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Synopsis:
Dialog with the Talking Skull in Wyrm Rock Prison.
Belongs to a necromancer who died in this cell.
He used a spell to bind his soul to his skull.
Only interested in talking to prisoners, really.
How to trigger:
BGO_Main_A
ReCon: oe wyr_imprison
Wait for the talking skull to play an AD
Click on the talking skull
0. : 'Tis a most curious mind yond enters a prison cell of its own will. IsInPrison = FalseWYR_WyrmRockPrison_TalkingSkull_HasMet
102. : Alas, I speak only to the caged who cannot leave of their own accord.
84. : Shouldst thee perform illicit acts, we wilt have much to break with.End
31. : Solve two riddles for me. A right answer, and I teleport you to safety. A wrong answer, and I teleport you to the guards. WYR_WyrmRockPrison_TalkingSkull_Event_SpeaksNormally, WYR_WyrmRockPrison_TalkingSkull_HasMet2
48. [Jump]
Jump to Node 19 (2)
33. : Thou hast returned? Mine own disappointment knows not its bounds.WYR_WyrmRockPrison_TalkingSkull_Event_TeleportedAway, WYR_WyrmRockPrison_TalkingSkull_State_RiddlesWrongWYR_WyrmRockPrison_TalkingSkull_Event_TeleportedAway = False
11. Player: Teleport me out of here.
85. : To the guards, as was mine promise. Begone!WYR_WyrmRockPrison_TalkingSkull_Event_SpeaksNormally = FalseWYR_WyrmRockPrison_TalkingSkull_Event_CastHaste, WYR_WyrmRockPrison_TalkingSkull_Event_TeleportToGuardsEnd
60. : To the guards, as I promised. Begone!WYR_WyrmRockPrison_TalkingSkull_Event_SpeaksNormallyWYR_WyrmRockPrison_TalkingSkull_Event_CastHaste, WYR_WyrmRockPrison_TalkingSkull_Event_TeleportToGuardsEnd
101. [Jump]
Jump to Node 47 (1)
34. : Answer two riddles. Be true, and I teleport thee to safety. Be false, and I teleport thee to the guards. WYR_WyrmRockPrison_TalkingSkull_Event_SpeaksNormally = False, WYR_WyrmRockPrison_TalkingSkull_HasMet2
37. : I've no more riddles.WYR_WyrmRockPrison_TalkingSkull_State_TwoRiddlesCorrect
3. Player: Teleport me to safety.
39. : Thou didst answereth so wise. Tis doneth.WYR_WyrmRockPrison_TalkingSkull_Event_SpeaksNormally = FalseWYR_WyrmRockPrison_TalkingSkull_Event_CastHaste, WYR_WyrmRockPrison_TalkingSkull_Event_CastGreaterInvisibility, WYR_WyrmRockPrison_TalkingSkull_Event_TeleportToChestsEnd
14. : You answered me wisely. Off with you, then.WYR_WyrmRockPrison_TalkingSkull_Event_SpeaksNormallyWYR_WyrmRockPrison_TalkingSkull_Event_CastHaste, WYR_WyrmRockPrison_TalkingSkull_Event_CastGreaterInvisibility, WYR_WyrmRockPrison_TalkingSkull_Event_TeleportToChestsEnd
47. Player: Leave.End
41. : We shall speaketh at the most promising hour, but never ere.IsInPrison = False, WYR_WyrmRockPrison_TalkingSkull_HasMetEnd
58. : Must thy gaze pierce so deeply? Quite crude.WYR_WyrmRockPrison_TalkingSkull_HasMet
67. [Jump]
Jump to Node 82 (2)
72. [Alias]
WYR_WyrmRockPrison_TalkingSkull_State_RiddlesWrong
- Alias to Node 37
- Link to Node 11
- Link to Node 101
82. : How malapert. Must thou stareth so?devnoteWYR_WyrmRockPrison_TalkingSkull_HasMet
71. Player: Who's talking? Show yourself.
1. : Nay sir hides within me. I am merely a skull, nay more and nay less.
88. : I call myself Marvin. Thou mayst do the same.
70. : Unfortunate, nay, ineluctable, perchance evitable, to be confined in such immuring quarters.
45. : Thou wisheth to escape the confines of this prison, doth thou not? I can holpest thee for the cost of two riddles.
