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Synopsis:
Barcus has agreed to rest in your camp. This will be his base of operations for looking for Wulbren.
How to trigger:
loadlevel WLD_Main_A
teleport S_FOR_UnfortunateGnome
kill the goblins and free the gnome
talk to the gnome and ask nothing in return for saving him
oe CAMP_MoveGnomeToCamp
8. : Thank you for agreeing to find Wulbren. It means a great deal to me, indeed.CAMP_UnforunateGnome_FindWulbrenEnd
33. : I'll soon be off to gather your compensation. With your track record, I'm sure you'll find Wulbren in no time - so I'll be quick!CAMP_UnfortunateGnome_AskedCompensationEnd
35. : If anything's happened to Wulbren, someone is going to be very sorry. I'll make sure of that.CAMP_UnfortunateGnome_State_HasSpokeToPlayersEnd
76. : I thank you for the invitation to your camp. It's well-appointed. Not too crowded. CAMP_UnfortunateGnome_State_HasSpokeToPlayers = FalseCAMP_UnfortunateGnome_State_HasSpokeToPlayers
30. : Perfect for thinking, and I've been doing just that.
11. Player: What about?
14. : It's about Wulbren. We know he's been taken to Moonrise Towers. And we know I'm going to save him.
72. : The problem is this: a preponderance of evidence that I am a terrible adventurer.
118. : I'm not sure I should trust Wulbren's fate to, well, me.
75. Player: I'm destined for Moonrise Towers. I could look for him.CAMP_UnforunateGnome_FindWulbren = False, GLO_Absolute_Knows_MoonriseTowersGLO_UnfortunateGnome_State_PlayerOfferedHelp
19. Player: If I've ever to visit Moonrise Towers, I could look for him.CAMP_UnforunateGnome_FindWulbren = False, GLO_Absolute_Knows_MoonriseTowers = FalseGLO_UnfortunateGnome_State_PlayerOfferedHelp
112. : Hmm. You've done so much already. I'm hesitant to prevail upon you again, but...
9. : I can't risk re-capture. I barely escaped last time.
66. : You'd do it, then? You'd look for him?
93. Player: I will.['Gale 1', 'Wyll 1', 'Karlach 1']
50. Player: I'll let you know if I hear anything - no more, no less.
53. : That's... very decent of you. Thank you.CAMP_UnforunateGnome_FindWulbren
62. : There's something else you should know. Something I can no longer ignore.
46. : I know you've learned about the gnomes' pursuit of runepowder. But do you know what it truly is?GLO_IronhandGnomes_Knows_Runepowder
117. Player: Other than a valuable explosive? Perhaps not.
116. [Jump]
Jump to Node 65 (1)
114. Player: I have the feeling you're about to tell me.
15. : A telepath.devnote
65. : Until very recently, I thought runepowder was a myth. A substance so powerful it could fell a city - a nation.
5. : The Ironhand Gnomes have proven the impossible. Runepowder is real. And they have it in their possession.
57. Player: What do they want to do with it?
99. : Destruction. The only thing it's good for. But destruction of what - well, I'm hoping Wulbren will be able to tell us.
123. : I shouldn't have let him drift away. Shouldn't have let that lot get their claws into him.
82. : Now, more than ever, I need to find him. We need to find him. He's the only one I might be able to speak to sensibly.
128. Player: I'll find your friend - and together, we'll stop the Ironhand Gnomes.
23. : I'd kiss you, but neither of us deserves that.
32. : Thank you.devnote
18. [Jump]
Jump to Node 13 (2)
10. Player: We can't count on Wulbren surviving the Towers. We should go after the gnomes en route to Baldur's Gate.
43. : No matter what he's done, I can't abandon Wulbren. You understand.
106. Player: Yes, I do. Some people are worth it.
92. : Perhaps that's why you've agreed to look for him. I'm lucky - and grateful.
