Expand all | Hide all flags | Hide context | Hide tags | Hide checkflag | Hide setflag | Hide roll | Hide approv | Hide ruletag | Hide node id
Synopsis:
Barcus dialog in gnomes hideout cellar in WYR Rivington (he's in act1 and act2). Gives player a quest to investigate Gondian workshop.
How to trigger:
Load BGO_Main_A. Debug book "Quest Flags and Options" -> Act3 -> Ironhand Gnomes -> Setup allf gnomes OR Setup Barcus company -> 1. Set up Oppress Scene.
Debug Book -> Go To Region -> Act3 -> WYR -> Ironhand gnomes hideout.
Find Barcus gnome and talk to him. If a crime dialog is started, mention Barcus or Wulbren or "I'm here to trade" option.
1. : Gondians respond well to reason. So when you meet them - be reasonable.WYR_Barcus_RefusedToSpeakToGondians = False, WYR_Ironhand_Event_InvestigateQuest_OfferedEnd
18. : There you are. Good. We need to strategise.devnoteWYR_HasMet_UnfortunateGnome = False, WYR_Ironhand_Event_TerroristQuest_Offered = FalseWYR_HasMet_UnfortunateGnome
37. : Wulbren is planning something. Lots of moving parts. I'm still trying to suss the details myself.devnote
15. Player: Any luck?
38. : Some. But what he has planned is... unthinkable. Maybe you can help him see sense. Someone has to.End
12. Player: You look worried.
31. : I am. I knew him rash, but this is... unspeakable. Speak to him - help him see sense. Someone has to.End
24. Player: Leave.End
21. : Be firm with Wulbren. But not too firm. Let him have his say, but don't let him talk over you. Got it? Good.devnoteWYR_HasMet_UnfortunateGnomeEnd
41. : The Gondians are people, no different to you or I. Don't harm them.WYR_Barcus_RefusedToSpeakToGondiansEnd
44. : A runepowder bomb... What the devil has he become?WYR_Ironhand_Event_TerroristQuest_Offered
13. Player: A fanatic with no thought for innocent life.
0. : The Wulbren I know - the one who skipped rocks with me in the Underdark... he's still in there. I know it.
46. : But his hate for the Gondians has blinded him. He believes they work for the Absolute willingly, but it's not true. I'm sure of it.
22. Player: It's a radical plan. I want nothing to do with it.WYR_Ironhand_Event_TerroristQuest_Accepted = False
8. : If only Wulbren shared your sentiments.
17. : The Gondians are inventors - just like us. Similarly persnickety and self-important, too.
33. Player: The Gondians must be stopped - they're working for the Absolute.WYR_Ironhand_Event_TerroristQuest_Accepted
34. : They are inventors - just like us. Persnickety and self-important, too, but we all have our moments.
29. Player: I think there's more to this than meets the eye.
48. : You'll hear no argument on that score. But using runepowder on the Gondians?!
47. [Jump]
Jump to Node 34 (1)
40. Player: Not now, Barcus.
14. : 'Not now' yourself! The Gondians... it can't be as it seems.
3. : Something is wrong. Very wrong.
19. : Please. Speak to them before you do anything. They deserve a chance to plead their case before being blown to pieces, don't you think?WYR_Ironhand_Event_TerroristQuest_AcceptedWYR_Ironhand_Event_InvestigateQuest_Offered
- Link to Node 5
- Link to Node 16
10. Player: They have to die, Barcus.
36. : I cannot believe that - and I don't think you believe it either.WYR_Barcus_RefusedToSpeakToGondiansEnd
6. : You did well refusing Wulbren's proposition but I fear he'll find some fool who'll plant his bomb.WYR_Ironhand_Event_InvestigateQuest_Offered
9. : The Gondians deserve a chance to plead their case before being blown to pieces. Please, find out what's going on?
5. Player: I think Wulbren would like to know you're undermining him.
27. : I have no secrets from Wulbren. And anyway, my very presence is a thorn in his side.
39. : I'd rather continue to prick his conscience than to be silently complicit in an atrocity.
16. Player: All right - I'll speak to them.WYR_Ironhand_Event_InvestigateQuest_Accepted
23. : That's all I ask.devnote
20. : Questions first. Violence later. And only if absolutely necessary.End
28. Player: I want nothing to do with any of this - you're on your own.
11. : You would turn your back on innocent people? That's... not like you.
32. Player: You're right - I'll try to contact the Gondians.
42. [Jump]
Jump to Node 23 (1)
26. Player: Haven't I done enough for you?
4. : You have. But the lives of many people are at a stake. You are a hero, aren't you? Isn't saving people what heroes do?
45. Player: All right. I'll try to contact them.
49. [Jump]
Jump to Node 23 (1)
30. Player: I can't save everyone.WYR_Barcus_RefusedToSpeakToGondians
43. : True. But I thought you might at least try.devnoteEnd
2. Player: If you don't shut up, I'll detonate the bomb right now.WYR_Barcus_RefusedToSpeakToGondians
7. : ...devnoteEnd
25. Player: You don't know me as well as you thought.WYR_Barcus_RefusedToSpeakToGondians
35. : So it appears.devnoteEnd