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    Synopsis:

    Default dialogue with the owlbear cub in the player's camp - available after the events of CAMP_OwlbearCub_CFM_Dog. The player can pet the cub, ask some SwA questions and learn what happened during the previous CFM if they opted to quit the dialogue early (what sounded like the owlbear cub attacking the dog was actually the cub having a bad dream and the dog comforting him).


  • 8.
    Owlbear Cub
    : Hello! You are not food. You are friend.devnotePETPALCAMP_OwlbearCub_Hasmet
    • 38. Player: Pet the cub.GLO_PlayerPetted_OwlbearCub
      • Link to Node 29
    • 36. Player: Pet the cub.devnoteGLO_PlayerPetted_OwlbearCub = FalseGLO_PlayerPetted_OwlbearCub['Astarion 1', 'Gale 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1']
      • 29.
        Owlbear Cub
        : Ooh. More.devnote
    • 34. Player: You like it here, huh?
      • 5.
        Owlbear Cub
        : Nice here. The cave smell like rotting meat. Goblin camp smell like goblins.
    • 33. Player: What did you do to Scratch? I heard you two, in the night.devnoteCAMP_OwlbearCub_CFM_Dog_Event_PlayerDidntInvestigate, CAMP_OwlbearCub_CFM_Event_LaterResolution = FalseCAMP_OwlbearCub_CFM_Event_LaterResolution
      • 16.
        Owlbear Cub
        : No - Scratch friend! Takes care of me when scared at night.devnote
    • 35. Player: You be nice to Scratch, understand?devnoteCAMP_OwlbearCub_CFM_Dog_Event_PlayerDidntInvestigate, CAMP_OwlbearCub_CFM_Event_LaterResolution, CAMP_OwlbearCub_CFM_Event_CubResolution = FalseCAMP_OwlbearCub_CFM_Event_CubResolution
      • 10.
        Owlbear Cub
        : Always! Scratch is friend. Takes care of me when scared at night.devnote
    • 30. Player: Looks like I'm stuck with you.
      • 23.
        Owlbear Cub
        : Yes! Fun!devnote
    • 1. Player: Leave.
      End
  • 9.
    Owlbear Cub
    : *Chirrup.*devnoteSFX_OnlyGLO_CourierDog_State_IsPermaDefeated, CAMP_Owlbear_Cub_State_TalkedAbout_DeadDog = False, CAMP_OwlbearCubDog_State_Friends, PETPAL = False
    • 24. [Jump] Jump to Node 31 (2)
  • 17.
    Owlbear Cub
    : You smell very delicious, but I will not bite you.CAMP_OwlbearCub_Hasmet, PETPAL
    • 19. [Jump] Jump to Node 8 (2)
  • 21.
    Owlbear Cub
    : *Hoot!*devnoteSFX_OnlyPETPAL = False
    • 14. Player: Pet the cub.devnoteGLO_PlayerPetted_OwlbearCub
      • Link to Node 32
    • 3. Player: Pet the cub.GLO_PlayerPetted_OwlbearCub = FalseGLO_PlayerPetted_OwlbearCub
      • 32.
        Owlbear Cub
        : *Hoot, hoot!*devnoteSFX_Only
    • 26. Player: Look the cub over.
      • 4.
        Narrator
        : *Camp life seems to suit the young owlbear. His coat of feathers seems fuller. His eyes look bright and inquisitive.*devnoteNARRATION
        • 2.
          Narrator
          : *If he harmed Scratch somehow, he shows no sign of it.*devnoteNARRATIONCAMP_OwlbearCub_CFM_Dog_Event_PlayerDidntInvestigate, CAMP_OwlbearCub_CFM_Event_LaterResolution = False
    • 18. Player: Did you hurt Scratch?devnoteCAMP_OwlbearCub_CFM_Dog_Event_PlayerDidntInvestigate, CAMP_OwlbearCub_CFM_Event_LaterResolution = FalseCAMP_OwlbearCub_CFM_Event_LaterResolution
      • Link to Node 13
    • 7. Player: You be nice to Scratch, understand?devnoteCAMP_OwlbearCub_CFM_Dog_Event_PlayerDidntInvestigate, CAMP_OwlbearCub_CFM_Event_LaterResolution, CAMP_OwlbearCub_CFM_Event_CubResolution = FalseCAMP_OwlbearCub_CFM_Event_CubResolution
      • 13.
        Narrator
        : *The cub seems to brighten up a little at the mention of Scratch's name.*devnote
        • 11.
          Owlbear Cub
          : *Hoot!*devnoteSFX_Only
    • 25. Player: Leave.
      End
  • 31.
    Owlbear Cub
    : Sad. No want food. No want play.devnoteGLO_CourierDog_State_IsPermaDefeated, CAMP_Owlbear_Cub_State_TalkedAbout_DeadDog = False, CAMP_OwlbearCubDog_State_Friends, PETPAL
    • 15. Player: What's the matter?
      • 12.
        Owlbear Cub
        : Scratch gone. Miss him.devnotePETPAL
      • 27.
        Narrator
        : *The cub bows his head, as if in mourning.*devnotePETPAL = False
    • 6. Player: Pet the cub.devnoteGLO_PlayerPetted_OwlbearCub
      • 20. [TagCinematic] devnote
        • 22.
          Owlbear Cub
          : Little better... You're nice.PETPALCAMP_Owlbear_Cub_State_TalkedAbout_DeadDog
          End
        • 28.
          Owlbear Cub
          : *Hoot!*devnoteSFX_OnlyPETPAL = FalseCAMP_Owlbear_Cub_State_TalkedAbout_DeadDog
          End
    • 37. Player: Pet the cub.GLO_PlayerPetted_OwlbearCub = FalseGLO_PlayerPetted_OwlbearCub['Astarion 1', 'Gale 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1']
      • Link to Node 20
    • 0. Player: Leave.CAMP_Owlbear_Cub_State_TalkedAbout_DeadDog
      End