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    Synopsis:

    Halsin's default dialogue at camp once he's joined you as a follower. You can ask how he's faring in your company, as well as glean some details about your next quest. Halsin is avuncular and scholarly, but his mood grows darker whenever he speaks of Moonrise Towers and the curse that has shrouded it.
    Once Thaniel, the spirit of the land, has been rescued and brought to camp, a new branch will unlock where Halsin can explain that Thaniel's heart is missing, and it needs to be retrieved in order for the Shadow curse to be lifted. Halsin can be recruited as a companion 11from then on.

    How to trigger:

    Speak to Halsin after he's joined you as a camp follower (progress through the Saving the Grove quest in Act One or add Halsin as a follower via camp debug book)


  • 22.
    Halsin
    : Oak father's blessings to you.a0260ce0-84c8-2daa-27fd-648445acc5d0_Hasmet
    • 12. Player: I have to ask - how do you know so much about the parasite?CAMP_Halsin_Event_DiscussedTadpoleResearch = False, GLO_Halsin_Knows_TadpoleResearch = False, SCE_State_PlayerVisitedEpilogue = FalseCAMP_Halsin_Event_DiscussedTadpoleResearch
      • 102.
        Halsin
        : I studied one up close - closer than most would care to be to those things.
        • 149.
          Halsin
          : A drow attacked me and I defended myself. Afterwards, I was able to examine the tadpole that emerged.
          • 42.
            Halsin
            : Hideous - but fascinating. Like nothing else in nature, I'm glad to say.
    • 243. Player: You've been researching the illithid parasites - is there anything you can tell me?CAMP_Halsin_Event_DiscussedTadpoleResearch = False, MOO_PartyProgress_EnteredMoonrise = False, GLO_Halsin_Knows_TadpoleResearchCAMP_Halsin_Event_DiscussedTadpoleResearch
      • 71.
        Halsin
        : I've inspected a tadpole up close and seen the effects of them on the Absolute's so-called 'True Souls.'
        • 190.
          Halsin
          : Powerful, certainly. But clearly arrested by magic, too. The question I just can't answer is who has done this. And why?
          • 52.
            Halsin
            : There'll be no firm answers until Moonrise Towers, I fear.GLO_Halsin_Quest_GoToMoonrise
    • 123. Player: What will happen to the grove now?DEN_Lockdown_State_Active
      • 169.
        Halsin
        : It is lost to me - lost to the world. Perhaps there'll be some way to unseal it in the future...
        • 236.
          Halsin
          : ...perhaps not. I do not know. All I can do for now is to try do some good where I can - try to help you.
    • 8. Player: How will the grove fare without you?DEN_Lockdown_State_Active = False, CAMP_Halsin_Knows_SuccessorFirstDruid = False, DEN_AttackOnDen_State_RaiderVictory = FalseCAMP_Halsin_Knows_SuccessorFirstDruid
      • 221.
        Halsin
        : Hopefully. I've chosen a successor as First Druid - Francesca of the High Forest. I sent a bird to summon her.CAMP_Halsin_Knows_AppointedSuccessor
        • 162. Player: First and only Druid. What will Francesca even do here?DEN_DruidAttack_State_PrepAfterDeathOfDruids
          • 10.
            Halsin
            : She can tend to the grove, help it heal. In time, others will join. Perhaps some day I can return.
            • 191. [Jump] Jump to Node 22 (2)
        • 182. Player: Who?
          • 168.
            Halsin
            : A fellow druid. I can count on her to tend to the grove in my absence, help it heal.DEN_DruidAttack_State_PrepAfterDeathOfDruids
            • Link to Node 191
          • 200.
            Halsin
            : Precisely! Who indeed? You do not know, and neither do any of the others.devnoteDEN_DruidAttack_State_PrepAfterDeathOfDruids = False
            • Link to Node 138
        • 223. Player: There's nobody in the grove you'd choose?DEN_ShadowDruid_State_RathIsPermaDefeated, DEN_Apprentice_State_Dead, DEN_DruidAttack_State_PrepAfterDeathOfDruids = False, DEN_ShadowDruid_State_KaghaIsDead
          • 241.
            Halsin
            : No. At least, not right now.
            • Link to Node 138
        • 19. Player: What about one of the others? Rath, perhaps?DEN_ShadowDruid_State_RathIsPermaDefeated = False
          • 101.
            Halsin
            : Rath has promise, but he's not ready yet. The grove needs experience and a strong hand.
            • Link to Node 138
        • 67. Player: Couldn't Nettie take over?DEN_Apprentice_State_Dead = False
          • 14.
            Halsin
            : I need her to stay focused on her training - the grove will need a skilled healer in my absence.
            • Link to Node 138
        • 137. Player: I'll trust your judgement.DEN_DruidAttack_State_PrepAfterDeathOfDruids = False
          • 7.
            Halsin
            : If only everyone said that.devnote
            • 138.
              Halsin
              : The grove needs to move beyond the mistakes of the past. What it needs is an unknown quantity; an outsider who can enforce the Oak Father's teachings without bias.
              • 194.
                Halsin
                : This is why I chose Francesca. She will restore simplicity and purity to the grove in my absence.
                • 129. Player: Very shrewd of you.
                  • 208.
                    Halsin
                    : Contrary to how some think of us, we druids can play politics when necessary.
                    • Link to Node 130
                • 28. Player: Won't this cause resentment?
                  • 49.
                    Halsin
                    : Resentment will spring up like mushrooms no matter what I do. You cannot please everyone and you'd be a fool to try.
