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    Synopsis:

    In SwA, Scratch speaks like a human. He doesn't have any kind of dog-like affectation, nor is he stupid - he's well-spoken, even when he's saying 'dog' things.
    Scratch, the dog a dead courier we met during our travels, appears in our camp at night, having retrieved something. We can engage in a little tug of war in order to see what he's fetched.

    How to trigger:

    in reCon
    oe fullcamp
    Click on campsite
    Talk to dog



  • 3.
    Narrator
    : *The dog holds a well-chewed ball in his mouth.*devnoteCAMP_Courier_Dog_State_FoundSomething, b3ddc5ee-13e2-869c-44e3-54424652e5f4_GaveBall = False, PETPALb3ddc5ee-13e2-869c-44e3-54424652e5f4_GaveBall
    • 84. Player: Hand that over.
      • 107.
        Scratch
        : All right. It's only fair that you enjoy it, too.devnote
        • 118. [Visual State]
          • 66.
            Scratch
            : But if you feel like throwing it - I wouldn't mind that at all.CAMP_Courier_Dog_State_FoundSomething = False, CAMP_Courier_Dog_Event_GiveBall
            • Link to Node 40
    • 6. Player: Let him keep it.
      End
  • 23.
    Scratch
    : *Whine.*devnoteSFX_OnlyCAMP_Courier_Dog_State_TalkedAboutDeadOwlBearCub = False, CAMP_OwlbearCubDog_State_Friends, GLO_OwlbearCub_State_PermaDefeated, PETPAL = False
    • 9. [Jump] Jump to Node 54 (2)
  • 31.
    Narrator
    : *Scratch's tail wags enthusiastically.*devnoteNARRATIONCAMP_Courier_Dog_State_FoundSomething = False, b3ddc5ee-13e2-869c-44e3-54424652e5f4_AnimalHandlingSuccess, PETPAL = False
    • 88. Player: Look him over for any signs of injury from the owlbear cub.CAMP_OwlbearCub_CFM_Dog_Event_PlayerDidntInvestigate, CAMP_OwlbearCub_CFM_Event_LaterResolution = FalseCAMP_OwlbearCub_CFM_Event_LaterResolution, CAMP_OwlbearCub_CFM_Event_ScratchResolution
      • 75.
        Narrator
        : *Nothing - he's fine. It seems the cub didn't attack Scratch, despite the sounds you heard in the night.*devnoteNARRATION
    • 13. Player: Pet him.devnoteGLO_PlayerPetted_Scratch, HUMANOID
      • 56. [Jump] Jump to Node 115 (2)
    • 115. Player: Pet him.GLO_PlayerPetted_Scratch = False, HUMANOIDGLO_PlayerPetted_Scratch['Gale 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1']
      • 97.
        Narrator
        : *Scratch's tongue lolls out happily, his tail wagging even faster.*NARRATIONCAMP_Courier_Dog_PettedAlready = False, b3ddc5ee-13e2-869c-44e3-54424652e5f4_AnimalHandlingSuccessCAMP_Courier_Dog_PettedAlready
      • 98. [Alias] CAMP_Courier_Dog_PettedAlready, b3ddc5ee-13e2-869c-44e3-54424652e5f4_AnimalHandlingSuccess
        • Alias to Node 97
      • 126.
        Scratch
        : *Pant.*devnoteSFX_OnlyCAMP_Courier_Dog_PettedAlready = FalseCAMP_Courier_Dog_PettedAlready
      • 35. [Alias] CAMP_Courier_Dog_PettedAlready
        • Alias to Node 126
    • 77. Player: Leave.
      End
  • 43.
    Narrator
    : *The dog pants through a ball held firmly in his mouth.*devnoteCAMP_Courier_Dog_State_FoundSomething, b3ddc5ee-13e2-869c-44e3-54424652e5f4_GaveBall = False, PETPAL = False
    • 29. Player: Hand it over, boy.b3ddc5ee-13e2-869c-44e3-54424652e5f4_AnimalHandlingSuccess
      • 47. [TagCinematic] devnote
        • 80. [Visual State]
          • 79.
            Narrator
            : *He relinquishes the ball. It is well-chewed and slick with drool.*devnoteNARRATIONCAMP_Courier_Dog_State_FoundSomething = False, b3ddc5ee-13e2-869c-44e3-54424652e5f4_GaveBall, CAMP_Courier_Dog_Event_GiveBall
            • 117.
