Expand all | Hide all flags | Hide context | Hide tags | Hide checkflag | Hide setflag | Hide roll | Hide approv | Hide ruletag | Hide node id

    Synopsis:

    Dialog with the guard sleeping at the entrance door to the prison.

    How to trigger:

    Debug Book - Go To Region - Act 3 (WYR) - Wyrm Rock - Prison
    Move forward and click on the guard sleeping on a stool.



  • 0.
    Breva Brightmoon
    : I'll be - a fresh face!WYR_WyrmRockPrison_EntranceGuard_HasMet
    • 10. [Jump] Jump to Node 42 (1)
  • 14.
    Narrator
    : *The guard is fast asleep.*WYR_WyrmRockPrison_EntranceGuard_State_SleepingWYR_WyrmRockPrison_EntranceGuard_HasMet
    • 49.
      Breva Brightmoon
      : (...bathed in a tenday... ate all the onions...)devnote
      • 23. Player: Excuse me.WYR_WyrmRockPrison_EntranceGuard_Event_WakeUp
        • 51. [Alias]
          • Alias to Node 36
          • 7.
            Breva Brightmoon
            : Er - what now? Goodness, how embarrassing. I had a... heavy lunch.
            • 42.
              Breva Brightmoon
              : Welcome to Wyrm's Rock Prison - the Fist nail, we jail. What's your business?
              • 15. Player: You let me through, and I won't tell the manip of your lunchtime tipples.983ae3e1-437f-2ab5-3bf4-e4e79451abca_MindHasBeenReadCorrectFlagWYR_WyrmRockPrison_EntranceGuard_State_TriedToPersuade
                • 56.
                  Breva Brightmoon
                  : Well. Who am I to argue?
                  • 2. [Jump] Jump to Node 20 (1)
                  • 8. [Jump] Jump to Node 9 (1)
              • 5. Player: I'm here to see Old Man Otto. He's my father.WYR_WyrmRockPrison_EntranceGuard_State_PassedPerceptionWYR_WyrmRockPrison_EntranceGuard_State_TriedToPersuade
                • 48.
                  Breva Brightmoon
                  : Your father? Hmph. Not much of a family resemblance. Well -HUMAN = False
                  • 6.
                    Breva Brightmoon
                    : Second cell on the right. And you tell him no seconds for supper. This here's a prison, not an inn.
                    • 20.
                      Breva Brightmoon
                      : Hang on. I'll let you through.WYR_WyrmRockPrison_State_HasEntranceDoorKeyWYR_WyrmRockPrison_EntranceGuard_Event_OpenDoor, WYR_WyrmRockPrison_State_GainedAccess
                      End
                    • 9.
                      Breva Brightmoon
                      : Hang on, I'll - Aw, what the hells?WYR_WyrmRockPrison_State_HasEntranceDoorKey = False
                      • 50.
                        Breva Brightmoon
                        : Damn key's taken a walk. Looks like no one's getting in. Not 'til the next shift.WYR_WyrmRockPrison_EntranceGuard_State_LostKey
                        • 39.
                          Breva Brightmoon
                          : Double hells - I'm the next shift!
                          End
              • 24. Player: Read the guard's mind.983ae3e1-437f-2ab5-3bf4-e4e79451abca_MindHasBeenReadCorrectFlag = False, 44f9fbf3-735d-8eaf-94dc-6c1d1cf5382dRoll (Intelligence, ) vs 00000000-0000-0000-0000-000000000000 (0)
                • 54. [RollResult] True
                  • 3.
                    Breva Brightmoon
                    : I need to lay off the hooch. The manip finds out, she'll kick me clear to Neverwinter.DETECTTHOUGHTS983ae3e1-437f-2ab5-3bf4-e4e79451abca_MindHasBeenReadCorrectFlag
                • 27. [RollResult] False
                  • 53.
                    Breva Brightmoon
                    : You're playing with my head? I won't stand for it!TemporaryHostilityAfterDialog
                    End
              • 33. Player: Duke Ravengard has sent me to interrogate Florrick.WYR_WyrmRockPrison_EntranceGuard_State_TriedToPersuade = False, WYR_WyrmRockPrison_Knows_FlorrickInPrisonWYR_WyrmRockPrison_EntranceGuard_State_TriedToPersuadeRoll (Charisma, Persuasion) vs 15 (0)