                    • 130. [Jump] Jump to Node 22 (2)
                • 17. Player: Sounds like the grove will be in good hands then.
                  • 260.
                    Halsin
                    : Indeed.
                    • Link to Node 130
    • 240. Player: This shadow curse you spoke of... surely it can't be that bad.devnoteGLO_Halsin_Knows_ShadowCurse, CURRENTREGION_WLD_Main_A, GLO_DuergarCamp_EverEnteredBefore = False
      • 211.
        Halsin
        : It's had the whole region around Moonrise Towers in a chokehold of darkness and despair for years now.
        • 98.
          Halsin
          : Those who remained are shadow-cursed. If you don't die at their hands, then you become one of them.
          • 177.
            Halsin
            : We have to get to Moonrise, but the less time we spend in its blighted surrounds, the better.GLO_Halsin_Quest_GoToMoonrise
    • 116. Player: I found the stronghold in the Underdark you mentioned - a place called Grymforge.devnoteGLO_Halsin_Knows_AboutGrymforge = False, CURRENTREGION_WLD_Main_A, GLO_DuergarCamp_EverEnteredBefore
      • 233.
        Halsin
        : Impressive. Most would quake at the mere thought of delving that far into the Underdark. What did you find?devnote
        • 15. Player: I found an elevator - but it leads right into the shadow curse.devnoteUND_ElevatorToScl_Used
          • 114.
            Halsin
            : That sounds like what you need. But the next part of the journey mightn't be straightforward - or safe.
            • Link to Node 58
        • 165. Player: Absolute followers - but that's about all.devnoteUND_ElevatorToScl_Used = False
          • 18.
            Halsin
            : Keep looking. If they're present, then it's likely there's a route to Moonrise somewhere.
            • 58.
              Halsin
              : It may prove impossible to avoid the shadow curse entirely, but if you find any way to limit your exposure, seize it.devnoteGLO_Halsin_Knows_AboutGrymforge
              • 146. [Jump] Jump to Node 22 (2)
        • 145. Player: Danger. Are you sure that's the best way to Moonrise?
          • 251.
            Halsin
            : I'm certain. The Underdark is dangerous, yes, but the alternative is suicide. Be patient and be thorough - the path will reveal itself in time.
            • Link to Node 58
        • 78. Player: I've got more exploring to do.
          • 155.
            Halsin
            : Tread carefully. You're on the right track, I'm sure - but there'll still be danger and difficulty before you reach Moonrise.
            • Link to Node 58
    • 72. Player: What about this secret stronghold in the Underdark? You must know more.devnoteGLO_Halsin_Knows_ShadowCurse, CURRENTREGION_WLD_Main_A, GLO_DuergarCamp_EverEnteredBefore = False
      • 276.
        Halsin
        : Precious little, but I'm quite certain it can still be found.
        • 70.
          Halsin
          : Aradin was convinced there was a hidden entrance in the temple of Selûne - I'd start there.GOB_TempleAccess_Event_PuzzleSolved = False
          • 196.
            Halsin
            : One of his cohorts, a dwarf called Brian, had a clue on his person. If you find his corpse in the goblins' camp, you may have a start.DEN_AdventurersQuest_Knows_LeaderMap = FalseDEN_AdventurersQuest_Knows_LeaderMap, LearnedBryanMap
    • 3. Player: Why do you want to go to Moonrise Towers?devnoteGLO_LiftingTheCurse_State_BreathHasBeenRestored = False, MOO_PartyProgress_EnteredMoonrise = False, HAV_LiftingTheCurse_State_HalsinAvailableForFist = False, GLO_LiftingTheCurse_State_RecoveredBreath = False, GLO_LiftingtheCurse_State_ThanielReleased = False, GLO_LiftingTheCurse_Event_TravelToHaven = False, GLO_LiftingTheCurse_Event_TravelToLakeside = False, CAMP_Halsin_Knows_ShadowCurseMotivation = False, a0260ce0-84c8-2daa-27fd-648445acc5d0_UnfinishedBusiness = FalseCAMP_Halsin_Knows_ShadowCurseMotivation, a0260ce0-84c8-2daa-27fd-648445acc5d0_UnfinishedBusiness
      • 110.
        Halsin
        : Those illithid creatures threaten the natural order - it's my duty to do what I can to stop them.devnote
        • 2.
          Halsin
          : There's also the shadow curse - it's an affront and must be cleansed.devnote
          • 121.
            Halsin
            : I helped overthrow Ketheric Thorm and his Dark Justiciars years ago. But I failed to prevent him from unleashing darkness across the region before he was defeated.devnote
            • 74.
              Halsin
              : If I can join you and get close to Moonrise, perhaps I can lift this curse just as you find a cure for your infection.GLO_Halsin_Quest_GoToMoonrise
    • 44. Player: Seems like you feel responsible for this shadow curse somehow...CAMP_Halsin_Knows_ShadowCurseMotivation, a0260ce0-84c8-2daa-27fd-648445acc5d0_Responsible = Falsea0260ce0-84c8-2daa-27fd-648445acc5d0_Responsible
      • 174.
        Halsin
        : Well... there's hardly anyone left to share the responsibility with. Few who witnessed the fall of Moonrise still draw breath.
        • 83.
          Halsin
          : What Ketheric Thorm unleashed is not something that nature can undo by itself. I must do what I can.devnote
          • 231.
            Halsin
            : I studied the shadow curse for years. But to truly understand it - and stop it - I must reach its source.
    • 263. Player: How is Thaniel?GLO_LiftingtheCurse_State_ThanielReleased
      • 205.
