SmugglersCave_Event_DeadBodyCheckSuccessEnd
1. Player: Something obliterated his skull. What a mess.,
REALLY_ASTARIONdevnoteWYR_SmugglersCave_Event_DeadBodyCheckSuccess = FalseEnd
1. Player: Head, smashed. A crude kill, but a potent one.,
REALLY_LAEZELdevnoteWYR_SmugglersCave_Event_DeadBodyCheckSuccess = FalseEnd
1. Player: Head's missing. Safe to assume foul play?,
REALLY_GALEdevnoteWYR_SmugglersCave_Event_DeadBodyCheckSuccess = FalseEnd
1. Player: No head. A closed coffin at the funeral, then.<br>,
REALLY_SHADOWHEARTdevnoteWYR_SmugglersCave_Event_DeadBodyCheckSuccess = FalseEnd
1. Player: The skull's been smashed. A brutal death by any account.,
REALLY_WYLLdevnoteWYR_SmugglersCave_Event_DeadBodyCheckSuccess = FalseEnd
1. Player: No head. Brutal.,
REALLY_KARLACHdevnoteWYR_SmugglersCave_Event_DeadBodyCheckSuccess = FalseEnd
1. Player: A messy end. And we won't be hearing about it from him.,
REALLY_JAHEIRAdevnoteWYR_SmugglersCave_Event_DeadBodyCheckSuccess = FalseEnd
1. Player: Head's gone, with the rest left for the crows.<br>,
REALLY_HALSINdevnoteWYR_SmugglersCave_Event_DeadBodyCheckSuccess = FalseEnd
1. Player: Boo suspects that this one did not trip and hit his head.,
REALLY_MINSCdevnoteWYR_SmugglersCave_Event_DeadBodyCheckSuccess = FalseEnd
1. Player: Gods, what happened to his head?,
REALLY_MINTHARAdevnoteWYR_SmugglersCave_Event_DeadBodyCheckSuccess = FalseEnd
1. Player: Gods, what happened to his head?devnoteWYR_SmugglersCave_Event_DeadBodyCheckSuccess = FalseEnd