19. : Answer me true, and I shall telep'rt thee to safety. Answer me false, and I shall telep'rt thee near the guards.WYR_WyrmRockPrison_TalkingSkull_HasMet2
22. Player: Go on, ask your riddles.
87. : We beginneth, to delight.WYR_WyrmRockPrison_TalkingSkull_Event_SpeaksNormally = False
40. : I fly, yet not through the firmament. I bidst and biddeth and bidstseth farewell at night and welcome thee in the morn. I am part of thee, and follow whither thou guideth.
62. : I am clothened and claddened all in black, and flee the light. Yet apart 't, I wouldst be nought. Name me.
68. Player: A child.WYR_WyrmRockPrison_TalkingSkull_State_RiddlesWrong
78. [Jump]
Jump to Node 93 (2)
93. Player: A raven.WYR_WyrmRockPrison_TalkingSkull_State_RiddlesWrong
53. : Poorly chosen, mine cousin. The correct answer was 'a shadow'.WYR_WyrmRockPrison_TalkingSkull_Event_SpeaksNormally = False
9. : Thy freedom is yours - thy safety is not. Such was mine gage.
69. : Anon begone - to the guards!WYR_WyrmRockPrison_TalkingSkull_Event_TeleportedAway, WYR_WyrmRockPrison_TalkingSkull_Event_CastHaste, WYR_WyrmRockPrison_TalkingSkull_Event_TeleportToGuardsEnd
89. : A shame - I thought you more clever. The true answer is 'a shadow'.WYR_WyrmRockPrison_TalkingSkull_Event_SpeaksNormally
56. : I promised to free you, and so I shall. But I did not promise your safety.
50. Player: A shadow.['Astarion 1', 'Lae'zel 1', 'Gale 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1', 'Jaheira 1', 'Minthara 1', 'Minsc 1', 'Halsin 1']
36. : Marvellous deduction - a shadow, forsooth! And anon, riddle the second.WYR_WyrmRockPrison_TalkingSkull_Event_SpeaksNormally = False
92. : I am battered, but nev'r did bow. Mine coronet bears the blunt of endless blades, but I can nev'r move.
10. : I nev'r did sweat, even when the summertide sun didst fully heateth mine brow. Name me.
94. Player: An anvil.WYR_WyrmRockPrison_TalkingSkull_State_TwoRiddlesCorrect['Astarion 1', 'Lae'zel 1', 'Gale 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1', 'Jaheira 1', 'Minthara 1', 'Minsc 1', 'Halsin 1']
95. : An anvil, forsooth! Thou hast maketh me most fustian.WYR_WyrmRockPrison_TalkingSkull_Event_SpeaksNormally = False
83. : Is't thy will to forsake this decrepit cell?
5. Player: Yes. Teleport me to safety.
44. : Hence with thee, then. Savour thy freedom, for thou cannot claim 't still. Away!WYR_WyrmRockPrison_TalkingSkull_Event_SpeaksNormally = FalseWYR_WyrmRockPrison_TalkingSkull_Event_TeleportedAway, WYR_WyrmRockPrison_TalkingSkull_Event_CastHaste, WYR_WyrmRockPrison_TalkingSkull_Event_CastGreaterInvisibility, WYR_WyrmRockPrison_TalkingSkull_Event_TeleportToChestsEnd
57. : Freedom is yours. Savour it, for there is no gift that cannot be reclaimed or ravaged. Away!WYR_WyrmRockPrison_TalkingSkull_Event_TeleportedAway, WYR_WyrmRockPrison_TalkingSkull_Event_CastHaste, WYR_WyrmRockPrison_TalkingSkull_Event_CastGreaterInvisibility, WYR_WyrmRockPrison_TalkingSkull_Event_TeleportToChestsEnd
35. Player: Not yet.End
20. : An anvil, indeed! You make me most proud.WYR_WyrmRockPrison_TalkingSkull_Event_SpeaksNormally
96. : It is time to depart. Are you ready, good sir?,
MALE
96. : It is time to depart. Are you ready, madam?,
FEMALE
96. : It is time to depart. Are you ready?
- Link to Node 5
- Link to Node 35
59. Player: A king.WYR_WyrmRockPrison_TalkingSkull_State_RiddlesWrong
30. : Alas, thou speaketh nay sooth to me. 'An anvil' was the answer.WYR_WyrmRockPrison_TalkingSkull_Event_SpeaksNormally = False
46. [Alias]
- Alias to Node 9
55. : Yet thou didst answer once truly. I wilt teleporteth thee into peril - but not without reguerdon.