        Halsin
        : His strength is coming back to him. Soon he'll be able to banish the curse once and for all. Until then, we should do what we can to stop the Absolute.GLO_LiftingTheCurse_State_RecoveredBreath
      • 89.
        Halsin
        : He's still fighting. The curse hasn't won yet, but he'll need our help if he's to recover.
    • 170. Player: Share what you learned of Thaniel's presence in the Shadowfell.HAV_CursedFist_State_PermaDefeated, HAV_LiftingTheCurse_State_KnowsBreathLocation, GLO_LiftingTheCurse_Event_TravelToLakeside = False
      • 249.
        Halsin
        : Good - this is what we've been lacking. Now there's a chance we can find Thaniel, and bring him home.
        • 84.
          Halsin
          : What comes next will prove dangerous. Meet me by the shore outside Last Light - we can do our work there without imperilling others.HAV_LiftingTheCurse_State_HalsinGoToLake, GLO_LiftingTheCurse_Event_TravelToLakeside
          End
    • 206. Player: I found a Flaming Fist who escaped the Shadowfell - but he's dead.HAV_CursedFist_State_PermaDefeated, SCL_AncientFist_Knows_WasInCurse, HAV_LiftingTheCurse_State_KnowsBreathLocation = False, GLO_LiftingTheCurse_Event_TravelToLakeside = False
      • 229.
        Halsin
        : Poor soul... but in truth, if I had to choose between death and the Shadowfell, I'd choose death.
        • 109.
          Halsin
          : Perhaps there's still a way to learn something from him - the dead can't deny their knowledge, if asked the right question.
    • 256. Player: There's a Flaming Fist recuperating in Last Light. Seems he escaped from the curse - and he spoke of a boy called Thaniel.SCL_AncientFist_State_HasWokenUpFist, HAV_CursedFist_State_PermaDefeated = False, SCL_AncientFist_Knows_WasInCurse, GLO_LiftingTheCurse_Event_TravelToHaven = False
      • 127.
        Halsin
        : A survivor? Silvanus blesses us - this could be just the person we need to speak to.
        • 225.
          Halsin
          : Thaniel is no ordinary child - he is the very spirit of this land. If this Fist knows where he is, then perhaps we can save him... save everything.devnoteSCL_ShadowCurse_Knows_HeartOfTheLandPurpose = FalseSCL_ShadowCurse_Knows_HeartOfTheLandPurpose
          • 224.
            Halsin
            : I will go to see him at once. Join me when you can.GLO_LiftingTheCurse_Event_TravelToHaven
            End
    • 216. Player: There's a Flaming Fist at Last Light. The curse has left him insensible, but he's muttering about a boy called Thaniel.SCL_AncientFist_State_HasWokenUpFist = False, HAV_CursedFist_State_PermaDefeated = False, SCL_AncientFist_Knows_WasInCurse, GLO_LiftingTheCurse_Event_TravelToHaven = False
      • 185.
        Halsin
        : He is...? Then I must see him. Insensible or not, he knows something.
        • Link to Node 225
    • 189. Player: We're in the midst of the shadow curse now. Is there any more you can tell me about how to lift it?devnoteCAMP_Halsin_Event_DeferredShadowCurseDiscussion, CAMP_Halsin_Knows_ShadowCurseMotivation, CURRENTREGION_SCL_Main_A
      • 50.
        Halsin
        : We must find Thaniel. He is the embodiment of nature's power, but... but he is just a child. A child who has been trapped in this place for a hundred years.SCL_ShadowCurse_Knows_HeartOfTheLandPurpose, CURRENTREGION_SCL_Main_A
        • 105.
          Halsin
          : But if we can find him, we can break the curse. If you learn anything of the Shadowfell, or of a boy with the forest in his eyes, find me at once.
          • 100. [Jump] Jump to Node 256 (1)
          • 23. [Jump] Jump to Node 216 (1)
          • 99. Player: What should I look for, exactly?
            • 153.
              Halsin
              : I can't be exact, unfortunately. Time and the shadow curse won't have been kind to any traces that would have been left behind.
              • 255.
                Halsin
                : A living witness is unlikely, I'll admit. But perhaps there'll be an unliving witness, or some lingering echo of what we seek.
                • 120.
                  Halsin
                  : Don't worry - if you find something, you will know it.
                  • 73. [Jump] Jump to Node 22 (2)
          • 219. Player: I'll see what I can find out.
            • 254.
              Halsin
              : Oak Father shield you, my friend.
              • 104. [Jump] Jump to Node 22 (2)
      • 133.
        Halsin
        : This land is more than just soil and rock, root and leaf... it is a living being, in the form of a young fey boy, with the forest itself in his eyes. His name is Thaniel - I've met him, in my meditations. SCL_ShadowCurse_Knows_HeartOfTheLandPurpose = False, CURRENTREGION_SCL_Main_ASCL_ShadowCurse_Knows_HeartOfTheLandPurpose
        • 261.
          Halsin
          : ...But since the curse was unleashed, I have not felt his presence. He is its prisoner, I fear. And as long as he remains so, his domain will lie in darkness.
          • 204. [Jump] Jump to Node 105 (1)
      • 245.
        Halsin
        : Perhaps, but we'll need to get closer before I can put my theory into practice.
        • 199.
          Halsin
          : Put it from your mind for now. Once we near the curse - then there will be more to be said.CAMP_Halsin_Event_DeferredShadowCurseDiscussion
    • 277. Player: Do you know how the shadow curse can be stopped?CAMP_Halsin_Event_DeferredShadowCurseDiscussion = False, CAMP_Halsin_Knows_ShadowCurseMotivation
      • Link to Node 50
      • Link to Node 133
      • Link to Node 245
    • 183. Player: Come, I need you by my side out there.GLO_LiftingTheCurse_State_HalsinRecruitable
      • 6. [Nested Dialog] GEN_MaxPlayerCountReached
        • 232.