83. [Jump]
Jump to Node 95 (1)
45. [Jump]
Jump to Node 55 (1)
87. [Jump]
Jump to Node 95 (1)
58. [Jump]
Jump to Node 38 (1)
4. Player: Shrug.
52. : Pity. Everyone deserves a friend. Even me, apparently.
71. [Jump]
Jump to Node 92 (2)
108. Player: Close, are you?
39. : Honestly, I can't even remember the last time we spoke.
109. : Still, some bonds are simply unbreakable. Neither axe nor the ticking bomb of time can sever them.
74. [Jump]
Jump to Node 92 (2)
54. Player: I don't work for free. Make me an offer.CAMP_UnfortunateGnome_AskedCompensation
51. : Find Wulbren, and you can have anything it is within my power to give.
113. Player: I'll take some more of those smokepowder bombs.FOR_UnfortunateGnome_Knows_GnomeHasSmokepowder
6. : Now we're talking! I can whip some up for you, no problem - but I'll need a little time to gather the right supplies.
13. : Oh, this is excellent - I'll get started right away!
95. Player: There's something else I'd like to discuss.
40. [Alias]
- Alias to Node 103
- Link to Node 129
73. [Jump]
Jump to Node 12 (1)
42. [Jump]
Jump to Node 115 (1)
86. [Jump]
Jump to Node 22 (1)
127. [Jump]
Jump to Node 55 (1)
129. [Jump]
Jump to Node 38 (1)
81. Player: You'll give me gold. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])
60. : I... haven't that much on me, I'm afraid. But I'll tell you what: you find Wulbren, and I'll return with exactly that sum.
24. : A very fair trade, I think!
47. [Jump]
Jump to Node 13 (2)
121. Player: Surprise me - but make it good.
64. : Aha! I know just the thing. You find Wulbren, and I'll gather the necessary implements.
88. : Trust me - you won't be disappointed.
124. [Jump]
Jump to Node 13 (2)
55. Player: What can you tell me about Moonrise Towers?
16. : I haven't been there myself. The area around it is... well. Cursed. Terrifyingly so.
69. : I did hear something interesting, though. There are shades that plague the path to the Towers - shades that fear not steel, but light.
68. : Duergar who mentioned it sounded truly traumatised. It was almost amusing.
38. Player: Leave.End
94. Player: Where have they taken it?
85. : To Baldur's Gate, I expect. I don't know what they plan to do with it, but something of that power turned loose in the city... it could be carnage.
59. : Wulbren must know their plans. And we must find him.
105. [Jump]
Jump to Node 82 (2)
122. Player: This is your business - not mine.
17. : I don't think you really believe that. A deep gnome strapped to a windmill wasn't your business. A group of captives suffering under mercenaries and cultists wasn't your business.
125. : You saw people in need, and you helped them. It's what you do, apparently.
79. : You'll do it again. Won't you?devnote
7. Player: Go on.
41. [Jump]
Jump to Node 65 (1)
56. Player: The stuff of gnomish myth. Gaerdal Ironhand's private cache of the world's most powerful explosive.,
CLERIC_GARLGLITTERGOLD,
PALADIN_GARLGLITTERGOLD,
DEEPGNOME,
GNOME
49. : That myth has come to life.
90. [Jump]
Jump to Node 5 (1)
89. Player: The stuff of myth. Gaerdal Ironhand's private cache of the world's most powerful explosive. ,
DEEPGNOME,
GNOME
77. Player: I've heard some rather explosive gnomish myths about it. BARD
28. : Runepowder. Do you know what it is?GLO_IronhandGnomes_Knows_Runepowder = False
2. [Jump]
Jump to Node 46 (2)
104. Player: I have my own matters to attend to.
25. : I'm certain you do. But... if you should find yourself in the Towers, perhaps you'll keep an eye out for him.
48. : Meanwhile, I'll need to think of an alternative. I must find Wulbren, especially now that... ahem. Anyway. Wish me luck.