              Narrator
              : *His eyes track the ball avidly. He shuffles on his paws, ready to chase after it...*NARRATIONb3ddc5ee-13e2-869c-44e3-54424652e5f4_AnimalHandlingSuccess
              • Link to Node 87
            • 63.
              Scratch
              : *Arf! Arf!*devnoteSFX_Only
              • 87. [Jump] Jump to Node 31 (2)
    • 99. Player: Wrestle the ball from him.b3ddc5ee-13e2-869c-44e3-54424652e5f4_AnimalHandlingSuccess = FalseRoll (Strength, ) vs 15 (0)
      • 30. [RollResult] True
        • 127. [TagCinematic] devnote
          • Link to Node 80
      • 5. [RollResult] False
        • 72. [Alias]
          • Alias to Node 127
          • 73.
            Scratch
            : *Grrrr.*devnoteSFX_Only
            • 51. [Jump] Jump to Node 43 (2)
    • 57. Player: Distract him with one hand and slip the ball from his jaws with the other.b3ddc5ee-13e2-869c-44e3-54424652e5f4_AnimalHandlingSuccess = FalseRoll (Dexterity, SleightOfHand) vs 10 (0)
      • 21. [RollResult] True
        • 39. [TagCinematic] devnote
          • 78. [Jump] Jump to Node 80 (1)
      • 91. [RollResult] False
        • 113. [Alias]
          • Alias to Node 39
          • 4. [Jump] Jump to Node 73 (1)
    • 103. Player: Encourage him to drop the ball.b3ddc5ee-13e2-869c-44e3-54424652e5f4_AnimalHandlingSuccess = FalseRoll (Wisdom, AnimalHandling) vs 15 (0)
      • 96. [RollResult] True
        • 45. [Alias] CAMP_Courier_Dog_State_FoundSomething = False, b3ddc5ee-13e2-869c-44e3-54424652e5f4_AnimalHandlingSuccess, b3ddc5ee-13e2-869c-44e3-54424652e5f4_GaveBall, CAMP_Courier_Dog_Event_GiveBall
          • Alias to Node 47
          • 102. [Jump] Jump to Node 80 (1)
      • 50. [RollResult] False
        • 18. [Jump] Jump to Node 73 (1)
    • 2. Player: Let him keep the ball.
      End
  • 44.
    Scratch
    : It's certainly good to be back at camp! How I've missed the smells.devnoteNOT_FOR_EAWYR_Posthouse_State_PlayerReclaimedDog, CAMP_Courier_Dog_State_TalkedAboutPosthouseKennels = False, PETPAL
    • 108. Player: All's well that ends well, eh, boy?NOT_FOR_EA
      • Link to Node 106
      • Link to Node 82
      • Link to Node 55
    • 90. Player: I'm glad you're back where you belong.NOT_FOR_EA['Gale 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1', 'Jaheira 1', 'Minthara 1', 'Minsc 1', 'Halsin 1']
      • 106.
        Scratch
        : I just hope Dringo is fine. Mar'hyah has a mean streak.devnoteNOT_FOR_EAWYR_Posthouse_State_EquerryLeaves = False, PETPALCAMP_Courier_Dog_State_TalkedAboutPosthouseKennels
        End
      • 82.
        Scratch
        : Indeed. And I'm sure Dringo will do a great job - he always took good care of me.devnoteNOT_FOR_EAWYR_Posthouse_State_EquerryLeaves, PETPALCAMP_Courier_Dog_State_TalkedAboutPosthouseKennels
        End
      • 55.
        Scratch
        : *Bark! Bark!*devnoteNOT_FOR_EA, SFX_OnlyPETPAL = FalseCAMP_Courier_Dog_State_TalkedAboutPosthouseKennels
        End
  • 54.
    Scratch
    : It's not the same here. Feels emptier.devnoteCAMP_Courier_Dog_State_TalkedAboutDeadOwlBearCub = False, CAMP_OwlbearCubDog_State_Friends, GLO_OwlbearCub_State_PermaDefeated, PETPAL
    • 36. Player: What's wrong?
      • 34.
        Scratch
        : The young cub. He's gone... for good.devnotePETPAL
      • 69.
        Narrator
        : *The dog looks up at you, his eyes big and mournful.*PETPAL = False
    • 15. Player: Pet the dog.devnoteGLO_PlayerPetted_Scratch
      • 14. [TagCinematic]
        • 53.