          Halsin
          : [TagAnswer] GLO_ND_CompanionSwap_ReturnToQuestions
          • 150. [Jump] Jump to Node 22 (2)
        • 106.
          Halsin
          : [TagAnswer]
          End
      • 214. [Alias] GEN_MaxPlayerCountReachedGLO_Tutorials_FullPartyRejection
        End
        • Alias to Node 132
      • 275. [Alias] OriginAddToParty
        End
        • Alias to Node 131
    • 79. Player: Is that why you went with Aradin? You thought he might find this route to Moonrise?devnoteCURRENTREGION_WLD_Main_A, CAMP_Halsin_Knows_ShadowCurseMotivation, a0260ce0-84c8-2daa-27fd-648445acc5d0_JoinedAradin = False, a0260ce0-84c8-2daa-27fd-648445acc5d0_UnfinishedBusinessa0260ce0-84c8-2daa-27fd-648445acc5d0_JoinedAradin
      • 253.
        Halsin
        : Precisely. Then perhaps I could have done something about both the shadow curse and ceremorphosis aberrations.
        • 76.
          Halsin
          : But in my eagerness, I put far too much faith in the abilities of Aradin and his band. We didn't even get close.
          • 60.
            Halsin
            : One of those who died had a clue that was supposed to help us find the hidden entrance to the Underdark.DEN_AdventurersQuest_Knows_LeaderMap = False
            • 278.
              Halsin
              : A dwarf called Brian, I believe. Though there's no guarantee that the goblins left him recognisable.DEN_AdventurersQuest_Knows_LeaderMap = FalseDEN_AdventurersQuest_Knows_LeaderMap, LearnedBryanMap
    • 175. Player: It can't have been easy, surrendering your title. Won't you miss being First Druid?CAMP_Halsin_Knows_AppointedSuccessor
      • 48.
        Halsin
        : Miss it? Oh dear no. It's a terrible burden; takes you away from nature and forces you to deal with others' problems and personalities.devnote
        • 267.
          Halsin
          : Be wary of anyone who actually wants such a role, I say. Likely they don't understand it, or they have ill intent.
          • 29.
            Halsin
            : I'm just glad to be out here amidst the Oak Father's creations.
    • 163. Player: At the celebration with the tieflings before - I hope I didn't come over too strong. Got caught up in the moment.devnoteCAMP_GoblinHuntCelebration_Halsin_BranchExhausted, CAMP_Halsin2_Event_TieflingCelebrationFollowup = False, CURRENTREGION_WLD_Main_ACAMP_Halsin2_Event_TieflingCelebrationFollowup
      • 140. [Jump] Jump to Node 143 (2)
    • 26. Player: Still feeling at home here with us? The surroundings are less bucolic, I understand...CAMP_Halsin2_Event_AskedHowHalsinLikesCamp, CAMP_Halsin_Event_AskedFaringToday = False, CURRENTREGION_SCL_Main_ACAMP_Halsin_Event_AskedFaringToday
      • 62. [Jump] Jump to Node 38 (2)
    • 270. Player: These lands must bring back bad memories for you. I hope you're still faring all right with us.CAMP_Halsin2_Event_AskedHowHalsinLikesCamp = False, CURRENTREGION_SCL_Main_ACAMP_Halsin2_Event_AskedHowHalsinLikesCamp, CAMP_Halsin_Event_AskedFaringToday
      • 228. [Jump] Jump to Node 38 (2)
    • 157. Player: You're still faring well at camp, I hope?CAMP_Halsin2_Event_AskedHowHalsinLikesCamp, CAMP_Halsin_Event_AskedFaringToday = False, CURRENTREGION_WLD_Main_ACAMP_Halsin_Event_AskedFaringToday
      • 57. [Jump] Jump to Node 38 (2)
    • 38. Player: How're you faring out here at the camp?CAMP_Halsin2_Event_AskedHowHalsinLikesCamp = False, CURRENTREGION_WLD_Main_ACAMP_Halsin2_Event_AskedHowHalsinLikesCamp, CAMP_Halsin_Event_AskedFaringToday
      • 53.
        Halsin
        : I'd rather the shadow curse didn't linger just beyond the campfire... but your company more than makes up for it.CAMP_Halsin2_Event_FlirtedWitHalsinInSCL, CURRENTREGION_SCL_Main_A
      • 195.
        Halsin
        : It's not easy, seeing the ravages of the shadow curse... but your camp is a most welcome solace.devnoteCAMP_Halsin2_Event_FlirtedWitHalsinInSCL = False, CURRENTREGION_SCL_Main_A
        • 212.
          Halsin
          : You've shared your fire with me, your company. A small pocket of light against the darkness, but one I couldn't do without. Thank you.devnote
          • 238. Player: You're welcome.
            • 266.
              Halsin
              : I can only imagine what fate would I have met without you -rotting in the goblins' cells? Being sealed away by the Rite of Thorns for all eternity?DEN_Lockdown_State_Active
              • 85.
                Halsin
                : I wish I could have found another fate for the Grove, but I appreciate all you have done for me nonetheless.
                • 81. Player: Maybe you could show your appreciation another way.
                  • 239.
                    Halsin
                    : I can think of a thing or two... but the curse grips my mind for now, and I would loathe to give you only part of my attention.devnoteCAMP_Halsin2_Event_FlirtedWitHalsinInSCL
                    • 0.
