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Synopsis:
Halsin's default dialogue at camp once he's joined you as a follower. You can ask how he's faring in your company, as well as glean some details about your next quest. Halsin is avuncular and scholarly, but his mood grows darker whenever he speaks of Moonrise Towers and the curse that has shrouded it.
Once Thaniel, the spirit of the land, has been rescued and brought to camp, a new branch will unlock where Halsin can explain that Thaniel's heart is missing, and it needs to be retrieved in order for the Shadow curse to be lifted. Halsin can be recruited as a companion 11from then on.
How to trigger:
Speak to Halsin after he's joined you as a camp follower (progress through the Saving the Grove quest in Act One or add Halsin as a follower via camp debug book)
22. : Oak father's blessings to you.a0260ce0-84c8-2daa-27fd-648445acc5d0_Hasmet
12. Player: I have to ask - how do you know so much about the parasite?CAMP_Halsin_Event_DiscussedTadpoleResearch = False, GLO_Halsin_Knows_TadpoleResearch = False, SCE_State_PlayerVisitedEpilogue = FalseCAMP_Halsin_Event_DiscussedTadpoleResearch
102. : I studied one up close - closer than most would care to be to those things.
149. : A drow attacked me and I defended myself. Afterwards, I was able to examine the tadpole that emerged.
42. : Hideous - but fascinating. Like nothing else in nature, I'm glad to say.
243. Player: You've been researching the illithid parasites - is there anything you can tell me?CAMP_Halsin_Event_DiscussedTadpoleResearch = False, MOO_PartyProgress_EnteredMoonrise = False, GLO_Halsin_Knows_TadpoleResearchCAMP_Halsin_Event_DiscussedTadpoleResearch
71. : I've inspected a tadpole up close and seen the effects of them on the Absolute's so-called 'True Souls.'
190. : Powerful, certainly. But clearly arrested by magic, too. The question I just can't answer is who has done this. And why?
52. : There'll be no firm answers until Moonrise Towers, I fear.GLO_Halsin_Quest_GoToMoonrise
123. Player: What will happen to the grove now?DEN_Lockdown_State_Active
169. : It is lost to me - lost to the world. Perhaps there'll be some way to unseal it in the future...
236. : ...perhaps not. I do not know. All I can do for now is to try do some good where I can - try to help you.
8. Player: How will the grove fare without you?DEN_Lockdown_State_Active = False, CAMP_Halsin_Knows_SuccessorFirstDruid = False, DEN_AttackOnDen_State_RaiderVictory = FalseCAMP_Halsin_Knows_SuccessorFirstDruid
221. : Hopefully. I've chosen a successor as First Druid - Francesca of the High Forest. I sent a bird to summon her.CAMP_Halsin_Knows_AppointedSuccessor
162. Player: First and only Druid. What will Francesca even do here?DEN_DruidAttack_State_PrepAfterDeathOfDruids
10. : She can tend to the grove, help it heal. In time, others will join. Perhaps some day I can return.
191. [Jump]
Jump to Node 22 (2)
182. Player: Who?
168. : A fellow druid. I can count on her to tend to the grove in my absence, help it heal.DEN_DruidAttack_State_PrepAfterDeathOfDruids
200. : Precisely! Who indeed? You do not know, and neither do any of the others.devnoteDEN_DruidAttack_State_PrepAfterDeathOfDruids = False
223. Player: There's nobody in the grove you'd choose?DEN_ShadowDruid_State_RathIsPermaDefeated, DEN_Apprentice_State_Dead, DEN_DruidAttack_State_PrepAfterDeathOfDruids = False, DEN_ShadowDruid_State_KaghaIsDead
241. : No. At least, not right now.
19. Player: What about one of the others? Rath, perhaps?DEN_ShadowDruid_State_RathIsPermaDefeated = False
101. : Rath has promise, but he's not ready yet. The grove needs experience and a strong hand.
67. Player: Couldn't Nettie take over?DEN_Apprentice_State_Dead = False
14. : I need her to stay focused on her training - the grove will need a skilled healer in my absence.
137. Player: I'll trust your judgement.DEN_DruidAttack_State_PrepAfterDeathOfDruids = False
7. : If only everyone said that.devnote
138. : The grove needs to move beyond the mistakes of the past. What it needs is an unknown quantity; an outsider who can enforce the Oak Father's teachings without bias.
194. : This is why I chose Francesca. She will restore simplicity and purity to the grove in my absence.
