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Synopsis:
Arabella and Withers interact in camp. You can tell Arabella her parents are dead, leading to Withers calming her down. You learn her power and she will get sent off to Sorcerous SUndires after the end of Act 2
How to trigger:
addTag ACT2_SHADOW_CURSE_IMMUNE:b47643e0-583c-4808-b108-f6d3b605b0a9 (ReCon command)
oe CAMP_JergalToCamp
goto -149; 16
talk to Arabella and send her to camp
goto -182; 17
speak to corpse tender and discover corpse is Arballe'a parent
click on both the corpses
Go to camp and click on Arabella or Jergal.
33. : Hey - you never said you were friends with a skellie!devnoteTWN_ArabellasPowers_State_ToldParentsDead = False
1. : I am not a 'skellie'. Thou shalt call me Withers.devnote
25. : 'Withers'? I'm not going to remember that! I'm calling you 'Bone Man'.devnote
30. : I'd rather thou didst not. devnote
19. Player: I'm glad to see you're getting along.ff072896-19e8-d622-eeb2-d10eb3ccb5d4_CommentedOnPlay = Falseff072896-19e8-d622-eeb2-d10eb3ccb5d4_CommentedOnPlay
56. : He's funny - like my grandpa when he didn't get his nap.devnote
32. : Hey Bone Man, can you make your teeth chatter?devnote
40. : I can, but I will not. devnote
9. : Awh... boooring. devnote
65. Player: 'Bone Man', huh? I like it.ff072896-19e8-d622-eeb2-d10eb3ccb5d4_CommentedOnPlay = Falseff072896-19e8-d622-eeb2-d10eb3ccb5d4_CommentedOnPlay
45. : As I would expect. devnote
70. Player: Bad news, Arabella. Your parents are dead.['Astarion 1', 'Lae'zel 1', 'Gale 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1', 'Halsin 1']
51. [Jump]
Jump to Node 15 (1)
63. Player: I need Withers' services.
64. : Soon enough. But first, thou must tend to the girl. It is time she learns the truth.
68. Player: Leave.
14. : Thou shan't leave. The girl must know the truth.
22. : The truth? Wait. What do you mean?devnote
36. : Speak, and let it be done.devnote
39. : *A single image haunts your mind - a tiefling corpse, carelessly mauled in the so-called House of Healing.* devnote
46. Player: Your parents are dead, Arabella.TWN_ArabellasPowers_State_ToldParentsDead['Astarion 1', 'Lae'zel 1', 'Gale 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1', 'Halsin 1']
59. Player: Tell her yourself, if it means that much.['Lae'zel -1', 'Gale -1', 'Shadowheart -1', 'Wyll -1', 'Karlach -1', 'Halsin -1']
57. : Very well.devnote
71. Player: What about 'no' don't you understand?ff072896-19e8-d622-eeb2-d10eb3ccb5d4_RefusedToTellTWN_ArabellaPowers_State_HandledNews_Jergal['Lae'zel -1', 'Gale -1', 'Shadowheart -1', 'Wyll -1', 'Karlach -1', 'Halsin -1']
18. : Thou mayest deny truth. I do not.devnote
4. : Thy parents have left for the Fugue Plane. They are, in a word, dead.devnote
15. : No... devnoteTWN_ArabellasPowers_State_ToldParentsDead
11. : NO!devnote
50. [Visual State]
12. [TagCinematic]
devnote
47. [Visual State]
26. : Listen. Dost thou not hear it? Where creation meets ruin, where morning meets midnight - the root of all being.devnote
21. : Balance.devnote
73. : They're dead... I can't...devnote
43. [TagCinematic]
devnote
27. : Balance.devnote
38. [TagCinematic]
devnote
37. [Visual State]
58. : *Your very soul is tangled in shadow. Arabella's magic, wild as cursed briar. Her talent is now yours, too.*devnoteTWN_ArabellasPowers_State_TaughtSpell
7. : The girl must learn the ways of the arcane - but she shan't remain here.CAMP_ArabellaPowers_State_JergalToldToLeave
61. Player: Who could teach the girl? Her magic is even wilder than mine.SORCERER_WILDMAGIC
24. : She will tame it in time. The Weave would not see one like her abandoned.
34. Player: Where will she go, then?SORCERER_WILDMAGIC = False
20. : The Weave knows her purpose. It will guide her plainly, if she listens.ff072896-19e8-d622-eeb2-d10eb3ccb5d4_WeavePurpose
17. : Arabella holds a power beyond reckoning. That of the decaying forest, and the seedling that bore it.
3. : But it is unbalanced. Her yoke is already heavy; if she walks thy path, it will surely break.
2. : Arabella will depart, once thou dost leave these accursed lands. She will find her way safely; thus it is fated.
13. : Bone Man, you're making me leave?
54. : Fear not, girl. The Weave knows thy purpose. It will guide thee, if thou dost listen.ff072896-19e8-d622-eeb2-d10eb3ccb5d4_WeavePurpose = False
52. [Jump]
Jump to Node 41 (2)
41. : Fear not, girl. Abandon not the Weave, and it shall not abandon thee.ff072896-19e8-d622-eeb2-d10eb3ccb5d4_WeavePurpose
8. Player: You can trust Withers. If he says you'll be safe, you should believe him.
66. Player: I'm sorry. I wish it could be different.
0. Player: I'm not going to make you go away.
5. : THOU MUST.
31. : I... *Sob.*
44. : *You feel her grief fade as if it were your own - there is a lightness in her now, veiling the power within, soothing it.*devnote
69. [Visual State]
60. : Is that my future? Is that why they died?devnote
67. : It is.
16. : It's wonderful...
42. : Thank you, Bone Man. For being... nice.
10. : If there are people like you around, perhaps everything will be all right.devnoteEnd
23. Player: Leave.End
49. Player: Why not? I'm not sending her out there alone.
48. Player: Fine with me. She's already outstayed her welcome.
72. : I speak not with malice, but with prudence.
62. Player: I will teach her. I will help her channel the Weave.REALLY_GALE
55. : You will not. You cannot.
53. Player: No. It isn't the right time.ff072896-19e8-d622-eeb2-d10eb3ccb5d4_RefusedToTell = Falseff072896-19e8-d622-eeb2-d10eb3ccb5d4_RefusedToTell
28. : She is ready. I have deemed it so.
35. : I don't believe it. They can't be...devnoteTWN_ArabellasPowers_State_ToldParentsDeadff072896-19e8-d622-eeb2-d10eb3ccb5d4_StartedAngry
29. : Breathe, child. Resist not the winds of change. Let them carry thee.devnote
6. [Jump]
Jump to Node 15 (1)