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    Synopsis:

    Response of player after player helped mindflayer and notices the mindflayer has left.

    How to trigger:

    Teleport to S_WYR_Windmill_MF, finish quest by supplying body, long rest, return to entrance of windmill


  • 0. Player: Our mind flayer friend's disappeared. Let's hope it stays out of trouble., REALLY_ASTARIONdevnote
    End
  • 0. Player: The ghaik isn't here. Tsk'va!, REALLY_LAEZELdevnote
    End
  • 0. Player: The mind flayer is gone. That doesn't bode well..., REALLY_GALEdevnote
    End
  • 0. Player: Looks like the mind flayer is gone. Off to cause some havoc in the city, I'd imagine..., REALLY_SHADOWHEARTdevnote
    End
  • 0. Player: The mind flayer's up and gone. Not sure I like that turn of events..., REALLY_WYLLdevnote
    End
  • 0. Player: No sign of the illithid. Surely nothing bad will come of this., REALLY_KARLACHdevnote
    End
  • 0. Player: The mind flayer's gone. Too late for regrets now., REALLY_JAHEIRAdevnote
    End
  • 0. Player: The mind flayer has fled. Who knows what chaos it may unleash in the city., REALLY_HALSINdevnote
    End
  • 0. Player: Our illithid child has wandered away. Looking for more victims, no doubt. Oh well., REALLY_MINTHARAdevnote
    End
  • 0. Player: The mind flayer we aided has fled. We won't regret this at all, will we Boo?, REALLY_MINSCdevnote
    End
  • 0. Player: The mind flayer is gone. This could spell trouble...devnote
    End