                      Halsin
                      : Perhaps if I manage to break the curse... perhaps then I can show you just how grateful I am.devnote
                      • 186. [Jump] Jump to Node 22 (2)
                • 227. Player: No words needed - I understand how you feel.
                  • 237.
                    Halsin
                    : Yes. I think you do...
                    • 230.
                      Halsin
                      : ...Forgive me. Sometimes I forget myself, gazing on the beauty of nature's creations.devnote
                      • Link to Node 186
                • 215. Player: Turn to other matters.
                  • 61. [Jump] Jump to Node 22 (2)
            • 176.
              Halsin
              : You're too modest by far. What fate would I have met without you? Rotting in the goblins' cells? Dying against an onslaught on the Grove?
              • 139.
                Halsin
                : More good has been done since I met you than in a hundred years before. Words cannot express my gratitude.
                • Link to Node 81
                • Link to Node 227
          • 20. Player: Perhaps I could share more than a camp fire and some company...
            • 156.
              Halsin
              : I can think of a thing or two... but in truth, it is for the best that the curse consumes my thoughts for now. This is the best chance I've had in a century - I cannot squander it.devnoteCAMP_Halsin2_Event_FlirtedWitHalsinInSCL
              • 56.
                Halsin
                : But... if I succeed, if I break the curse, then perhaps there will be time for myself again. And for others.
                • 280. [Jump] Jump to Node 22 (2)
          • 9. Player: Don't get too sentimental - I had need of a guide in order to survive this curse.
            • 36.
              Halsin
              : Prudent. But I hope we won't have to contend with the perils of the curse for long. There's more to living than just survival. Much more.
              • 262. [Jump] Jump to Node 22 (2)
          • 54. Player: I'm glad. But let's keep focused at the same time.
            • Link to Node 36
      • 43.
        Halsin
        : With such stimulating company? Never better.CAMP_Halsin2_Event_FlirtedWithHalsinInWLDMainA
      • 252.
        Halsin
        : Wonderfully! If I'm honest, the grove was too comfortable for my tastes; I felt removed from nature.CAMP_Halsin2_Event_FlirtedWithHalsinInWLDMainA = False
        • 264.
          Halsin
          : I'll miss my books, but I can find all the wisdom they contain out here, first-hand.
          • 33. Player: Well if there's anything I can do to make you less comfortable, let me know.
            • 248.
              Halsin
              : I'm sure something will come to me, given time.devnoteCAMP_Halsin2_Event_FlirtedWithHalsinInWLDMainA
              • 5. [Jump] Jump to Node 22 (2)
          • 143. Player: At the celebration before - I may have came over too strong perhaps. Got caught up in the moment.devnoteCAMP_GoblinHuntCelebration_Halsin_BranchExhausted, CAMP_Halsin2_Event_TieflingCelebrationFollowup = FalseCAMP_Halsin2_Event_TieflingCelebrationFollowup
            • 66.
              Halsin
              : There are few things that are too strong for me. And cast those regrets aside; you did not get caught up in the moment - you seized it.devnote
              • 94.
                Halsin
                : In other circumstances, I would have done the same.devnoteCAMP_Halsin2_Event_FlirtedWithHalsinInWLDMainA
                • 184. Player: You'd have done the same...?
                  • 34.
                    Halsin
                    : Perhaps... but best to not dwell on nights past. There are plenty more yet to come.devnote
                    • 210. [Jump] Jump to Node 22 (2)
                • 259. Player: I'm glad I didn't leave a bad impression then.
                  • 86.
                    Halsin
                    : A bad impression? Impossible.devnote
                    • Link to Node 210
                • 91. Player: Honestly? Let's just forget it ever happened.
                  • 180.
                    Halsin
                    : Of course. Whatever you wish.devnote
                    • Link to Node 210
          • 45. Player: You'll find plenty of books before long. I keep coming across them everywhere.
            • 147.
              Halsin
              : Is that so? Well, nature does abhor waste... I will keep watch, thank you. I had a feeling time in your company would prove fruitful.CAMP_Halsin2_Event_FlirtedWithHalsinInWLDMainA
              • 279. [Jump] Jump to Node 22 (2)
    • 1. Player: I think I might be sick beyond the tadpole... I'm getting worried.NIGHT_DarkUrge_ButlerIntro, CAMP_Halsin_Event_HadDarkUrgeConfession = False, REALLY_DARK_URGECAMP_Halsin_Event_HadDarkUrgeConfession
      • 272.
        Halsin
        : Everything in your mind has been destroyed, from what I gathered. And from the path I see you on, you are doing well at picking up the pieces.
        • 151.
          Halsin
          : I am here to be your ear, as you bear your burdens, and the arms that protect you, if you can shoulder them no more.
          • 47.
            Halsin
            : I believe you when you tell me that your symptoms do not wholly align with the makings of the parasite. But until we remove it, I doubt we will be able to isolate the rest of your troubles.
            • 217. Player: You're right. I'll try to keep it together.
              • 39.
                Halsin
                : Good lass. You're tougher than Blackwood., FEMALE
              • 39.
                Halsin
                : Good lad. You're tougher than Blackwood.
                • 193. [Jump] Jump to Node 22 (2)
            • 141. Player: Sleepwalking... hallucinating creatures... the temptations... I could lose myself before I make it to a cure.
              • Link to Node 11
            • 59. Player: Black outs, fainting spells. I'm losing new memories every day...
              • 11.
                Halsin
                : The Oak Father must have blessed you to make it this far, or another eye above.
                • 269.
