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Synopsis:
Response of player after player helped mindflayer and notices the mindflayer has left.
How to trigger:
Teleport to S_WYR_Windmill_MF, finish quest by supplying body, long rest, return to entrance of windmill
0. Player: Our mind flayer friend's disappeared. Let's hope it stays out of trouble.,
REALLY_ASTARIONdevnoteEnd
0. Player: The ghaik isn't here. Tsk'va!,
REALLY_LAEZELdevnoteEnd
0. Player: The mind flayer is gone. That doesn't bode well...,
REALLY_GALEdevnoteEnd
0. Player: Looks like the mind flayer is gone. Off to cause some havoc in the city, I'd imagine...,
REALLY_SHADOWHEARTdevnoteEnd
0. Player: The mind flayer's up and gone. Not sure I like that turn of events...,
REALLY_WYLLdevnoteEnd
0. Player: No sign of the illithid. Surely nothing bad will come of this.,
REALLY_KARLACHdevnoteEnd
0. Player: The mind flayer's gone. Too late for regrets now.,
REALLY_JAHEIRAdevnoteEnd
0. Player: The mind flayer has fled. Who knows what chaos it may unleash in the city.,
REALLY_HALSINdevnoteEnd
0. Player: Our illithid child has wandered away. Looking for more victims, no doubt. Oh well.,
REALLY_MINTHARAdevnoteEnd
0. Player: The mind flayer we aided has fled. We won't regret this at all, will we Boo?,
REALLY_MINSCdevnoteEnd
0. Player: The mind flayer is gone. This could spell trouble...devnoteEnd