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Synopsis:
Main Wulbren dialog in gnomes hideout cellar of a smithy in Rivington. Wulbren should give player a quest to destroy Gondian workshop.
How to trigger:
Go to
larian://bookmark?mod=GustavDev&level=BGO_Main_A&camPos=-256.842865;4.010455;-1075.743286&camTarget=-257.499420;3.498121;-1076.296875
You'll get a trespassing dialog, click through it. Then talk to Wulbren
74. : So - are you with me? Ready to take down the Steel Watch?devnoteWYR_Ironhand_Event_TerroristQuest_Accepted = False, WYR_Ironhand_Event_TerroristQuest_Offered
65. Player: I've been to the Foundry - the Gondians are prisoners.LOW_SteelWatchFoundry_State_WitnessedKillSwitchThreat
67. : Prisoners can lay down their tools.
2. : The Gondians are making weapons for a tyrant - that makes them the enemy.
140. : Destroy their factory, for the sake of the city.
143. Player: I'll shut down production, but not using your methods.
17. : I'm running out of patience. Friend.End
125. [Jump]
Jump to Node 58 (1)
33. Player: Yes - but not using your methods.
92. [Jump]
Jump to Node 17 (1)
58. Player: I'll do it.
117. [Jump]
Jump to Node 63 (1)
25. Player: No.
22. [Jump]
Jump to Node 17 (1)
31. [Jump]
Jump to Node 78 (1)
83. : Careful - lots of open flames down here. Don't want that bomb close to any of them. What is it?devnoteWYR_Ironhand_Event_TerroristQuest_Accepted
62. Player: Are you sure this is the only way?
43. : Yes.
147. : I wouldn't have asked you if it wasn't, friend.End
99. Player: Remind me what to do with the bomb.
105. : Keep your head down, get to the Lower City, and find the foundry down by the docks.
19. : Getting inside won't be easy, but when you do, place the bomb at the heart of the facility, get yourself back to street level.End
35. Player: Nothing - I'll be heading to the foundry soon.
57. : Good. I'd wish you luck, but I know you won't need it.End
11. Player: I don't have the bomb anymore.GLO_Foundry_State_ControlCentreDestroyed = False, WYR_Ironhand_BombDestroyedWYR_Ironhand_ToldLostBomb
109. : Bloody fool. That bomb was one-of-a-kind - I trusted you with it because you know what's at stake.
142. : Find another way to take the foundry down, or kiss Baldur's Gate goodbye.End
78. Player: The Fist want you dead - I offered to help.WYR_South_Event_GotTaskToTrackGnomes
106. [Jump]
Jump to Node 93 (1)
87. Player: Leave.End
102. : Good to see you. Wasn't sure you'd make it to the city. Regretting it yet?
107. : I spent a lot of time thinking of worst case scenarios while I was locked in that cell you plucked me out of at Moonrise.
148. : I didn't imagine anything as bad as this. The Gondians have handed Enver Gortash the means to bring about the end of liberty in Baldur's Gate.
98. : And the citizens have rolled out the red carpet for their new tyrant.
132. : Resistance fighters are few and far between - my Ironhands, what's left of the Harpers, and you. I hope.
141. Player: I'm with you.
120. : Good. We don't have a chance unless we stick together - not while the Gondians' metal monsters are patrolling the streets.
18. Player: Gortash is a dead man - I have reasons of my own for taking him down.
47. : As long as our objective is the same, the reason doesn't matter to me. We have a common enemy.
80. : But neither of us gets what we want until we deal with our biggest obstacle.
8. Player: This is your fight - not mine.
55. : You almost sound convinced by your own rothéshit.devnote
20. : Whatever brought you to the city, you won't get anywhere while the Gondians' metal monsters are patrolling the streets.
15. : The Steel Watch. They're a threat to you, me - and every man, woman and child in the city.
45. : They act all civilised... servants of the people. But they only serve one man.