                  Halsin
                  : If I had my fleet of druids and a month of hard research, perhaps I could help. But I'm no savant, for now I can only guarantee a cure for ceremorphosis.
                  • Link to Node 193
            • 122. Player: Try as I may, I cannot stop thinking about death.
              • 90.
                Halsin
                : A haunting has come upon you, but the first step is this admission you have now made. You will not walk alone into this night, remember that.
                • Link to Node 269
    • 188. Player: Leave.
      End
  • 24.
    Halsin
    : We need to find Oliver and get him to return to Thaniel. Otherwise this curse will never be lifted.devnoteGLO_LiftingTheCurse_State_ToldHalsinAboutOliver, HAV_LiftingTheCurse_State_HalsinWaitingInCamp
    • 87. [Jump] Jump to Node 183 (1)
    • 135. Player: Leave.
      End
  • 40.
    Halsin
    : I swear I can already feel a change in the air - like the curse itself knows its time is short.devnoteSCE_Halsin_Event_CurseLiftedHasmet, GLO_LiftingTheCurse_State_BreathHasBeenRestored
    • 82. [Jump] Jump to Node 97 (2)
  • 75.
    Halsin
    : You wish to speak?a0260ce0-84c8-2daa-27fd-648445acc5d0_Hasmet
    • 207. [Jump] Jump to Node 22 (2)
  • 93.
    Halsin
    : Thaniel is resting - but it's no easy slumber. I discovered what's wrong with him.HAV_LiftingTheCurse_State_HalsinWaitingInCamp, GLO_LiftingTheCurse_State_HalsinRecruitable = False
    • 96.
      Halsin
      : The shadows rended him in two when they bore him away to the Shadowfell. Half of his essence remained here, amidst the curse.
      • 63.
        Halsin
        : What stayed behind would have been the strongest part of him, but after all these years left in darkness, corruption must have taken hold.SCL_ShadowCurse_Knows_HeartOfTheLandPurpose
        • 4. Player: Tell me how I can help.
          • 31.
            Halsin
            : It's both simple and not - we need to find Thaniel's missing half, and make him whole again.
            • Link to Node 152
        • 258. Player: Can it be undone?
          • 13.
            Halsin
            : Perhaps - if we can find Thaniel's lost half, and make him whole again.
            • 152.
              Halsin
              : Only, the missing half may not come willingly. The curse will have sunk its tendrils deep, twisting Thaniel's essence into something... else.devnoteHAV_LiftingTheCurse_Knows_SeekingBreath
              • 209. Player: Any ideas on how to find this missing half?CAMP_Halsin_Event_AskedForAdviceFindingHeart = FalseCAMP_Halsin_Event_AskedForAdviceFindingHeart
                • Link to Node 148
              • 161. Player: You're sending me to look for a needle in a haystack. In the dark.CAMP_Halsin_Event_AskedForAdviceFindingHeart = FalseCAMP_Halsin_Event_AskedForAdviceFindingHeart
                • 148.
                  Halsin
                  : No matter how it's been twisted by the shadows, it is still part of Thaniel's essence - it will resemble him somehow, and may show signs of his power.SCL_ShadowCurse_Knows_Oliver_Is_Thaniel
                  • 107.
                    Halsin
                    : Look for signs of life in the darkness. Wildflowers, where everything else is dead. The curse cannot subdue the power Thaniel bears. Not entirely.devnote
                    • 136.
                      Halsin
                      : In fact, I saw just the sort before, not long after we first came within reach of the shadow curse. Fool that I am, I did not grasp their significance at the time.devnote
                      • 118.
                        Halsin
                        : There is a ruin, some way outside of Last Light. I caught a glimpse of fresh blooms there, but did not investigate further. I shall mark it upon your map.devnoteHAV_LiftingTheCurse_Event_AddOliversHouseToMap
                        • 265. Player: All right, leave it to me.
                          • 111.
                            Halsin
                            : This doesn't have to be your burden alone. Every moment counts, and I've asked much of you already without being at your side.
                            • 192.
                              Halsin
                              : If you want me, I'm yours. Against the curse, against the Absolute - anything. Just say the word.devnoteGLO_LiftingTheCurse_State_HalsinRecruitable
                              • 77. Player: Join me.ORI_State_Recruited = FalseGLO_ND_CompanionSwap_ReturnToParentDialogBlocked
                                • 103. [Nested Dialog] GEN_MaxPlayerCountReached
                                  End
                                • 132.
                                  Halsin
                                  : Seems your ranks are quite packed. If some space frees up, I'll be ready for you.GEN_MaxPlayerCountReachedGLO_Tutorials_FullPartyRejection
                                  End
                                • 131.
                                  Halsin
                                  : Good. Now our roots can deepen - together.OriginAddToParty['Gale 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1']
                                  End
                              • 247. Player: I met a sort of shadow child before - a little boy named Oliver. Around Thaniel's age.SCL_OliversDiary_Event_OliverAppears, SCL_OliversDiary_State_DefeatedAtHouse = FalseSCL_ShadowCurse_Knows_Oliver_Is_Thaniel
                                • 268. [Alias]
                                  • Alias to Node 126
                              • 257. Player: I met a shadow child named Oliver, resembling Thaniel - but he's dead now. SCL_OliversDiary_Event_OliverAppears, SCL_OliversDiary_State_DefeatedAtHouseSCL_ShadowCurse_Knows_Oliver_Is_Thaniel
                                • 119. [Alias] SCL_OliversDiary_Event_RestoreAtHouse
                                  • Alias to Node 134
                              • 203. Player: Stay here, for now.
                                • 32.
                                  Halsin
                                  : I'll be ready.
