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Synopsis:
The players can't move the doors and comment about it. Instead, they must use the levers that operate each door.
How to trigger:
Plays if the player tries to open or close any of the havy doors in the Iron Throne corridors.
0. Player: No, it's still closed. And still no obvious way to open it.,
REALLY_ASTARIONd29c175b-a6ca-8b5f-2ec9-4f9745121bb2_B = Falsed29c175b-a6ca-8b5f-2ec9-4f9745121bb2_BEnd
0. Player: Locked.,
REALLY_LAEZELd29c175b-a6ca-8b5f-2ec9-4f9745121bb2_B = Falsed29c175b-a6ca-8b5f-2ec9-4f9745121bb2_BEnd
0. Player: It won't budge. There must be some way to open it.,
REALLY_GALEd29c175b-a6ca-8b5f-2ec9-4f9745121bb2_B = Falsed29c175b-a6ca-8b5f-2ec9-4f9745121bb2_BEnd
0. Player: There must be some way to get this open.,
REALLY_SHADOWHEARTd29c175b-a6ca-8b5f-2ec9-4f9745121bb2_B = Falsed29c175b-a6ca-8b5f-2ec9-4f9745121bb2_BEnd
0. Player: Still stuck tight.,
REALLY_WYLLd29c175b-a6ca-8b5f-2ec9-4f9745121bb2_B = Falsed29c175b-a6ca-8b5f-2ec9-4f9745121bb2_BEnd
0. Player: Stuck.<br>,
REALLY_KARLACHd29c175b-a6ca-8b5f-2ec9-4f9745121bb2_B = Falsed29c175b-a6ca-8b5f-2ec9-4f9745121bb2_BEnd
0. Player: Hauling on it won't do any good - there must be another way.,
REALLY_JAHEIRAd29c175b-a6ca-8b5f-2ec9-4f9745121bb2_B = Falsed29c175b-a6ca-8b5f-2ec9-4f9745121bb2_BEnd
0. Player: There must be another way to open this.,
REALLY_HALSINd29c175b-a6ca-8b5f-2ec9-4f9745121bb2_B = Falsed29c175b-a6ca-8b5f-2ec9-4f9745121bb2_BEnd
0. Player: Stuck fast. Got to be another way to open it.<br>d29c175b-a6ca-8b5f-2ec9-4f9745121bb2_B = Falsed29c175b-a6ca-8b5f-2ec9-4f9745121bb2_BEnd
0. Player: If brute violence will not open it, there must be another way.,
REALLY_MINSCd29c175b-a6ca-8b5f-2ec9-4f9745121bb2_B = Falsed29c175b-a6ca-8b5f-2ec9-4f9745121bb2_BEnd
0. Player: Must be some other way to open this.d29c175b-a6ca-8b5f-2ec9-4f9745121bb2_B = Falsed29c175b-a6ca-8b5f-2ec9-4f9745121bb2_BEnd
1. Player: There must be some mechanism to open it... ,
REALLY_ASTARIONd29c175b-a6ca-8b5f-2ec9-4f9745121bb2_A = False, d29c175b-a6ca-8b5f-2ec9-4f9745121bb2_B = FalseEnd
1. Player: It's holding tight. There must be some way to open it.,
REALLY_LAEZELd29c175b-a6ca-8b5f-2ec9-4f9745121bb2_A = False, d29c175b-a6ca-8b5f-2ec9-4f9745121bb2_B = FalseEnd
1. Player: Not giving an inch. Must be some way to unlock it.,
REALLY_GALEd29c175b-a6ca-8b5f-2ec9-4f9745121bb2_A = False, d29c175b-a6ca-8b5f-2ec9-4f9745121bb2_B = FalseEnd
1. Player: Won't budge. There must be some way to get it open...,
REALLY_SHADOWHEARTd29c175b-a6ca-8b5f-2ec9-4f9745121bb2_A = False, d29c175b-a6ca-8b5f-2ec9-4f9745121bb2_B = FalseEnd
1. Player: No luck. There's got to be a way through...,
