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    Synopsis:

    The players can't move the doors and comment about it. Instead, they must use the levers that operate each door.

    How to trigger:

    Plays if the player tries to open or close any of the havy doors in the Iron Throne corridors.


  • 0. Player: No, it's still closed. And still no obvious way to open it., REALLY_ASTARIONd29c175b-a6ca-8b5f-2ec9-4f9745121bb2_B = Falsed29c175b-a6ca-8b5f-2ec9-4f9745121bb2_B
    End
  • 0. Player: Locked., REALLY_LAEZELd29c175b-a6ca-8b5f-2ec9-4f9745121bb2_B = Falsed29c175b-a6ca-8b5f-2ec9-4f9745121bb2_B
    End
  • 0. Player: It won't budge. There must be some way to open it., REALLY_GALEd29c175b-a6ca-8b5f-2ec9-4f9745121bb2_B = Falsed29c175b-a6ca-8b5f-2ec9-4f9745121bb2_B
    End
  • 0. Player: There must be some way to get this open., REALLY_SHADOWHEARTd29c175b-a6ca-8b5f-2ec9-4f9745121bb2_B = Falsed29c175b-a6ca-8b5f-2ec9-4f9745121bb2_B
    End
  • 0. Player: Still stuck tight., REALLY_WYLLd29c175b-a6ca-8b5f-2ec9-4f9745121bb2_B = Falsed29c175b-a6ca-8b5f-2ec9-4f9745121bb2_B
    End
  • 0. Player: Stuck.<br>, REALLY_KARLACHd29c175b-a6ca-8b5f-2ec9-4f9745121bb2_B = Falsed29c175b-a6ca-8b5f-2ec9-4f9745121bb2_B
    End
  • 0. Player: Hauling on it won't do any good - there must be another way., REALLY_JAHEIRAd29c175b-a6ca-8b5f-2ec9-4f9745121bb2_B = Falsed29c175b-a6ca-8b5f-2ec9-4f9745121bb2_B
    End
  • 0. Player: There must be another way to open this., REALLY_HALSINd29c175b-a6ca-8b5f-2ec9-4f9745121bb2_B = Falsed29c175b-a6ca-8b5f-2ec9-4f9745121bb2_B
    End
  • 0. Player: Stuck fast. Got to be another way to open it.<br>d29c175b-a6ca-8b5f-2ec9-4f9745121bb2_B = Falsed29c175b-a6ca-8b5f-2ec9-4f9745121bb2_B
    End
  • 0. Player: If brute violence will not open it, there must be another way., REALLY_MINSCd29c175b-a6ca-8b5f-2ec9-4f9745121bb2_B = Falsed29c175b-a6ca-8b5f-2ec9-4f9745121bb2_B
    End
  • 0. Player: Must be some other way to open this.d29c175b-a6ca-8b5f-2ec9-4f9745121bb2_B = Falsed29c175b-a6ca-8b5f-2ec9-4f9745121bb2_B
    End
  • 1. Player: There must be some mechanism to open it... , REALLY_ASTARIONd29c175b-a6ca-8b5f-2ec9-4f9745121bb2_A = False, d29c175b-a6ca-8b5f-2ec9-4f9745121bb2_B = False
    End
  • 1. Player: It's holding tight. There must be some way to open it., REALLY_LAEZELd29c175b-a6ca-8b5f-2ec9-4f9745121bb2_A = False, d29c175b-a6ca-8b5f-2ec9-4f9745121bb2_B = False
    End
  • 1. Player: Not giving an inch. Must be some way to unlock it., REALLY_GALEd29c175b-a6ca-8b5f-2ec9-4f9745121bb2_A = False, d29c175b-a6ca-8b5f-2ec9-4f9745121bb2_B = False
    End
  • 1. Player: Won't budge. There must be some way to get it open..., REALLY_SHADOWHEARTd29c175b-a6ca-8b5f-2ec9-4f9745121bb2_A = False, d29c175b-a6ca-8b5f-2ec9-4f9745121bb2_B = False
    End