                                  End
                        • 166. Player: I'll see what I can do, but no promises.
                          • 158.
                            Halsin
                            : Let me help you then. Every moment counts, and I've asked much of you already without being at your side.
                            • Link to Node 192
              • 154. Player: Once Thaniel's essence is found, what then?
                • 51.
                  Halsin
                  : In truth, I'm not sure. This is beyond all reckoning. It's still part of Thaniel, deep down, but it may not recognise that, or want to recognise that.
                  • 172.
                    Halsin
                    : Perhaps it can be reasoned with, but I'm not hopeful. Reason is not something that thrives amidst the shadow curse.
              • 27. Player: I met a sort of shadow child before - a little boy named Oliver. Around Thaniel's age.SCL_OliversDiary_Event_OliverAppears, SCL_OliversDiary_State_DefeatedAtHouse = FalseSCL_ShadowCurse_Knows_Oliver_Is_Thaniel
                • 126.
                  Halsin
                  : And you saw this boy yourself? That can't be a coincidence - but we need to be sure.devnote
                  • 213.
                    Halsin
                    : And I truly mean we, if you wish. Every moment counts, and I've asked much of you already without being at your side.CAMP_Halsin_Event_AskedForAdviceFindingHeart
                    • 246. [Jump] Jump to Node 118 (2)
              • 226. Player: I met a shadow child named Oliver, resembling Thaniel - but he's dead now.SCL_OliversDiary_Event_OliverAppears, SCL_OliversDiary_State_DefeatedAtHouseSCL_ShadowCurse_Knows_Oliver_Is_Thaniel
                • 134.
                  Halsin
                  : Perhaps not - if he truly is a part of Thaniel, then he is beyond life and death. More likely he's just hiding. We should return to where you saw him.SCL_OliversDiary_Event_RestoreAtHouse
                  • Link to Node 213
        • 244. Player: How do you know this?
          • 21.
            Halsin
            : I knew something was wrong when he didn't wake up, but now I'm even more certain.
            • 80.
              Halsin
              : By now, we should have seen some small glimmer of Thaniel's power - a sign that the land is healing. New growth, flowers in bloom. But there has been nothing.
  • 97.
    Halsin
    : Thaniel rests well. He's healing very rapidly, now that Oliver has returned to him.devnoteGLO_LiftingTheCurse_State_BreathHasBeenRestoredSCE_Halsin_Event_CurseLiftedHasmet
    • 16. Player: I'm glad I could help.SCE_Halsin_Event_PlayerReactiontoCurseSuccess = FalseSCE_Halsin_Event_PlayerReactiontoCurseSuccess
      • 274.
        Halsin
        : I knew I could put my faith in you. If only we had met sooner.
    • 242. Player: So when will the curse actually be lifted?SCE_Halsin_Event_AskedWhenCurseWillLift = False, GLO_Ketheric_State_DeadSCE_Halsin_Event_AskedWhenCurseWillLift
      • 46.
        Halsin
        : I can't say for certain, but we'll see it come to pass long before this place recedes behind us. Don't worry - all is at hand. We can depart whenever you're ready.
    • 108. Player: What happened to Oliver, exactly? Did Thaniel... absorb him?SCE_Halsin_Event_AskedAboutOliver = FalseSCE_Halsin_Event_AskedAboutOliver
      • 25.
        Halsin
        : No more than my right hand can absorb my left. Oliver is helping Thaniel to recover; they both lie dormant, like trees awaiting spring. devnote
        • 37.
          Halsin
          : Once the curse is lifted, they can stand as one or as a pair. Whatever they wish.
          • 282.
            Halsin
            : I hope they will remain as a pair. It would be good for them both to have a friend, once I'm gone.devnote
            • 173.
              Halsin
              : Still, I would like to return here some day. See Thaniel and Oliver again - in my meditations, or perhaps in person, if the Oak Father wills it. I hope he does.devnote
    • 281. Player: I hope you've no more requests - I need to take care of my own problems.SCE_Halsin_Event_PlayerReactiontoCurseSuccess = FalseSCE_Halsin_Event_PlayerReactiontoCurseSuccess
      • 124.
        Halsin
        : No, my friend. The only thing I ask of you is to allow me by your side on the road ahead. I still owe you a debt, and I intend to pay.
    • 218. Player: What now? You've got what you wanted, after all.CAMP_Halsin2_Event_FlirtedWitHalsinInSCL, SCE_Halsin_Event_AskedWhatsNext = False, CAMP_Halsin2_Event_FlirtedWithHalsinInWLDMainA, Halsin_InParty_Even_ToldPlayerHisAgeSCE_Halsin_Event_AskedWhatsNext
      • Link to Node 250
    • 128. Player: What now? You've got what you wanted, after all.CAMP_Halsin2_Event_FlirtedWitHalsinInSCL, SCE_Halsin_Event_AskedWhatsNext = False, CAMP_Halsin2_Event_FlirtedWithHalsinInWLDMainA = False, Halsin_InParty_Even_ToldPlayerHisAgeSCE_Halsin_Event_AskedWhatsNext
      • 250.
        Halsin
        : I have. But perhaps there is more that I want... devnoteSCE_Halsin_Event_FlirtHint
        • 181.
          Halsin
          : Anyway, once the curse is lifted, nature can take its course without me. I belong at your side.
          • 92. Player: I'm glad to have you.
            • 198.
              Halsin
              : And I'm glad to be had - glad to be with you, I mean.devnote
              • Link to Node 65
          • 197. Player: This 'more' that you want. What is it?
            • 159.
              Halsin
              : Not what. Who. But all in due course.
