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Synopsis:
A one-liner dialog for a civilian near a windmil, standing next to another one, busy in a conversation it seems.
How to trigger:
BGO_Main_A
Teleport to S_WYR_Windmill_Civilian4
0. : I said I can't talk. On you go.WYR_Windmill_HasMet_Civilian4End
1. : Can't talk just now, sorry.WYR_Windmill_HasMet_Civilian4 = FalseWYR_Windmill_HasMet_Civilian4End