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Synopsis:
Default dialogue with the owlbear cub in the player's camp - available after the events of CAMP_OwlbearCub_CFM_Dog. The player can pet the cub, ask some SwA questions and learn what happened during the previous CFM if they opted to quit the dialogue early (what sounded like the owlbear cub attacking the dog was actually the cub having a bad dream and the dog comforting him).
8. : Hello! You are not food. You are friend.devnotePETPALCAMP_OwlbearCub_Hasmet
38. Player: Pet the cub.GLO_PlayerPetted_OwlbearCub
36. Player: Pet the cub.devnoteGLO_PlayerPetted_OwlbearCub = FalseGLO_PlayerPetted_OwlbearCub['Astarion 1', 'Gale 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1']
29. : Ooh. More.devnote
34. Player: You like it here, huh?
5. : Nice here. The cave smell like rotting meat. Goblin camp smell like goblins.
33. Player: What did you do to Scratch? I heard you two, in the night.devnoteCAMP_OwlbearCub_CFM_Dog_Event_PlayerDidntInvestigate, CAMP_OwlbearCub_CFM_Event_LaterResolution = FalseCAMP_OwlbearCub_CFM_Event_LaterResolution
16. : No - Scratch friend! Takes care of me when scared at night.devnote
35. Player: You be nice to Scratch, understand?devnoteCAMP_OwlbearCub_CFM_Dog_Event_PlayerDidntInvestigate, CAMP_OwlbearCub_CFM_Event_LaterResolution, CAMP_OwlbearCub_CFM_Event_CubResolution = FalseCAMP_OwlbearCub_CFM_Event_CubResolution
10. : Always! Scratch is friend. Takes care of me when scared at night.devnote
30. Player: Looks like I'm stuck with you.
23. : Yes! Fun!devnote
1. Player: Leave.End
9. : *Chirrup.*devnoteSFX_OnlyGLO_CourierDog_State_IsPermaDefeated, CAMP_Owlbear_Cub_State_TalkedAbout_DeadDog = False, CAMP_OwlbearCubDog_State_Friends, PETPAL = False
24. [Jump]
Jump to Node 31 (2)
17. : You smell very delicious, but I will not bite you.CAMP_OwlbearCub_Hasmet, PETPAL
19. [Jump]
Jump to Node 8 (2)
21. : *Hoot!*devnoteSFX_OnlyPETPAL = False
14. Player: Pet the cub.devnoteGLO_PlayerPetted_OwlbearCub
3. Player: Pet the cub.GLO_PlayerPetted_OwlbearCub = FalseGLO_PlayerPetted_OwlbearCub
32. : *Hoot, hoot!*devnoteSFX_Only
26. Player: Look the cub over.
4. : *Camp life seems to suit the young owlbear. His coat of feathers seems fuller. His eyes look bright and inquisitive.*devnoteNARRATION
2. : *If he harmed Scratch somehow, he shows no sign of it.*devnoteNARRATIONCAMP_OwlbearCub_CFM_Dog_Event_PlayerDidntInvestigate, CAMP_OwlbearCub_CFM_Event_LaterResolution = False
18. Player: Did you hurt Scratch?devnoteCAMP_OwlbearCub_CFM_Dog_Event_PlayerDidntInvestigate, CAMP_OwlbearCub_CFM_Event_LaterResolution = FalseCAMP_OwlbearCub_CFM_Event_LaterResolution
7. Player: You be nice to Scratch, understand?devnoteCAMP_OwlbearCub_CFM_Dog_Event_PlayerDidntInvestigate, CAMP_OwlbearCub_CFM_Event_LaterResolution, CAMP_OwlbearCub_CFM_Event_CubResolution = FalseCAMP_OwlbearCub_CFM_Event_CubResolution
13. : *The cub seems to brighten up a little at the mention of Scratch's name.*devnote
11. : *Hoot!*devnoteSFX_Only
25. Player: Leave.End
31. : Sad. No want food. No want play.devnoteGLO_CourierDog_State_IsPermaDefeated, CAMP_Owlbear_Cub_State_TalkedAbout_DeadDog = False, CAMP_OwlbearCubDog_State_Friends, PETPAL
15. Player: What's the matter?
12. : Scratch gone. Miss him.devnotePETPAL
27. : *The cub bows his head, as if in mourning.*devnotePETPAL = False
6. Player: Pet the cub.devnoteGLO_PlayerPetted_OwlbearCub
20. [TagCinematic]
devnote
22. : Little better... You're nice.PETPALCAMP_Owlbear_Cub_State_TalkedAbout_DeadDogEnd
28. : *Hoot!*devnoteSFX_OnlyPETPAL = FalseCAMP_Owlbear_Cub_State_TalkedAbout_DeadDogEnd
37. Player: Pet the cub.GLO_PlayerPetted_OwlbearCub = FalseGLO_PlayerPetted_OwlbearCub['Astarion 1', 'Gale 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1']
0. Player: Leave.CAMP_Owlbear_Cub_State_TalkedAbout_DeadDogEnd