              • Link to Node 65
          • 234. Player: You flirting with me, big man? Why not spare the talk and get straight to the sweaty part?REALLY_DUERGARDWARF
            • 178.
              Halsin
              : You are not bound by social niceties, I see. I like that. Perhaps I can show you just how much, another time.devnote
              • Link to Node 65
    • 164. Player: What now? You've got what you wanted, after all.CAMP_Halsin2_Event_FlirtedWitHalsinInSCL = False, SCE_Halsin_Event_AskedWhatsNext = False, CAMP_Halsin2_Event_FlirtedWithHalsinInWLDMainA, Halsin_InParty_Even_ToldPlayerHisAgeSCE_Halsin_Event_AskedWhatsNext
      • Link to Node 250
    • 273. Player: What now? You've got what you wanted, after all.CAMP_Halsin2_Event_FlirtedWitHalsinInSCL = False, SCE_Halsin_Event_AskedWhatsNext = False, CAMP_Halsin2_Event_FlirtedWithHalsinInWLDMainA = False, Halsin_InParty_Even_ToldPlayerHisAge = FalseSCE_Halsin_Event_AskedWhatsNext
      • Link to Node 69
    • 222. Player: What now? You've got what you wanted, after all.CAMP_Halsin2_Event_FlirtedWitHalsinInSCL = False, SCE_Halsin_Event_AskedWhatsNext = False, CAMP_Halsin2_Event_FlirtedWithHalsinInWLDMainA = False, Halsin_InParty_Even_ToldPlayerHisAgeSCE_Halsin_Event_AskedWhatsNext
      • Link to Node 69
    • 30. Player: What now? You've got what you wanted, after all.CAMP_Halsin2_Event_FlirtedWitHalsinInSCL, SCE_Halsin_Event_AskedWhatsNext = False, CAMP_Halsin2_Event_FlirtedWithHalsinInWLDMainA = False, Halsin_InParty_Even_ToldPlayerHisAge = FalseSCE_Halsin_Event_AskedWhatsNext
      • 69.
        Halsin
        : Indeed, but we cannot yet say the same for you. I promised I would help you, and I intend to keep that promise, however I can.devnote
        • 187.
          Halsin
          : Who knows what awaits us in the city and beyond, but we shall face whatever may come as staunch allies and unwavering friends.devnote
          • 179. Player: I'm glad to have you.
            • 112.
              Halsin
              : And I am glad to be at your side. I just hope an old bear can prove to be of some service to you.devnote
              • Link to Node 65
          • 171. Player: Friends and nothing more, then?
            • 125.
              Halsin
              : Perhaps so, or perhaps not. I had wondered if I had detected something else once... but I must have been mistaken - my admiration for you, conflated with other feelings.devnote
              • 64.
                Halsin
                : But friendship is no consolation trophy. I cherish the bond we have forged. Whether it should grow into something else is not for me to predict.devnote
                • 65. [Jump] Jump to Node 97 (2)
          • 35. Player: Just try to make yourself useful.
            • 144.
              Halsin
              : I shall do my utmost.devnote
              • Link to Node 65
    • 113. Player: What now? You've got what you wanted, after all.CAMP_Halsin2_Event_FlirtedWitHalsinInSCL = False, SCE_Halsin_Event_AskedWhatsNext = False, CAMP_Halsin2_Event_FlirtedWithHalsinInWLDMainA, Halsin_InParty_Even_ToldPlayerHisAge = FalseSCE_Halsin_Event_AskedWhatsNext
      • Link to Node 69
    • 68. [Jump] Jump to Node 183 (1)
    • 235. Player: Leave.
      End
  • 117.
    Halsin
    : The shadow curse is upon us. As foul as I remember it - perhaps even worse.devnoteCAMP_Halsin2_State_GaveSCLGreeting = False, CURRENTREGION_SCL_Main_A
    • 167.
      Halsin
      : But with the Oak Father's blessing, we may soon see it banished from these lands.devnoteCAMP_Halsin2_State_GaveSCLGreeting
      • 142. [Jump] Jump to Node 22 (2)
  • 202.
    Halsin
    : Bittersweet, that we had to leave Thaniel's realm so soon, after all that was done to save it. But it shall thrive in our absence, and now Baldur's Gate awaits.devnoteSCE_Halsin_Event_CurseLiftedHasmet, GLO_LiftingTheCurse_State_BreathHasBeenRestored, CURRENTREGION_INT_Main_A
    • 41. [Jump] Jump to Node 97 (2)
  • 220.
    Halsin
    : Thaniel still suffers. There'll be no improvement until his essence is restored, I fear.devnoteHAV_LiftingTheCurse_Knows_SeekingBreath
    • 88. Player: I met a sort of shadow child before - a little boy named Oliver. Around Thaniel's age.SCL_OliversDiary_Event_OliverAppears, SCL_OliversDiary_State_DefeatedAtHouse = FalseSCL_ShadowCurse_Knows_Oliver_Is_Thaniel
      • 160. [Alias]
        • Alias to Node 126
    • 95. Player: I met a shadow child named Oliver, resembling Thaniel - but he's dead now.SCL_OliversDiary_Event_OliverAppears, SCL_OliversDiary_State_DefeatedAtHouseSCL_ShadowCurse_Knows_Oliver_Is_Thaniel
      • 55. [Alias] SCL_OliversDiary_Event_RestoreAtHouse
        • Alias to Node 134
    • 271. [Jump] Jump to Node 209 (1)
    • 201. [Jump] Jump to Node 154 (1)
    • 115. [Jump] Jump to Node 24 (2)