          Scratch
          : Thank you. I needed that.devnotePETPALCAMP_Courier_Dog_State_TalkedAboutDeadOwlBearCub
          End
        • 86.
          Narrator
          : *The dog gives a soft whine of appreciation.*SFXPETPAL = FalseCAMP_Courier_Dog_State_TalkedAboutDeadOwlBearCub
          End
    • 71. Player: Pet the dog.GLO_PlayerPetted_Scratch = FalseGLO_PlayerPetted_Scratch['Gale 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1']
      • Link to Node 14
    • 41. Player: Leave.CAMP_Courier_Dog_State_TalkedAboutDeadOwlBearCub
      End
  • 70.
    Scratch
    : Hope you're keeping well, friend.CAMP_Courier_Dog_State_FoundSomething = False, PETPAL
    • 64. [Jump] Jump to Node 40 (1)
  • 76.
    Scratch
    : *Bark!*devnoteSFX_OnlyCAMP_Courier_Dog_State_FoundSomething = False, b3ddc5ee-13e2-869c-44e3-54424652e5f4_AnimalHandlingSuccess = False, PETPAL = False
    • 38.
      Narrator
      : *You spot a name on the dog's collar - 'Scratch'.*FOR_Courier_Knows_DogName = FalseFOR_Courier_Knows_DogName
      • 8. [Jump] Jump to Node 31 (2)
  • 81.
    Narrator
    : *The dog is unable to speak through the small bag he holds in his mouth.*devnoteCAMP_Courier_Dog_State_FoundSomething, PETPAL
    • 125. Player: What've you got there, Scratch?
      • 19.
        Scratch
        : I don't know. Maybe you can tell me. ([CAMP_Courier_Dog_FetchedItemDescription_50004d01-651b-a7ea-308a-451a9571cb85])devnoteCAMP_Courier_Dog_State_FoundSomething = False, CAMP_Courier_Dog_Event_GiveGenericItem
        • 58. [Alias]
          • Alias to Node 118
          • 60.
            Scratch
            : All I know is I thought of you when I saw it.
            • 40.
              Scratch
              : I didn't introduce myself before. You can call me Scratch.FOR_Courier_Knows_DogName = FalseFOR_Courier_Knows_DogName
              • 121. Player: Look him over for any signs of injury from the owlbear cub.CAMP_Courier_Dog_State_FoundSomething, CAMP_OwlbearCub_CFM_Dog_Event_PlayerDidntInvestigate, CAMP_OwlbearCub_CFM_Event_LaterResolution = FalseCAMP_OwlbearCub_CFM_Event_LaterResolution, CAMP_OwlbearCub_CFM_Event_ScratchResolution
                • 109. [Alias]
                  • Alias to Node 75
              • 24. Player: I heard you and the owlbear cub in the night - I thought something might've happened to you.CAMP_Courier_Dog_State_FoundSomething = False, CAMP_OwlbearCub_CFM_Dog_Event_PlayerDidntInvestigate, CAMP_OwlbearCub_CFM_Event_LaterResolution = False, CAMP_OwlbearCub_CFM_Event_ScratchResolution = FalseCAMP_OwlbearCub_CFM_Event_LaterResolution, CAMP_OwlbearCub_CFM_Event_ScratchResolution
                • 105.
                  Scratch
                  : No, nothing happened - just the young one having bad dreams. That's what you heard.devnote
                  • Link to Node 46
              • 10. Player: I hear you're friends with the owlbear cub.devnoteCAMP_Courier_Dog_State_FoundSomething = False, CAMP_OwlbearCub_CFM_Dog_Event_PlayerDidntInvestigate, CAMP_OwlbearCub_CFM_Event_LaterResolution, CAMP_OwlbearCub_CFM_Event_ScratchResolution = FalseCAMP_OwlbearCub_CFM_Event_ScratchResolution
                • 1.
                  Scratch
                  : Yes! He's a handful, but I like having him around.devnote
                  • 46.
                    Scratch
                    : I stay with him and keep him company when he's scared. He'll settle down, in time.devnote
              • 104. Player: I'm sorry about what happened to your master.CAMP_CourierDog_Knows_AskedAboutCourier = FalseCAMP_CourierDog_Knows_AskedAboutCourier
                • 101.
                  Scratch
                  : Master, friend... I stayed with him until... until I knew he was gone.
                  • 16.
                    Scratch
                    : I'll never forget him, but I'm glad to have met you.