129. Player: Very shrewd of you.
208. : Contrary to how some think of us, we druids can play politics when necessary.
28. Player: Won't this cause resentment?
49. : Resentment will spring up like mushrooms no matter what I do. You cannot please everyone and you'd be a fool to try.
130. [Jump]
Jump to Node 22 (2)
17. Player: Sounds like the grove will be in good hands then.
260. : Indeed.
240. Player: This shadow curse you spoke of... surely it can't be that bad.devnoteGLO_Halsin_Knows_ShadowCurse, CURRENTREGION_WLD_Main_A, GLO_DuergarCamp_EverEnteredBefore = False
211. : It's had the whole region around Moonrise Towers in a chokehold of darkness and despair for years now.
98. : Those who remained are shadow-cursed. If you don't die at their hands, then you become one of them.
177. : We have to get to Moonrise, but the less time we spend in its blighted surrounds, the better.GLO_Halsin_Quest_GoToMoonrise
116. Player: I found the stronghold in the Underdark you mentioned - a place called Grymforge.devnoteGLO_Halsin_Knows_AboutGrymforge = False, CURRENTREGION_WLD_Main_A, GLO_DuergarCamp_EverEnteredBefore
233. : Impressive. Most would quake at the mere thought of delving that far into the Underdark. What did you find?devnote
15. Player: I found an elevator - but it leads right into the shadow curse.devnoteUND_ElevatorToScl_Used
114. : That sounds like what you need. But the next part of the journey mightn't be straightforward - or safe.
165. Player: Absolute followers - but that's about all.devnoteUND_ElevatorToScl_Used = False
18. : Keep looking. If they're present, then it's likely there's a route to Moonrise somewhere.
58. : It may prove impossible to avoid the shadow curse entirely, but if you find any way to limit your exposure, seize it.devnoteGLO_Halsin_Knows_AboutGrymforge
146. [Jump]
Jump to Node 22 (2)
145. Player: Danger. Are you sure that's the best way to Moonrise?
251. : I'm certain. The Underdark is dangerous, yes, but the alternative is suicide. Be patient and be thorough - the path will reveal itself in time.
78. Player: I've got more exploring to do.
155. : Tread carefully. You're on the right track, I'm sure - but there'll still be danger and difficulty before you reach Moonrise.
72. Player: What about this secret stronghold in the Underdark? You must know more.devnoteGLO_Halsin_Knows_ShadowCurse, CURRENTREGION_WLD_Main_A, GLO_DuergarCamp_EverEnteredBefore = False
276. : Precious little, but I'm quite certain it can still be found.
70. : Aradin was convinced there was a hidden entrance in the temple of Selûne - I'd start there.GOB_TempleAccess_Event_PuzzleSolved = False
196. : One of his cohorts, a dwarf called Brian, had a clue on his person. If you find his corpse in the goblins' camp, you may have a start.DEN_AdventurersQuest_Knows_LeaderMap = FalseDEN_AdventurersQuest_Knows_LeaderMap, LearnedBryanMap
3. Player: Why do you want to go to Moonrise Towers?devnoteGLO_LiftingTheCurse_State_BreathHasBeenRestored = False, MOO_PartyProgress_EnteredMoonrise = False, HAV_LiftingTheCurse_State_HalsinAvailableForFist = False, GLO_LiftingTheCurse_State_RecoveredBreath = False, GLO_LiftingtheCurse_State_ThanielReleased = False, GLO_LiftingTheCurse_Event_TravelToHaven = False, GLO_LiftingTheCurse_Event_TravelToLakeside = False, CAMP_Halsin_Knows_ShadowCurseMotivation = False, a0260ce0-84c8-2daa-27fd-648445acc5d0_UnfinishedBusiness = FalseCAMP_Halsin_Knows_ShadowCurseMotivation, a0260ce0-84c8-2daa-27fd-648445acc5d0_UnfinishedBusiness
110. : Those illithid creatures threaten the natural order - it's my duty to do what I can to stop them.devnote
2. : There's also the shadow curse - it's an affront and must be cleansed.devnote
121. : I helped overthrow Ketheric Thorm and his Dark Justiciars years ago. But I failed to prevent him from unleashing darkness across the region before he was defeated.devnote
74. : If I can join you and get close to Moonrise, perhaps I can lift this curse just as you find a cure for your infection.GLO_Halsin_Quest_GoToMoonrise
44. Player: Seems like you feel responsible for this shadow curse somehow...CAMP_Halsin_Knows_ShadowCurseMotivation, a0260ce0-84c8-2daa-27fd-648445acc5d0_Responsible = Falsea0260ce0-84c8-2daa-27fd-648445acc5d0_Responsible
174. : Well... there's hardly anyone left to share the responsibility with. Few who witnessed the fall of Moonrise still draw breath.
