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    Synopsis:

    When the player convinces the mind flayer to go hunt, and the mind flayer gets into combat (not according to plan), and the mind flayer sees the player, on his turn he will ask for help.

    How to trigger:

    BGO_Main_A
    Teleport to S_WYR_Windmill_Point_Front
    ReCon "oe Windmill_MF_AmbushHunt" and wait for mindflayers turn



  • 1.
    Mind Flayer
    : Aid me! Help me subdue this meal.devnote
    • 3. Player: No, I won't let you hurt innocent people.
      • 5.
        Mind Flayer
        : Treacherous servant! Then you will share their fate.devnoteILLITHID_HIDDEN_CHECK = FalseWYR_Windmill_Event_PlayerBetraysMindflayerHunt
        End
      • 6.
        Mind Flayer
        : Treacherous vessel! You are not worthy of the honour you have been given.devnoteWYR_Windmill_Event_PlayerBetraysMindflayerHunt
        End
    • 2. Player: All right, I'll help.
      • 0.
        Mind Flayer
        : A worthy ally - you will be exalted by my people.devnoteILLITHID_HIDDEN_CHECK = FalseWYR_Windmill_Event_PlayerAssistsMindflayerHunt
        End
      • 4.
        Mind Flayer
        : A worthy vessel. When your time comes, you will be a fine addition to our people.devnoteWYR_Windmill_Event_PlayerAssistsMindflayerHunt
        End