              • 65. Player: Pet him.devnoteGLO_PlayerPetted_Scratch, HUMANOID
                • 20.
                  Scratch
                  : Oh - thank you. That's... that's nice.CAMP_Courier_Dog_PettedAlready = FalseCAMP_Courier_Dog_PettedAlready
                • 52. [Alias] CAMP_Courier_Dog_PettedAlready
                  • Alias to Node 20
              • 83. Player: Pet him.GLO_PlayerPetted_Scratch = False, HUMANOIDGLO_PlayerPetted_Scratch['Gale 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1']
                • Link to Node 20
                • Link to Node 52
              • 26. Player: Leave.
                End
    • 12. Player: Hand that over.
      • 25.
        Scratch
        : Here. I hope you like it. ([CAMP_Courier_Dog_FetchedItemDescription_50004d01-651b-a7ea-308a-451a9571cb85])devnoteCAMP_Courier_Dog_State_FoundSomething = False, CAMP_Courier_Dog_Event_GiveGenericItem
        • Link to Node 58
    • 94. Player: Let him keep it.
      End
  • 110.
    Narrator
    : *The dog wags his tail, a small bag clenched between his teeth.*devnoteCAMP_Courier_Dog_State_FoundSomething, PETPAL = False
    • 0. Player: Give that here.b3ddc5ee-13e2-869c-44e3-54424652e5f4_AnimalHandlingSuccess
      • 22. [TagCinematic] devnote
        • 32. [Visual State]
          • 74.
            Narrator
            : *He gives in and surrenders his find to you.* ([CAMP_Courier_Dog_FetchedItemDescription_50004d01-651b-a7ea-308a-451a9571cb85])devnoteNARRATIONCAMP_Courier_Dog_State_FoundSomething = False, CAMP_Courier_Dog_Event_GiveGenericItem
            • 116. [Jump] Jump to Node 31 (2)
    • 122. Player: Reach forward and yank at it.b3ddc5ee-13e2-869c-44e3-54424652e5f4_AnimalHandlingSuccess = FalseRoll (Strength, ) vs 10 (0)
      • 27. [RollResult] True
        • 85. [TagCinematic] devnote
          • Link to Node 32
      • 17. [RollResult] False
        • 67. [Alias]
          • Alias to Node 85
          • 33.
            Scratch
            : *Grrr.*devnoteSFX_Only
            • 89. [Jump] Jump to Node 110 (2)
    • 92. Player: Snatch it away quickly.b3ddc5ee-13e2-869c-44e3-54424652e5f4_AnimalHandlingSuccess = FalseRoll (Dexterity, SleightOfHand) vs 10 (0)
      • 7. [Jump] Jump to Node 122 (2)
    • 120. Player: Extend a palm and wait expectantly.b3ddc5ee-13e2-869c-44e3-54424652e5f4_AnimalHandlingSuccess = FalseRoll (Wisdom, AnimalHandling) vs 10 (0)
      • 49. [RollResult] True
        • 37. [Alias] b3ddc5ee-13e2-869c-44e3-54424652e5f4_AnimalHandlingSuccess
          • Alias to Node 22
          • 62. [Jump] Jump to Node 32 (1)
      • 95. [RollResult] False
        • 100. [TagCinematic] devnote
          • 42. [Jump] Jump to Node 33 (1)
    • 28. Player: Drop it!b3ddc5ee-13e2-869c-44e3-54424652e5f4_AnimalHandlingSuccess = False, BARBARIAN = FalseRoll (Charisma, Intimidation) vs 10 (0)
      • 68. [Jump] Jump to Node 49 (1)
      • 11. [RollResult] False
        • 112. [Jump] Jump to Node 33 (1)
    • 93. Player: DROP.b3ddc5ee-13e2-869c-44e3-54424652e5f4_AnimalHandlingSuccess = False, BARBARIANRoll (Charisma, Intimidation) vs 10 (0)
      • 59. [Jump] Jump to Node 49 (1)
      • 61. [Jump] Jump to Node 11 (1)
    • 124. Player: Let him keep it.
      End
  • 119.
    Scratch
    : *Bark!*devnoteNOT_FOR_EA, SFX_OnlyWYR_Posthouse_State_PlayerReclaimedDog, CAMP_Courier_Dog_State_TalkedAboutPosthouseKennels = False, PETPAL = False
    • Link to Node 108
    • Link to Node 90