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Synopsis:
Dialog with the guard sleeping at the entrance door to the prison.
How to trigger:
Debug Book - Go To Region - Act 3 (WYR) - Wyrm Rock - Prison
Move forward and click on the guard sleeping on a stool.
0. : I'll be - a fresh face!WYR_WyrmRockPrison_EntranceGuard_HasMet
10. [Jump]
Jump to Node 42 (1)
14. : *The guard is fast asleep.*WYR_WyrmRockPrison_EntranceGuard_State_SleepingWYR_WyrmRockPrison_EntranceGuard_HasMet
49. : (...bathed in a tenday... ate all the onions...)devnote
23. Player: Excuse me.WYR_WyrmRockPrison_EntranceGuard_Event_WakeUp
51. [Alias]
- Alias to Node 36
7. : Er - what now? Goodness, how embarrassing. I had a... heavy lunch.
42. : Welcome to Wyrm's Rock Prison - the Fist nail, we jail. What's your business?
15. Player: You let me through, and I won't tell the manip of your lunchtime tipples.983ae3e1-437f-2ab5-3bf4-e4e79451abca_MindHasBeenReadCorrectFlagWYR_WyrmRockPrison_EntranceGuard_State_TriedToPersuade
56. : Well. Who am I to argue?
2. [Jump]
Jump to Node 20 (1)
8. [Jump]
Jump to Node 9 (1)
5. Player: I'm here to see Old Man Otto. He's my father.WYR_WyrmRockPrison_EntranceGuard_State_PassedPerceptionWYR_WyrmRockPrison_EntranceGuard_State_TriedToPersuade
48. : Your father? Hmph. Not much of a family resemblance. Well -HUMAN = False
6. : Second cell on the right. And you tell him no seconds for supper. This here's a prison, not an inn.
20. : Hang on. I'll let you through.WYR_WyrmRockPrison_State_HasEntranceDoorKeyWYR_WyrmRockPrison_EntranceGuard_Event_OpenDoor, WYR_WyrmRockPrison_State_GainedAccessEnd
9. : Hang on, I'll - Aw, what the hells?WYR_WyrmRockPrison_State_HasEntranceDoorKey = False
50. : Damn key's taken a walk. Looks like no one's getting in. Not 'til the next shift.WYR_WyrmRockPrison_EntranceGuard_State_LostKey
39. : Double hells - I'm the next shift!End
24. Player: Read the guard's mind.983ae3e1-437f-2ab5-3bf4-e4e79451abca_MindHasBeenReadCorrectFlag = False, 44f9fbf3-735d-8eaf-94dc-6c1d1cf5382dRoll (Intelligence, ) vs 00000000-0000-0000-0000-000000000000 (0)
54. [RollResult] True
3. : I need to lay off the hooch. The manip finds out, she'll kick me clear to Neverwinter.DETECTTHOUGHTS983ae3e1-437f-2ab5-3bf4-e4e79451abca_MindHasBeenReadCorrectFlag
27. [RollResult] False
53. : You're playing with my head? I won't stand for it!TemporaryHostilityAfterDialogEnd
33. Player: Duke Ravengard has sent me to interrogate Florrick.WYR_WyrmRockPrison_EntranceGuard_State_TriedToPersuade = False, WYR_WyrmRockPrison_Knows_FlorrickInPrisonWYR_WyrmRockPrison_EntranceGuard_State_TriedToPersuadeRoll (Charisma, Persuasion) vs 15 (0)
1. [RollResult] True
19. : Last cell on the left. And give that traitor a what-for. She'll know what for.
- Link to Node 20
- Link to Node 9
45. [RollResult] False
44. : The traitor? No visitors - Ravengard's orders. You understand.
38. Player: I'm here for Arfur. It's time he answered my questions.WYR_WyrmRockPrison_EntranceGuard_State_TriedToPersuade = False, WYR_MerchantsHouse_Merchant_State_InPrisonWYR_WyrmRockPrison_EntranceGuard_State_TriedToPersuadeRoll (Charisma, Persuasion) vs 15 (0)
35. [RollResult] True
43. : Aren't you the bloke who exposed the bloody bastard? Access gods-damned granted.,
MALE
43. : Aren't you the one who exposed the bloody bastard? Access godsdamned granted.
- Link to Node 20
- Link to Node 9
52. [RollResult] False
12. : The toymaker? Sorry - no can do. High-risk prisoner, no guests allowed.
18. Player: Prison inspection. Open the door and pray I don't find more sleeping guards.WYR_WyrmRockPrison_EntranceGuard_State_TriedToPersuade = FalseWYR_WyrmRockPrison_EntranceGuard_State_TriedToPersuadeRoll (Charisma, Intimidation) vs 15 (0)
46. [RollResult] True
22. : Ah, well - that was a, erm, most unusual, um, circumstances being what they are... ahem.devnote
- Link to Node 20
- Link to Node 9
41. [RollResult] False
55. : Inspection? Not had one of those for nigh on a decade. I should know - I'm the inspector.
37. : But I appreciate the effort.
21. Player: I don't have business here. I'm just exploring.
32. : Then explore your way out of my personal space. No business, no entry.
16. Player: Leave.End
13. Player: Listen closely to the guard's babbling.WYR_WyrmRockPrison_EntranceGuard_State_PerceptionAttempt = FalseWYR_WyrmRockPrison_EntranceGuard_State_PerceptionAttemptRoll (Wisdom, Perception) vs 15 (0)
29. [RollResult] True
4. : (...Old Man Otto... back here again... cell stinks like an old cabbage... three bowls of the stew...)devnoteWYR_WyrmRockPrison_EntranceGuard_State_PassedPerception
34. [RollResult] False
26. : *You find no meaning in her mutterings.*
28. Player: Leave.End
17. : No crazing or criming down there. We run a tight ship.WYR_WyrmRockPrison_EntranceGuard_Event_OpenDoorEnd
25. : Who takes a damn key? Dirty thieves, that's who.WYR_WyrmRockPrison_EntranceGuard_State_LostKeyEnd
31. : Someone's turned the door to splinters. Just like my bones if the manip hears of this.WYR_WyrmRockPrison_EntranceGuard_Knows_DoorDestroyedEnd
40. : Back, eh? What's your business?WYR_WyrmRockPrison_EntranceGuard_HasMet
11. [Jump]
Jump to Node 42 (2)
47. : No one out, no one in. Well, some in. But not you.WYR_WyrmRockPrison_EntranceGuard_State_TriedToPersuadeEnd