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    Synopsis:

    Interacting with the console just displays camera footage of the hostages locations, focusing on Ravengard if present first, then Omeluum if present, and then the rest of the hostages.

    The dialog is repeatable and can be accessed during the whole situation.

    How to trigger:

    Interact with S_LOW_MainConsole_fda70962-156a-44b8-a7f7-45e22dcc0c60


  • 1.
    Narrator
    : [TagGreeting]
    • 2.
      Scrying Eyes
      : Security Wing: Duke Ravengard.devnoteVO_DO_NOT_RECORDIRN_IronThrone_State_RavengardPresentORI_Wyll_Quest_RescueRavengardIRN
      • 0.
        Scrying Eyes
        : Tadpoling Lab: Rogue Mind Flayer.devnoteVO_DO_NOT_RECORDIRN_IronThrone_State_OmeluumPresent
        • 5.
          Scrying Eyes
          : Behaviour Modification Lab: Gondian Guests.devnoteVO_DO_NOT_RECORD
          • 3.
            Scrying Eyes
            : Power Room: Gondian Guests.devnoteVO_DO_NOT_RECORD
            End
    • 4.
      Scrying Eyes
      : Security Wing: Gondian Guests.devnoteVO_DO_NOT_RECORD
      • Link to Node 0