REALLY_WYLLd29c175b-a6ca-8b5f-2ec9-4f9745121bb2_A = False, d29c175b-a6ca-8b5f-2ec9-4f9745121bb2_B = FalseEnd
1. Player: Won't budge. Maybe there's another way to open it.<br>,
REALLY_KARLACHd29c175b-a6ca-8b5f-2ec9-4f9745121bb2_A = False, d29c175b-a6ca-8b5f-2ec9-4f9745121bb2_B = FalseEnd
1. Player: Stuck fast - perhaps there is some other way to open it.,
REALLY_JAHEIRAd29c175b-a6ca-8b5f-2ec9-4f9745121bb2_A = False, d29c175b-a6ca-8b5f-2ec9-4f9745121bb2_B = FalseEnd
1. Player: Locked. There must be some way to get these open...,
REALLY_HALSINd29c175b-a6ca-8b5f-2ec9-4f9745121bb2_A = False, d29c175b-a6ca-8b5f-2ec9-4f9745121bb2_B = FalseEnd
1. Player: Something here must open the doors,
REALLY_MINTHARAd29c175b-a6ca-8b5f-2ec9-4f9745121bb2_A = False, d29c175b-a6ca-8b5f-2ec9-4f9745121bb2_B = FalseEnd
1. Player: Another way to open it, you say, Boo?,
REALLY_MINSCd29c175b-a6ca-8b5f-2ec9-4f9745121bb2_A = False, d29c175b-a6ca-8b5f-2ec9-4f9745121bb2_B = FalseEnd
1. Player: Door won't budge. Must be a way to open it...d29c175b-a6ca-8b5f-2ec9-4f9745121bb2_A = False, d29c175b-a6ca-8b5f-2ec9-4f9745121bb2_B = FalseEnd
2. Player: It's stuck fast. No amount of brute force is opening that.,
REALLY_ASTARIONd29c175b-a6ca-8b5f-2ec9-4f9745121bb2_A = Falsed29c175b-a6ca-8b5f-2ec9-4f9745121bb2_AEnd
2. Player: Still holding fast.,
REALLY_LAEZELd29c175b-a6ca-8b5f-2ec9-4f9745121bb2_A = Falsed29c175b-a6ca-8b5f-2ec9-4f9745121bb2_AEnd
2. Player: Held firm. Need to find the release.,
REALLY_GALEd29c175b-a6ca-8b5f-2ec9-4f9745121bb2_A = Falsed29c175b-a6ca-8b5f-2ec9-4f9745121bb2_AEnd
2. Player: No lock in sight. There must be mechanism or something...,
REALLY_SHADOWHEARTd29c175b-a6ca-8b5f-2ec9-4f9745121bb2_A = Falsed29c175b-a6ca-8b5f-2ec9-4f9745121bb2_AEnd
2. Player: Still won't open.,
REALLY_WYLLd29c175b-a6ca-8b5f-2ec9-4f9745121bb2_A = Falsed29c175b-a6ca-8b5f-2ec9-4f9745121bb2_AEnd
2. Player: Still won't move.,
REALLY_KARLACHd29c175b-a6ca-8b5f-2ec9-4f9745121bb2_A = Falsed29c175b-a6ca-8b5f-2ec9-4f9745121bb2_AEnd
2. Player: Not for moving.,
REALLY_JAHEIRAd29c175b-a6ca-8b5f-2ec9-4f9745121bb2_A = Falsed29c175b-a6ca-8b5f-2ec9-4f9745121bb2_AEnd
2. Player: No use. Some mechanism holds them shut.,
REALLY_HALSINd29c175b-a6ca-8b5f-2ec9-4f9745121bb2_A = Falsed29c175b-a6ca-8b5f-2ec9-4f9745121bb2_AEnd
2. Player: It is secured by some mechanism.,
REALLY_MINTHARAd29c175b-a6ca-8b5f-2ec9-4f9745121bb2_A = Falsed29c175b-a6ca-8b5f-2ec9-4f9745121bb2_AEnd
2. Player: It will not budge a bit.,
REALLY_MINSCd29c175b-a6ca-8b5f-2ec9-4f9745121bb2_A = Falsed29c175b-a6ca-8b5f-2ec9-4f9745121bb2_AEnd
2. Player: Still stuck fast by some mechanism.d29c175b-a6ca-8b5f-2ec9-4f9745121bb2_A = Falsed29c175b-a6ca-8b5f-2ec9-4f9745121bb2_AEnd