54. [Alias]
WYR_WyrmRockPrison_TalkingSkull_Event_TeleportedAway, WYR_WyrmRockPrison_TalkingSkull_Event_CastMirrorImage, WYR_WyrmRockPrison_TalkingSkull_Event_CastHaste, WYR_WyrmRockPrison_TalkingSkull_Event_TeleportToGuardsEnd
90. : Alas, what tragedy. 'An anvil' was the answer.WYR_WyrmRockPrison_TalkingSkull_Event_SpeaksNormally
81. [Alias]
- Alias to Node 56
2. : Your first answer was correct, nonetheless. I will send you to the guards - but you will not go unrewarded.
64. : Now begone!WYR_WyrmRockPrison_TalkingSkull_Event_TeleportedAway, WYR_WyrmRockPrison_TalkingSkull_Event_CastMirrorImage, WYR_WyrmRockPrison_TalkingSkull_Event_CastHaste, WYR_WyrmRockPrison_TalkingSkull_Event_TeleportToGuardsEnd
28. Player: A shield.WYR_WyrmRockPrison_TalkingSkull_State_RiddlesWrong
16. [Jump]
Jump to Node 59 (2)
66. Player: I am done answering these silly riddles. Just free me already.WYR_WyrmRockPrison_TalkingSkull_State_RiddlesWrong
8. : Then begone with thee, and tradeth thy japes elsewhere!End
91. : Very good - your freedom is nigh. And now, the second riddle.WYR_WyrmRockPrison_TalkingSkull_Event_SpeaksNormally
100. : I am beaten and battered, but never break. My crown has felt the strike of endless blades, yet I can never move.
74. : I never sweat, even when the summertide sun shines upon me. Who am I?
51. [Jump]
Jump to Node 10 (2)
49. Player: This is ridiculous. Just get me out of here.WYR_WyrmRockPrison_TalkingSkull_State_RiddlesWrong
24. [Jump]
Jump to Node 66 (2)
43. : Then we begin.WYR_WyrmRockPrison_TalkingSkull_Event_SpeaksNormally
73. : I fly, but not through the sky. I say goodbye at night and hello in the morning. I am part of you, and follow wherever you go.
13. : I wear only black, and run from the light. Yet without it, I couldn't exist. Who am I?
17. [Jump]
Jump to Node 62 (2)
86. Player: What a strange game you're playing. Who put you up to this?
32. : The blame and the pleasure belong solely to me. A fine wizard I was, and a fine jester too, imprisoned for one night after a delightful rash of debauchery.WYR_WyrmRockPrison_TalkingSkull_Event_SpeaksNormally
12. : The spirit of a prankster had always dwelled in me. The game laid before you is born of jest, wizardry - and whiskey.
27. : Such is mine own will. Once I did occupy this very prison after a night of most bacchanalian debauchery.
76. : I possessed the spirit of a gleeker and the art of a wizard.
79. : The merriment laid before thee is born of trifling jest, wizardry - and whiskey.
6. Player: You talk like a drunk poet. If you wish to converse, you need to speak plainly.WYR_WyrmRockPrison_TalkingSkull_State_TriedPersuasion = False, WYR_WyrmRockPrison_TalkingSkull_Event_SpeaksNormally = FalseWYR_WyrmRockPrison_TalkingSkull_State_TriedPersuasionRoll (Charisma, Persuasion) vs 18 (0)
52. [RollResult] True
38. : *Sigh.* Common is just so very - common.WYR_WyrmRockPrison_TalkingSkull_Event_SpeaksNormally['Astarion 1', 'Lae'zel 1', 'Gale 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1', 'Jaheira 1', 'Minthara 1', 'Minsc 1', 'Halsin 1']
75. : Very well. To rephrase: I will teleport you away for the cost of two riddles.
18. : Answer them right, and I send you to safety. Answer them wrong, and I send you to the guards.
15. [RollResult] False
98. : Mine own words are already as kersey as the travelling lamp in the summer sky.
7. Player: Examine the skull. What magic is at work?WYR_WyrmRockPrison_TalkingSkull_State_TriedArcana = False, WYR_WyrmRockPrison_TalkingSkull_State_SucceededArcana = FalseWYR_WyrmRockPrison_TalkingSkull_State_TriedArcanaRoll (Intelligence, Arcana) vs 15 (0)
97. [RollResult] True
77. : *The enchantment is clearly the work of an advanced caster. The body may have wasted away, but the mind that inhabited it is imprinted on the skull.*WYR_WyrmRockPrison_TalkingSkull_State_SucceededArcana
21. [RollResult] False
23. : *You can't fathom how this skull could be made to talk.*