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Synopsis:
Yenna approaches the camp to ask if they can stay. The player has met Yenna once before she comes to camp.
How to trigger:
Go to Wyrm's Crossing region and speak with Yenna at the very start. After this dialog ends, go to camp and she will be waiting for you. Speak to her in camp to trigger this dialog.
Debug commands
- YennaVisitCamp (send Yenna to visit camp, without having to speak to her in WYR)
- YennaMovedToCamp (set up Yenna in camp as if she's already been invited to stay)
10. : I brought my own paring knife; now I just need some ingredients and... I'm gonna make something really good, I promise!CAMP_Yenna_State_InviteYenna, CAMP_Yenna_HasMet, CAMP_Yenna_State_MovedToCampEnd
15. [Alias]
CAMP_Yenna_HasMet = False, CAMP_Yenna_State_MovedToCamp = FalseCAMP_Yenna_HasMet
- Alias to Node 21
30. [Jump]
Jump to Node 21 (2)
21. : Erm. Hi. It's me. Yenna. You remember me, right?CAMP_Yenna_HasMet = False, CAMP_Yenna_State_MovedToCamp = False, WYR_MeetingYenna_State_LessKindPathCAMP_Yenna_HasMet
8. : I met you before. And erm. My mum hasn't come back yet. She might come later... I don't think she's coming.
28. [Jump]
Jump to Node 9 (2)
33. : Erm. Hi. It's me. Yenna. You remember me, right?CAMP_Yenna_HasMet = False, CAMP_Yenna_State_MovedToCamp = False, WYR_MeetingYenna_State_KindPathCAMP_Yenna_HasMet
9. : You were really nice to me before. And erm. My mum hasn't come back yet. She might come later... I don't think she's coming.
18. : Could we maybe stay here?
13. : Could I maybe stay here?
16. Player: [TagAnswer]
ORI_Inclusion_Random
17. : Yes! We can play one-a-cup!ORI_Inclusion_PickedAtRandom, REALLY_KARLACH
1. : Of course, girl. You can help me determine who it is doing all the snoring.devnoteORI_Inclusion_PickedAtRandom, REALLY_JAHEIRA
23. Player: [TagAnswer]
ORI_Inclusion_End_Random
4. Player: Of course you can stay, Yenna. Pick a spot and settle in.
20. : YES! You've got a fire and everything. I can cook really good! Whatever you want! Thankyouthankyou.CAMP_Yenna_State_InviteYenna, CAMP_Yenna_State_MovedToCampEnd
35. Player: Sorry, kid. I don't think so.
14. : You don't?
2. Player: Ugh. Fine. Get your stuff and come on in.
24. : I don't have any stuff. But I can cook! CAMP_Yenna_State_InviteYenna, CAMP_Yenna_State_MovedToCamp
11. : Thankyouthankyou! I won't get in the way. I promise!End
26. Player: I already told you no - I meant it.
6. : But erm. But - all right. I'll go. But you'll see - you should've said yes. You'll wish you said yes.devnoteCAMP_Yenna_State_DismissYenna, CAMP_Yenna_State_MovedToCamp = FalseEnd
3. Player: No kids allowed. Come back in ten years.
0. : But - I won't make it that long on my own.
7. [Jump]
Jump to Node 14 (2)
12. : I would rather share my camp with goblins again.ORI_Inclusion_PickedAtRandom, REALLY_MINTHARA
19. : Ugh. Isn't there a human crèche she can join?ORI_Inclusion_PickedAtRandom, REALLY_LAEZEL
22. : It isn't much of a home, but what's ours is yours.ORI_Inclusion_PickedAtRandom, REALLY_WYLL
25. : What harm? She's little - won't take up much space, or make much of a dent in our provisions.ORI_Inclusion_PickedAtRandom, REALLY_SHADOWHEART
27. : If the child's desperate enough to seek safety in our company, who are we to turn her away?ORI_Inclusion_PickedAtRandom, REALLY_GALE
29. : Absolutely not. We've hit our quota for mangy strays.ORI_Inclusion_PickedAtRandom, REALLY_ASTARION
31. : Of course! Boo could use an extra friend to play 'chase the Boo', seeing as none here are quick enough.ORI_Inclusion_PickedAtRandom, REALLY_MINSC
32. : Only a truly callous heart could refuse. Besides, our little abode could use a child's laughter.devnoteORI_Inclusion_PickedAtRandom, REALLY_HALSIN
34. [Alias]
CAMP_Yenna_HasMet, CAMP_Yenna_State_MovedToCamp = False
- Alias to Node 21
5. [Jump]
Jump to Node 21 (2)