                • 1. [RollResult] True
                  • 19.
                    Breva Brightmoon
                    : Last cell on the left. And give that traitor a what-for. She'll know what for.
                    • Link to Node 20
                    • Link to Node 9
                • 45. [RollResult] False
                  • 44.
                    Breva Brightmoon
                    : The traitor? No visitors - Ravengard's orders. You understand.
              • 38. Player: I'm here for Arfur. It's time he answered my questions.WYR_WyrmRockPrison_EntranceGuard_State_TriedToPersuade = False, WYR_MerchantsHouse_Merchant_State_InPrisonWYR_WyrmRockPrison_EntranceGuard_State_TriedToPersuadeRoll (Charisma, Persuasion) vs 15 (0)
                • 35. [RollResult] True
                  • 43.
                    Breva Brightmoon
                    : Aren't you the bloke who exposed the bloody bastard? Access gods-damned granted., MALE
                  • 43.
                    Breva Brightmoon
                    : Aren't you the one who exposed the bloody bastard? Access godsdamned granted.
                    • Link to Node 20
                    • Link to Node 9
                • 52. [RollResult] False
                  • 12.
                    Breva Brightmoon
                    : The toymaker? Sorry - no can do. High-risk prisoner, no guests allowed.
              • 18. Player: Prison inspection. Open the door and pray I don't find more sleeping guards.WYR_WyrmRockPrison_EntranceGuard_State_TriedToPersuade = FalseWYR_WyrmRockPrison_EntranceGuard_State_TriedToPersuadeRoll (Charisma, Intimidation) vs 15 (0)
                • 46. [RollResult] True
                  • 22.
                    Breva Brightmoon
                    : Ah, well - that was a, erm, most unusual, um, circumstances being what they are... ahem.devnote
                    • Link to Node 20
                    • Link to Node 9
                • 41. [RollResult] False
                  • 55.
                    Breva Brightmoon
                    : Inspection? Not had one of those for nigh on a decade. I should know - I'm the inspector.
                    • 37.
                      Breva Brightmoon
                      : But I appreciate the effort.
              • 21. Player: I don't have business here. I'm just exploring.
                • 32.
                  Breva Brightmoon
                  : Then explore your way out of my personal space. No business, no entry.
              • 16. Player: Leave.
                End
      • 13. Player: Listen closely to the guard's babbling.WYR_WyrmRockPrison_EntranceGuard_State_PerceptionAttempt = FalseWYR_WyrmRockPrison_EntranceGuard_State_PerceptionAttemptRoll (Wisdom, Perception) vs 15 (0)
        • 29. [RollResult] True
          • 4.
            Breva Brightmoon
            : (...Old Man Otto... back here again... cell stinks like an old cabbage... three bowls of the stew...)devnoteWYR_WyrmRockPrison_EntranceGuard_State_PassedPerception
        • 34. [RollResult] False
          • 26.
            Narrator
            : *You find no meaning in her mutterings.*
      • 28. Player: Leave.
        End
  • 17.
    Breva Brightmoon
    : No crazing or criming down there. We run a tight ship.WYR_WyrmRockPrison_EntranceGuard_Event_OpenDoor
    End
  • 25.
    Breva Brightmoon
    : Who takes a damn key? Dirty thieves, that's who.WYR_WyrmRockPrison_EntranceGuard_State_LostKey
    End
  • 31.
    Breva Brightmoon
    : Someone's turned the door to splinters. Just like my bones if the manip hears of this.WYR_WyrmRockPrison_EntranceGuard_Knows_DoorDestroyed
    End
  • 40.
    Breva Brightmoon
    : Back, eh? What's your business?WYR_WyrmRockPrison_EntranceGuard_HasMet
    • 11. [Jump] Jump to Node 42 (2)
  • 47.
    Breva Brightmoon
    : No one out, no one in. Well, some in. But not you.WYR_WyrmRockPrison_EntranceGuard_State_TriedToPersuade
    End