83. : What Ketheric Thorm unleashed is not something that nature can undo by itself. I must do what I can.devnote
231. : I studied the shadow curse for years. But to truly understand it - and stop it - I must reach its source.
263. Player: How is Thaniel?GLO_LiftingtheCurse_State_ThanielReleased
205. : His strength is coming back to him. Soon he'll be able to banish the curse once and for all. Until then, we should do what we can to stop the Absolute.GLO_LiftingTheCurse_State_RecoveredBreath
89. : He's still fighting. The curse hasn't won yet, but he'll need our help if he's to recover.
170. Player: Share what you learned of Thaniel's presence in the Shadowfell.HAV_CursedFist_State_PermaDefeated, HAV_LiftingTheCurse_State_KnowsBreathLocation, GLO_LiftingTheCurse_Event_TravelToLakeside = False
249. : Good - this is what we've been lacking. Now there's a chance we can find Thaniel, and bring him home.
84. : What comes next will prove dangerous. Meet me by the shore outside Last Light - we can do our work there without imperilling others.HAV_LiftingTheCurse_State_HalsinGoToLake, GLO_LiftingTheCurse_Event_TravelToLakesideEnd
206. Player: I found a Flaming Fist who escaped the Shadowfell - but he's dead.HAV_CursedFist_State_PermaDefeated, SCL_AncientFist_Knows_WasInCurse, HAV_LiftingTheCurse_State_KnowsBreathLocation = False, GLO_LiftingTheCurse_Event_TravelToLakeside = False
229. : Poor soul... but in truth, if I had to choose between death and the Shadowfell, I'd choose death.
109. : Perhaps there's still a way to learn something from him - the dead can't deny their knowledge, if asked the right question.
256. Player: There's a Flaming Fist recuperating in Last Light. Seems he escaped from the curse - and he spoke of a boy called Thaniel.SCL_AncientFist_State_HasWokenUpFist, HAV_CursedFist_State_PermaDefeated = False, SCL_AncientFist_Knows_WasInCurse, GLO_LiftingTheCurse_Event_TravelToHaven = False
127. : A survivor? Silvanus blesses us - this could be just the person we need to speak to.
225. : Thaniel is no ordinary child - he is the very spirit of this land. If this Fist knows where he is, then perhaps we can save him... save everything.devnoteSCL_ShadowCurse_Knows_HeartOfTheLandPurpose = FalseSCL_ShadowCurse_Knows_HeartOfTheLandPurpose
224. : I will go to see him at once. Join me when you can.GLO_LiftingTheCurse_Event_TravelToHavenEnd
216. Player: There's a Flaming Fist at Last Light. The curse has left him insensible, but he's muttering about a boy called Thaniel.SCL_AncientFist_State_HasWokenUpFist = False, HAV_CursedFist_State_PermaDefeated = False, SCL_AncientFist_Knows_WasInCurse, GLO_LiftingTheCurse_Event_TravelToHaven = False
185. : He is...? Then I must see him. Insensible or not, he knows something.
189. Player: We're in the midst of the shadow curse now. Is there any more you can tell me about how to lift it?devnoteCAMP_Halsin_Event_DeferredShadowCurseDiscussion, CAMP_Halsin_Knows_ShadowCurseMotivation, CURRENTREGION_SCL_Main_A
50. : We must find Thaniel. He is the embodiment of nature's power, but... but he is just a child. A child who has been trapped in this place for a hundred years.SCL_ShadowCurse_Knows_HeartOfTheLandPurpose, CURRENTREGION_SCL_Main_A
105. : But if we can find him, we can break the curse. If you learn anything of the Shadowfell, or of a boy with the forest in his eyes, find me at once.
100. [Jump]
Jump to Node 256 (1)
23. [Jump]
Jump to Node 216 (1)
99. Player: What should I look for, exactly?
153. : I can't be exact, unfortunately. Time and the shadow curse won't have been kind to any traces that would have been left behind.
255. : A living witness is unlikely, I'll admit. But perhaps there'll be an unliving witness, or some lingering echo of what we seek.
120. : Don't worry - if you find something, you will know it.
73. [Jump]
Jump to Node 22 (2)
219. Player: I'll see what I can find out.
254. : Oak Father shield you, my friend.