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Synopsis:
When the player convinces the mind flayer to go hunt, and the mind flayer gets into combat (not according to plan), and the mind flayer sees the player, on his turn he will ask for help.
How to trigger:
BGO_Main_A
Teleport to S_WYR_Windmill_Point_Front
ReCon "oe Windmill_MF_AmbushHunt" and wait for mindflayers turn
1. : Aid me! Help me subdue this meal.devnote
3. Player: No, I won't let you hurt innocent people.
5. : Treacherous servant! Then you will share their fate.devnoteILLITHID_HIDDEN_CHECK = FalseWYR_Windmill_Event_PlayerBetraysMindflayerHuntEnd
6. : Treacherous vessel! You are not worthy of the honour you have been given.devnoteWYR_Windmill_Event_PlayerBetraysMindflayerHuntEnd
2. Player: All right, I'll help.
0. : A worthy ally - you will be exalted by my people.devnoteILLITHID_HIDDEN_CHECK = FalseWYR_Windmill_Event_PlayerAssistsMindflayerHuntEnd
4. : A worthy vessel. When your time comes, you will be a fine addition to our people.devnoteWYR_Windmill_Event_PlayerAssistsMindflayerHuntEnd