  • 1. Player: No luck. There's got to be a way through..., REALLY_WYLLd29c175b-a6ca-8b5f-2ec9-4f9745121bb2_A = False, d29c175b-a6ca-8b5f-2ec9-4f9745121bb2_B = False
    End
  • 1. Player: Won't budge. Maybe there's another way to open it.<br>, REALLY_KARLACHd29c175b-a6ca-8b5f-2ec9-4f9745121bb2_A = False, d29c175b-a6ca-8b5f-2ec9-4f9745121bb2_B = False
    End
  • 1. Player: Stuck fast - perhaps there is some other way to open it., REALLY_JAHEIRAd29c175b-a6ca-8b5f-2ec9-4f9745121bb2_A = False, d29c175b-a6ca-8b5f-2ec9-4f9745121bb2_B = False
    End
  • 1. Player: Locked. There must be some way to get these open..., REALLY_HALSINd29c175b-a6ca-8b5f-2ec9-4f9745121bb2_A = False, d29c175b-a6ca-8b5f-2ec9-4f9745121bb2_B = False
    End
  • 1. Player: Something here must open the doors, REALLY_MINTHARAd29c175b-a6ca-8b5f-2ec9-4f9745121bb2_A = False, d29c175b-a6ca-8b5f-2ec9-4f9745121bb2_B = False
    End
  • 1. Player: Another way to open it, you say, Boo?, REALLY_MINSCd29c175b-a6ca-8b5f-2ec9-4f9745121bb2_A = False, d29c175b-a6ca-8b5f-2ec9-4f9745121bb2_B = False
    End
  • 1. Player: Door won't budge. Must be a way to open it...d29c175b-a6ca-8b5f-2ec9-4f9745121bb2_A = False, d29c175b-a6ca-8b5f-2ec9-4f9745121bb2_B = False
    End
  • 2. Player: It's stuck fast. No amount of brute force is opening that., REALLY_ASTARIONd29c175b-a6ca-8b5f-2ec9-4f9745121bb2_A = Falsed29c175b-a6ca-8b5f-2ec9-4f9745121bb2_A
    End
  • 2. Player: Still holding fast., REALLY_LAEZELd29c175b-a6ca-8b5f-2ec9-4f9745121bb2_A = Falsed29c175b-a6ca-8b5f-2ec9-4f9745121bb2_A
    End
  • 2. Player: Held firm. Need to find the release., REALLY_GALEd29c175b-a6ca-8b5f-2ec9-4f9745121bb2_A = Falsed29c175b-a6ca-8b5f-2ec9-4f9745121bb2_A
    End
  • 2. Player: No lock in sight. There must be mechanism or something..., REALLY_SHADOWHEARTd29c175b-a6ca-8b5f-2ec9-4f9745121bb2_A = Falsed29c175b-a6ca-8b5f-2ec9-4f9745121bb2_A
    End
  • 2. Player: Still won't open., REALLY_WYLLd29c175b-a6ca-8b5f-2ec9-4f9745121bb2_A = Falsed29c175b-a6ca-8b5f-2ec9-4f9745121bb2_A
    End
  • 2. Player: Still won't move., REALLY_KARLACHd29c175b-a6ca-8b5f-2ec9-4f9745121bb2_A = Falsed29c175b-a6ca-8b5f-2ec9-4f9745121bb2_A
    End
  • 2. Player: Not for moving., REALLY_JAHEIRAd29c175b-a6ca-8b5f-2ec9-4f9745121bb2_A = Falsed29c175b-a6ca-8b5f-2ec9-4f9745121bb2_A
    End
  • 2. Player: No use. Some mechanism holds them shut., REALLY_HALSINd29c175b-a6ca-8b5f-2ec9-4f9745121bb2_A = Falsed29c175b-a6ca-8b5f-2ec9-4f9745121bb2_A
    End
  • 2. Player: It is secured by some mechanism., REALLY_MINTHARAd29c175b-a6ca-8b5f-2ec9-4f9745121bb2_A = Falsed29c175b-a6ca-8b5f-2ec9-4f9745121bb2_A
    End
  • 2. Player: It will not budge a bit., REALLY_MINSCd29c175b-a6ca-8b5f-2ec9-4f9745121bb2_A = Falsed29c175b-a6ca-8b5f-2ec9-4f9745121bb2_A
    End
  • 2. Player: Still stuck fast by some mechanism.d29c175b-a6ca-8b5f-2ec9-4f9745121bb2_A = Falsed29c175b-a6ca-8b5f-2ec9-4f9745121bb2_A
    End