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Synopsis:
Every time she hits the doors each turn she will say a different line. Lines are played from top to bottom. If the final two turns have started, she will only be able to say the final two lines.
How to trigger:
Plays when S_GLO_IronThrone_Group2_Prisoner1_aede3e82-f02b-4d6c-a92f-e9418b1b0e37 hits the closed corridor doors while he's escaping.
0. : We're goners if we don't get this door down! Everyone, PUSH!IRN_IronThrone_State_EnteredFinalTurns = False, 1c9749b4-907f-9b62-4345-d788888537a8_A_BeforeFinalTurns = False1c9749b4-907f-9b62-4345-d788888537a8_A_BeforeFinalTurnsEnd
1. : It's no use... Damn door won't budge!IRN_IronThrone_State_EnteredFinalTurns = False, 1c9749b4-907f-9b62-4345-d788888537a8_B_BeforeFinalTurns = False1c9749b4-907f-9b62-4345-d788888537a8_B_BeforeFinalTurnsEnd
2. : Please, Gond, if there was a time to send a miracle, now would be it!IRN_IronThrone_State_EnteredFinalTurnsEnd
3. : Keep trying! It's our only hope!IRN_IronThrone_State_EnteredFinalTurns = FalseEnd
4. : Keep pushing! This is our last chance before the entire Throne crumbles!IRN_IronThrone_State_EnteredFinalTurns, 1c9749b4-907f-9b62-4345-d788888537a8_A_AfterFinalTurns = False1c9749b4-907f-9b62-4345-d788888537a8_A_AfterFinalTurnsEnd