137. : When he becomes Grand Duke, it will only get worse. Laws will change, freedoms will vanish, and soon you'll be accused and sentenced before you've even committed a crime.WYR_KillDirectorGortash_State_WulbrenToldSteelWatch
9. : And the fucking Gondians are to blame for all of it.
103. Player: Cheer up Wulbren. We're here to help.
129. : I heard about that. You had the Harpers all excited, but there aren't many Harpers left.
60. : These Steel Watchers. One of them is the equivalent of a red dragon. An army of them, well... there's never been an army of dragons.
136. Player: How do we stop them?
94. : By hitting the Gondians. Hard.
101. [Jump]
Jump to Node 85 (1)
84. Player: I'm not scared of dragons. Or Steel Watchers.
71. : There's a line where bravery becomes stupidity. You just crossed it.
56. : Scared or not, you can't take down every Steel Watcher in the city. Unless you hit the people who build them - the Gondians.
10. [Jump]
Jump to Node 114 (1)
6. Player: I'm sneaky - I'll keep clear of them.
3. : They'll find you, and they'll kill you.
40. : We need to stop them, and there's only one way to do it.
97. [Jump]
Jump to Node 94 (1)
104. Player: I'm not quite an army of dragons, but I'm the closest thing you'll probably find. SORCERER_DRACONIC
38. : Even a mountain of magic wouldn't be enough to stop those behemoths. No, there's only one way of stopping the Steel Watch.
49. [Jump]
Jump to Node 94 (1)
52. Player: Personally, I put a lot of the blame on Gortash.
111. : A tyrant's nothing without lackeys. And the Gondians are the perfect lackeys. Dangerously intelligent, pathetically submissive.
85. : They invented the Steel Watchers. And they're building an army of them.
114. : They've always been happy to provide their technology to despots in exchange for a stipend and the freedom to work in peace.
76. : They would have licked Sarevok's boots given the chance, and now they'll kiss Gortash's ring while the city screams.
108. : I had a plan to put a stop to them. But the way things are now, if we stick our heads above ground, the Watchers are on us like flies on shit.
146. Player: What was the plan?
118. : Same as it always is. Eliminate the threat.
154. : In this case - the foundry where these atrocities are produced.
96. Player: The city's not exactly safe for me either.
53. : Neither was Moonrise, and look how that turned out. You have a knack for passing among these bastards as if you were one of them.
21. Player: Maybe I can help.
149. : I'm sure you can.
81. Player: I've already run foul of the Watchers myself.GLO_SteelWatchers_State_WasEnemyAtLeastOnce
54. : And yet here you are, all in one piece. Most people who cross them aren't much more than a stain on the street afterwards.
72. : You can do what's needed - I'm sure of it.
42. : You just need a little assistance, and I can provide it.
7. : The Gondians are ingenious. But we're more than equal to them - there's nothing they can build that the Ironhands can't tear down.
151. : I've built something unique for just that purpose.
13. : A runepowder bomb - first of its kind. Fifty wizards high on the Weave couldn't summon this kind of firepower.
130. : Get the bomb inside the Gondian facility, and - boom. Problem solved.WYR_Ironhand_Event_TerroristQuest_Offered
75. : Wulbren, please. This is too far! Everyone in the foundry would be killed.8a4a686d-6c47-411f-a0b3-d79ff33e2922WYR_Wulbren_State_InterruptedByBarcus
138. : Quiet, Barcus. The adults are talking.8a4a686d-6c47-411f-a0b3-d79ff33e2922
34. Player: Give me the bomb. I'll make sure nobody survives - guard, Gondian, or passerby.REALLY_DARK_URGE
88. [Jump]
Jump to Node 63 (1)
90. Player: Barcus has a point - this sounds like mass murder.8a4a686d-6c47-411f-a0b3-d79ff33e2922, DRUID = False['Wyll 1', 'Karlach 1', 'Jaheira 2', 'Minsc 2', 'Halsin 1']